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First of all, il must thank you @Hexdragon for your time and knowledge. I worked on the cards for the last days and this is what i came up with. The "noghri" and the "infiltator" are now "scientists/engeneers". It is all part of the mod i'm working on right now. It will begin with only two buildable ships, one troop and the basics building. They can be used to support characters who are able to do research or they can do it by themself but it will be faster with a minor character. I was surprised and pleased to the see that the computer is able to use them. The imperial commando and guerillas becames "Death troopers" and "Alliance special forces" from the Star Wars expanded universe. They both can do assassination, abduction, sabotage, uprising and rescue. They are equally made. I don't want a side stronger thant the other. I'll have more to show soon.2 points
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Version 1.0.0.SP
27 downloads
This is the original and scanned manual that come with the game in my country. The poster was very used, and broken in 2 and next 3 parts during the scanning session, but did some collage with 3 different scanns. The manual lack the Online part. --------------------------------------------ESPAÑOL--------------------------- Este es el manual original del juego. El poster esta muy usado, y se rompió en 2, y luego 3 partes durante el escaneo, por lo que el final es un collage de los 3 trozos. El manual carece de la parte sobre juego online, por no disponer de tiempo para escanearlo, y tampoco ser muy necesario en la actualidad.1 point -
Version 3.0.8960.41824
236 downloads
Star Wars Rebellion Editor .NET Need some help, talk with us on : Discord : https://swrebellion.link/discord Steam : https://steamcommunity.com/app/441550/discussions/0/5913829825701729169/ GoG : https://www.gog.com/forum/star_wars_rebellion/star_wars_rebellion_in_2023_25th_anniv_patch_fix_fr_patch_guides C# 11.0 project built with .NET 7 in Visual Studio 2022 : https://visualstudio.microsoft.com/vs/community/ To find where to buy the game or get free fan mods, check : https://swrebellion.net/ I advise to go for GoG version of the game. Current Editor Features : Galaxy Map editor : can drag&drop sectors and systems Editor for : Sectors, Systems, Characters, Units, Building (all fields can be modified, unlimited names and encyclopedia descriptions lengths) Drag and drop a new System 37x37 BMP picture on current to update it Export : Systems Other features in testing accessible in menus only Extract : Export in 1 click game resources in an export folder (bitmaps and 3d models for now) Patch : Star Wars Rebellion 25th Anniversary patch 25th Anniversary Patch Features : Game's 1.02 community update Dgvoodoo 2.81.3 (2023-09-06) directx libraries : http://dege.fw.hu/dgVoodoo2/dgVoodoo2/ New Galaxy map using top 200 star wars planets (called systems in game) from 2023 canon mostly positioned as accurately as possible within game engine limits! 200/200 systems sprites (instead of 26 original sprites shared amongst 200 systems) 200/200 systems tactical sprites 200/200 systems encyclopedia pictures 200/200 encyclopedia descriptions 61/61 new character sprites from LordLaForge to be closer to canon/lgends character faces 61/61 enhanced character sprites displaying their base average stats 27/29 high definition 3d models for capital ships 80 high definition sprites for space fighters (X-wing, ...) Savegame Test Pack : https://github.com/MetasharpNet/StarWarsRebellionEditor.NET/releases/tag/swr-editor.net-savegame-20231015 Screenshots : 3D Ships Before/After comparison : 25th Anniversary Installation guide: Install the latest .NET Desktop runtime : https://dotnet.microsoft.com/en-us/download/dotnet Direct link to latest version : https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-7.0.12-windows-x64-installer Reboot Install a fresh GoG or Steam Star Wars Rebellion game Download the latest editor release : https://github.com/MetasharpNet/StarWarsRebellionEditor.NET/releases (the file : swr-editor.net-?.?.????.?????.zip) Extract the whole zip file content to a separate folder (not in the game folder directly! you can however create an editor subfolder in the game folder if you want, this is ok) Run : SwRebellionEditor.exe If