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Everything posted by NovaCameron
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OMG!!!!!!11111 You guys won't believe what I just did..... But I'm going to be mean and make you wait.... Srry.... You will LOVE it. I guarantee it...
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I am calling on anyone who can make meshes to make meshes for the mod. These are in theory simple meshes. I need some small roids, and a few new Big roids would be nice. Ship parts dummies, or whole ships would also be nice. Orbital structures like drydocks, habitats, roids with mines, satellites, anything else you would like just hanging around. These will not be used as clickable objects for the most part, just small eyecandy which would help with the setting. Though I may throw out the current roids if yours are better. It would be awesome if anyone could make small textures for them, but I bet a silver/grey would do to cover them all up. So I you know where to get some or can make them it would be awesome.
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Ok, I'll rework them once I'm done with my current reworking of the planets.
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err no, and they already are...
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Awww, no love for the planets... Talk to eville about the ships. And the defenses are kinda non existant. They need to be reworked due to the planets. Structures in general do. Cost and hp in particular. They die waaay too easily. And are underpowered compared to ships. Don't worry, we'll figure it out. Or you can rework them yourself....
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This is old my friend...
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Nah, just an awesome secret covered in riddle sauce in an enigmatic box.
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Correct, Rocky or Toxic would be fine for those. (Which I do use. ex. Uba, Camaas, Honoghr are all toxic. Ithor is also Toxic (post-vong).) Or even Barren for Delta-Base-Zero or strong orbital bombardment, which would result in a volcanic type world like Humbarine post Clone War. Ya, there really isn't much in the way of prison worlds in the effect that it would change the appearance or attributes of the world. I even thought about putting in Tibanna Gas or Spice, or even Nova Crystals, but these are not adequately programed into the engine and are just covered by the base planets fine. Oh BTW I will have some nice surprises for you all in the next update... Edit: wbino will LOVE it... lol
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Are you colonizing the 'greener' planets and urbanized ones? You probably aren't if you are loosing money. Tack a few 'high' planets or centalized planets and I gaurentee that you will be swimming in money. And which planet has the odd upgrades? I'm reworking the 'exploration' upgrade as well as it doesn't perform anything right now.
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No, I didn't change the compression. Mipmaps are smaller copies of the base image and thus don't add anything to the game since sins doesn't use them. Thus it keeps the image in memory and doesn't use 24% of it. Getting rid of them makes the image smaller thus smaller when it's in RAM. And Sins I think loads ALL of the textures this should help a lot. Also I'll bin everything and keep a copy in a txt folder so you can work on them still. (edit: Or I could be completely wrong and removing mipmaps will cause sins to keep a larger texture in memory, but I don't think I am...)
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It's just the resources! lol Which I haven't touched from the first release. Sins has a processor issue as well. The exe wasn't designed for large maps in mind. This is what causes the lag in long/big games. Rebellion might fix this I hope. Getting rid of the mipmaps well cut the texture size in half (Ok not half, like 24%). I might mess with the ship textures but I'm not sure what removing the mipmaps will do in game. Ya it was mostly the lanes and planets that I didn't like about your map. The major hyperspace routes didn't exist or were routed through planets which didn't make too much sense. There were way too many lanes to too many planets. And you had a huge amount of planets clumped in the Core/Slice area. Some of which I had no clue what planet it was. The map felt off balanced and didn't really look/feel right. Once I kick this out you'll see why I'm going to have trouble cutting planets. It looks so, balanced. All the major hyperspace routes are in. There are dead ends in the lesser routes, linked planets to the main routes, bypasses, clusters, ect. The map is HUGE, 10kx10k. Most maps are 100x100 and the current galaxy map in 1000x1000. This will make it seem not rushed. It may even seem slow and tedious sometimes. Even with the massive amount of planets. You will have to set up centers of power in certain areas. Because it will be impossible to move one fleet to the other side of the galaxy quickly. War will drag out for hours. Edit: WOAH. I can get rid of 176.4MB from the mod just by getting rid of the mipmaps... O.O
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Wahoo! the (massive) map is done! Now I have to put in the planets and edit all the existing ones... 524 planets.... ugh.... lol but it looks sooo good on paper. http://images.wikia.com/starwars/images/c/cd/GalacticPolulation.jpg - It may not look like it, but there are 520 dots on this map. and all have been put in. The extra ones are planets to make the hyperlanes look right and link properly.
