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SOCL

SWR Staff - L1
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Everything posted by SOCL

  1. Err...Rob, shouldn't that be "The Force Unleashed"? You're off by a little less than half a century.
  2. SOCL

    Books

    I'm with you, JH. Rather like the Young Jedi Knights books. I constantly had to remind myself I wanted to understand Jacen, Jaina, Lowie, and Tenel Ka better for when I read the NJO, Dark Nest, and beyond... Even so, it was horrendous reading books intended for children half my age.
  3. budious, keep it clean. These are already on the hairline border. No more of that, as amusing as they may be.
  4. Antililles appeared for a bit, claiming to be back "for real"...and then disappeared again.
  5. @Scarlet: I saw your message in the other thread. This file should fix the Yavin/Coruscant/Wayland matter. The only error we've been able to find at the encyclopedia entries for the planetary systems, but only the planetary systems. All others are correct with the beta version, along with the new cards and such. I did find one curious matter: the Imperial commandos are not the ones that came with beta. Apparently, at some point prior to creating this particular file I uploaded my personal favorite Imperial commandos card over the one that came with the Reloaded beta and didn't notice/forget whilst creating the file. The statistics and abilities are the same, though. The correct card can be found in the Special Forces cards of the Expanded Universe section of this site's downloads. Follow this link. Reloaded beta uses the second card: DT Phase III Regiment. Of course, that's a troops card, but the image is the one used in the beta.
  6. @mrpp & Scarlet: I'm curious, but when you installed Reloaded, did the system and sector names match up with the new versions? I mean, is Yavin the New Republic base or is it named Coruscant? And is the Imperial HQ Coruscant or Wayland? I had issues with this...
  7. Eagle, go to this thread. Despite the complaints, I have created a file that combines all of the correct beta cards and encyclopedia entries with the new, beta system and sector names. The only issue people have been quick to point out is the fact that the encyclopedia entries for the planets don't correspond with the names (e.g. Wayland's encyclopedia entry reads as Coruscant and Coruscant's as Yavin), but I don't think that's an issue with my temporary file, but came with the beta that way.
  8. Don't bring me down, budious. I spent two whole days just getting the correct map and names together with the beta cards. At least the cards all have the correct names and encyclopedia entries. The planets--well, again, I would try to fix that, but I haven't the knowledge. Again, what I created was for amusement until the rest of the team can tell us how to resolve the issues we have, including the one I claimed to fix (and notice in my posting with the file I put file in quotes). I just checked the reported error itself, and it's not really that bad. It's just the encyclopedia entries for the original planets. In other words, what is named as Wayland was once the Coruscant place-holder, and thus has the old Coruscant entry. Hell, I can't even be sure the beta version has the correct entries since what I created is based 100% on that! Ingrates.
  9. And apparently Antilles (who I remember back when he was Antililles) was also a moderator...
  10. That may be one of those settings I couldn't affect either way. I hadn't realized that, though. Even so, I have no clue how to change them. Oh, and I like to call it "gamma", all. It's just a joke. And it's temporary, too.
  11. The only bug I've been able to find was the Galaxy Map one, but with that file I made (posted above), I've managed to get it under control.
