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Everything posted by Stellar_Magic
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[ROR] - Development Images.
Stellar_Magic replied to Stellar_Magic's topic in EAW - Modding Arts Inc.
Update... Things are starting to settle into place but I've still got a long way to go. Some of the concepts are becoming a reality however. I thought you'd like to see. http://img.photobucket.com/albums/v436/StellarMagic01/AT-STImperialColors.jpg http://ror.250free.com/ROR_Screenshots/021.jpg Don't mess with legendary units ;D -
Cost won't be the problem with building high end AT-ATs. Build time will be.
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Just when you think you've broke the ai, it comes back with a vengeance. ??? I did a major playtest last night (took an hour) and the Rebel Alliance went ahead and built five formations of AT-ST one of each training level I implimented. Their Elite AT-ST were a royal pain, even with tie bombing runs casualties were absurdly high.
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Adding heroes to galactic Conquest...
Stellar_Magic replied to EJMM's topic in EAW Mods General Workshop
You'll have to create a new named hero in the namedhero.xml or whatever its called. -
Well my modding is begining to approach a playable level and I'm afraid there may be a major problem. The AI hasn't been doing much in my playtests and I'm afraid that my new tech tree may have something to do with it.
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Re: [ROR] Topics - Help with infrastructure.
Stellar_Magic replied to Stellar_Magic's topic in EAW - Modding Arts Inc.
Well that won't do because the one thing that is buildable by Koensayr is the Y-wing. -
LucasArts Interview release 03/17/206
Stellar_Magic replied to Siddus's topic in EAW General Discussion
Just like Homeworld 2, they should start pay EvilleJedi Royalties for the growth in their sales since the appearance of his mod. -
Re: [ROR] Topics - Help with infrastructure.
Stellar_Magic replied to Stellar_Magic's topic in EAW - Modding Arts Inc.
No I mean which individual planet should you need to possess to be able to get them cheap. Like how KDY offices and the like are much cheaper when you own Kuat. -
Re: [ROR] Topics - Help with infrastructure.
Stellar_Magic replied to Stellar_Magic's topic in EAW - Modding Arts Inc.
Hey guys... I've got something else for you to do. Where should the following corporations be based out of? Koensayr Yutrane Tacktra Loratus Damorian Manufacturing Rendili Stardrive Rothana Heavy Engineering Sienar Fleet Systems -
Well... I've got another problem in addition to that. http://img.photobucket.com/albums/v436/StellarMagic01/Error.jpg Not cool. But it seems to randomly come and go. I did manage to clean up all the episodes but Shattered Space Part II by restoring them from my computer. That one I'm going to have to try and put back together from the one already posted. I don't have a version of it on my personal machine.
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Star Wars: Legacy of War
Stellar_Magic replied to Juggernaut1985's topic in EAW Hosted Community Projects
Simple... infinite respawn on Ssi-Ruuvi Carriers. ;D -
Okay, I just fixed the first episode but... Am I the only one getting this wierd effect, its like it refuses to correctly display anything after Part I of the White Admiral.
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Re: How to change infantry range !! I got it FInally ~!
Stellar_Magic replied to swgbex's topic in EAW Mods General Workshop
Yeah, they engage targets at much further ranges if you just let them stand there and engage targets without assigning them... Wait, I think I just got it! Containers.xml dictates group formation behavior, when all your troops are standing still they act like any other unit, engaging targets that wander into range. That must be why the guys close to engage when you assign them targets. -
Sorry, if it'll be another installment it will be the Ferengi and Trade Federation trying to scam each other.
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Re: How to change infantry range !! I got it FInally ~!
Stellar_Magic replied to swgbex's topic in EAW Mods General Workshop
Strange, my ROR troops fire at range and I didn't have to do that. ??? -
Re: [ROR] Topics - Help with infrastructure.
Stellar_Magic replied to Stellar_Magic's topic in EAW - Modding Arts Inc.
Nothing... you just go in debt. ??? Of course if you know anything about the rebellion... they were about bankrupt when they took Coruscant. -
Unfortunately I've got some bad news. I've got two thesis papers due in a week and a half so I'll have to put this off for another week. Kind of sucks. If I get them done ahead of schedule I'll post another story. Stupid College. If worse comes to worse I can just dump a whole lot on you guys over the summer. EDIT: In other Stellar news my birthday is coming up on April the 13th, the unluckiest day of the year and history. 1. The Titanic hit an iceberg 2. Lincoln was assasinated 3. There are more I forgot
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Re: [ROR] Topics - Help with infrastructure.
Stellar_Magic replied to Stellar_Magic's topic in EAW - Modding Arts Inc.
