For distribution, we are using Subversion (SVN) - a version control system. This will allow quick turnaround between our developers and testers. No long waits of file transfers, no wondering whether someone has received a change. It is all included... our SVN repository will contain the exact files that will go out to release. The easiest way to use Subversion is through TortoiseSVN - a client for Windows http://tortoisesvn.net/downloads 1) Please download and install TortoiseSVN 2) Next, navigate to your Mods-Rebellion v1.0XX folder (located in ...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion) 3) Right-click the folder and select "SVN Checkout" (NOTE: You will need to do this six times in order to add in all the folders of the mod) 4) Set URL of repository: svn://swrebellion.com/warlords/SINS/SoGE Beta Reb - CORE and the checkout directory name Sins of a Solar Empire Rebellion\Mods-Rebellion v1.0XX\SoGE Beta Reb - CORE (See http://www.swrebellion.com/evaders99/sins-svn.gifimage for an example[/img]) (NOTE: This must also be done for the following folders: "SoGE Beta Reb - Alliance" "SoGE Beta Reb - CIS" "SoGE Beta Reb - New Republic" "SoGE Beta Reb - Republic" and "SoGE Beta Reb - Vong") 5) Click Ok and let it download. The CORE module is rather large, well over 1 GB. Slow connections be warned! It is known that at times the download will abort while downloading. If this occurs, run SVN Checkout again, and do not delete the folder you already have, overwrite it instead. 6) You should now have a full directory with a green checkmark 7) To activate the mod, open the EnabledMods.txt file present in the Mods-Rebellion v1.0XXfolder and edit in the mod like so (this includes all races, like file included in this rar; make sure to leave a blank space at the bottom of the txt file): TXT Version 0 enabledModNameCount 6 enabledModName "SoGE Beta Reb - Alliance" enabledModName "SoGE Beta Reb - CIS" enabledModName "SoGE Beta Reb - New Republic" enabledModName "SoGE Beta Reb - Republic" enabledModName "SoGE Beta Reb - Vong" enabledModName "SoGE Beta Reb - CORE" In order to reduce RAM, it's recommend to remove the modules/mini-mods that you aren't using, and update the enabledModNameCount accordingly. For example, if you're playing a game with the Empire, Alliance, and New Republic, you don't need to load up the CIS', Republic's, Vong's assets. It doesn't matter what order you load the mods in, as long as the CORE is on the bottom of the list. To update: Just right-click the six directories and select "SVN Update". Please do that before any game you start, to pick up the latest changes. That's it. There are still discussions needed research, abilities, etc... but if you notice other bugs, please report them. Let me know here if you have any questions. EDIT: New instructions via Lavo, thanks http://www.swrebellion.com/evaders99/sins-svn.gif