Centurin Posted January 25, 2007 Posted January 25, 2007 Is it possible to have a unit with more than two abilites? For example, I want the assault gunboat in the mod I'm working on have Lure, Hunt, and Ion shot. Is this possible? Would be neat to give units 4 or 5 abilites, but one step at a time.
Droid803 Posted January 25, 2007 Posted January 25, 2007 Yes, you can have more than two, no a human player would nto be able to use more than two, well at least those which are USER_INPUT activated.You can have as many abilities that are actiavted via Take_Damage, Space/Groud_Automatic, or Special_Attack http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
1upD Posted January 25, 2007 Posted January 25, 2007 Yes, you can have more than two, no a human player would nto be able to use more than two, well at least those which are USER_INPUT activated.You can have as many abilities that are actiavted via Take_Damage, Space/Groud_Automatic, or Special_AttackWhat do each of those do? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Droid803 Posted January 25, 2007 Posted January 25, 2007 They're different forms of triggers. For example, the reflective armor is activated through TAKE_DAMAGE, and the lancet's Proton beam, as well as the ewok hand;er's ewok is activated through SPECIAL_ATTACK. these abilties only function under the not http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Mr.Caine Posted January 25, 2007 Posted January 25, 2007 So you would have to edit the GUI to give them multiple ablities? Like, Sprint, Force Whirlwind, Electric? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Droid803 Posted January 26, 2007 Posted January 26, 2007 I'd guess so. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Deadman_T Posted January 26, 2007 Posted January 26, 2007 a unit can have more than 2 abilities, all the human player has to do is right click to get the third ability http://i101.photobucket.com/albums/m42/DeadmanT/Newsig.jpg
Centurin Posted January 26, 2007 Author Posted January 26, 2007 Ah, I'll have to try that tonight. *edit* Also, would it be possible to give a fighter a tractor beam? I want to give the missile boat a tractor beam that can only target fighters. I want to give it a very short refresh as well. I'm aware of the balance issues with this, but thats the point.
Fynbos Posted January 27, 2007 Posted January 27, 2007 You mean like a towing-frigatte? That works. to Bria Tharen! http://img118.imageshack.us/img118/7831/ueawsig4mu9.pnghttp://www.vereinte-nationen.de/german.gif Ich spreche auch Deutsch.
Centurin Posted January 28, 2007 Author Posted January 28, 2007 Is there an XML file that defines Abilities? For example, how much damage ion shot does?
Controller Posted January 28, 2007 Posted January 28, 2007 for the Ion shot that would be under Projectiles i think http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
vaders_Legion Posted January 28, 2007 Posted January 28, 2007 do you mean define what proj it fires, thats in containers.xml
Centurin Posted January 29, 2007 Author Posted January 29, 2007 Yeah, I got the ion shot to work. I had to add a bunch of unit containers, but it works nice now. As for giving the missile boat a tractor beam, it actually worked somewhat. The beam itself works, but never realized that the beam doesn't target fighters. I want to give it some ability that paralizes fighters. Maybe I'll edit Lure or something. Any ideas would be appreciated.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now