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So why would the Empire want to build a Death Star?


Teradyn_pff
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I would compare it as a Star Wars version of Rome Total War and Risk.

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Well there are credits, which is the star wars form of money. And as I recall there was a star wars version of monopoly as well? Clearly it should be compared to monopoly and maybe trivial pursuits also. Oh, and if the heros have an automated function, the Sims too. Which reminds me of sim city, maybe in space. Oh, I hope this games spacestation building is similar to sim city 3, only in space. "Random metero shower strikes!" That would be so cool...................
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Galactic battlegrounds. Ok, it isn't perfect to compare, but it is a SW rts.

 

In the end we can only compare it to whatever we know, but we do have to be careful about expecting it to follow its predecessors too closely. I wouldn't expect it to be a rebellion 2 any more than I'd expect it to be Galactic Battlegrounds 2. I expect a unique, new game... and I hope that's how most people do see it.

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Sorry for going all crazy you guys! I was still mad that the St. Louis Cardinals lost and Larry Walker retired.

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I think EAW is Supremacy(Rebellion) updated and revamped by a group of people who brought me the greatest gaming experiences of my Youth. Lucasarts couldn't have got the decision better.
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Why wouldnt they want to build a DS? In SW: Rebellion it was more of a political tool than used for destroying a planet (unl;ess that planet was so heavily guarded that you just felt like blowing it up :)) But if the DS was in a system you controlled the support would jump and for systems you didnt own they were much more likely to rebel, unless you used the DS then your support went way down.

 

And EAW isnt that much like SW:Rebellion it is less Grand Strategy more fighting (i like more fighting! :twisted: )

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I wouldn't expect it to be a rebellion 2 any more than I'd expect it to be Galactic Battlegrounds 2. I expect a unique, new game... and I hope that's how most people do see it.

 

Agreed! At the end of the day our goal is simply to make a fun SW:RTS. We have game play on many different levels (galactic, space, land) combined with some fun and unique units, powers and story telling. We really hope you guys like what we are doing with the series. :D

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The original purpose of this thread was to discuss the tactical and strategic merits of sinking a bunch of credits in to the Death Star given what we currently know about how it will be modelled. Any new discussion on this topic, or should this thread be locked?

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