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dude21

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Everything posted by dude21

  1. Yes thats my opinion too. Its important to have a system in sesswena because that way the imperials must always be sure not to leave coruscant light defended, a raiding fleet can reach couruscant from there in short time, shorter than an espionage mission takes. But I think 2 genecores is much to low because the VIC II SDs and a fleet with TIE Bombers can bombard easiely through 3 Shields MK II. I think the best way to defend such an important system is quintuple the shields. 5 Shields MK II can not easy bombarded just a GREAT fleet can do the work.
  2. U say u let 6 fighter squads at each planet ?? but is it not more efective if u collect them? It just that 6 fighteres easiely can be crushed by 2 lancer frigates/corelian gunships but if u collect them at one system each sector u have 60 there, that mean a great amount what can not as easy being destroyed.
  3. My favorites are the Stormtroopers. The reason ist their Power in mass. I find its quite cool to occupies a weak system with MANY of them and it looks great if they march in formation around at the occupied system
  4. These are my SW twins: 1.Wicket -- A particularly curious, inventive, and resourceful young Ewok, open to exploring new ideas and developing novel solutions to everyday problems (e.g., destroying AT-STs). 2.Mon Mothma -- This is a senator of great integrity and responsibility whose talent for organization has streamlined the Alliances communications, decision-making, & accounting. 3.Ewoks -- A species with extraverted and introverted tendencies. On one hand they are a shy, timid, and reclusive species. On the other hand, they are very sociable, living in groups, placing great emphasis of interpersonal relations. 4.Boba Fett -- A mean and menacing bounty hunter, known for his ruthlessness. 5.Princess Leia -- A confident & calm individual who does not crack under pressure (e.g.,. when being threatened by Lord Vader). She is brave and relaxed, even when in great danger (e.g., when disguising herself as a bounty hunter to gain access to Jabba the Hutt's palace).
  5. Ok but the problem is my opponent is a quite good gamer as imperial and he sends so much recocnice and ships in the outer Rim and often found my HQ-base and Shipyardsplanets quickly Thats my question: What is better there? 1. Build up many fighters there 2. Build capital ships there 3. Build instead of 14 Shipyards 12 and 2 Genecores? What about HQ? 1. Defend it with all I have 2. Move it often around? What about the Rim planets i colonized? 1. Defend them with troops/fighters 2. Defend them with genecores and LNRs 3. Leave them undefended for more usfull facilitys there
  6. No they can not change the galeon because the imperials would scan them... but they can use a computer system or something.
  7. Isnt that what I said below?!??
  8. 1. no i never tried MSN 2. yes I tried IP with no success 3.Yes I have 1.01 installed 4. ok I will try it but Iam pessimistic because if IP directconect not work...
  9. The diplomatic message isnt important but the message "....joins" is important because i use this message to zoom there and change the diplomat to another planet.
  10. Ok we are on same way but have u also some serious suggestion?
  11. My last 3 examples are mission reports and they are fully unimportant.
  12. I tried it and it doesnt work here
  13. Yes thats right but try what I done some time ago: I crushed the Imperials to just one planet left and Vader and Palpy there. so nobody can take off and go somewhere else. but it is not as easy as it looks becaus u must be sure not to capture Vader and Palpy the same time somtime i load the game just because I captured one of them. but so u can make much tests there especial Jedi and Force stuff.
  14. Why do u need a 2 person game? The chances for beeing detected or not are the same like in Single player. I tried it often at the same planets f.e. Coruscant and it works. And it also works at Networkgames. The problem is if Force users present than there are some changes look other topic but normaly it works with enough decoys. You can observe that when u every day check ure team. The decoys fly home/be killed one by one but the Agent is successful as long as decoys are present. That means if the last decoy is detected the Agent will be next
  15. Ok so not with a Medium Transport but what about captured galleons? Full loaded with explosives in the middle of the Imperial fleet
  16. No thats not my way to change the game.
  17. I was very disappointed about MATRIX RELOADED . Maybe my expections were too high but it wasnt the Movie I want to saw. A main reason was the fully senseless story. The Special effects were not bad but no revolution. But some of my friends found the film great so maybe its a matter of opinion.
  18. Is there any calculation how much refined material is produced by one Mine and one refinery per day? The only way to increase that is to buld more of them so I want to know how much more.
  19. Ok thats my question: How do u start the game as Rebels? If I play Rebels I often got problems at the first 200 days. What have I to change? First I start to move my characters off Yavin. Wedge to a shipyard, dodonna and Leia to sectors where diplomatic is nessasary and Han with chewie where sabotage or espionage is nessasary. Mon Mothma doing Reqruitment. Than I check my construction Facilitys. At shipyards I start to build X-wings or Y-wings. At Training facilitys I start to build Fleet Regiments. At construction Yards I build more of them on the planet where they are to get planets producing facilitys faster. Than I start to check the sector where the HQ is located with a Medium Transport and colonize planets with more than 10 energy ammount. At the last I collect my fleet at a system in Sesswena sector where I try to got a planet, if one allready mine I start to move fighters from Yavin and HQ to there and meet up with my capital fleet. Ok thats all. How i said below I often got overpowerd at the begin but I dont know why. If anyone have a sugestion why pleas write it here!
  20. u have them both on the same planet, must select both with "shift" or "strg" and send them on mission to the planet where u want to make JediTraining.
  21. I would use a well skilled guy (Han Solo, Vader) with about 6 or more infiltraters/droids as decoys. Thats in my opinion the best chance to be successfull.
  22. That seem to be interesting. I will check that And what about successrate? Is it better to make a non Forcer with a Forcer that the Forcer is engaged with Vader/Palpy and the none Forcer can do the Job?
  23. If i would send u a picture from me u would make a new Palpatine card ....just joking....
  24. back to my topic above what hapened there?? Can someone explain that??
  25. I also think that its possible. I beliefe to got it with Tura Raftican at the Dolomar sector But at that time I thought it was coincidence but now.....

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