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Everything posted by Master_Xan
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Ah. Makes sense, though I personally wouldn't have bothered. So what are you going to do as your next challenge?
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Sorry... Why are you bothering to up Wedge's diplomacy? Does that impact his Jedi training missions or something? That battle... that's huge. Bigger than any I ever had. I think I may try this. And right after I do, I'm going to lower all costs to 1/1 for both sides to get even bigger fleet engagements! Sent Got it. I'll go through it all when I have time.
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Fleets - the order of capital ships in UI
Master_Xan replied to AceCommander's question in Questions from Newbies
Ships and fighters targeting fighters always go after bombers first, though I don't know the order (i.e. if they go for Y-Wings or B-Wings first), and there doesn't seem to be a way to directly change that. I'm not sure about your ships' default targeting preferences when going after capital ships, but the AI always seems to attack whatever ship is biggest. Not sure if that is based on power, cost, or AI value (which is only editable in SWR:Editor, not RebEd). Or perhaps something else, or a combination. But the Rebels always go after my SSDs first, which are certainly not the oldest and not always the newest, but definitely the baddest. It means my largest ships have much shorter lifespans than medium-grade capital ships, despite extra armor and shields. -
Fleets - the order of capital ships in UI
Master_Xan replied to AceCommander's question in Questions from Newbies
If I recall, it is based on creation date. Ships are listed in the order in which they were built. I don't know how ships you begin the game with are ordered, except that they are ordered before later ships. This means that as you upgrade ship types from development, new types are invariably listed last, because you are building those after you built the older ships. The solution is to lose your old ships. Fight some more battles, and stop winning. Or just lump all your older ships into one fleet as new hulls come into commission. Then send your 'old' fleet into battle against a hardened target (like Corescant). They will take lots of damage while hopefully taking out some enemy ships. Then don't keep any surviving, damaged, old ships. They always take forever to repair and are inferior; use the resources for better ships. Like a real war: you mothball or scrap older vessels as technology changes because it costs too much to retrofit everything. -
My PM doesn't work (never sends messages). Can you send me the stuff, Tex?
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I've never used melatonin, but I've heard a lot of good things about it. If it were me, I would try that first. Just my two cents.
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Head-to-Head on 64 Bit machines
Master_Xan replied to DarionLeonidas's question in Questions from Newbies
Good to know. Thanks! DarionLeonidas, I think the consensus is yes, you can play it. Are you having trouble? -
Head-to-Head on 64 Bit machines
Master_Xan replied to DarionLeonidas's question in Questions from Newbies
Really? I thought some of the support files were changed. But upon reflection, I can't think of a file that is modified, so... I guess you're right. -
Glad to see you got it working. I'm all about the VMs, myself.
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Head-to-Head on 64 Bit machines
Master_Xan replied to DarionLeonidas's question in Questions from Newbies
Are you running the game in a 64 bit environment, or on a VM loaded from a 64 bit machine? I imagine you are running it in 64 bit, no VM. Pretty sure you can play head-to-head like that, but you both need to have the same files. If you have the game running on both machines successfully, I think it should load. I don't think you can play with one player on 32 bit and one on 64, since the files must be altered to run on 64 bit. Let us know exactly how you are setting things up and whether you have tried it yet or not. -
I need to figure out Tex's mapping stuff. I do want that.
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Hm. Who in Disney is in charge of LucasArts? Wait. Didn't they close them down? So... who is in charge of intellectual property? Their lawyers? That's a dead end. What department would you even ask?
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It's never too late to get the source code as far as I'm concerned. I'm sure today's young whipper snappers wouldn't know what to do with such an archaic format, but I would (I think ) And you have the time/desire to work with it?
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I think after my current game, I will try this myself. In my game, we just got interdictors. Not sure what will happen with that; definitely changes the rules of war. I'm interested to see if you can keep your new construction in the core or are forced to send them out for self-preservation.
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That is a nasty battle, Tex. I'll bet your poor TIEs went down pretty quickly with all those corvettes, and then it really would be a slow slug fest. Repair times in Rebellion are terrible. I understand it takes a long time to retrofit, upgrade, and/or repair a large starship. But after battles like what you just described, I get frustrated looking at fleets of damaged ships. You can build 10 times their numbers before they finally repair themselves, even in orbit over shipyards. Although sometimes, I throw them into a battle on the off chance they repair themselves while other ships fight (kind of like your dread did).
