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Athanasios

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Everything posted by Athanasios

  1. File is on its way to server...............hold your positions ;D [edit] Just check the first post of this thread for the link you are looking for and... enjoy!
  2. Okey, we're do the final package and updating the site. Give us 10-15 mins
  3. Athanasios mate, Athanasios . And relax, we're packing now...
  4. Okey guys, -->final<-- update is up, enjoy the screenies at PFF forums! http://pff.swrebellion.com/index.php?topic=3258.25 [edit] Updated the link. Should work now. As for the game guys, our intension is really to make it as should be. Not a continuous "run" to destroy eveything in your way and conquer the galaxy within 2 hours as Snake said, but make it way more difficult and challenging.
  5. Okey guys, final update is up, enjoy the screenies at PFF forums! http://pff.swrebellion.com/index.ph...g46321#msg46321
  6. Uh oh, sorry for the delay guys, but we're working for you as you see. Orao, my co-modder, made short work of saving my neck for 5 mins until i upload some more images, so, take it easy . Also, EaW:TR will be released tomorow later on, both French and English version so, cheer up. For those that didn't notice, we've updated the quoted readme thread (first post) with some tooltip issues (last features of ground/space mods), some space stations hardpoints boost up and (the best) the 501st Legion company troops of Vader; yup, no plain stormies, but the famous "Vader's son"........enjoy ! ----------------------------------------------------------------------------------------- Ground Scaling images 501st Legion - what more to say? http://users.auth.gr/~atsiolas/_Resize%20of%20501st%20Legion.jpg Note that ATAT scaling is even BIGGER in final release (this is a bit beta image)! http://users.auth.gr/~atsiolas/_Resize%20of%20Imperial%20scaling%20(ground%20-%20close)%20---%20old.jpg From another view... http://users.auth.gr/~atsiolas/_Resize%20of%20Imperial%20scaling%20(ground)%20---%20old.jpg Omg! "Hiouston, we have a BIG problem!" http://users.auth.gr/~atsiolas/_Resize%20of%20Rancor%20rescaled.jpg Yes, now you can say that a trooper is not 4m tall (like a building's ceiling) http://users.auth.gr/~atsiolas/_Resize%20of%20Stormies%20-%20Command%20Center.jpg "Our campus! Say cheeeeeese!" *flash* http://users.auth.gr/~atsiolas/_Resize%20of%20Stormies%20-%20Barracks.jpg Some scaling and camera enhancement showing off, two in one. http://users.auth.gr/~atsiolas/_Resize%20of%20Shield%20dome.jpg Space Scaling images One... http://users.auth.gr/~atsiolas/_Resize%20of%20Imperial%20scaling%20(space)%201.jpg Two... http://users.auth.gr/~atsiolas/_Resize%20of%20Imperial%20scaling%20(space)%202.jpg Three... http://users.auth.gr/~atsiolas/_Resize%20of%20Rebel%20scaling%20(space)%201.jpg Four... (in this image Home One is kept in its original size for comparison reasons) http://users.auth.gr/~atsiolas/_Resize%20of%20Rebel%20scaling%20(space)%202.jpg ...and the best...i mean, it's ultra-super sweet, isn't it? http://users.auth.gr/~atsiolas/_Resize%20of%20Space%20scaling.jpg
  7. The CE maps will not be published as a stand-alone pack but will come bundled with EaW:TR. Yet, in case you don't want to use the mod but still want the maps, it will be easy to extract them if you know basic modding
  8. Heh, yes, some people make April's Fool, but we won't . The only feature that might be excluded from coming release and uploaded later is the French version, since the guy im cooperating with and took up the translations fell in some very busy days. Apart from this, everything will be ok by Saturday (mind that USA <-> Greece is about 6-8 hours difference, so, dont get mad ). Afterall, this will give us the chance to fix any micro-bugs in the midwhile. Expect in about 4 hours from now the final update of screenies; ground & space rescalling, lasers enhancemnt & "dozens-of-lasers" (for high end system that have the power for this), plus few more goodies :
