dw333 Posted February 23, 2006 Posted February 23, 2006 Cain's ( i hope he isnt waiting for my galaxy) or mine (Civil War)? I would say tht i will have civil war ready for its first release sometime this week or by trhe end of the weekend. If i didnt have to go to work, im sure it would be done now! My galaxy w/traderoutes is 85% complete. Star Wars Civil War is 20% complete. First release will be only general editing (general gameplay and all misc space files), galaxy, and all space units (all changes and new units). ground (changes and new units) and heroes will be next release! Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
Cain Posted February 23, 2006 Author Posted February 23, 2006 Yup we are waiting for the galaxy Keep up the good job. Can someone tell me when the Mod will be realesed ??? We also need the GMP ready before I start fully on this dw333 see if GMP could accept your WTME 7.0 map too. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
dw333 Posted February 23, 2006 Posted February 23, 2006 I'll finish the galaxy today/tonight then (sry working on adding the new units, ALL (well except misc like preybird, cloakshape and other misc fighters) of starfighters (see below) are in and working. When i get off work and finish them, i'll pm the files (planets, traderoutes, and master text file is all i think). let me know i forget some files sometimes and have changed 30% of the total game files) to you, expect them around 4-7pm today. all starfighters:TIE FighterTIE BomberTIE ScoutTIE InterceptorTIE AdvancedTIE DefenderTIE RoboticTIE PhantomAssault gunboatMissile boatScimitar BomberI-7 howlrunnerX-Wingy-Winga-Wingb-Winge-Wingk-Winga-9 (reb and emp)z-95 thinking aboutprey birdcloakshape shuttles adding todaySkipray - bothEscort Shuttle - bothAssault Transport - rebAssault shuttle - empLambda shuttle - bothSentinal shuttle - empstormtrooper transport - empdelta transport - reb few others but not alot of data on them (and if it cant help at all for space battles then useless to add), may have also missed a fedw obvious ones... Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
Prophion Posted February 23, 2006 Posted February 23, 2006 When you say 'in and working', I'm guessing that doesn't include new models? 'All that evil needs to triumph, is for good men to do nothing.'
Bodin Posted February 23, 2006 Posted February 23, 2006 Adding new models is, unfortunatly, impossible at the moment. The Rebel A-9 is a modified A-Wing, if I remember right from dw333's Topic. BODiNEmpire at War ModderPFF Moderator
dw333 Posted February 23, 2006 Posted February 23, 2006 (edited) because we cannot add models, i have to reuse models, the 'a-9 vigilance interceptor' is from dark empire. i just used the a-wing as a base model for the a-9, since they are both interceptors! Edited February 24, 2006 by dw333 Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
dw333 Posted February 24, 2006 Posted February 24, 2006 almost done with the planets correct positions, though some might be slightly out of position, to allow for the fleets and names to all be usable. will work on trade routes next, these are easy though! Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
PipfunatUT Posted February 24, 2006 Posted February 24, 2006 where are the maps for these planets comming from? good work though... thanks for doing all this... hook'em
dw333 Posted February 24, 2006 Posted February 24, 2006 you have to reuse current ones space and ground until a map editor is available. the best you can do is match maps to planet /system types. ie forest to forest, urban to urban, astroid to astroid, etc... Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
dw333 Posted February 24, 2006 Posted February 24, 2006 (edited) cain - pm'ed planets to you. Edited February 24, 2006 by dw333 Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
PipfunatUT Posted February 24, 2006 Posted February 24, 2006 i just say thanks dw for doing all this again... looking forward to havin a good starwars fun time hook'em
Necro Posted February 24, 2006 Posted February 24, 2006 indeed! will you be releasing your galaxy so other mods can use it too, i'd like to try it with the sw realism 1.2
Cain Posted February 24, 2006 Author Posted February 24, 2006 (edited) Lets add the new renamed variants a bit later so we will have two versions - one with the most improvements but with the same units like EAW and one with the new units ... I am a bit busy with work stuff even in my free time - so I will go with what you guys decide. Edited February 24, 2006 by Cain - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Stingrayvt Posted March 2, 2006 Posted March 2, 2006 Hey Cain, I think your idea rocks, and just wanted to know if you still needed any more help with anything, the researching of the information, or any of the maps from the NJO books. or just any help in general sounds like an awsome mod
Cain Posted March 3, 2006 Author Posted March 3, 2006 yup - any help and materials from the books will serve us well - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Zenoth Posted March 3, 2006 Posted March 3, 2006 Cain, can you tell me/us an estimated release date/week/month for version 7.0 ? I can't wait to get my hands on it !