prompted, adjust the game folder. Click on the death star icon (the last icon) or through the menu : Editor / 25th Anniversary Patch Click on the patch button The UI will freeze. Wait for the patch to complete. When done, the patch window will be closed automatically. Close the editor Run the game. If you have issues with full screen you can try to : Change settings with : dgVoodooCpl.exe from your game folder Read that page for more possible ways to fix your graphic issues : https://swrebellion.net/files/file/260-star-wars-rebellion-update/ The 1.02 patch is automatically installed when you install the patch. No need to do it twice. Current Roadmap: new high definition 3d models for all capital ships Final Roadmap (low chance i'll invest time on it): Cleanup code on rarely used windows Identify unknown fields usage Other features from RebEd etc. Statistics: GitHub Downloads stats : https://hanadigital.github.io/grev/?user=MetasharpNet&repo=StarWarsRebellionEditor.NET -- Meta1 point -
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I just wanted to stop by and give kudos to @Metasharp for his excellent work. This editor is the best thing that has happened to this game since RebEd. It now includes the 25th anniversary patch for the game. 200 unique planets, descriptions and an accurate galaxy map update are part of that patch with many more things to come... The patch features my work with 60 new character graphics that I did for my Remastered mod here. Let our team know how you liked the patch! Also please consider joining our Discord channel "Star Wars Rebellion". You can reach out to us there.1 point
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Version 1.0.0
351 downloads
The first version of Rebellion Remastered Mod updates the graphics of all 60 characters. Their encyclopedia entries have been updated with a background image specific to them (the image that best describes role or their home planet). Some characters where incorrectly depicted in the original game, adjustment were made to bring them closer to the image Star Wars defined for them in the Canon and in the Legends lore. Major changes Adar Tallon was reimagined based on Star Wars Legends comic book illustrations Bren Derlin was updated based on his appearance in The Empire Strikes Back Borsk Fey'lya was reimagined based on Star Wars Legends comic book illustrations Garm Bel Iblis was reimagined based on Star Wars Legends comic book illustrations Mazer Rackus was updated to look more like the new Twi'lek physique that series and comics introduced in the early 2000's. Ma'w'shiye was a humanoid from Kintan. But a southern Nikto with no horns. In Rebellion, he was depicted as a northern Nikto Judder Page was recreated using screengrabs from Return of The Jedi where Page is visible in the background Vanden Willard was updated based on the actor who played the character in New Hope. In Rebellion, he was confused for Bob Hudsol Brandei was updated based on his appearance in The Empire Strikes Back Bevel Lemelisk was reimagined based on Star Wars Legends comic book illustrations Niles Ferrier was reimagined based on Star Wars Legends comic book illustrations The Remastered mod is not intended to replace the old characters (or anything else) with new ones. Many of us have grown to love and get used to the original characters, who have been a bit lost in time with the new Star Wars series. A significant number of them have not appeared in the "canon" Star Wars content to date, they are still only known from "Legends" (or as we used to call it: Expanded Universe). The graphics in the original Star Wars Rebellion were photo revisions and paintings, which made the visual world of the entire game feel consistent. In the new mod, the focus was more on the photographic quality. HOW TO INSTALL I. Stand alone Copy-paste the files in this zip files into your game folder and overwrite the original files there. That's it! Be aware that this will overwrite any visual update you had before (including troop, character, ship and other graphical updates. If you have other mods installed jump to the "II. 25th anniversary patch" method or perform a clean install of the game, apply Remastered and then add everything else. This mod only changes DLL files with visual assets in them). Additionally, you could make a backup copy of the DLL files