  9. Hey guys, we've already said that: S-A-T-U-R-D-A-Y 1-4-2006
  10. Update at the PFF Forums! The link is http://pff.swrebellion.com/index.php?topic=3258.0 Enjoy!
  11. First, sorry for the delayed update of new scrennies i promised, we're working for you after all . Now, some things to be answered: 1. CE Maps LEC does not state clearly somewhere in the license that distributing these maps is illegal. However, ive personally mailed Torpid (PG developer at LF forums) asking this. He, from his side, forwarded this to LEC people and as known, from their side, they might reply after 1-2 months.......you want to release EaW:TR after this period? I don't because i really enjoy what i have in my hands. Apart from this, there are basic arguments about the map distribution, which, although i am not obliged to discuss them (ive contacted the right people for this as said and i dont have to explain everyone each time they see this...) , ill mention them here with a strong wish; do not turn this thread into a "how legal is CE maps distribution". If you want to do it, open another thread......thanx in advance. Thus, to start and finish this, basic arguments are: (1) CE edition was delivered only to US & Germany, (2) CE costs +10$ and those maps should cost about 1$ of this amount (exagerating here), since CE included better box-art, posters etc, (3) maps will be downloaded and distributed everywhere when map editor arrives; so, i could easily make some 1:1 copies of these maps. And more. Believe me or not, i would buy CE edition, if it was delivered in Greece. 2. Galactic Map No, we didn't put new planets in that would have minor support (maps, descriptions, images etc). The whole Galactic Map was re-configured (SW-based arrangement of planets, trade routes, "choke points" etc etc). Expect more when we got the right tools in our hands. 3. Images Now, to the best part, tonight ill post some images showing the red-bold-highlighted feature of camera improvement (zoom in/out, fade in/out, clip), plus some descriptions which are, as said, fully drained from the Star Wars Databank (although the text is small, due to quickly download the image). Mind also that these pics may be different from the final release (ie. some text bugs with those squares have been fixed, some features reconfigured etc), but are not away from the it. The most watchful of you will also take some idea of the scalings, although i tried to keep it for the tomorow (i hope) final update.... enjoy Camera enhancement Birdseye extreme view - for those that get attacked at 10 different points of the map and don't have 10 monitors... http://users.auth.gr/~atsiolas/_Resize%20of%20Birdseye%20view%201.jpg Watch safely from your corner, without losing sight of your units & buildings http://users.auth.gr/~atsiolas/_Resize%20of%20Camera%20zoom%20out%20&%20fade%20out%201.jpg No, we won't take off, it's a shield dome and tells you to get out of it and fight!! http://users.auth.gr/~atsiolas/_Resize%20of%20Camera%20zoom%20out%20&%20fade%20out%202.jpg I really like this shot; id like to put Vader too watching from the hill, but id loose the whole ATAT bombardment http://users.auth.gr/~atsiolas/_Resize%20of%20Camera%20zoom%20out%20&%20fade%20out%203.jpg SW Databank based descriptions Mon Calamari MC80 Cruiser http://users.auth.gr/~atsiolas/_Resize%20of%20Description%20sample%20(MC).jpg MKII Assault Frigate http://users.auth.gr/~atsiolas/_Resize%20of%20Description%20sample%20(MKII).jpg Imperial Star Destroyer http://users.auth.gr/~atsiolas/_Resize%20of%20Description%20sample%20(SD).jpg Broadside missile cruiser http://users.auth.gr/~atsiolas/_Resize%20of%20Description%20sample%20(Broadside).jpg Tartan Cruiser http://users.auth.gr/~atsiolas/_Resize%20of%20Description%20sample%20(tartan).jpg TIE Advance X1 - yes, no TIE Scout model in place of it, just a pure TIE Advanced X1 http://users.auth.gr/~atsiolas/_Resize%20of%20Description%20sample%20(X1).jpg Oh, and about those Royal Guards, i forgot to mention that Rebel players won't see them in their radars... (if my modification about them works correctly, heh). Also, some micro-updates to the original post at the quoted readme file have been made.
  12. No problem, and with the chance, this modification of the speed (without engines) wasn't made "by mistake". As said in the comment by that feature, a ship with destroyed engines is supposed to be the "sitting duck"; currently, with only a 60% reduce at speed, this isn't the case.