  12. You did get a vote. Two, at that!
  13. OOC: Tofu, that was absolutely fantastic! My only complaint is that there's not more to read! Looking forward to more of the same. As for what follows, I apologize ahead of time for the length, and if it's kind of boring to start, let me know so I know what to avoid in the future. IC: He was a commanding, that's what he was doing. He was a commander. There was a distinct difference between a commander and leader. A leader was a being some supernatural thing--the Force, any number of gods, something--had deemed capable of molding and shaping others, taking them to victory or to death, but only for a time. Only in the stead of another, namely the commander, because a commander was someone those great beings, those apparently all-knowing things had deemed capable of not only molding and shaping, taking to victory or death, but also deciding on the fate of those under him. A commander held the lives of his subordinates in the palm of his hand and at a whim could drop them. But a commander was also someone who knew how to keep his men from that ultimate fate, and keep them alive to be reclaimed by those things on-high, whatever or whoever they might be. More often than not, they were another commander. Another visage of death's head, on the razor edge of sending his own men and those commanders below him to victory or to failure, to life or to death. The fact of the matter was, it had nothing to do with the supernatural, with the Force, a crazy notion of gods, or spirituality--that meant nothing. It was simpler than that. Someone, an officer, gave you orders, you followed them, bringing your fellows along behind, and doing your very best to get them, and then you, back alive. If the military had taught him own thing, it was that you spent your life on borrowed time. Every mission was a ticket to darkness, you just had to make sure you got off before someone called your stop. Delta Company, 2 Battalion, 25 Special Operations Group. Total force count at seventy-three personnel at time of departure from Ord Sedra, divided into six teams of twelve commandos. Ten operational personnel per team. Six officers total, all captains--young captains, leading each team, assisted by six senior noncoms--veteran sergeants of various senior classes. Captain Veriol Jelvan, commanding. Seventy-three. He sighed, heavily, and scanned the immediate area. No one else seemed to notice. Twenty-nine dead in the first fifty hours, ambushed by the Peace Brigade at the drop zone. Somehow, in the confusion, he'd lost contact with Orvic, the modified Carrack cruiser that had brought them. It had all gone to hell, but they were well-trained, well-honed weapons, and what had been an ambush had become a route, for the Peace Brigade. When the dust had settled, six young officers were dead, two irreplaceable veteran sergeants, and twenty-one commandos, the finest the Empire had to offer. Some of them hadn't even made it planetside before their pods had been shot out from under them, burning up alive in the atmosphere. Forty-three commandos. That was all that was left. Forty-three in three temporary teams of fourteen, plus a fifteenth, himself, in Team 3. It rung of days gone by. Betrayals, retreats, and death. The only fortune he'd had since entering the service had been nothing more than the luck of the draw--he'd always been on the winning side. The Imperial winning side. At seventeen, the orphanage on Muunilist had signed the paperwork and he'd enlisted in the infantry, part of the surface forces under General Ramic and Admiral Pellaeon. It had been luck which side he'd picked. Not under Lord Kueller at Alamania. Not the Deep Core warlords under the former Admiral Daala. Not even with Disra and the false Thrawn. Always under Pellaeon, always under the winning side, the winning side of a bleeding, festering Imperial civil war. Champala, Anx Minor, the Deep Core, Yaga Minor... The peace accords. A dwindling elite Stormtrooper Corps, now more glorified infantry. A top-heavy officer corps. When they'd notified him of selection to major, he'd taken it in stride. It was not secret that major was usually the end of a career for an officer because old habits died hard in the Empire. The peace treaty had proved that there were too many colonels, brigadiers, generals, and admirals, so they'd stopped promoting Army officers past major, waiting for the upper echelons to thin out. And thin out they had, but someone had forgotten to open the waterway again, so no one was hard pressed to find a colonel or a general. He could only think of three colonels and two generals, one of them likely retired. So it didn't matter. The issue really was, what was he going to do? Some majors stayed in, lingering long after their "official death". Middle-aged majors weren't unusual sights, but they weren't respected, either, and were normally old, fat men behind desks, not here. In the mud, in the rain, with a weapon, leading from the front Commanding. The Army was all he'd known his whole life, it was the only life he had. The only life he had aside from... He turned his head only a fraction to the left to look at the...Mandalorian in his dirty and stained gray flight suit. He was like a specter out of some nightmare. It had been more than a quarter century-- "Captain, he's stirring." Then slit his throat, he restrained himself from saying. They'd been taking turns carrying...him for the last few miles, since