Jump to content

Delphi-PG

Members
  • Posts

    287
  • Joined

  • Last visited

Everything posted by Delphi-PG

  1. As soon as I have something more solid to report, I'll post it up. =) Reset easy knowing 1.04 is in the process of being tested and should be released in the near future.
  2. The real question though. If the Executor was in the game, what powers as a hero unit would it have? Hmm... Thoughts?
  3. I'm happy, but I'm old.....so very old... Hehe, I know the feeling. ;D
  4. Teh best joke!
  5. Everything is back too normal. Looks like a couple bugs made it through, we are looking into short term fixes that can be done.
  6. Hi Guys, I just wanted to let everyone know we are currently experiencing some server side issues with EAW since the ladders were reset about 3 hours ago. We are working very closely with GameSpy and should have the problems sorted out soon. I’ll keep ya posted. Thanks for your understanding!
  7. Hi guys! We just wanted to let everyone know that patch 1.03 is live and ready for download. Too download patch 1.03, simply auto-update by signing into the multiplayer “Internet” component of Empire at War. As soon as we have FTP links for manual download, we’ll let everyone know. Have Fun and Cya online!
  8. Those 3 things in balance is all ? what about obsolete fighters, overpowered corvettes, overpowered rebel artilery and plex soldiers ? Connectivity was our primary focus. We'd rather fans be able to play the game than deleiver a ton of balance changes with limited playability. Patch 1.04 will have balance tweaks you seek. Because connectivity was our primary concern and focus, replays also took a back seat until 1.04. So in summary, expect 1.04 to have a heap of balance updates for both sides.
  9. Hi Guys, We just wanted to give everyone a quick update on our next patch. Patch 1.03 is nearing the final phase of testing and we are expecting it to be released next week. The patch contains a wide array of updates and fixes resulting from feedback we have received from the community. Most importantly, connectivity issues should be greatly reduced. Along with fixes and tweaks made to the net code, we’ve added a new feature that will allow the host to “Test Connections” before the game launches to ensure connectivity is 100%. You may have also noticed some changes to the Star Wars: Empire at War GameSpy portal pages. We're revamping the ladders artistically as well as adding a few new stats to both the ladders and player profiles including disconnects/ out of syncs, favorite side, favorite ladder, best win streak and worst loss streak. Check them out when the patch goes live! As an added bonus, patch 1.03 contains new content including 1 new land tactical multiplayer map (Corellia) that utilizes the single-player reinforcement pop cap system; per the request of the community. In addition we’ve added a brand new 43 planet multiplayer campaign map that will give fans hours upon hours of EAW online mayhem. This is our way of saying thanks for all the support! We are also hard at work on the editor and will provide more detail on the release date and contents as soon as we can. Both the Petroglyph and LEC teams appreciate your passion, enthusiasm, patience and support for Empire at War. We couldn't do it without you! Thank you! Cya online -------------------------------------------------------------------------------- Patch 1.03 Notes New Content * Added a new Multiplayer Land Skirmish map: "Corellian Countdown." This Skirmish map allows players to raise their own population cap by taking control points. This is similar to how land maps in Campaign games work. * Added a new 43 Planet Multiplayer Campaign Map: "Lines are Drawn." This is a larger Campaign map that contains all of the planets from galactic map used in the story. New Features * Added an "ignore" button to the Internet lobby. Ignored player chat is not seen in any Internet dialog, and Ignored players are shown in a different color in the player list. * Added "Quality Lights" to the multiplayer game lobby screen to indicate connection performance between players. Detailed ToolTips will also display when the mouse cursor is hovering over the "quality" lights. * Added a "test connections" button to the multiplayer game lobby screen that allows players to test out their connections with other players in a match before starting. New Fixes * Corrected several issues that caused Quick Match to hang indefinitely. * Corrected an issue where Quick Match would connect more than two players to a game, resulting in a sync error. * Several stat exploits that have been discovered and abused have been corrected. As a result, the GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and 1v1 Campaign ladders will be reset. It is important to note that the ladders will remain populated. However, the current stats will be cleared to coincide with the 1.03 update as this levels the playing field allowing all players to fairly earn a ladder rank. * Victory movies can now be skipped in multiplayer games. * Corrected an issue where AT-ATs would stop moving when tow-cabled by Rebel speeders, allowing players to stop the unit from suffering a successful tow-cable attack. * Client player in a match is now allowed to change color/faction after pressing accept. * Increased Multiplayer stability for LAN and Internet games. * Corrected an issue that caused CD-Keys to become invalid when playing on Limited-User Windows profiles. * Corrected several text issues, including the removal of references to the Venator and corrections for "missing" text problems. * Corrected an issue that allowed Empire heroes to be placed on the Death Star. * Numerous other improvements and corrections have also been made in this patch. Balance Issues * Improved targeting priority for AI when fighting Star Destroyers. * Increased the tractor beam hard point health from 100 to 150 for Star Destroyers. * Increased the Garrison spawn time from 15 seconds to 25 Seconds for most buildings.
  10. I think that we should concentrate in continuing our feedbacking here useing the system of bug reporting that I see installed. From what I remember from old discussions reporting a bug is only half the way if you don't post steps to reproduce that bug. And the community has been very helpful, expect to see some good stuff (connectivity updates, ladder,etc) in 1.03. We'll also be releasing a new MP map Corellia (land) using the single-player reinforcement system. It really changes up the way the game plays. We also have an official 43 planet campaign, that should make it into the patch too. One thing to keep in mind, chances are there will still be bugs that slip through after the 1.03 release. We'll do our best to get to them. Thanks for all the support!
  11. Seriously need to bump this, it is evidence of truely atrocious beta testing. :'( I've see this too and have it reported. Do you guys no of a way to get it repeatable every time?
  12. Do you get it without running Xfire? No the patch was not suppose to fix the issue of exceptions.
  13. I'm working on a new multiplayer map that incorporates the single-player pop cap mechanic with reinforcement points. It is a test and by no means will we rework all the old MP maps. I just want to see what you guys think about the idea. Thoughts?
  14. Thanks guys! Good suggestions. =) We are working on connectivity. In the mean time there is a doc eaw/install/docs trouble shooting that might help in configuring your firewall/router worked great for me at home.
  15. The fact is that this game's multiplayer interface is very primitive for some reason. Simplistic yes, primitive by no means. All by design of course. Nothing worse than having an online GUI that has tabs and is cluttered to all ends of the earth. I like players to be able to navigate to where they want with the slightest of ease. I do agree some features are missing and more will be implemented over time. In the next patch expect to see an ignore feature, a way to see a players CPU speed, estimated avg FPS in a MP game, and ping time all in the custom setup screen. The red dot will be replaced by a check box. We'll be posting patch notes as we get closer with all the details, fixes and balance tweaks. ;D
  16. If an expansion pack is planned, the community will be the first to know. We'll keep you guys posted, for now our focus is on patches. ;D
  17. Can you guys get this to where you can repeat every time? Steps would be very helpful.
  18. Looking into this, should have some more feedback soon.
  19. Can anyone get me a reaptable case with steps on how to reproduce? This is a slippery one.
  20. Working on fixing this for next patch.
  21. Fixed in next patch.
  22. Actualy Coka Cola is the most Valauble Franchise in the world Indeed!

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...