Everything posted by Bryant_pff
-
Re: GMP - General Mod Project (NMA and Nexus)
guess what guys, Luke is on the ground, I found all the files for him, Im adding him soon, but in EaW he uses a pistol and has the same abilitys as Kyle. RI_PRINCESSLEIA.ALO RI_DODONNA.ALO RI_LUKE.ALO
-
Has anyone managed to make the Pirate side a playable side??
they actually have there own hero and several ships and fighters that were cut from the game, that I will be adding in with the GMP.
-
Re: GMP - General Mod Project (NMA and Nexus)
Well Katarn and Mara are now availible in space Skirmish/Multiplayer and GC/Multiplayer GC They are Level One heros, Kyles ship is slow, but its good when it comes to taking out fighters, same with Mara http://img.photobucket.com/albums/v329/MichiganSpeed/crow.jpg http://img.photobucket.com/albums/v329/MichiganSpeed/virago.jpg
-
EAW-FR staff is challenging you ! ;-)
BRING IT!
-
Re: GMP - General Mod Project (NMA and Nexus)
The Nexus and the NMA will be working together to add things back into EaW, as well as fix up things and do basic ballancing (for heros like the falcon) and add things such as the moldy crow and General Dodonna back into the game. Basically we want modders to work together on this to reach a goal alot of people want, as well as getting into the XML for preperation of future mods. Things We Would Like to Accomplish with GMP: Venators at Merchant Docks in Skirmish/Multiplayer Moldy Crow in Skirmish/Multiplayer and Galactic Conquest Virago in Skirmish/Multiplayer and Galactic Conquest Huge Polishing of xmls for more Realism, Balancing in Skirmish/Multiplayer More Planets Co-Op Campain using mutiplayer vs AI Built units come out of factorys like other RTS combining the Spawn and Build codes Disable that stupid shell map, I hate waiting for EaW to load, and it gets real old, real quick
-
Imperial Assault 2: Rise of the Empire
we begun work with EaW check our site for details
-
Re: EaW Online Names
just pwned ghostly 1v1 rebels vs empire, one thing we learned......the falcon is WAY to powerful. I was the rebels btw
-
Re: EaW Online Names
I ran into Ghostly in the EaW lobby and thought we should post our EaW Online names here so we can add them to our "Buddy List" Mine is Bryant21
-
How we can enable automatic topic notifications?
I dont get them, and Im glad, I allways hated those things. The best ones are the manual automatic notifications were you have to activate it for the certain topic
-
Re: Petroglyph and their test maps
codenames? P2 ???
-
Suggestion For Mod Forum
why dont we just make the a demo mod forum, cause eventually people are gonna have the full verison, but there will still be some people wanting mods for the demo to test it out, kinda like Halo 1 for the PC did
-
Re: Bryant's Mod Official Screenshot Thread *IMAGE HEAVY*
http://www.eawnexus.gamingsource.net/screens/EAW_20060123_14552948%20copy.gif The Empire Builds Venators! http://www.eawnexus.gamingsource.net/screens/EAW_20060123_14585389%20copy.gif ION CANNON = OWNAGE http://www.eawnexus.gamingsource.net/screens/EAW_20060123_16530557%20copy.gif http://www.eawnexus.gamingsource.net/screens/EAW_20060123_17083568%20copy.gif http://www.eawnexus.gamingsource.net/screens/EAW_20060123_17084710%20copy.gif Not Very Image heavy, not yet anyway. Post them up people!
-
Suggestion For Mod Forum
Can we make a subforum to put the mod tools? and one for the "official" demo mod topics, its getting very disorganized in that mod forum.
-
Re: Bryant's Mod: 2.0 Featuring Rebel AI
then play it on normal sure kaut can come back in, next version.
-
Compiled List of EAW-Demo Mods [Update 02:18:06]
Well guess what guys, I moded the Galactic AI, and when you play against the rebels on hard within 5 minutes they are allready taking planets and building up forces. Also same for the Imps AI, there is no more of a challenge out there! Features: Rebel Full Tech Campaign Rebel Level 1 Tech Campaign Empire Full Tech Campaign Empire Level 1 Tech Campaign ZIP http://www.eawnexus.gamingsource.net/downloads/BryantsModV2.zip
-
Re: Bryant's Mod: 2.0 Featuring Rebel AI
Well guess what guys, I moded the Galactic AI, and when you play against the rebels on hard within 5 minutes they are allready taking planets and building up forces. RAR http://www.eawnexus.gamingsource.net/mods/Bryant's%20Mod%20V2.0.rar ZIP http://www.eawnexus.gamingsource.net/mods/Bryant's%20Mod%20V2.0.zip
-
Re: Bryant's Mod: 2.0 Featuring Rebel AI
Thats Fixed in the Next Version. Death Star Disabled Rebel AI Pirate AI Kenobi, Mothma, Inflitrators and Darth Vader Removed. -Caused Crashes Fixed the glitch that didnt allow you to kill space stations HARDER, Yes I Said HARDER AI
-
Re: Bryant's Mod: 2.0 Featuring Rebel AI
Tell me what planets and what units are bugged so i can disable them.
-
Re: Bryant's Mod: 2.0 Featuring Rebel AI
1.5 Zip: http://www.eawnexus.gamingsource.net/mods/Bryant's%20Mod%20R1.5.zip 1.5 Rar: http://www.eawnexus.gamingsource.net/mods/Bryant's%20Mod%20R1.5.rar
-
Re: Bryant's Mod: 2.0 Featuring Rebel AI
yeah, gonna try and fix that.
-
Re: Bryant's Mod: 2.0 Featuring Rebel AI
Coming Soon to V1.5 Pirates All Galactic Trade Routes New Rebel Vehicle Kaut Disabled, Therefore no Death Star. Sorry Boys, but you couldnt destroy it.
-
Re: Bryant's Mod: 2.0 Featuring Rebel AI
Which Stations? Patch Later Today to Address Issues and Add NEW Content.
-
Re: Bryant's Mod: 2.0 Featuring Rebel AI
You Cant Retreat from Space Battles Because the demo comes with only asteroid maps, and in True star wars fashion, you cant just go to hyperspace, you might go into a asteroid or something. Its hardcoded I think. Tester Told Me: Heros Without Stars By Them CANT LAND ON PLANETS, EaW Crashes Report All Bugs/Feedback Here.
-
Re: Quest for the Demo Locks.
Ive Cracked the demo locks without Cracking the EXE, Download my mod to see how! ;D
-
Re: Bryant's Mod: 2.0 Featuring Rebel AI
RAR: New Version Out! Zip: New Version Out!