Ok I've been taking the extremly lazy approach to editing, mostly because my computer skills are minimal but also because I'm downright lazy. I decided to borrow someone else's work. I've converted an XWA opt file to a 3ds ( and a bunch of bmps textures) and from there one back into a small (81 kb).x file. This went great, after this I wound up with a pretty nice model of an Imperial stardestroyer. It looked great in the MS D3D viewer window nice and detailed. When I hacked it into the game this changed. The model was to large (this could easely be corrected), but it also lost most of it's detail It was just a grey outlining of a sd it, it lookd better than the original but noy by much. It lost all textures. Is the 3D3 viewer just pulling texture information out of the bmps in the directiory or are they inside the *.x file and is Rebellion just unable to read them? Oh and Hi! First time poster, long time lurker. I just never had anything usefull to say until now. ----------------------------------------------------------------------------------- There is something profoundly disturbing about watching an eye that is watching you, particularly when the eye that is watching you is almost the same size as your eye, and the thing that it is watching you out of is a lizard.