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Well most, if not all, of the 'new' planets I'm putting in are just the current ones with different population, resources, bonuses, and (ship)abilities. And I'm just tweaking the resource balance. It should be more accurate. The resource reworking I've planned for a while for the different planet sizes. I'm just extending it to rework around a new resource list, (read: bigger) so i need to rework the planets a little. Most shouldn't see much of a change, but a few might move up or down in number/quality ranking. Basically I'm adding more variety, not a reworking of everything the planets have, just the resources.
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Eh, due to the amount of changes needed to match planets up to the SW galaxy. I'm reconfiguring the resource structure of the planets. Also adding in planet types as necessary. So stay tuned for a massive reworking. (Also: new textures! maybe. depends what the planets need. I'm also thinking that i can cut out the mipmaps from the dds files since sins is a ram hog and keeps it all in memory anyway. I'll do some tests as i rework the planets.)
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Stars? No... there is no information about stars really. just a ton of planets...
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Yup Yup. I'll put out the 530 planet map and see if I can ax some planets... I doubt it though. I'll try for a 250 map. See how that works. Might need to make it from scratch. It's hard to make a galaxy map... it's so huge and it's hard to get a proper sense of it. Look at the SW atlas and then deciding what to cut. Since cutting a planet can make the map sector look somewhat empty...
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I crashed GalaxyForge! Too many planets... I'll complete it in a text editor. I think my Mega SW Galaxy is just wishful thinking at this point. I got everything in so far up to the Trans-Hydian so it's just that and the New Territories. So about 500... maybe a bit less. Maybe I'll go and figure out what planets to cut so we get a 240 map also... The SW Galaxy is too big..... Success! It's plotted! 530 planets total. lol Now to spend fun times searching up all the names and fitting a planet type to it.
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Well the issue is that it is never done... Well it's a huge mod so it will take awhile. Come in and enjoy the view!
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Cools. I'll finish placing all the planets then work on making them all the right type. GalaxyForge is starting to slow down... and I only got the Core and Western Reaches done! Just working on the Trailing Sectors, not to mention the planet heavy Slice, Trans-Hydian, and New Territories... ugh... Impossible to make large maps in this... lol Edit: Umm... I may have underestimated the planets on the map... looks like I'll breach 400 by the time I'm done. And that will be the main map! lol Edit 2: err... 500 O.O I think, if it keeps adding up like this....
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eh, be careful with that. Though it maybe cannon, they are nearly unheard of. I suggest not putting it in with any of the randoms or even in a random map. but leave it out to let people decide to put it in. As a plot device or fun.
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Low Clean Industrial (Foundry 400pop) Clean Industrial (Trellen renamed High Industrial 500pop) High Clean Industrial (Byblos 3000pop) Industrial will be renamed Dirty Industrial (may add another there, we'll see) Low Shipyard (unknown) Shipyard (Kuat, Coreillia Same as Clean Industrial) High Shipyard (Rendili 3000pop) Shipyards and Industrials will have different characteristics: ship bonus for one, higher trade bonus for the other, both will have building bonuses still. Strip ship bonus from urban. Volcanic Industrial (Sarapin 2500pop) Volcanic Shipyard (Sullust renamed current VolInd) Ocean Industrial (unknown) Ocean Shipyard (Mon Calamari current AquaInd) Yup so I'm changing it up abit. And noone can complain about there being too few planets. I may add in a low set for ocean and volcanic but I'll have to set up the mid and outer rims to see what pops up. Also will add in a Carbon Planet (yay! another (mediocre) resource planet!) All of this will come out when the Base Map is done. Once the Base Map is done then setting it up for the Clone Wars and Civil War along with the vong invasion will be easy. I also think we may need to up the cost of the lvl 4 colonization maybe by 25-50%. But maybe not... Most of these planets have huge pops and thus have huge costs for upgrading them.
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Also look for new centralized planets from my reworking of the indutrial planets due to the sw galaxxy setup. I'm going to split up the indurstrial planets into a shipyard catagory as well.
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Ya. I just compressed them to a dds format. Didn't really look at them lol.
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Oh ok. That could work. I thought that the ssd had too high a metal count. Workable... *grumble*
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Well the problem is with that, while a cool idea, is that it doesn't make sense. Actually, I could have a Hyperspace Tangle object which would be the same thing.... I'm looking for options for more non-colonizable stuff: dead roid inner roid belt (24 metal) outer roid belt (current one of 12 metal and 12 crystal) comet cloud (24 crystal) magnetic cloud plasma storm nebula Hyperspace Tangle (ty wbino) also going to mess with lavo's roid alittle and add in a roid that has 6 metal and 6 crystal. ATTN Lavo!: I compressed some textures (yay!) was 138MB now 42MB. can you plop them into the mod? This should help everyone. http://www.gamefront.com/files/20068812/Textures.rar