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BRILLIANT! The source code is now owned by Disney! They may care less about it, and therefore be more willing to give it up! Oh wait. It is five years too late to do anything with the code, even if we got it.
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With everything only costing 1, I don't think taking out mines will be an effective strategy. Factories/shipyards are probably a better option. Or personnel; if Mitth can get ahead on operatives, it would give him a numerical edge in one area of the war. Even if the AI has 1000's of small fleets, Mitth won't win every battle. The AI will just retreat repeatedly. Technically, that is a win, but nothing is accomplished. When he goes on the offensive, those fleets will roll up into fewer, larger, fleets. Unless he has interdictors, anyway.
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Personally, facts are preferred. Except for battles; spicing up a battle with extra details (or a short story-like feel) is always fun.
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I also lowered the travel time for all units (ships as well as everything else), so the AI is performing better than usual, as they are not as hampered by their tendency to rearrange units across the galaxy. I'm playing on HQ victory, hard, small galaxy. All sectors colonized at start. I've already lost 2-3 operatives. As in dead, whilest trying to sabotage Imperial ships. Han and Luke were both captured at one point, but the fleet they were on showed up and I managed to take it down, allowing them to escape. Doing so cost me every capital ship I had in my main sector (either to destruction or disablement). It has been a long road to recovery... I've been forced to pull fleet assets out of almost every sector, along with everything else. Only three sectors are actively under conflict; I lack the resources to do anything in the rest. More details as the are available, but I'm moving, so... not much free time.
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You made it too easy on yourself. If you want to give the AI a chance, you need to play an HQ only game. I'm interested to see how long this takes. I suspect it will take you a very, very long time to win.
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I'm trying out RogueIce's suggestion: lowered maintenance for my opponent by a large margin. Coupled with some other things I've done to help the AI, the Empire is actually providing a bit of challenge. Not tactically or strategically, but there are just so many of them. I don't have firm numbers, but I counted over a dozen ISDs in the first ~15 days. And dozens of VSDs. This may be the only time the Empire has matched me fighter for fighter in every one of their fleets. Around day 150, no less than four fleets showed up all at once, each blockading important worlds, and each fleet was big enough to give my one largest fleet a run for its money in combat. Couldn't attack a second fleet after losing two Mon Cals and having most of the rest disabled in the first fleet engagement; had to wait them out under cover of shields.
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Actually, now that I think about it, I may have had Alliance dreadnoughts on some starts because I messed with card positions... But yes, the Empire never gets carriers. Usually, those are the first capital ships I build, right after assembling a horde of fighters to go in them.
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Congrats on the job, Tofu! Its always fun to travel around, and jobs you enjoy can sometimes be rare. I'm curious about the others on your list, Mitth. Wonder how long it will be before (if) they stop by and see this.
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So I was feeling pretty proud of myself today, and wanted to both brag and give other folks a chance to brag. Just today, I was playing around and the Empire managed to find my Rebel stronghold on day 22. Dunno how, but he hit me with 2 VSDs, 2 Dreadnoughts, 3 Carracks, 1 Transport, 4 TIEs, and a bunch of troops. I had: 1 Bulk Cruiser, 3 Corellian Corvettes, 1 Transport, 1 Carrier, 4 Y-Wings, and 8 X-Wings. And because this was my HQ, I had to defend it. Beginning of the battle, I figure I can slaughter his TIEs, but his capital ships are going to murder me. My fighters, with their torpedoes and resistance to turbolasers, are my only hope. I sent the Corvettes, Transport, and Carrier after his TIEs and focused everything else on his Carracks. As the battle progressed, he lost his TIEs, I lost my Y-Wings, he lost two Carracks, and two of my Corvettes were nought but scrap metal with an engine. But by the end, he had straight up lost all three Carracks, both his Dreadnoughts were being held together with bubblegum, and one VSD was without engines, weapons, or hyperdrive. I lost the transport, one Corvette, the Y-Wings, and 7 X-Wing squads. Everything else escaped, though pretty damaged. At the conclusion, five systems joined the Alliance and Luke, Han, and Chewie sabotaged the operational VSD, then the transport, and finally the disabled dreads and VSD. Oh, and the HQ survived just fine. So what unexpected battles have you won?
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See, I was sure I had remembered having a dread, too. But I don't think I ever remember having more than one, to start with.