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Everything posted by Cain
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Ghostly? How about you? Can you help checking Spartan's offer and come up with a merging plan for the TTO topics to better reflect our new identity.
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Version UPDATE MTW2 Regnum Dei All Factions v1f ******************************************************************************* Inslal - Step 1: copy / paste the descr_campaign file in here Ex: D:\Games\MTW2\data\world\maps\campaign\imperial_campaign Overwritte the old one. Enjoy. ******************************************************************************* Modifications: -Starting date is 1054 and ending date 1630 (covers the need for more time). -All factions playable except the unfinished ones by CA (that will give cTDs opr miss buildings&units). -1 year = 2 truns (seasnons) -Wallachian regions a bit stronger (+4 spear) mmost independant region) -Sapin Armies a bit stronger (+4 Spear) -Papal States playable - still WIP. ******************************************************************************* DOWNLOAD LINK: http://www.modcraft.net/community/index.php?s=be38182c31a825c73139e7d20c80db54&act=Attach&type=post&id=225 By Nevada Modding Association and The Trivium Oganization
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Evaders has got my approval in beeing the server technical admin in Igor's place. So - Evaders - I need to know all the specifications for the skin? - and I will find an art guy to do it. I also need to know how we can merge some subforums (probably missed it) so we can restructurate the forums. Btw this week I will be in vacantion. I'm sure that Fosh and Ghsotly can compact the forum a bit to reflect our new identity. Seeya guys next week.
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Will see what can be done As for the Petro makeing his own forums this was their community manager first plan since the Death Star site. There is nothing we can do about it. Also for the forum structure - can you pls (Evaders) let us know how we can merge dsubforums? If you insist so much I will give you admin powers if you are so tehincal about it.
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Aaaaa... were do I have to press for that? what key? never seen them. Yes actually - all my heavy bombers. And to my horror they attacked again and died when I selected autobattle. they didn start the road to base by default when exiting to startegic.
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Thanks guys. Btw I have tried to attack Pearl Harbor - Damn those US heavy bombers they have masacrated all my ships. Drony - what is the best tactic against them and can I destroy their airfield? Also CTRL-W does not seem to disengage my ships after I exit to strategic - they keep attacking and die if I autobattle
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Mad78 you can wait for the standalone expansion in 2007 march - if you don't feel eager to put your hands on it right now Darth_Rob I'm on pff.swrebellion.com - same server mate PS still has some bugs. The PSA expansion has almost none. Anyway this game is moddable and we have 100% acces to the devs. They are even willing to promote great mods as expansions and pay for them. Because they made it so realistic a peral harbor attack with max settings ... has the FPS cut in half pretty anoying. Plus those US heavy bombers are a pain in the butt.
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Btw it seems that the swedish slip has backfired - The game is already on the torrents from 2 days ago - fully reloaded and cracked.
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Btw - Aztecs: http://i7.photobucket.com/albums/y256/Cain2/Aztecs.jpg
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TTO and NMA Presents - Regnum Dei - The Mod for Medieval 2: Total War RDM Mod Version 1.0 - All game factions are playable from the start. The starting playable factions are: - England, France, Hre, Spain, Venice, Sicily, Milan, Scotland, Byzantium, Russia, Moors, Turks, Egypt, Denmark, Portugal, Poland, Hungary, The Aztecs, Mongols, Timurids are playable in v1.2 - work in progress [WIP]. The Papal States and the Rebels have not been added out of CTD fear. We will investigate this issue ASAP. -Years are now enabled DOWNLOAD LINK: http://www.modcraft.net/community/index.php?act=Attach&type=post&id=221 Enjoy, BB http://i7.photobucket.com/albums/y256/Cain2/AFM.jpg The "Regnum Dei" Mod Team http://i7.photobucket.com/albums/y256/Cain2/RegnumDeiModFinal.jpg PS. Now to open the game and replay it a bit
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I feel to sick today I wil reply as soon as I will feel better but there are some of your points that I disagree with
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DarthTofu you can control most of the AA positions in any ship or plane here The Slailors, Captains, Soldiers, Engineers and main characters get experience and have moral here too. Damaged ships need to be fixed in a base and you can upgrade units, research and load what ammo you need. It’s very complex. Intros: http://www.youtube.com/watch?v=UViRyFoRLYw Fan Movies: http://www.youtube.com/watch?v=i-vcd-NaouQ http://www.youtube.com/watch?v=cqRFruD6_08&NR PS. Too bad that it is not a full sim but check this IL2 Sim Fan Movie: http://www.youtube.com/watch?v=W5tQWFjwwcs. Still PS is good enough for me though. As for buying the game ... well I got it: http://i7.photobucket.com/albums/y256/Cain2/Pacific%20Storm/PSBox3.jpg http://i7.photobucket.com/albums/y256/Cain2/Pacific%20Storm/PSBox2.jpg Still in december we will have beta-testing for the standalone expansion that is basically a gold - early 2007. So if you are not a desperate fan of true hardcore RTS - with a learning curve nasty like Rebellion you can wait until PSA - because the Pacific Storm Allies is a must have. Here is the hit location to be implemented in Allies (I taken the pics at the last convention): http://i7.photobucket.com/albums/y256/Cain2/Pacific%20Storm/hitlocation.jpg http://i7.photobucket.com/albums/y256/Cain2/Pacific%20Storm/checkingthenewhitsystem.jpg So it's up to you guys to decide if you want to buy only the expansion or buy the game now too. Until then you may want to chat about the PS and better decide. http://pff.swrebellion.com/index.php?board=35.0
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Why we don't have spying? That will be great.