they'd interrogated him and knocked him out. He'd split the teams up immediately afterward, sending each in a different direction, all deeper into the swamps and hopefully to places where they could cause more damage. The idea was to appear as a large force striking out in many directions rather than three small forces hitting and fading-- The bloody Mandalorian is waking! He shoved the personal feelings and the annoying reminiscences aside. All the bitterness, all the anger--it flowed away and he could feel the finely honed razor of the professional soldier's edge come back to him. "Give him another sed, but just enough to keep him out for the rest of the way." "Uh, sir. Just how far are we going?" came Cris's voice over the unit's encrypted comm. They never used the audio amplifier except when addressing outsiders. "Not that I'm complaining, but--" "Yeah you are." That was Perron. "And married couple goes at it again," another commando, a corporal named Prestin, chimed in. "You two ever stop bickering? We can hear you clear through the wall! At least when you two mate, we only hear your shrieks and the squeaks of the bed." Laughter resounded across the comm. That was, except from Ur'Ylee, a full sergeant himself. He only grunted, shifting the Mandalorian--Saith--on his shoulder. A second later, he came to one knee and with a dull thud all but dropped the Mandalorian on the ground. "Full stop," Veriol ordered. The team complied. Ur'Ylee opened a satchel on his belt and withdrew a small syringe. "Laugh it up, kids, because one of you is next carrying him." He raised his helmet to his forehead revealing the tanned, stubble-ridden face underneath. He bit down on the plastic tip over the needle and jabbed the business end into the Mandalorian's neck. "Hey, Ur'Ylee..." Veriol trailed off, just watching as the clear fluid disappeared into the Mandalorian's neck. Ur'Ylee withdrew the needle and replaced the cap, simultaneously bobbing his head forward, bringing the helmet back down to cover his face. "Yeah, sir?" he said, replacing the cap. Veriol eyed the Mandalorian, half-grinning because he'd forgotten to mention that Ur'Ylee should only have administered a half dosage, not a full. The other half of his emotions were angry, at himself, for letting personal feelings interfere with the mission, even something as minute as this. Doesn't matter. "Nothing," he said. "You set?" Ur'Ylee nodded, grunting as he heaved the Mandalorian back onto his shoulders. "This bastard's getting heavy," he said. Then, after a second, "How much further, Chief?" Chief. It was their way of saying they were tired without saying, You bloody prick! How much farther you going to drag us? "Three kicks at most. Move out." They started marching again, and he looked up at the sky. They'd been at it all night, but then, nights were strange here. Daylight lasted forty-something hours and night about the same. "Local day-time is in two hours. The scarheads will be out looking for us then." "Why don't they just hunt at night?" one of the commandos put in. Veriol could almost feel the others rolling their eyes. "It doesn't matter why," he said. "They just don't. Not here, at least. Something to do with the pollution in the air. Day-time scrubbers clean it up--" "I thought you said it didn't matter..." Now that was Cris. Now they were getting uppity. "You're right, so march," he said, then a thought cross his mind. "And, Cris. You've the Mandalorian next." There was curse on the comm, accompanied by a quiet chorus of fatigued laughter. He turned his attention back at the unconscious Mandalorian. For a moment, he let the bitterness rise in him again as he glared at what might as well have been the source of his life-long hatred. A single thrust of his fist, a single tightening of his muscles of his hand... That's all it would take. But, no, the mission first. Then he would deal with him.
  14. budious, how did you get that picture of my ex-girlfriends?
  15. Ok... Well I'm not much of a programmer nor a gamer anymore. I just made Rebellion my pet project because I had played it for so many years. My reverse engineering skills are better than my programming My focus is on expanding compatibility, I got XP x64 and Vista support going pretty well and I think it should soon be fully functional in WINE for Linux and Unix as the developers have began implementing native d3drm.dll functions into WINE instead of having to install the Windows dll. Also, ReactOS and it's directx equivalent ReactX are coming along at a pretty decent pace. It should have native support within the next year I hope. ReactOS also supports LiveCD's so I may try to put together a bootable LiveCD with Rebellion on it but not sure how game saves would work. I have no idea what any of that means, but it sounds good. Did the file work for you?
  16. Well, I'm not a progammer or designer; just a forum moderator and gamer with too much time on his hands. Let me know if it works for you, too.
  17. Sorry for the double-post: I hope the Reloaded Team doesn't take offense at this or think I'm stepping on their toes, but here's the "fixed" file. Just follow the same process for installation mask outlined, but instead of using the beta files, use this one, which I have colloquially named "gamma". Incidentally, the moment the Team says they have the fix or ask me to take it down, I'll take it down. It's their baby and I want to make sure I'm not trifling or treading on their ground.
