Now it's my turn to apologise for not posting earlier, I just moved this past weekend and internet service was finally restored this afternoon! I love shields. Just can't get enough of them. Really, really can't get enough of them! One per planet doesn't seem to be enough, there have to be two. Three if you want some insurance against sabotage. But how on earth can you build that many per planet? It's impossible. No matter which side I am playing I always run into a supply bottleneck, because in the first hundred turns or so there is no other option than to have your construction yards build more construction yards! And then training facilities because it takes so damned long to build troops. And then shipyards (especially if playing the Rebs for X-Wing fighters and Corellian Corvettes). Of course by this time it is taking twice as long to build anything as it should because there aren't enough mines or refineries to supply everything. Having your construction yards make mines and refineries a priority is fine except that building _them_ adds to the undersupply - overutilisation problem and it means that you are not building other things that need to be built, like shields! The long and the short of it is, unless you have already pulled so far out in front that your opponent has long since conceded the game, you are going to have worlds which are vulnerable to planetary bombardment. If your opponent never bothered a world except to invade it, well that would be great. With advance warning scrap all mines and refineries at the target system, otherwise he only has so many troops and those troops he just landed will not be used elsewhere for a very long time. But even the Alliance can't win this game by playing all nicey nice. The biggest and baddest wolf, whose slash and fades slash deepest, will often win. Incidentally my model is as follows: For every sector, one system with two const. yards, two training facilities, two shields and one planetary battery, a second system with two const. yards, three shipyards, two shields and one battery, and a third system with two const. yards, five shipyards, two shields and one battery. With a half dozen or so regiments per production system of course. These are minimums, although of course all eight shipyards never get built until the supply problems are (mostly) ironed out. Ideally the other controlled systems in that sector will each have at least one planetary shield generator, but who is going to have the time to build them? :-/ teukros