and the EDATA files the mod replaces. Otherwise you will need to reinstall the game to remove the new elements. II. 25th anniversary patch This mod is a part of the 25th Anniversary patch that you can get with MetaSharp's StarWarsREbellionEditor. Download the editor, define where your game is installed, then click the Death Star icon (last icon) in the editor to patch your game. 200 unique planets, descriptions and an accurate galaxy map update are also part of this patch with many more things to come... ModDB This mod is also available to donwload on ModDB here: Download the mod from its own page on download on ModDB! How to support 300+ hours went into this update. If you like the new artwork, please provide a rating here. You could also buy me a beer with Paypal Donate. Happy gaming!1 point -
This is a follow up for that old but worthy thread : Posting info on GNPRTB.DAT and SDPRTB.DAT ============ GNPRTB.DAT ============ GNPRTB Header: ------------------------ DWword_H01 Unknown_H01 ( 0x01 ) DWword_H02 Entry Count ( 0xD5 ) DWword_H03 FileDescription Len ( 0x16 ) Bytes 12 to 33 FileDescription Text Entry data starts at position 34 / 0x22 Entry Size: 44 bytes (11 DWords ) GNPRTB Entry: -------------------- DWord_01 Primary Entry ID DWord_02 Unknown Always 0x01 DWord_03 Secondary Entry ID (???) / Second Byte sets Entry Group (???) DWord_04 Parameter: Alliance Multi player (???) DWord_05 Parameter: Alliance Single Player on Easy DWord_06 Parameter: Alliance Single Player on Medium DWord_07 Parameter: Alliance Single Player on Hard DWord_08 Parameter: Empire Single Player on Easy DWord_09 Parameter: Empire Single Player on Medium DWord_10 Parameter: Empire Single Player on Hard DWord_11 Parameter: Empire Multi player (???) =================== Known GNPRTB Entries =================== Entry Description Default Value -------- ---------------- -------------------- ---- 001st 0x01 Standard Space Travel Speed 0x6400 ---- 053rd 0x35 Seat of Power - Leadership bonus % 0x3200 ---- 060th 0x3C Han Solo Space Travel Speed 0x3200 ---- 083rd 0x53 Fleet 1 Placement Probability % (Yavin vs HQ) 0x3200 084th 0x54 CMUNYVTB.DAT - First parent item 0x0100 085th 0x55 CMUNYVTB.DAT - Max parent items 0x0100 086th 0x56 CMUNHQTB.DAT - First parent item 0x0100 087th 0x57 CMUNHQTB.DAT - Max parent items 0x0100 088th 0x58 CMUNCRTB.DAT - First parent item 0x0100 089th 0x59 CMUNCRTB.DAT - Max parent items 0x0100 090th 0x5A CMUNAFTB.DAT - First parent item 0x0100 091st 0x5B CMUNAFTB.DAT - Max parent items 0x0200 092nd 0x5C CMUNEFTB.DAT - First parent item 0x0100 093rd 0x5D CMUNEFTB.DAT - Max parent items 0x0100 094th 0x5E FACLHQTB.DAT - First parent item 0x0100 095th 0x5F FACLHQTB.DAT - Max parent items 0x0200 096th 0x60 FACLCRTB.DAT - First parent item 0x0100 097th 0x61 FACLCRTB.DAT - Max parent items 0x0100 ---- 101st 0x65 Luke Goes to Dagobah - Base 0x2C01 102nd 0x66 Luke Goes to Dagobah - Var 0x6400 103th 0x67 Bounty Hunter Frequency - Base 0x2C01 104th 0x68 Bounty Hunter Frequency - Var 0x2C01 ---- 151th 0x97 Required Shield Generators - Prevent Assault 0x0200 ---- 180th 0xB4 Raw Materials - Hard Limit 0x0F00 182nd 0xB6 System Energy - Hard Limit 0x0F00 ---- 185th 0xB9 Natural Disaster - Frequency - Base 0x0100 186th 0xBA Natural Disaster - Frequency - Var 0x8F01 187th 0xBB Resource Event - Frequency - Base 0x0100 188th 0xBC Resource Event - Frequency - Var 0xF301 189th 0xBD System Energy Base - Core sytems 0x0A00 190th 0xBE System Energy Var - Core sytems 0x0400 191st 0xBF Raw Materials Base - Core sytems 0x0500 192nd 0xC0 Raw Materials Var - Core sytems 0x0900 193rd 0xC1 System Energy Base - Rim sytems 0x0100 194th 0xC2 System Energy Var1 - Rim sytems 0x0400 195th 0xC3 System Energy Var2 - Rim sytems 0x0900 196th 0xC4 Raw Materials Base - Rim sytems 0x0100 197th 0xC5 Raw Materials Var - Rim sytems 0x0E00 198th 0xC6 % Populated systems - Core sytems 0x6400 199th 0xC7 % Populated systems - Rim sytems 0x1F00 ---- 207th 0xCF Garrison Requirement / Uprising - Threshold 0x3C00 ---- ======== Notes: ======== -Entries 84th to 97th enable the possibility to change the parent entry count in CMUNXYTB.DAT files and FACLXYTB.DAT files that otherwise only allow edits inside the default parent entries. -Entries 84th to 97th also enable the possibility to decide which parent entry may be ignored on specific side+difficulty level setups ======== Summary: ======== Entry Id Range Entry Group Decoded --------------------- ---------------- ---------------- 0x01 - 0x01 0x00 Space Travel 01 of 01 0x02 - 0x07 0x02 00 of 06 0x08 - 0x0E 0x06 00 of 07 0x0F - 0x14 0x08 00 of 06 0x15 - 0x30 0x0A 00 of 28 0x31 - 0x40 0x0C Char Specials (??) 02 of 16 0x41 - 0x46 0x0E 00 of 06 0x47 - 0x47 0x10 00 of 01 0x48 - 0x49 0x12 00 of 02 0x4A - 0x62 0x14 Assets 15 of 25 0x63 - 0x90 0x18 Events (??) 04 of 46 0x91 - 0x93 0x1C 00 of 03 0x94 - 0xD5 0x1E Systems 19 of 66 ---------------- 41 of 213 --------1 point
