Lavo Posted August 13, 2013 Author Posted August 13, 2013 Confirmed, found issue with Alliance, one that predates R1084. Edit: Fixed locally, will be included with the next revision. Sins of a Galactic Empire staff.
Lavo Posted August 14, 2013 Author Posted August 14, 2013 Update: August 14, 2013 | Revision: 1086 Fixed Alliance crash bug, fixed a few abilities, increased resource cost of all ISD tier capital ships by 10% and increased supply cost by ~13%, increased all supercap supply costs by 50% and resource costs by 200% save for the Home One and Ro'ik Va'lh, slightly increased Geo SDN's weapon output, buffed Vong's All Out Attack, did some other minor fixes. Sins of a Galactic Empire staff.
Lavo Posted August 18, 2013 Author Posted August 18, 2013 Update: August 16, 2013 | Revision: 1088 Added new NR refinery, CIS trade port, finished map modifications, made Procurator a non-elite capital ship to make it more viable, fixed up autofire conditions for weapon/missile jam abilities. other minor stuff. For personal reference, this is the public release that was put out on August 16, 2013. Sins of a Galactic Empire staff.
Lavo Posted August 20, 2013 Author Posted August 20, 2013 Update: August 19, 2013 | Revision: 1090 Fixed ability problems, fixed bomber's odd behaviour, increased Proficient/Arquitens/Reculscant by 15%, made Vong not get killed by their "dying" ability which denies XP, made the Endurance a frigate, improved explosions, removed a ton of useless skyboxes, some minor stuff I can't remember off hand. This the hotfix. Sins of a Galactic Empire staff.
Lavo Posted August 23, 2013 Author Posted August 23, 2013 Update: August 23, 2013 | Revision: 1091 Fixed MD issue with Vong, increased World Ship's secondary guns to 12000 to bring them in line with the Executor/Viscount, renamed Rothana DD. Sins of a Galactic Empire staff.
Wac Posted August 24, 2013 Posted August 24, 2013 Hello, First I would thank you for this awesome mod !! But the main reason of this pm is to report 2 weird values in entity files : -----------------------------------------------CAPITAL_IMPTECTOR.entity some values are somehow inverted :line 100 : LASERTECH has AFFECTS_ONLY_SHIELDS damage affect typeline 143 : ION has AFFECTS_SHIELDS_AND_HULL damage affect type------------------------------------------------BUFF_ADVFLEETTACTICSREPEFFECT.entity some values are missing and file structure is incomplete (lines 12, 14, 22)numEntityModifiers key is missing but there are 2 entityModifier(s)numOverTimeActions equals 2 but there is no overTimeAction----------------------------------------------- Playing vong makes the game crash after 10-15min. Not sure why though. (tried several times).Well it's not really time related. I tried without doing nothing and game was running for several hours. I'll continue my investigations.OK finally found out. Vong tradeport makes the game crash when trying to pop tradeship, must be some problem with mesh (also vong tradeship mesh file and vong tradeship shield mesh file are the same size). There is also an issue about vong constructor ship that can't build deep space mines around planets.And Mid Ro'ik ship still cannot learn his alpha strike ability. Keep the good work !
Lavo Posted August 25, 2013 Author Posted August 25, 2013 Thanks for the bug report! The Tector and BUFF_ADVFLEETTACTICSREPEFFECT bits I entirely missed, can't thank you enough for those. The Vong issue has been fixed locally; for some reason the Vong's trade and refinery ships were missing from entity.manifest. The Miid Ro'ik, being a royal pain, is known as well; I'll fix that soon. Sins of a Galactic Empire staff.
Lavo Posted August 30, 2013 Author Posted August 30, 2013 Update: August 29, 2013 | Revision: 1092 Fixed issue with Tector and Mandator's Advanced Tactics ability (thanks Wac), fixed severe lag/particle issue with cloud/storm entities, changed speed for a lot of ships, Alpha/Critical Strike no longer need research, Slave Rigging no longer needs research, Wormhole removed from all GSD entries save the Wormhole entry, modified some research costs, buffed Jedi Assistance's armor bonus, changed Iron Will of the Empire's damage buff from happening after colonizing a planet to happening while bombing a planet, slightly reduced VSD-I costs, other minor fixes. Sins of a Galactic Empire staff.
Wac Posted September 1, 2013 Posted September 1, 2013 You're welcome Lavo. If I may ask, why did you remove the Elite Mid R'oik ? It was a good asset to vong fleet and made it more powerfull counter-balacing the lack of attack abilities with brute force (And the fact you removed 25% of vong capital ships ^^).
Lavo Posted September 1, 2013 Author Posted September 1, 2013 I removed as it was useless. It had no useful abilities at all, making it worse than the regular Miid Ro'ik (more expensive for nothing), and as the AI built too many of them. However, the regular Miid Ro'ik got a damage buff, so it actually has more raw DPS than an ISD-II or Nebula, to compensate for no real abilities. There is very much a chance that the Specialized will be re-added in the future, once we make more Vong abilities. Sins of a Galactic Empire staff.
Lavo Posted September 4, 2013 Author Posted September 4, 2013 Update: September 3, 2013 | Revision: 1093 Added new ship to the Republic, the Rothana Battleship. It is a fast, well-armed, warship. Reduced costs of all under 16 supply ships by 10%, and when applicable, swapped their metal and crystal costs such that they will cost more metal to build than crystal (interdictors have not been affected by this). BAC: Full Squadrons swapped out for an ion ability, ship costs reduced. Mon Cal AFC H ship costs increased. Removed Backup Shields from Viscount for balance. Update: September 3, 2013 | Revision: 1094 Increased Capital Trade Ships by 50%, halved construction time of all fighters, nerfed All Out Attack, increased costs and build time of World Ship/Viscount/Executor by 30%, nerfed Mediator's Backup Shields, removed Defensive Tactics from MC80B and added it to the Praetor, fixed asteroid name bugs. Retooled the normal/quick start feature of Sins into a Supercaps Enabled/Disabled option. Now you can decided to play with, or without, Supercaps in the game itself, no need for an addon for it. Sins of a Galactic Empire staff.
