First off, I would like to thank all those helping us newbies. A great insperation to future modlers, card makers and TC creaters. Great site! My problem. I have created a cheesy Star Trek Battle Cruiser with 3ds Max 6, using a Nebulon-B Frigate to ensure scale. I converted the file to BC.x with lithunwrap, and it previews just fine. I have installed the model importer to, and the import folder : G:\LucasArts\rebellion\model mod G:\LucasArts\rebellion\model mod\import respectively. I run Model Importer and the log file shows: (yah I know its 5am, but the wife is preggie and sleeps like a hungry tasmainian devil, I needed a hobby ) [04 Jul 2004, 04:58:06] [FileNames] Exe=..\tactical.dll SaveAs=..\tactical.dll Log=_logfile.txt [Commands] -addoverwrite "import\BC.x",301,"2600",1033 Modified: 301,2600,1033 -addoverwrite "import\BC.x",301,"2601",1033 Modified: 301,2601,1033 -addoverwrite "import\BC.x",301,"2602",1033 Modified: 301,2602,1033 Commands completed I assume all went well, so I run REBED and try view the new BC in the V2SD slot where I (hopefully) stored the BC.x file and get this error: ***Erreur Critique*** From 'NIL' Sender, at 00031A73 Exception Class :EAccessViolation Message : Access violation at address 00432A73 in module 'Rebed.exe'. Read of address 00000000 L'application va etre fermee. funny thin I'm not french. I guess Mask is ? The game also crashes whenever I need to view the model. So, I tried the manual way using Resouce Hacker, following the instructions from one of your many excellent tutorials, and got the same error. I re-installed the game and tried it in reverse, same again. I am certain it is something silly and simple, but if anyone has any help for a silly and simple, sleep deprived man, I would be gratefull. Thanx again. dodododo (humm, it to Indy)