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If anyone is interested I have a background in 3d modeling and 2d art. I am not the best painter but am very familiar with the Unreal Engine as I have worked in it in the past. I also have a few old College buddies that wouldn't mind contributing some spare time to modeling. What I am not overly familiar with is working in C++. If there is enough people with free time, skills, and interest it would be potentially doable on a modern Engine.1 point
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SWR - STAR SYSTEMS ------------------------------------ System Type ( Core / Rim) is defined in SYSTEMSD.DAT ( 5th DWord at each System Entry ) Sector Importance: is defined in SECTORSD.DAT ( 7th DWord at each Sector Entry ) System Type = 0x90 >>> Core System System Type = 0x92 >>> Rim System ================ I - SIDE LOTTERY ================ IF Sector Importance == 0x01 THEN System's starting side control (rebel imperial or neutral) is defined in a Side Lottery (either Core or Rim) ELSE System starts as neutral Side Lottery - Core Systems: SDPRTB.DAT Entry 30th (0x1E) sets % probability of Core systems to be assigned to each side, whose popular support is defined at entries 32nd (0x20), 33rd (0x21) SDPRTB.DAT Entry 31th (0x1F) sets % probability of Core systems to be assigned to each side, whose popular support is defined at entries 34nd (0x22), 35rd (0x23) SDPRTB.DAT Entries 32nd (0x20) and 34th (0x22) set base value SDPRTB.DAT Entries 33rd (0x21) and 35th (0x23) set random value (to be added to base one) Side Lottery - Rim Systems The sum of values set by SDPRTB.DAT at entries 30th (0x!E) and 31st (0x1F) defines % probability of Rim systems to be assigned to each side, SDPRTB.DAT entries 32nd (0x20), 33rd (0x21), 34th (0x22) and 35th (0x23) are ignored, as popular support for Rim Systems is pre defined to 100% when controled by alliance and unknown (slightly below 50%) when controlled by empire. Notes: (0) For the sake of easy reference: Core Systems assigned to side by means of entries 30th (0x1E), 32nd (0x20) and 33td (0x21) are labeled as "Rebel 1" and "Imperial 1" Core Systems assigned to side by means of entries 31st (0x1F), 34th (0x22) and 35th (0x23) are labeled as "Rebel 2" and "Imperial 2" Rim Systems assigned to side by means of entries 30th (0x1E), and 31th (0x1F) are labeled as "Rebel 3" and "Imperial 3" (1) At least one "Imperial 1" system is required, in order to be assigned to Coruscant. However popular support in coruscant starts at 100% Configuring a very low % probability for systems to start as controled by Empire in SDPRTB.DAT at entry 30th (0x1E) (i.e Probability for "Imperial 1" systems) may result in side-lottery giving no "Imperial 1" systems, As a consequence, the game resets popular support on "imperial 2" systems to "imperial 1" levels (while Coruscant gets 100% popular support as usual) (2) Yavin and Alliance Headquarter's system are assigned to alliance by means different than either side-lottery (3) Only "Rebel 2" and "Imperial 2" systems receive default garrisons at the start of the game. Default garrison's size fits system's garrison requirement which depends on popular support ( Threshold hanbdled by GNPRTB.DAT at Entry 207th / 0xCF ) (4) Coruscant, receive a custom garrison. Yavin, receive a custom garrison. Alliance. HQ's system receive a custom garrison. ================ II - CORE VS RIM ================ IF System Type = 0x90 (Core): THEN System starts as explored regardless of the side who controls it Player's side, Enemy side or Neutral Starting random assigment of assets for the system is defined in SYFCCRTB.DAT Number of energy slots for the system is defined in GNPRTB.DAT at entries 189th (0xBD) and 190th (0xBE) (*) Number of