01lude Posted September 7, 2013 Posted September 7, 2013 Update: September 3, 2013 | Revision: 1094 minidump on startup rev 1094
SWR Staff - Executive Evaders99 Posted September 7, 2013 SWR Staff - Executive Posted September 7, 2013 Any idea what races and gameplay options? Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lavo Posted September 8, 2013 Author Posted September 8, 2013 It's Republic. I've noticed it, didn't have time to post there's an error due to time restrictions. Update: September 8, 2013 | Revision: 1095 Fixed Republic MD issue, added Carrack to the Rep's lineup, added some icons, lowered Clone Masters Arrive one level, other minor tech changes. Sins of a Galactic Empire staff.
Lavo Posted September 9, 2013 Author Posted September 9, 2013 Update: September 8, 2013 | Revision: 1099 Added in some new icons, adjusted Rothana DD's skin, added in Infinite Spaces' skyboxes to the mod. Sins of a Galactic Empire staff.
Lavo Posted September 23, 2013 Author Posted September 23, 2013 Update: September 22, 2013 | Revision: 1100 -Buffed Lucrehulk's armor, hull.-Increased non-Vong Starbase Constructors' hull-Removed special shield bypass fighter shot buff from Jedi Venator-Buffed Battle Dragon TL DPS-Buffed all Vong ships' shielding (structures to follow next revision)-Decreased Malatok costs-Buffed Miid Ro'ik's firepower, fixed it's ability-Improved Cluster Ship and gave it Invasion to make up for the loss of the Specialized Miid Ro'ik-Sh'rip Sh'pa is now a cheap colonizer rather than being similar to the Gladiator SD-Changed cap of 4 supercaps' armor type to VeryHeavy to make them less vulnerable to bombers-Fixed Quick randoms' non-supercap option-Switched up some NR statcounttypes-Other minor changes Sins of a Galactic Empire staff.
Lavo Posted October 2, 2013 Author Posted October 2, 2013 Update: October 2, 2013 | Revision: 1101 -Increased and equalized culture spread for all factions-Gave fighters a 250% laser buff versus bombers, to make them more effective interceptors-Nerfed Cruiser/Capital Ion Volley, put in stacking limits for most ion debuffs-For any applicable frigates, changed armor type from Light to Medium-Removed team colors from exhaust particles, credit to Valpheus of the Sins forums for making this possible.-Increased health of most Vong structures-Buffed Scout Ship DPS-Removed level 1 missile penetration research for Vong-Condensed Offensive Dovin Basals into a single stage-Did other Vong changes (still a WIP) Sins of a Galactic Empire staff.
Lavo Posted October 11, 2013 Author Posted October 11, 2013 Update: October 10, 2013 | Revision: 1102 -Redid fighter speeds and accelerations; should make look less like flies on crack-Added stacking limits for frigate/light cruiser ion blast-Did some minor ability casting tweaks-Added in Warb's asteroid texture color change-Removed most pipeline effects (were duplicates of vanilla's)-Reduced Scout Ship's cost Sins of a Galactic Empire staff.
Lavo Posted October 11, 2013 Author Posted October 11, 2013 Update: October 11, 2013 | Revision: 1103 -Adjusted Allegiance's short-ranged laser damage-More Vong changes Vong should be at a perfectly viable and competitive level now. Sins of a Galactic Empire staff.
Lavo Posted October 14, 2013 Author Posted October 14, 2013 Update: October 13, 2013 | Revision: 1104 -Lots of bug fixing and error checking. Mod should load slightly faster now-Removed unused skybox meshes-Reduced cost of, and renamed, TradeFed Munitions AFC-H-Increased Liberator's health Update: October 13, 2013 | Revision: 1105 -Increased all non-elite capital ships' benefits from leveling up Sins of a Galactic Empire staff.
WarHawk_pff Posted October 18, 2013 Posted October 18, 2013 played just over 4 hours in, with CORE, CIS, and New Republic activated. started getting minidumps just as it was auto-saving. problem now is when i load up and after hitting single player, game crashes.
Lavo Posted October 18, 2013 Author Posted October 18, 2013 When you've been playing a match for that long you're near the 2GB RAM limit, assuming you're on the beta. Odds are you're hitting said limit; unfortunately if that's the case there's not much that can be done. Sins of a Galactic Empire staff.
WarHawk_pff Posted October 18, 2013 Posted October 18, 2013 yes, i'm beta testing. how do i even load up a new game though, when it crashes when i hit single player. it didn't do that before i went over 4 hours. i guess it's unplayable.
Lavo Posted October 18, 2013 Author Posted October 18, 2013 Wait, you're getting an MD when you go to the single-player menu? That's really weird... I recommend running SVN clean up and then SVN update to ensure you have all the right mod files, and also to verify the integrity of your Sins install via Steam. I can't reproduce this on Sins version 1.52 or 1.79, so it isn't dependent on that. Sins of a Galactic Empire staff.
Lavo Posted October 18, 2013 Author Posted October 18, 2013 Update: October 18, 2013 | Revision: 1106 -Decreased Escort Carrier purchase cost-Slightly increased Providence AFC/DD, Endurance costs-Increased Battle Dragon's hull strength-Fixed game breaking fighter behaviour bug Sins of a Galactic Empire staff.
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