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Teradyn_pff

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Everything posted by Teradyn_pff

  1. One thing that they don't take into account is the ammount of maneuvering and planning that your opponent will be able to pull off while you are building your "perfect base" on each of your planets.
  2. All the more reason to celebrate if we win. Anyway, try to keep the posts in here in a scheduling and planning vein, OK?
  3. Hope your job stays secure for a while...
  4. We need to determine the participants and their availability of course. I would think that a Saturday would be the best bet overall to get a time that works for most people, but who knows. I know that my time frames are Monday - Thursday from 7PM CST - 1AM CST each day and Friday 7PM CST through(no stopping) Sunday 10pm CST. CST = Central Standard Time which is -6 GMT.
  5. I think that Nevets is correct on the focus of this game. While many of us would love to have enough content and features to equal Rebellion in average game length, Petroglyph knows that this will be counter-productive in the larger scheme of things.
  6. While your post is irrelevant in this thread on its own, it does bring up a good idea in context. The first patch should, as I understand, deal with MP issues and add the recording feature. We need to test this feature out so that these matches can be recorded and hosted. I am sure that most people here at least would like to view them.
  7. Well, neither of these address the underpinning issue. As Joebwan pointed out, the release version should be used to evaluate whether or not this has been taken care of satisfactorily.
  8. I am sorry, but I think that Joebwan should not have youngling under his name. Seems kind of off to me. Perhaps an administrator can contact the Petroglyph members and assign them their prefered name. Since the Petro guys are listed as administrators, you may just need to let them know how to do this. Not a big deal, but just seemed odd, you know?
  9. Hmmm, with the number of moderators here vs what they have there, how would we decide who played who?
  10. I think the fleet make-up choices will change when the game comes out. The devs said that they have taken care of a lot of balance issues. This was in response to the horrible aiming issue for the Imps.
  11. Anyone have an idea what it would take, scale-wise to implement the Death Star as a model in the map, not under it as it currently is? I feel that the model is too big for any of the maps we have seen so far as the sheer volume of weaponry on that thing is enough to wipe out any capital ship, corvette, cruiser and a space station within seconds of it appearing on the map. We would have to shrink it to rediculously small sizes to fit it and the interaction of that model may be problematic with chokepoints and other ships, etc. I still think it is worth attempting, but what should we do about the scale issue?
  12. Heh, this would be interesting. I suggest that anyone that signs up for this keep in touch on this thread and better yet, link up on Xfire. We gonna have to cram practice to be able to get a leg up on the guys who built this thing . Er, by the way, I'm in. Edit- Just thought of something.... what time are we talking on Friday? Would need to be after 7pm CST for me, or thereabouts.
  13. Well, I hope you find someone to play and may your fish not be duds. Most of the people on this board, understandably, will be busy in a galaxy far, far away.
  14. Not necessarily, a good strategy would be for the Rebels to surrender. It would save them a lot of casualties.
  15. What is the role of troops? Are all members of PFF considered troops?
  16. It does seem that we are getting a large influx of these types of posters the closer we get to release. Hopefully it will die down, but I have a feeling we are going to get a lot of requests for "cheats", "guides", etc from these types of posters after the game comes out.
  17. Dude! Thanks! I will go check this out.
  18. Heh, well if you want to get technical, the Star Destroyers did not have shield generators that were centralized either. They had a bunch of area shield generators that all overlapped. The mon cal also had this, but they had redundant shield generators. Anyone remember that the hardpoints were going to have their own shield and health? I wonder how long ago that was nixed?
  19. The thing that worries me is that I thought that the US version would have both variants. I just wanted to make sure that if that was so, that I got the DVD version. Update- My gamestop rep wouldn't tell me much because the "Street Date" is tomorrow, but I gathered that they have the game in now, or will have it soon. He still could not find anything other than PC-CDROM, so is this a done deal? Petroglyph guys, could you tell us what your versions are since you have them now?
  20. I am frequently looking at new posts in GD and finding stuff like this from this guy. He is the most persistent but he is not the only one butchering the English language horribly. This junk doesn't look like a non-English speaker mistake to me either. Anyway, a heads up.
  21. Thank you for your reply, Joebwan. That is the most reassuring thing we have heard so far.
  22. Was there a US DVD Version? Gamestop and EB Games seemed to think there wasn't.
  23. Problem with that is that for some reason, luxury liners converted into warships seem to have an incredibly higher hit rate vs these built from the ground up warships.... this is a very very nasty problem if the demo is not the only place this occurs. The capital ships are not the only ones with this problem. The Tartan cruiser has a hard time hitting rebel fighters at all. The rebel fighters should survive more hits by far than tie fighters due to shields, but the ties don't even have their maneuverability. The blockade runner has an order of magnitude more accuracy than the Tartan and this doesn't match up well given the relative power of their targets.
  24. Cain, we are blue, not green... adjust your TV! Anyway, I don't have access to those subforums either I don't think
  25. Pretty much impossible until we have a better idea of how we could put custom LUA scripts into the game. Still, it may be something that will only work through the engine....

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