  13. ***(important note: To view this message how it was meant to be, since this forum did not keep the lists/bold/coloured formations etc, visit the PFF forums at: http://pff.swrebellion.com/index.php?topic=3258.0 ) Okey, we kept silence for quite long while working hard in the backround to boost up the already preferred modification "Empire at War: Total Realism". Due to the wide appeal we decided to get our hands even more dirty and steal some precious free time from our lives to bring you the mod you were asking for. Anyway, to stop the babbling and get into the point, EaW:TR v2.0 will be uploaded (hopefully) this Saturday, 1/4/2006 (no, we're not liing ) featuring a wide range of new enhancements, from a minor footprint re-scalling to a whole re-configuration of ground & space combat and Galactic Conquest experience. Below i post some parts of the extensive readme file. Stay tuned in topic, since until Saturday, ill post the images you will be asking for and even more. So, get ready, load your patience, excercise with some veterans out there, and then come face the real devastating power of some marching ATAT & Star Destroyers, or fulfil your thirst for freeding up the galaxy with more advanced tactics than ever before ! PS: Mind that since the text below is directly copied from a text file, the organisation doesn't look as in the text file; i did my best to make it look nice in this thread, but in the original readme file it's just "as meant to be". ------------------------------------------------------- . . And to start with, grab those cool-red-clothed guys, officially know as "Royal Guards" http://users.auth.gr/~atsiolas/_Resize%20of%20Imperial%20Royal%20Guards.jpg
  14. Mate, we didn't touch the ships engines (a lot). I guess you're referring to: . right? I highlighted the correct word
  15. ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- Well, as promised, it's 1/4/2006 and we uploaded Empire at War: Total Realism v2.0...enjoy and send us the required feedback to enhance this mod even more! ****************** * DOWNLOAD NOW! * ****************** Empire at War: Total Realism mod is a creation of A.Tsiolas (Athanasios) and M.Goran (Orao). ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- IMPORTANT NOTE: It would be V-E-R-Y helpful if you could send us in the contact email (found in last section of README file) along with the feedback described here, some screenshots or even short videos showing the problem you are talking about. In your email just put a easy-referance subject (ie. bug: Piett rapid turn speed, imbalance: ATST no efficient against infantry). You may also copy & paste the description of the problem as posted in the forums, but do not omit to post the problem in the forums too, so that other people that face the same problem acknowledge that it's already reported. Orao recommends using FRAPS program (uploaded to our site) to record in-game videos. It can capture screenshots too. Mind to turn your screenshots into .JPEG format, so that they are not huge (.tga format: 5 MB/image, .jpeg format: 200 KB/image . Thanks again for the feedback (this note is edited into the first post too) ---------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------- Okey, we kept silence for quite long while working hard in the backround to boost up the already preferred modification "Empire at War: Total Realism". Due to the wide appeal we decided to get our hands even more dirty and steal some precious free time from our lives to bring you the mod you were asking for. Anyway, to stop the babbling and get into the point, EaW:TR v2.0 will be uploaded (hopefully) this Saturday, 1/4/2006 (no, we're not liing ) featuring a wide range of new enhancements, from a minor footprint re-scalling to a whole re-configuration of ground & space combat and Galactic Conquest experience. Below i post some parts of the extensive readme file. Stay tuned in topic, since until Saturday, ill post the images you will be asking for and even more. So, get ready, load your patience, excercise with some veterans out there, and then come face the real devastating power of some marching ATAT & Star Destroyers, or fulfil your thirst for freeding up the galaxy with more advanced tactics than ever before ! PS: Mind that since the text below is directly copied from a text file, the organisation doesn't look as in the text file; i did my best to make it look nice in this thread, but in the original readme file it's just "as meant to be". ------------------------------------------------------- . . And to start with, grab those cool-red-clothed guys, officially know as "Royal Guards" http://users.auth.gr/~atsiolas/_Resize%20of%20Imperial%20Royal%20Guards.jpg
  16. Mate, many many thanks Now, in EaW:TR v2.0 rebel hangars will be both targetable and destroyable. I guess the Collision Mesh entries were wrong.