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Igor was and is our tech admin and he remains our tech admin. What exactly is required for this script maintanance? I think we can find someone to do it without takeing time from you - I'm sure that you are still busy as you were in the last year. As for the email (i don't have it) because you never gived it to me in the last 3-4 years same with other means of communication.
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This looks awesome! Did they use the same engine as RTW? Nope - they used OGRE.
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Got this - enjoy: http://www.youtube.com/watch?v=i-vcd-NaouQ
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Updates have been posted. And if you have questions I'm sure Hunter will reply ASAP He's a great guy - always active. Here are some videos: http://www.youtube.com/watch?v=UViRyFoRLYw http://www.youtube.com/watch?v=dO4Iy5mIYz8&NR http://www.youtube.com/watch?v=jOEcm6A5VG0 http://www.youtube.com/watch?v=i-vcd-NaouQ
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Real game mate: http://pff.swrebellion.com/index.php?board=35.0 Done by a russian developer. Here are the specs: 2. System Requirements Minimal System Requirements: OS: Windows 2000/XP Processor: Intel Pentium 4 1700 MHz or similar RAM: 512 Мб Video: DirectX 9-compatible 3D accelerator with 64Mb of video memory (NVIDIA GeForce FX 5200 or ATI Radeon 9200) Peripherals: Keyboard, mouse DirectX: 9.0C or higher Sound: any DirectX-compatible sound card Recommended System Requirements: OS: Windows 2000/XP Processor: Intel Pentium 4 2400 MHz and higher RAM: 768 Mb or higher Video: 3D accelerator with 128 Mb of video memory (NVIDIA GeForce FX5600 or ATI Radeon and higher) Peripherals: Keyboard, mouse, joystick DirectX: 9.0C or higher Sound: any DirectX-compatible sound card
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Ok - talk about your feelings playing the two version of the game
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Game and real life. More exact what's the difference between the game and the real life. Why peple tend to build more BBs in the game and it works well and why in history this was not done in WW2.
