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NovaCameron

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Everything posted by NovaCameron

  1. Yay fixed. Stupid AsteroidDef file... and Skyboxes... >.
  2. Don't think so... This is the part that's different: c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] I have no clue what it is pointing to though. It happens when it's loading/rendering the galaxy such as the MM system or a map.
  3. Well they all new skyboxes. Same files... different outcomes. Moons render in SOGE, same files outside... nope... ahh I'll have to deconstruct it. Again... and reinput it from ground up.
  4. Not really... I might need help figuring out why the bloody moons won't work outside of SOGE....Or figure out what's wrong with them... I think i'm getting a rendering error but I'm not sure where it's located.... skyboxes seem to be the cause but I'm not sure how to fix them.... Meh I'll create brushes soon and upload it as-is.
  5. So who wants to commit Seppuku first by doing it?
  6. Nope. Probably never. We'll probably wait till rebellion comes out.
  7. No just the moons and roids. I realize I messed up on the application of that. It was done on tech level, but I think it's better if it is done by colonization lvl. -1,-2,-3,NA,-5 And it seems some had been missed by my previous slashing of it.... -6 I'm going through it again now and tweaking them to their new numbers. So most will have a much easier number to start with (Low Terran was -4, now -1), some will now lose it when upgraded or at least minimized (Ice from -3 to -1 now).
  8. Oh come on I was asleep. Found your issue. I forgot to add constructors to the roids.... My bad. lol Fixed it. MaxModuleConstructorCount should be 0;1 for civ and 1;2 for tac. AsteroidShipyard is fine but asteroid, comet, and Aasteroidlavo need it fixed. (would give you the files but I've messed with the meshes and everything so it wouldn't be pretty adding it in.) Oh and bump down the penalty on the roids and moons from -5 to -3. I think that is better.
  9. Which planets have too little tac slots? There is a reason for that. I want them hard to defend. I want them weak. Since these are usually high resource planets. And No for fully upgrading planets because they are priced for what you get. You think you have too many credits now? If you upgrade a few tech 4 planets all the way you will have ZERO money issues. (not to mention 120k HP) I want you to think about upgrades. Decide which ones you want and can afford. I do not want vanilla stuff where you que up all the upgrades and leave. And yes I know I'm not making it easy for you....
  10. Faster rate is my fault. Lavo can turn it down. Make it whatever it was before. .5,1,1.5 I think.
  11. Because mining in space is unrealistic. There is simply too much room. If you want more mines get a higher tech planet. Plus I was tired of the AI just spamming mines EVERYWHERE. The building haven't changed. Yet. I MAY double the mine capacity of planets if Lavo ups the mine detecting distance though.
  12. I really ought to put out a 'Guide to Planets' just due to the shear amount of changes I've done. Yes planets work as intended. You need to be careful at which times you colonize what. This is not like vanilla or sins plus where you can colonize EVERYTHING all at once and be just fine. You have to pick and choose which planets you want when. Low planets are weak, normals are ok, Highs are the best of the best. After the Novus Universum mod officially comes out most of these changes will be better shown and balanced. Unfortunately this probably means there is even MORE resources floating around. Do not expect to even upgrade all your planets in a game. They cost too much and take too much time. If a game drags on long enough you can, but for a few hours no. You can cripple an enemy with a few surgical strikes against high production planets in either credit, metal, or crystal production. This is intended to add more strategic value to these planets. High yield metal and crystal planets are weak and expensive to maintain. It is highly suggested to get a highly populous lvl 4 world to pay for them. These worlds are you cash source. A few of them will balance out your credits in no time. lvl 5 worlds are your main resource points. though weak and expensive they have to best metal and crystal income in the game (beside the crystal planet type which is in lvl 3). Lvl 1s are what you want to start out with. They are cheap and relatively easy to maintain. Go for these FIRST. Once you get enough of them grab some lvl 2s and 3s these world types are more expensive but have more resources and some nice trade bonuses. Your Lvl 4s, I can't state enough, are the core of your empire. These provide substantial trade and construction bonuses. They are also the cheapest relative to the other classes to upgrade. They are expensive just due to their shear size. They are heavily guarded so you can wait a while before cracking these. But once you do you can quickly upgrade them so they are your fortresses. Also Dwarf planets are the cheapest grab these first of any type. Then Normal, Large, Huge, and Super. Always watch your income to decide which planets you need and can afford.
  13. It's done but some planet types don't exist yet. lol
  14. There is a way called culture and allegiance.
  15. Yay! I've wanted a cheap colo for the imps.
  16. That and I think you should take a look at the shields. I think they practically get wiped out easily on the imps but that's your area.
  17. From what I can tell is that the Imp cruisers are overpriced for what you get. They get wiped out quickly (the lower ones) and only the tartan is actually good but that doesn't show up till later. The Dreadnaught and ISDs are overpriced. While good on paper you can't get enough of them till later in the game. They don't seem to last in battle. So basically the imps have good ships but they are not balanced. Frigates are too expensive and weak while the only ships that matter are the ISDs and they are too expensive. Thus the Imps lag behind due to this price/performance gap. A player doesn't have too much of an issue with this as they can mass up ships and only pick the good ones. (tartan, dread, ISD) The rest are just useless.
  18. Yes. Though I might tune it since it's a multiple of the diameter. But I doubt I will... maybe a .4,.6,.8,1,1.2,1.4,1.6 scheme might work also.... I'll think about it...
  19. I have the 535 planet one still. ^^ I can't play it yet cause it uses planets that don't exist.... lol I made it before I started on my mod.
  20. Woo. Fun fun. I need my planets done! lol
  21. See if we can poke him for various structure and ship models that aren't units so we can have them floating around planets.
  22. Nah, most maps are small (you simply won't have the resources to upgrade) and even in vanilla planets were pathetically easy to take. Besides they are quite expensive to upgrade all of them.
  23. mmmm eh, ok. well 64 slots is a hell of a lot of support for four golans... lol
  24. LOL YAY! oh ok... I'll have to balance this now to? Dang it! I'll have to figure out how many to grant each tech level. t5: 1. t4: 2, t3: 4, t2: 8, t1: 16 sounds nice and easy. And add in the platform as the Golan I.... the original one you are taking out. And make it cheaper to but still take up 4 slots. Of course tone it down a bit. Oh and I have to balance for vanilla to... awwwww.....
  25. Eh it's not dead was just distracted and will get right back on this. See here for updates: http://forums.sinsofasolarempire.com/406367

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