  18. Nothing personal.
  19. It seems no one else has yet been able to get the new galaxy map working with the new beta cards. Well, I managed to get them together, with the complete beta encyclopedia articles, and functioning!! I installed Reloaded beta and installed the Reloaded beta cards as usual. Then I saved each of them as a new card...one-by-one. Then I uninstalled everything and repeated the process, except this time I didn't load the Reloaded beta cards. Rather, I went one by one installing each of the cards individually--each character, each troop, each fighter...every last one. This way I had both the corrected Galaxy Map where Wayland is the Imperial HQ and Coruscant is the New Republic HQ and all the correct cards without having the wrong names and encyclopedia entries. I tested the game and it runs perfectly! I certainly wouldn't say it was an easy solution, but it's the only one my limited computer know-how could figure out. I'm not sure if mask and the rest of the Reloaded Team have an easier solution any of us haven't tried yet, but in the mean time, I have Reloaded beta running the way it was apparently meant to. I am thoroughly relieved and excited!
  20. That is screwy. To add more screwy-ness to it, I tried the same thing and received the same truncated messages you described, but had no error concerning the CD. The planetary names worked, but then the encyclopedia entries aren't correct. It seems that the optimal way to run it is without the correct planetary names, but everything else correct... UPDATE 1: I have also noticed that after running the Setup.exe file, if you check RebEd, all the planetary names are correct (i.e. Coruscant is Wayland, Yavin is Coruscant), but all of the cards (character, starships, fighters, troops, etc) are the old ones--although the names are the Reloaded ones, such as the Palpatine card being named C'baoth, but with the Palpatine picture. Then I loaded the Rebellion_Reloaded_beta.reb file and it fixed everything else, but for some strange reason changed all of the planetary/system names back to the old Rebellion ones. Okay, so perhaps uploading each card individually, one-by-one, then everything can be worked out. It won't actually be difficult at all, we just need all of the individual cards since the encyclopedia entries are perfect before loading the Rebellion_Reloaded_beta.reb. UPDATE 2: Ahha! Eureka, I have it! Okay, I'm going to save each card, one-by-one, using RebEd. Then, once I'm done, I'll uninstall/install Rebellion, then Reloaded, but not upload the cards file (Rebellion_Reloaded_beta.reb). At that point, all the planets and encyclopedia entries will be correct. So then, once that's complete, I'll go one character/trooper/capital-ship/etc at a time and load each manually. In theory, then I should have all the names of the system correct, as well as all of the cards. Once that's complete, I'll save that entire thing in one file and test it. If it works... Well, one step at a time.
  21. Forgive me, but my computer knowledge is...bad. What is this for? What does it do? I'm not questioning, I'm simply very, very ignorant.
  22. budious, are you saying you have everything running correctly?
  23. Eagle, try this: 1. Uninstall all of Rebellion. 2. Install Rebellion. 3. Run Reloaded_beta. 4. Run Setup.exe. 5. Go to RebEd and load the Reloaded cards. 6. Run the movie patch. That'll work so you can play the game, but the planets won't be correct, though the encyclopedia entries will be. UPDATE: Okay, I'm back to having Reloaded running correctly except for the system names. I went into RebEd and clicked the "Restore" button, which should make all the planets the default for Reloaded Beta (i.e. Coruscant should be Wayland, Yavin should be Coruscant). When I did that, I got the message "List too long: truncated!" If I'm correct, this means that the planetary names won't load because the names are longer than the available character spaces. In other words, you can go in and manually rename Coruscant "Wayland", but there aren't enough character spaces to rename Yavin "Coruscant". I'm not sure if that has anything to do with it, but I found it interesting...
  24. I have a few situations: 1. I can't seem to get the planets to be named the correct way. For example, Coruscant isn't becoming Wayland, and Yavin isn't becoming Coruscant. This happened when I unpacked Reloaded, ran the Setup, and then uploaded the cards. 2. I tried running the installation in a different order by uploading the cards before running Setup.exe. That seemed to have got the planetary names correctly, but then the encyclopedia entries aren't correct. For example, Thrawn's encyclopedia entry is the same as Darth Vader's, and C'baoth's is that of the Emperor. The order of installation here was unpacking Reloaded, uploaded the cards, and then ran Setup. Am I running the process incorrectly?
  25. Okay, and it's closed.

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