raw materials in the system is defined in GNPRTB.DAT at entries 191st (0xBF) and 192th (0xC0) (*) Probability of system starting as colonized is defined in GNPRTB.DAT at entry 198th (0xC6) IF System Type = 0x92 (Rim): THEN System starts as explored only if under Player's side control Starting random assigment of assets for the system is defined in SYFCRMTB.DAT Number of energy slots for the system is defined in GNPRTB.DAT at entries 193rd (0xC1), 194th (0xC2) and 195th (0xC3) Number of raw materials in the system is defined in GNPRTB.DAT at entries 196th (0xC4) and 197th (0xC5) (*) Probability of system starting as colonized is defined in GNPRTB.DAT at entry 199th (0xC7) (*) GNPRTB.DAT Entries 189th (0xBD), 191st (0xBF), 193rd (0xC1) and 196th (0xC4) set base value GNPRTB.DAT Entries 190th (0xBE), 192st (0xC0), 194rd (0xC2), 195th (0xC3) and 197th (0xC5) set random value (to be added to base one) (**) A hard limit for number raw materials in the system is defined in GNPRTB.DAT at entry 180h (0xB4) A hard limit for number of energy slots for the system is defined in GNPRTB.DAT at entry 182h (0xB6) Final number of energy slots for the system also puts a cap on raw materials --------1 point
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============ SDPRTB.DAT ============ SDPRTB Header: ------------------------ DWword_H01 Unknown_H01 ( 0x01 ) DWword_H02 Entry Count ( 0x12 ) DWword_H03 FileDescription Len ( 0x13 ) Bytes 12 to 30 FileDescription Text Entry data starts at position 31 / 0x1F Entry Size: 76 bytes ( 19 Dwords ) SDPRTB Entry: -------------------- DWord_01 Primary Entry ID DWord_02 Unknown Always 0x01 DWord_03 Secondary Entry ID (???) / Second Byte sets Entry Group (???) DWord_04_05 Parameters: Alliance Multi player (???) DWord_06_07 Parameters: Alliance Single Player on Easy (#) DWord_08_09 Parameters: Alliance Single Player on Medium (#) DWord_10_11 Parameters: Alliance Single Player on Hard (#) DWord_12_13 Parameters: Empire Single Player on Easy (#) DWord_14_15 Parameters: Empire Single Player on Medium (#) DWord_16_17 Parameters: Empire Single Player on Hard (#) DWord_18_19 Parameters: Empire Multi player (???) (#) (#) On each DWord pair: -1st parameter applies to Alliance -2nd parameter applies to Empire =================== Known SDPRTB Entries =================== Entry Description Default Value -------- ---------------- -------------------- ---- 04th Entry (0x04): Number of (random) Characters at Day Zero - Small galaxy 0x01 (#) 05th Entry (0x05): Number of (random) Characters at Day Zero - Medium galaxy 0x02 (#) 06th Entry (0x06): Number of (random) Characters at Day Zero - Large galaxy 0x04 (#) ---- (#) The characters placed upon above parameters add to the 7 non-random characters: Thus, the (default) observed number of characters for each galaxy size are: 8, 9 and 11. (##) The 14 non-random characters (7 per side) can be edited in rebexe v1.02 around 0x15D42C For Alliance characters, their placement location (Yavin vs HQ) can also be edited there ---- ---- 30th Entry (0x1E): Side Lottery - Core Systems 1 - % Probability to be assigned to each side 31st Entry (0x1F): Side Lottery - Core Systems 2 - % Probability to be assigned to each side 32nd Entry (0x20): Side Lottery - Core Systems 1 - % Popular Support on systems selected upon 30th Entry - Base 33rd Entry (0x21): Side Lottery - Core Systems 1 - % Popular Support on systems selected upon 30th Entry - Var 34th Entry (0x22): Side Lottery - Core Systems 2 - % Popular Support on systems selected upon 31th Entry - Base 35th Entry (0x23): Side Lottery - Core Systems 2 - % Popular Support on systems selected upon 31th Entry - Var ---- ======== Summary: ======== Entry Id Range Entry Group Decoded --------------------- ---------------- ---------------- 0x01 - 0x03 0x0A ???? 00 of 03 0x04 - 0x1D 0x14 Characters 03 of 26 0x1E - 0x23 0x1E Systems 06 of 06 ---------------- 09 of 35 --------1 point
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I am in the process of modeling the Bulwark to a much higher degree of detail than any previous model, along with some artistic interpretation here and there. It's not EC Henry/FractalSponge/Howard Day level, but I think I'm doing a pretty good job. I was wondering if there is anyone in this community who could help me texture it when it's modeled and UVmapped.1 point