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Pacific Storm[/font] http://pacificstorm.net/art/IMAGE/art8.jpg PC Games Review: "What do you get when you combine Rome: Total War, Risk, Axis & Allies and Gary Grigsby’s War in the Pacific? You get Pacific Storm, a real time strategy game/action combat hybrid. I’m always afraid of these types of games because when you try to cover everything, you sometimes cover nothing. That’s not the case here! We’ll cover more about this later. I think the first thing I should mention is the installation process. This is something that I almost never talk about during game reviews. Either the game installs or it doesn’t. http://img101.imageshack.us/img101/5313/shot0017tz7.jpg However, this game was a mess to install and that’s always a bad sign. I received the U.S. retail version for review, it even had the anti-theft device in the box. I put the CD in my drive and let the auto install do its stuff. About 5% of the way in, I was greeted to a viscous CTD and a reboot. This continued at various points of the install program until I copied the files to a temp folder and installed from there. I felt it necessary to point this out just in case anyone else encountered the same problem. I should also point out that this could be a problem with the game, or it may have something to do with my computer in all fairness. http://img122.imageshack.us/img122/7163/shot0000kt7.jpg Pacific Storm (PS) is a game about the U.S. war in the pacific with Japan during World War 2. The game takes place between 1940 and 1948. The game provides elements of a global strategy game, tactical combat, and flight simulation. Although it may be a stretch of the imagination to consider the flight simulation aspect anything other than an arcade game. For those of you that own Sonylast’s Dangerous Waters the helicopter and Orion flight model’s seem like Lock-On’s compared to PS. Now, I do have a problem with games that try to combine different genres into one game. Sometimes when you try to be a jack-of-all-trades, you become master-of-none. However, aside from the basic arcade simulator, PS does everything else very well. You can play either as the Japanese or the U.S. in large scale naval and air operations in the Pacific Theater of Operations (PTO). http://img80.imageshack.us/img80/3322/buildings1d1np.jpg During the real-time aspect of the strategy game, you develop new technologies, build new weapons and deploy new weapons, including nuclear for the Americans and biological for the Japanese. The war could go either way, there is no set script, other than the fact the U.S. can’t declare war on Japan without a major penalty. On the Japanese side, you must declare war on the U.S. within a year of starting the game or you will lose. Once you build up your infrastructure and war machine on the world map, there’s a lot to do here. You must build up your forces, get production going, store resources, manage fleets, assign commanders, move personnel, develop bases, well you get the idea. The world map is made up of zones and when opposing forces enter the zone, tactical combat takes place. http://media.gwn.com/reviews_mp/246929185454ea41b14af9.jpg Tactical Combat is done on a 3D map using a large selection of beautifully rendered 3D units. There are dozens of units all represented faithfully. On some of the ships you can see sailors manning the guns on the deck. There are some problems with the 3D portion of the game, including some path-finding issues next to landmasses and super torpedoes. You can’t expect to win battles by just pointing and clicking. You must take into account, ship size, maneuverability, caliber size, ship position, etc. http://usera.imagecave.com/kilomana/ps_plane_pics/instruments.png The units possess learning abilities, although I expect that they do cheat at times. In my first campaign, the Japanese did two things. First they attacked my weakest defended bases with superior forces and second, they tried to attack my strategic bases with inferior forces. So it was clear to me what strategy the enemy was going to use. The Japanese are relentless, because they know that if you as the Americans can hold off the initial attack, they will be crushed. There is some serious micro-management to do during all phases of combat and some things are not clear when you do them. http://img216.imageshack.us/img216/5083/shot0001yl6.jpg For example, some buildings and structures require two parts to be built, but it’s not clear on how to do it. There are no build times readily apparent for you to review at a glance. Some things take years of game time to build and it would be nice to review them somewhere before you commit. Fortunately you can delegate all of the more mundane tasks of managing your war machine to the computer. As it stands, I wouldn’t recommend using the simulation part of the game. Not just because of the arcade aspect, but there seems to be a lot of bugs. I couldn’t launch any type of weapon without a crash, the only work-around was not to use it. It won’t be missed as the 3D tactical battles are good enough until it’s patched. http://img137.imageshack.us/img137/8488/shot0005zc0.jpg There are many things in this review I did not cover, because of the immense size and nature of the game. I’m still discovering things and I’m sure there are things that I missed. One thing I suggest is that you run through the tutorials BEFORE you read the manual, which is very well done by the way. Trust me, things will be much clearer if you do. This is an interesting title, with plenty of potential. The seamless combination of the various genres works very well. http://img87.imageshack.us/img87/898/shot0028ud4.jpg You could begin to think, “Why couldn’t other strategy/war games look like this”. The bottom line is the game is made up of three parts. Strategy, RTS, and simulation. The first two can easily be made into separate games and would probably sell real well. The flight simulation mode of the game would be in the bargain bin within a week. As it stands, the game is good enough to recommend. Wargamers and strategy gamers alike would appreciate all that’s going on under the hood. Especially in the PTO, an area of WW2 that’s often been ignored by game developers. Pacific Storm will keep you busy for hours. I highly recommend it. Review by Gus Lane." http://pcgames.gwn.com/reviews/gamereview.php/id/1056/p/1/ PS. I got the same copy from CDV like him and my CD worked fine.
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Really? So you play SW Rebellion because you've seen good reviews?
