AceRogue1 Posted July 7, 2003 Posted July 7, 2003 Can anyone here give me a step by step guide on how to convert XWA models and textures to Rebellion models? (Mask sir?)Also can anyone tell me how to resize in gmax, get a polycount in gmax, and apply textures in gmaxif these questions are answered i could churn out plenty of modles to usethx in advance (i hope)
pviddy Posted July 7, 2003 Posted July 7, 2003 well...to get the .dxf of XWA out of the .opt format they are in, u can use ACE_dxf, a little program developed that converts the .opt into its .dxf model and also spits out the textures for you. that does the trick! as for polycounts...yeah...the mask should be able to help Dude, the Shnozzleberries taste like....shnozzleberries...
pviddy Posted July 7, 2003 Posted July 7, 2003 http://www.darksaber.freeserve.co.uk/fileopted.htmthat should help you out Ace, the ACE_dxf is like the second one down.Enjoy! ah, and to everyone, the RSD is coming along slowly, i hope to have renders in a few days of something presentable *crosses fingers* Dude, the Shnozzleberries taste like....shnozzleberries...
Gank Posted July 7, 2003 Posted July 7, 2003 If you use ace-dxf you'll lose all UV co-ordinate information, meaning you'll have to reapply all the textures. Get the opt23ds utility also on Darksabers site, exports a fully textured model. You'll probably have to combine all the texture maps into one file due to the large amount of textures xwa models use, I know mask has released models with 2 textures but I'm not sure if rebellion will handle 30 or 40. I presume you've checked the gmax help files and tutorials for answers to your other questions?
AceRogue1 Posted July 8, 2003 Author Posted July 8, 2003 how do i combine all the textures into 1 files?i already use the opt23ds tool, so dont worry about thati think i just have to download the tuts and help files seperately, cuz there are none that come with gmaxany1 know how to get a plycount in gmax,if help doesnt tell me?
the_mask Posted August 23, 2003 Posted August 23, 2003 Sorry to keep you waiting, Ace. I just answered a simmilar question in the Model Editing part of the forum, in the 'Hey it's been a while...' thread. Try this one http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
ElvisMiggell Posted October 11, 2003 Posted October 11, 2003 Any joy with the RSD? Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
the_mask Posted October 14, 2003 Posted October 14, 2003 What do you mean with RSD ? It been some time, since I posted this, so I actually don't remember anymore what that is. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
ElvisMiggell Posted October 16, 2003 Posted October 16, 2003 I meant Republic Star Destroyer. Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
kaja Posted October 30, 2003 Posted October 30, 2003 Ok, I got to the models to .DFX now what, like what do I do with the DFXs http://i151.photobucket.com/albums/s152/Dave-Mastor/Cluster6.jpg
the_mask Posted October 30, 2003 Posted October 30, 2003 Umm, you should rather convert them with the opt23ds tool form darksaber's (darksaber.freeserve.co.uk or something. Google knows ) http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
kaja Posted October 31, 2003 Posted October 31, 2003 ok there to 3ds, now what, I tried the 3ds to X thing on Masks Site, but I can't get them to work http://i151.photobucket.com/albums/s152/Dave-Mastor/Cluster6.jpg
the_mask Posted November 3, 2003 Posted November 3, 2003 Did you see the part about resizing in my old model tutorial ? There I explained, that you have to resize the models to the actual size it has in the game. The XWA models are usually several times bigger than the whole tactical screen in Rebellion When you resized it and when it's at the center of the x,y and z axis in your 3D prog, then you can export it to 3ds and convert it with the 3ds2x tool from my site, with the command-line parameters I used in my tutorial. That should give a usable model in Rebellion Once you've done that, search for a post here, where I talk about uv-mapping. That's how you create textures for the models. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
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