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Sorry the mod did not work for you. Using DarthTex's way should work for you. I just can't recall having trouble uninstalling, so I can't help you with that. Uninstalling the game is not enough. You have to delete every single Rebellion files in the Program Files (x86) Folder, and then install from CD... No Progress. But it is pretty much as advanced as I would go... I'm updating the link, but it will get removed in another 180 days. 4 shared is not so reliable and I don't know what would be better... here's the link: https://www.4shared.com/archive/PDxTFDOvca/_Rebellion15_Mod_Betav2.html Sure I do. Know any place I can upload that's more stable than my current one?1 point
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There's a wiki for that... or a pdf if you prefer. https://www.virtualbox.org/manual/ https://www.virtualbox.org/manual/ch01.html#intro-installing https://www.virtualbox.org/manual/ch02.html#installation_windows http://download.virtualbox.org/virtualbox/4.2.16/UserManual.pdf You can mount a windows .iso to a virtual dvd for the installation, no physical disk needed. All explained above.1 point
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Ultimately the 2005~2007 era will yield you the most posts. That was when Mad, Tofu and I were at our worst as far as time spent on the forums/spamming went. I wonder if E could pull up some forum posts per day numbers....1 point
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viewtopic.php?f=3&t=27843 Yeah, it's been mentioned before and maybe even before that thread but that's the first one that I found. Welcome to poking around in Rebellion. Happy hunting.1 point
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Supremacy, as it was marketed in the UK, is curiously the only PC game I couldn't let go of, once I migrated to a Mac Still there on my shelf1 point
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What do to when a planet REFUSES to fall to your all-powerful hand: 1) Sab the shields. If that fails, sab the troops THEN get the shields. If you can't take down the shields, it is unlikely you'll be able to capture a general, so try if you want, but don't expect much. 2) When sab fails, run a few espionage missions. You will often find hordes of people you didn't know were there, such as generals, spec ops forces, ect. This gives you a good idea of what you're up against, but doesn't help you take the planet directly. 3) Bombard the planet with a huge fleet. Use Y-Wings, B-Wings, and heavy-duty warships. This will overwhelm the shields, often resulting in heavy troop causalties, with further bombardments taking down the shield generators themselves. 4) If a sufficiently large fleet isn't available, or you're worried about taking losses from laser batteries, and they only have one shield generator you can still assault the planet directly with troops. Get some troopers with high attack ratings, like Wookies, and set a General in orbit with the fleet for best results. 5) If you can't sab them, can bombard them, and can't assault them into submission, there are still options. If you're Imperial, use a Death Star. Since you're not Imperial, you can *try* and do incite uprising missions, but this will almost certainly fail. Your next option, as the Alliance, is to... 6) Leave. You heard me, leave. If possible, do things to other planets in the sector which will impact the offending planet's political alignment in your favor. If not, then do whatever you can to draw them off the planet. If you're blockading the planet, they will never leave, so you should take out troops elsewhere (to make them send troops from the offending planet to others 'in need'). This will make it easier to run sab missions. 7) Your last hope is to destroy the rest of the players economy, making them loose from low maint. points. Or to simply avoid the planet altogether, which is a bad idea. Hope that helps...1 point
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You ppls are no fun at all.. attrition is the best! If the Empire looses thier ability to maintian the gencores/troops, they go away by themselves. =o) Just wipe out the Empire's Maint. with sabotage and by (peacfully if you must) convincing the planets to stop being loyal and go neutral or join your own cause..1 point