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QUOTE: "What do you get when you combine Rome: Total War, Risk, Axis & Allies and Gary Grigsby’s War in the Pacific? You get Pacific Storm, a real time strategy game/action combat hybrid. I’m always afraid of these types of games because when you try to cover everything, you sometimes cover nothing. That’s not the case here! We’ll cover more about this later. I think the first thing I should mention is the installation process. This is something that I almost never talk about during game reviews. Either the game installs or it doesn’t. http://img101.imageshack.us/img101/5313/shot0017tz7.jpg However, this game was a mess to install and that’s always a bad sign. I received the U.S. retail version for review, it even had the anti-theft device in the box. I put the CD in my drive and let the auto install do its stuff. About 5% of the way in, I was greeted to a viscous CTD and a reboot. This continued at various points of the install program until I copied the files to a temp folder and installed from there. I felt it necessary to point this out just in case anyone else encountered the same problem. I should also point out that this could be a problem with the game, or it may have something to do with my computer in all fairness. http://img122.imageshack.us/img122/7163/shot0000kt7.jpg Pacific Storm (PS) is a game about the U.S. war in the pacific with Japan during World War 2. The game takes place between 1940 and 1948. The game provides elements of a global strategy game, tactical combat, and flight simulation. Although it may be a stretch of the imagination to consider the flight simulation aspect anything other than an arcade game. For those of you that own Sonylast’s Dangerous Waters the helicopter and Orion flight model’s seem like Lock-On’s compared to PS. Now, I do have a problem with games that try to combine different genres into one game. Sometimes when you try to be a jack-of-all-trades, you become master-of-none. However, aside from the basic arcade simulator, PS does everything else very well. You can play either as the Japanese or the U.S. in large scale naval and air operations in the Pacific Theater of Operations (PTO). http://img80.imageshack.us/img80/3322/buildings1d1np.jpg During the real-time aspect of the strategy game, you develop new technologies, build new weapons and deploy new weapons, including nuclear for the Americans and biological for the Japanese. The war could go either way, there is no set script, other than the fact the U.S. can’t declare war on Japan without a major penalty. On the Japanese side, you must declare war on the U.S. within a year of starting the game or you will lose. Once you build up your infrastructure and war machine on the world map, there’s a lot to do here. You must build up your forces, get production going, store resources, manage fleets, assign commanders, move personnel, develop bases, well you get the idea. The world map is made up of zones and when opposing forces enter the zone, tactical combat takes place. http://media.gwn.com/reviews_mp/246929185454ea41b14af9.jpg Tactical Combat is done on a 3D map using a large selection of beautifully rendered 3D units. There are dozens of units all represented faithfully. On some of the ships you can see sailors manning the guns on the deck. There are some problems with the 3D portion of the game, including some path-finding issues next to landmasses and super torpedoes. You can’t expect to win battles by just pointing and clicking. You must take into account, ship size, maneuverability, caliber size, ship position, etc. http://usera.imagecave.com/kilomana/ps_plane_pics/instruments.png The units possess learning abilities, although I expect that they do cheat at times. In my first campaign, the Japanese did two things. First they attacked my weakest defended bases with superior forces and second, they tried to attack my strategic bases with inferior forces. So it was clear to me what strategy the enemy was going to use. The Japanese are relentless, because they know that if you as the Americans can hold off the initial attack, they will be crushed. There is some serious micro-management to do during all phases of combat and some things are not clear when you do them. http://img216.imageshack.us/img216/5083/shot0001yl6.jpg For example, some buildings and structures require two parts to be built, but it’s not clear on how to do it. There are no build times readily apparent for you to review at a glance. Some things take years of game time to build and it would be nice to review them somewhere before you commit. Fortunately you can delegate all of the more mundane tasks of managing your war machine to the computer. As it stands, I wouldn’t recommend using the simulation part of the game. Not just because of the arcade aspect, but there seems to be a lot of bugs. I couldn’t launch any type of weapon without a crash, the only work-around was not to use it. It won’t be missed as the 3D tactical battles are good enough until it’s patched. http://img137.imageshack.us/img137/8488/shot0005zc0.jpg There are many things in this review I did not cover, because of the immense size and nature of the game. I’m still discovering things and I’m sure there are things that I missed. One thing I suggest is that you run through the tutorials BEFORE you read the manual, which is very well done by the way. Trust me, things will be much clearer if you do. This is an interesting title, with plenty of potential. The seamless combination of the various genres works very well. http://img87.imageshack.us/img87/898/shot0028ud4.jpg You could begin to think, “Why couldn’t other strategy/war games look like thisâ€
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I nice guy made it - It can be useful: http://amb3940.be/pacific/ressources_en.pdf
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http://img232.imageshack.us/img232/86/shot0001wf8.jpg