Cain Posted March 3, 2006 Author Posted March 3, 2006 Cain, can you tell me/us an estimated release date/week/month for version 7.0 ? I can't wait to get my hands on it ! I'll see what I can do this weekend and next week. dw333 I didn't get the last version for planets - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Adthrawn_pff Posted March 3, 2006 Posted March 3, 2006 This is a great idea. Can yuo post some screens? And Cain, are you still doing Reloaded for Rebellion?
Cain Posted March 3, 2006 Author Posted March 3, 2006 This is a great idea. Can yuo post some screens? And Cain, are you still doing Reloaded for Rebellion? Ohhhh - long story / My main work on SWR is PTESB (see my sig). I only worked on 1-2 cards on SWR Reloaded before moving on RTW and now I am on EAW. I am a bit unwelcomed near relaoded because I criticised the poor management that has created a mod that is WIP for 5-6 YEARS now. Personally I am a fan of releaseing working versions than waiting for the gold. For Zaarin try the demo - I didn't had the time to fully port it to the full version. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Adthrawn_pff Posted March 6, 2006 Posted March 6, 2006 Okay, thanks. It pissed me off when I went on after a year and didn't see any new progress. How long till this is done? Guesstimate. And who yelled at you? I WILL BRAIN THY!!!!
dw333 Posted March 6, 2006 Posted March 6, 2006 Cain, i will pm you the planet info this week, i've been very busy with life things lately and not working very much on SW:EaW, but i'll get it to you soon...within the week! Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
Cain Posted March 6, 2006 Author Posted March 6, 2006 Cool - thx. Btw after I get the galaxy from you ( Pls use the SWR descriptions for the planets - the new ones I mean) I will try to make my self some time to mod. Also pls. remaind me to change the Warlord name - It seems too limitated. I think we should go with a new name EAW: Grand Admirals ?! Since I intend to add Thrawn too and maybe Harkov. SW Timeline: Immediately after ESBAdmiral Harkov captured and killed by Lord VaderImperial Admiral Zaarin develops TIE AdvancedAdmiral Zaarin develops tractor beam weaponTIE Defender developed by Admiral ZaarinAdmiral Zaarin assaults Emperor's forcesImperial Civil War eruptsZaarin's forces destroy TIE Advanced/Defender facilitiesRemaining TIE Defenders brought to Admiral ThrawnAssault Missile Gunboat developed by Admiral ThrawnEmperor Palpatine promotes Thrawn to Grand AdmiralThrawn learns of prototype Imperial cloaking deviceGrand Admiral Thrawn prepares trap for Admiral Zaarin --------------------------------------------------------------------------------Original Phantom TIE project begins under Admiral SarrinPhantom TIE project destroyed by Rebel saboteurs --------------------------------------------------------------------------------Black Sun Crime Syndicate challenge Lord Vader & the Rebellion Luke Skywalker returns to Tatooine, builds new saber --------------------------------------------------------------------------------Hal Horn is killed by the Trandoshan bounty hunter Bossk. Bossk is arrested by CorSec, but released under a technicality by Kirtan Loor 1 year after ESBAdmiral Zaarin's forces attack the Emperor en route to Endor Admiral Zaarin steals Imperial cloaking technology Sole remaining Missile Gunboat sent to Wayland stronghold Thrawn tracks prototype corvette to traitor's secret base Thrawn's forces assault Admiral Zaarin's fleet Admiral Zaarin's forces defeated by Grand Admiral Thrawn Thrawn sent to subdue Unknown Regions by Emperor --------------------------------------------------------------------------------Wes, Tycho, Hobbie survive Death Star assault Star Destroyer Chimaera escapes under Captain Pellaeon Emperor Palpatine's life essence escapes to Byss - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
YSteve Posted March 10, 2006 Posted March 10, 2006 I am trying to download this mod, and it keeps saying that I dont have acess to this section, can someone help me get it?
Tulon Posted March 11, 2006 Posted March 11, 2006 I think we should go with a new name EAW: Grand Admirals ?! Since I intend to add Thrawn too and maybe Harkov. Mhmm, "Duel of the Grand Admirals"? But I guess that one is too long. I have to say, I'd still favor "EaW: Warlords". It's short and simple, and perfectly describes the mod's content.If you name it "Grand Admirals" people might think the mod will include all GAdm's.Hm ... or how about "EaW: Thrawn's Pincer"? Would be a nice innuendo towards both Thrawn's Interdictor-based tactic (which had been given this name) as well as his campaign against Zaarin. By the way, Harkov was "only" an Admiral, not Grand Admiral.
Guest JediIgor Posted March 12, 2006 Posted March 12, 2006 Since we're on the topic of grand admirals, Zaarin was definitely not a warlord. He was a traitor to the Empire, he helped the Rebels, he didn't go off on his own and carve up a little portion of space . Grand Admirals sound good to me. Just because they won't all be playable doesn't make it a bad name -- LucasArts said all the Star Wars galaxy would be playable and they were wrong, hmm?
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