  17. You must be kidding me . This was one of the reasons that EaW:TR the Home One wouldn't be destroyed. And all the testings ive done with these two values turned on, was to have a indestructable ship...could post a fighter bay code to check it? Or better pm it to me. Thanks in advance
  18. Collision mesh is not that important (yet needed) as the bones entries. From them you determine where the new hardpoint will be placed on and the texture it will use; for example, to put a fighter bay to Mon Calamari you may want to put it on engines, left turbolaser and so on. Below is an example of the entries you're asking for. It's for fighter bay on Nebulon-B, fighters pop out from the front side -not engines-; adding hardpoints to spaceships need some more tweaking in the units xml (not hardpoints.xml) but i guess you might know this. If not, check this thread. HARD_POINT_ENGINE Yes Yes TEXT_ENGINE_HARDPOINT 900.0 RV_nebulonb_HP00_E.alo HP_E_BONE HP_E_COLL HP_E_EMITDAMAGE HP_E_MAINENGINES Large_Explosion_Space Unit_Hardpoint_Engines_Death Now, if you (by mistake) put on Nebulon be the bone/mesh entries from Mon Cal, then, as ive read somewhere (didnt test it), the visual effect will be that of Mon Calamari hardpoints on a Nebulon-B. The whole destructiveness of the hardpoint may be also side-effected. One important notice when playing with new hardpoints; they must NOT be Targetable and Destroyable, or the enemy won't be able to destroy them (and obviously the ship carrying them as well). Tested :
  19. The Land FOW range indicates the cyrcle area (range) around the unit that erases Fog of War. Strangely, SPMAT projectile is mostly controlled by the in the Projectiles.xml . Changing this value makes gravity force to projectile less and so, it lets it fly further. Ofcourse, needs to be changed along with it too (that's what i did).
  20. I tried to make SPMAT max attack range (distance) greater, but it doesn't seem to work. Whether you add at the (or something like this) in Groundvehicles.xml +200 or +1.000.000, the SPMAT will keep getting in the original distance to fire. This is not the case with MPTL, where everything works fine. Any ideas?
  21. Read this mini tutorial. Very helpful.
  22. Since the image below becomes from modded ATAT scale value and shot it when testing my modifications, thought to post this image here. Move it if it's posted in the correct place. Well, below you can see (according to your mood): 1. A romantic ATAT that left his teammates getting burned in the battlefield few meters behind the hill. ;D 2. Well, if we regard those red flowers as........ [the deductions are yours, heh, not to mention that "smoke" from the cockpit.... :] 3. Someone in the cockpit overcooked the @#$%!@#%!@# pizza in the microwave oven !!!!!! http://users.auth.gr/~atsiolas/_Resize%20of%20_Funny%20ATAT.jpg
  23. keraunos, in the EaW:TR compressed files are detailed .xls files. You can easily adjust any changes you did (for "special credits/thanks" given read the readme file). More .xls files will also be included for the rescaling and costs of units/buldings etc (oops....shouldn't say this : )
  24. Actually you can wait a v2.0 of this mod since the tweaks & modifications are greater than we'd thought, starting from a brand new realistic and SW-consistent Galactic Conquest map (where core and out rim worlds are obvious) to a total re-scale of both ground and space units/buildings, to name a few. Expect the new mod to arrive sometime the other week. And to stop the big words, here's a sample for ground re-scaling (ATAT-ATST analogy will be further increased). Expect better comparison screens in the release date http://users.auth.gr/~atsiolas/Resize%20of%20Imperial%20scaling.jpg http://users.auth.gr/~atsiolas/Resize%20of%20Imperial%20scaling%20(close).jpg http://users.auth.gr/~atsiolas/Resize%20of%20ATAT%20-%20stormies%202.jpg http://users.auth.gr/~atsiolas/Resize%20of%20Stormies%20-%20Barracks.jpg http://users.auth.gr/~atsiolas/Resize%20of%20Stormies%20-%20Command%20Center.jpg
  25. Many mods have changelogs of the tweaks and modifications they include (ie. EaW: Total Realism), so, it's way easier to play with further modding rather than tracking down each value.

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