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Saron2of4

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Everything posted by Saron2of4

  1. I'm not sure but I think the Bombardment values the fighters have are values if they were bombarded i.e. troops etc. .
  2. Well seems like I'm not the only one having computer problems. Me I've had tons of fun with Virus problems . Anyway looking forward to completed model .
  3. Wasn't intending to be mean just thought he was being "crazed" with posts in a good way . Anyway, sorry if I came off offensive.
  4. First of all, is there any way at all to decrease the time it takes to say for instance send a building to another planet? Someone mentioned it before, but I forgot how it goes. Someone before said there was a way to get the AI to go into the Outer Rim. They changed the importance or something of the sectors. Something like that anyway. Is there a way for me to do this in RebEd and if so...how?
  5. Great advice . Also don't forget to build Gencores(planetary shields)and/or planetary shields and give the planet a garrison. These go hand in hand meaning they need the resources to be available and the resources need the defense to keep them from being sabotaged and attacked . The more construction points the more forces are available . Anyway welcome Wheeler to Star Wars Rebellion .
  6. Aenivae_Ikeda wrote Okay ......moving right along. Yes you will loose some ships, not all of them . Sometimes it is necessary to loose a few ships to take a planet...especially if it has good resources and the possibility of the capture of major enemy characters .
  7. Oh, welcome DevonSomes I'm still a bit new here myself Forum wise. Any progress with a finished downloadable version of the ship Mad 78?
  8. I allow them to manage garrisons and resources to a degree . I develop one planet for my control for construction to give LNR's and P.Shields to new planets, along with Shipyards,Troop Training Facility's,Construction, Yards,refineries and mines . I also use one planet for my control to pump out troops for defense and fleet troops for invasion .
  9. Everything Grand Admiral Thrawn said is important. Sabotage plays a key role in getting rid of pesky defense structures if you do not have a powerfull fleet. Plus I've learned scout ahead with espionage missions before hand.Infact I usually take a crew with decoys for espionage once I'm over the target planet. I also bring a crew for sabotage with decoys. Each having enough to make 2-3 missions, example 1 sabotage's LNR II another Troopers. But I always wait for results from espionage before sabotage, that way I know how many troopers they have for detection of my missions, leaders they have and what what targets for sabotage are priority. If they have more than 5-6 troopers I target at least 1-2 to lessen their detection ability, then I target shields and defense batteries for sabotage. This should help open way for Fleet bombardment. No offense Aenivae_Ikeda but 300+ ships is overkill. A fleet with lets say for example Imperial with at least 8 or 9 Victory II's with a compilment of other ships say 10 more with a good Admiral can penetrate the shields. With the Victory I it takes 12-18 plus a compliment.This changes due to P.Shields I and II. Just my two cents. 300 may be overkill but it will insure complete victory.
  10. Great job with the modeling Mad 78 .I can't wait to try this out . Any plans on future models? Any way, great work .
  11. No you've done nothing wrong . Apparently the site needed a few more bugs to work out. I had the same problem for a while . Everything should be up and working and available for download.
  12. Once again kaja thanks . You have helped a lot.
  13. Good question with a valid point . I not sure what the answer is, but I would imagine someone's made a model for the game with a poly count close to the one as this one. I haven't used all the models available for the game, but I'm sure it will work. Only trial and error(testing it in Rebellion) will tell.
  14. Darth-Griffin posted: "Dont forget that we will need a Card to go with the model!!" I believe their are 5-6 different Cards that are available for this ship available in the Star Wars Episode 1 and 2 ship card areas. :wink:Just pick and choose.
  15. Sleep,sleep... making models all night will make you sleep....Yes I know I'm so cheesy . Anyway goodnight .
  16. Hey that is awesome ! Can't wait to see the full textured version . Do you know how long it'll take? Cause I'm sure I'm not the only that agrees that it deserves a place in Star Wars Rebellion .
  17. Thanks kaja it worked . I tried downloading my own images from over the internet and couldn't get it to work. :evil:Now I finally have a better Avatar. Thanks ! By the way how did you get a link fixed with the image that allowed it to useable?
  18. Hey I like that one . How do a get it?
  19. Oops sorry about the repeat of the same reply, thoght it didn't go through. Computer
  20. " I have no use for prisoners and so I assassinate all of the rebels, yet I see no increase in the failure rate of their missions, unless they simply send fewer missions because of the lack of major characters to lead them."Although I do not blame you for eliminating the Rebel scum,hehe keeping them can aid you in the fact that if placed "tatically" with a well rounded fleet you can destroy the enemy, who is attempting to use a fleet to destroy yours, in an attempt to free the captured companions. I have learned that if the rebels find a location where their companions are at, especially a ship or small fleet, they begin rescue missions and/or fleet attacks. This sometimes happens from spies from them or from your traitors. Once I notice 3 or more attempts I begin to assemble a force at the same area using the captured companions as a trap. Once they enter, especially if a Death Star and a Interdictor ship are present they are doomed . Just thought I'd add a usefull tatic.
  21. Grand_Admiral_Thrawn posted: " I have no use for prisoners and so I assassinate all of the rebels, yet I see no increase in the failure rate of their missions, unless they simply send fewer missions because of the lack of major characters to lead them."
  22. Grand_Admiral_Thrawn posted: " I have no use for prisoners and so I assassinate all of the rebels, yet I see no increase in the failure rate of their missions, unless they simply send fewer missions because of the lack of major characters to lead them."
  23. Can Someone tell me how and where I can get a nice Star Wars Avatar that meets the requirements for this site. I'm new to the Avatar thing and well I'm not at all sure how to do it. I like the one I've picked from this site but would prefer one more suitable to me. Preferablly Emperor Palpatine. Any hints,suggestions, or something would be appreciated.
  24. Evaders99 posted Yes yes...I would love to see this ship in battle in Rebellion.I like the multi role this ship plays. Like Battleship,Toop Carier, and Fighter Carrier as well as Droid Control which obviously cannot be used but is neat never the less. Anyway do you have a model or planned model of this ship? Mad 78 said he would try one. I'll wait to hear back from him, in the meantime do you have ideas/suggestions , if so, hey let me know, always glad to hear good ideas and if ya have a model hey ya can't ever have enough models . "Do or do not for their is no try"Yoda Hey I know the quotes are cheesy but hey I Love Star Wars.
  25. Hey if you can make one I will be most humble unto you. And yes the ships the Trade Federation used in Episodes 1,2 and 3. Droid control/Battleship. I can wait for a textured model not a problem. What size as far as ship comparision are you going to make it? In ROTS Episode 3 it was just about the size of the Venator Star Destroyer.Which I would imagine is about the same size as the Victory or Imperial Star Destroyer. I think I also saw a post where you said you are making a Venator Star Destroyer if so cool. Anyway enough ranting I need to go join the masses of millions snooozing away. Hear from you later man.

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