It'd be interesting and already there is something similar in place. You recieve substantial assistance in procure corporate squadrons when you have control of the world where they're based. So its possible for the Empire to go up the incom tech tree without Fresia but it will be very expensive. -
Re: [ROR] Topics - Help with infrastructure.
Stellar_Magic replied to Stellar_Magic's topic in EAW - Modding Arts Inc.
hmm... I think I'll add corruption losses for the construction of Black Market Structures, but those won't be in the first real release. -
Re: [ROR] Topics - Help with infrastructure.
Stellar_Magic replied to Stellar_Magic's topic in EAW - Modding Arts Inc.
Quite painful... I'm thinking I'm going to actually need to write up a manual to describe how the game functions now. ;D God, I love complexity. -
Re: [ROR] Topics - Help with infrastructure.
Stellar_Magic replied to Stellar_Magic's topic in EAW - Modding Arts Inc.
Hey guys... Guess what. I just added upkeep costs to Galactic conquest units!!! ;D God, this will make you guys stop and think when I finally get this thing done. -
Re: PT Boats: Knights of the Sea (A MUST SEE)
Stellar_Magic replied to Ghostly_Substance's topic in Master of Games
If you're into flight sims, Ubisoft's IL2: Forgotten Battles really showcases aerial combat on the eastern front. (Historically Aerial superiority on that front swung back and forth a lot more so even playing as a german you don't get torn apart immediately like in the Western Front). -
Well Reality of Rebellion will add training levels, when its released you'll get a good idea just how a experience system could work in EAW.
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Well, I thought this would be a good place as any to start a series of debates as to what the future would hold... Most of the material I want to talk about will be near future stuff (Today - 2100 at most) so lets get started. What will the Future Hold? - Cybernetics "We are the Borg" Cybernetics. wikipedia defines Cybernetics as: The study of communication and control, typically involving regulatory feedback, in living beings and machines, and in combinations of the two (e.g. sociotechnical systems). This means that any system that uses both a biological and technological element is a cybernetic system. Guess what... Cyborgs already exist and have existed for a while now... It's called prosthetics. Currently most prosthetics utilize a mechanical means of communicating with their user, a muscle movement will push a lever in the object and tell it to move, and so forth. It's easy to imagine such means being replaced by computer chips that interface with the nervous system. That is a cybernetic system at its simplist, but its not the only cybernetic system that has actually been demonstrated and implemented already. Artificial organs, like hearts are also a form of cybernetics, they still seem to be relatively primitive but given advances in other technologies these could become much more advanced. With the drastic decline in size and price of electronics it is not unreasonable for me to venture a guess as to how large a role cybernetics will play in the 21st century and the answer is this... The 21st Century will be the Golden Age of Cybernetic technology. Case Studies in Cybernetics: 1. 2030 Japan - Ghost in the Shell Okay, first off this series takes cybernetics a bit further then most of us would have expected, as to how far in the future they are I believe that it may well be technically possible for cybernetics to advance to that level in the next twenty years. We've all read just how fast personal computers and the internet exploded into the mainstream after all. In Ghost in the Shell there are two different forms of cybernetics, though they aren't as well defined as I'd like. The first is prosthetics, and the second is cyberization (sp?). Prosthetics are much more along the lines of what you think when Cyborg and cybernetic life is defined. It can mean artificial organs, replacement limbs, and "Full" Prosthetic in which all but part of the brain has been replaced by artificial parts. "Full" Prosthetics are a minority of the population in Ghost in the Shell. There are a number of reasons for this but they boil down to two main reasons, Religious beliefs and Economic constraints. Prosthetics are an expensive option and to quote Botou "Only those that are unrestrained by religious constraints or the size of their bank account can afford prosthetics that are top of the line." People that recieve prosthetics are more often times the victim of physical injury or military personnel. The second class is "Cyberization" these are the addition of implants which enable direct communication and interfacing with electronics and other cybernetically advanced people. These seem to be very commonplace and are therefore much less expensive then prosthetics. Ghost in the Shell tends to take already estalished ideas like forums, instant messaging, and the like and applying cybernetic technologies. The internet has become almost more real then the real world, its the primary means of communication, and the like. 2. Star Trek's Borg Cyberization has gone too far. Borg have been modified since birth, major parts of their brain have been replaced with electronics. Thus they can be overriden by a hive mind or central hub. I don't know all that much as to how borg Cybernetics work. What do I think? Well, I could see the use of cybernetic enchancements, especially with military personnel, occuring within twenty years. Considering just how useful some enhancements would be I wouldn't be surprised if at least a portion of population obtained them. The determining factor will be safety of the product. If all you ahve to do is take a pill or injest some nanite assemblers I wouldn't be surprised if it became very common.