
darth_ramoth
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Everything posted by darth_ramoth
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ok people, ive decided to disallow the general bombardment rule, so rule 2 is going to read General Bombardment is not allowed. i will restate the rules over the weekend. In terms of numbers i have received only 1 entry into the tournament (not including myself). i would like to see more but im guessing i will get most of the entrys over the weekend.
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cool thanks, if you like email it to me at ramothau@bigpond.com.
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is there??? i cant seem to find any on the downloads/model section, thats why i posted this request. is there another site where i can get 1 from?
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i was wondering if someone could a death star II model for me please, i am working a new DS2 card and i would like to have a DS2 model to go with the card.
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i think the weapon reacharge rate for the super laser is in the actuall DS file and is not affected by the rebed weapon recharge rate...im pretty sure we discussed this a few years ago in the alt.games.lucas-arts.star-wars.rebellion newsgroup and came to the conclusion that the superlaser recharge rate is not affected by rebed. i also asked this question in another thread cause i was trying to build a DS2 card and i was trying to figure out how to increase the recharge rate so i could increase it to keep it inline with the general increase in all other stats. ill conduct a little experiment and see what happens.
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yea, it took me a couple of hours to figure it out...mind you it took me a couple of days to build the death star.
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and one other question i have for you all...can i take part please? or is that asking to much as i am (im assumming) going to be running the tournament.
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ok all, im going to ask very politly for everyone who is interested in playing in this tournament to email me (via the button down below), so i can start drawing a clearer idea of who wants to play and so i can get started on the draw. could you please include your name (SWR name please) and which side you prefer playing as. If you have no preference to either side just leave blank. The sooner i get your names the better as im going to try to get this tournament started at this stage the rules are as follow: 1) no destroying of planets 2) general bombardment is allowed (at this stage) 3) each round to start on the first of each month and games to be finished by the 25th of the same month (that way it gives you the time to play and me the time to draw the next round). Exception is december round will start 1st december and end 25th january to allow for xmas holidays. 4) galaxy size and speed of game is open 5) Loser has to submit result. Information required is Winner's Name, Loser's Name, Game time, And any comments you may wist to add. Disputes will be listened to and then filed in the round filing cabinet beside my computer desk , seriously i will look into them and chances are i will ask for a rematch to be played the jury is still out on the mods rule but if mods are allowed, the mods will be made available in form of a rebed file. Now if two empire or rebel players happen to face each other in a round, i will modify that round's draw to try to solve the plroblem of who is going to play as who. If i cant then i will allocate sides. (i dont of any other way to solve this problem). so thats about it, the rules are open for discussion so feel free to discuss them amongst yourselves cause im not listening...only joking, i will listen and consider any ideas you have. thank you all
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email, msn, yahoo, and icq are all down below Zone: SqueakyRooster GameArena COGS: Darth Ramothau Timezone GMT+10
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What are your favorite strategy games besides Rebellion?
darth_ramoth replied to igorimp's topic in Outside Interests
ok heres my list Rebellion Age of Empires Total Annihilation Max2 Force Commander Command & Conquer and i think thats about it...actually come to think of it, these are just about all the RTS games i own -
hey all, just a quick question re death star 2, i was wondering if anyone out there in SWR land knows or is willing to estimate how complete was the 2nd DS was to completion? im going to estimate a 66% percent but im shocking at estimating things like this, the reason i would like to know is im in the process of designing a new DS2 card and would like to get it as close as possible to the real thing. ive paid a visit to starwars.com and got the info off there which included total weapon numbers if completed, but the amount of weaponary on this thing is huge (so far the ion cannon has the least amount of turrets on any side at 1250 turrets, laser cannons are 1875, and turbo turrets are 7500. All figures are for each side). Also im wondering if anyone knows on how to change the recharge rate of the superlaser as i would like to (if possible) tweak this in line with the the new card. Basicually im using a rule of a 33% increase in most stats keeping inline with the 33% increase in phyisical size. any help with the completion % would be greatfully appreciated
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yea, it does place the emperial player at a dissadvantage also cause ihe has to find the rebel HQ before he can attack it, which does make it a bit harder for the imperial player but im sure a solution will present itself. im in the final stages of figuring out the rules, i just need to know what ou people think of destroying planets, im thinking of allowing it but i want to know your oppinions on it, allow it or disallow it? when i finish the rules i will post them here for everyone to comment on and point out any changes they would like to have made to them.
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im just going to but in here and say my fav ship is a close tie (well i guess u cant get much closer then tie ) between the tie defender and the ISD II
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yea, im beginning to see a few flaws is my method...altho if it was a HQ victory only setting it could work a lot better but maybe we should just let the 2 players decide for themselves. I have to admit this little problem has got me stumped as to how to make it fair to both players.
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you have given me a lot to think about as for the rules side of things, i was pretty much just going to leave it as no mods (altho im currently looking at some basic stats mods which might improve the game a bit) and leave the speed and galaxy size etc etc upto the players but now that i think about it, it does sound better to have an uniformed playing conditions for everyone....something to think about now lol
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hopefully we will
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Rebellion Multiplayer on the Zone
darth_ramoth replied to Lebarronn90's topic in Rebellion Multiplayer
my nic in the zone is SqueakyRooster, so feel free to add me to your list guys and ill start going back into the zone now that i know they still support rebellion. -
im an empire man myself, i love cruising around in my ISD causing havoc in the universe
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ok...good point and i must admit after reading my previous statement again it does kinda sound a bit stupid...but it sounded good at the time anyway im just trying to come up with a fair way of playing that will please everyone
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yea, but it leads to the problem of who is going to play the empire and who is going to play as the rebellion, we could still find out who is the best rebel and empire players simply by taking the players who went the longest in tournament. the only real fair way of playing a rebel v rebel match is that 2 games have to played so each competator can play as rebels and in case of tie, shortest game wins, so for example player 1 v player 2 (both prefer playing as the rebels)...1st game(p1 as reb,p2 as imp) p1 wins on day 3943...2nd game (p2 as reb, p1 as imp)p2 wins on day 2304, therfore p2 wins the round). my theory behind this setup is simple best player will win in the shortest amount of time due to a better grasp of the game mechanics.
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i also got darth vader
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got it mate, ill let you know when i have got it translated
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well according to the poll there is 13 who will take part and 4 who dont know, but i am assuming there will be more people who want to take part in it who havnt voted. so im not sure on the exact numbers. im thinking of perhaps a knockout tournament might the way to go, that way i can collect a list of names and who they prefer playing as so i a map the draw out so people who like playing the empire will challange the people who like playing as rebels. this way will also allow me to put a start and finishing date on each round. (im thinking of 2 weeks per round). How does that sound to you people?
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at the moment its still in it the planning phase and i started this topic so i could get an idea if it would be goer or not, im pretty busy for the next few days and wont be able to get online much (if at all ), at this stage i would say it would go ahead, i just need to finalize rules and other basic things which i would post here for everyone to look at and then comment on. As for exact date i cant say at this stage but im speculating within 30-45 days.
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theres no need for the rebels to use it, they already know where the imperial HQ is. I call it a strategy cause it required a lot of patience and a little bit of expenditure of resources to acheive (and it works best on hq victory), and in my opinion a quirk is a flaw in the game that can be exploited to your advantage (age of empires 1 has a good one...keep ordering units and you can get over the 50 pop limit to a certain extent anyway). but we all have opinions and what i call a strategy you might call a quirk, so im not going say you are wrong and im right.