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Shield Generators or Sensor Domes, Mystery solved.


Stellar_Magic
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This argument as to the nature of the sensor globes or shield generators has been going on for awhile and finally I ran across a possible solution to the debate.

 

I was looking through the Star Wars: Essential Locations and ran across their analysis of the Executor's command tower. In it calls the "Shield Generators" Sensor domes, but the prongs seen on the top of the sensors have been described as shield projectors.

 

This finally explains how the destruction of the sensors on the Executor took down the bridge shields. It means that the shields were emitted from those prongs on top of the dome to protect the bridge. The sensor's destruction made the bridge vulnerable to the final attack which cost the Executor and its crew they're lives.

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Yes, I've heard this aswell.

But I seem to recall they protected only the domes themselfs.

Its destruction caused a disruption in the rest of the bridge emitters (or the relay system) which caused the shield to stay down long enough for the A-wing pilot to crash into the bridge.

 

But bottom line is, the shields must have been, atleast temperarly, down by the time the 2 A-Wings moved in on one of the domes.

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I just think the way that RoTJ was cut, made it incidently look as though the domes were shields, and this whole mess started when the designers of the flight sim X-WING took this as they were shield gens. They were originally radar domes.

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I just think the way that RoTJ was cut, made it incidently look as though the domes were shields, and this whole mess started when the designers of the flight sim X-WING took this as they were shield gens. They were originally radar domes.

Exactly.

 

Noone in their right mind thinks that the 2 A-Wings we see destroy one of the domes carries as much firepower as the entire rebel fleet that is involved in the Battle of Endor. Cause the scene comes right after Admiral Acbar orders the fleet to concentrate firepower on the Executor. There went some time between the order was given till the sensor dome blew, several minutes actually. But the movie doesn't reflect this propperly, which is a shame.

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That doesn't make any sense. Even when A-Wing pilots are at their best, their planes don't have enough firepower to down the main shields on a warship of that size.

 

The A-wings appeared to be shooting concussion missiles into the dome (missiles instead of laserbolts due to the relatively slow speed), but this was only possible because the main shields were down.

 

That's how SW battles work, warships take down shields, fighters harass until the shields come down and then puncture vital surface-areas.

 

I don't believe this logic will be kept in the game, but the battles will look spectacular enough. ;)

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That doesn't make any sense. Even when A-Wing pilots are at their best, their planes don't have enough firepower to down the main shields on a warship of that size.

 

The A-wings appeared to be shooting concussion missiles into the dome (missiles instead of laserbolts due to the relatively slow speed), but this was only possible because the main shields were down.

 

That's how SW battles work, warships take down shields, fighters harass until the shields come down and then puncture vital surface-areas.

 

I don't believe this logic will be kept in the game, but the battles will look spectacular enough. ;)

 

The star wars technical commentaries are an excellent source for data on this stuff but I can't remember the link. It is somewhere in this forum for sure. Anyway, the whole idea of a single starfighter affecting an ISD is from the flight sim games, to give you a chance of doing something against the big ships. A bit skewed in my opinion, but this game has capital ships, so they shouldn't have to use that incorrect formula.

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I'm not sure, but I seem to recall seeing Imperial capital ships engaging Rebel vessels in the various videos while the fighters simply harassed and chased one another. Hopefully they'll have the "capital ships duke it out, shields weaken/go down --> fighters hit sensitive areas".
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I'm not sure, but I seem to recall seeing Imperial capital ships engaging Rebel vessels in the various videos while the fighters simply harassed and chased one another. Hopefully they'll have the "capital ships duke it out, shields weaken/go down --> fighters hit sensitive areas".

 

They did have a video where an ISD jumped in and sent fighters and bombers to attack a Mon Cal. The bombers made a couple of passes and took out a hard point and the fighters were attacking too. Didn't really seem like the Mon Cal was taking out the fighters too effectively either. I think that the ISD eventually moved into range and that is when the real damage started though.

 

I am more in favor of extremely large fighter battles with high casualties. As would be expected, but too many Star Wars flight sims have the fighters living too long in close proximity to big ships. Hard to hit due to maneuverability, yes. That is what makes the Tie Fighter a valid solution at all, but I don't think a Tie Fighter should survive a hit from anything in this game other than maybe a weaker blast from an older fighter. And that should only be once. As for the shielded fighters, I think that they should have a few deflections, but overall, they should expect casualties when engaging enemy fleets. Epic battles are usually high in casualties and that is what I am expecting. you don't through that kind of firepower in the mix and leave with nothing but damage. At least I hope that is how it will work in game.

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I agree. Like in the Unifying Force during the attack on Mon Calamari. Whole squadrons of Tie Defenders are wiped out at a time!

This is what separates the heroes from the others. The heroes survive these encounters(mostly) and the others become martyrs.

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Actually read the books, the A-Wing didnt crash into the bridge. It destroyed the bridge with some concussion missles and was taken in the explosion following.

 

I believe that the domes atop the star destroyers were sensor domes and controlled and powered the Bridge shields not the entire ships shields.

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Yeah, I think the ITW:OT said something like that. Only localized "if-all-else-fails" shields, in addition to the sensor globes.
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Mh, I think someone would have to clear up how SW shields actually work because I do think a single "kamikaze" starfighter could surely crush into an ISD bridge. You have to emagine the energy which is set free at the impact by the heavy hull and the speed (faster then anything we do have right now) of the starfighter. I'm sure thats way more than any laser canon or rocket can do in a single blow. So which shields not at a 100% this could surely be enough to give a capital ship the final blow. (But in the end a very expensive way of taking down ships. Especially for rebels who have a limited amount of troops)

 

Remeber the "faked" Nebulon Frigates in the books (forgot which one. One of the Dathomir books I think) which simply look like a s uch frigate but are build for raming enemy ships. I think SW shields are good at dealing with lasers but have problems with raming runs.

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Actually, at the first engagement the Executor participated in, a miscalculation upon exiting hyperspace, caused three Imperial-class destroyers to crash into the Ex. These were all destroyed, while the Executor's shields saved it from anything bigger than a few weeks in repairdock.

 

The impact of a fighter-sized projectile, like the A-wing, would cause little damage. But, since the shields (both primary and auxillery) were down, the impact was much more severe and led to its downfall as seen.

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That's quite possible, the Republic's LAATs were fielded with individual atmospheric containment shields, so having strong back-up shields purely for the tower-era of their mightiest warships seem quite within their capabilities.
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Actually, at the first engagement the Executor participated in, a miscalculation upon exiting hyperspace, caused three Imperial-class destroyers to crash into the Ex. These were all destroyed, while the Executor's shields saved it from anything bigger than a few weeks in repairdock.

 

Uh, didn't know that. Where's that from?

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The Starwars Vehicle Book. It also mentiones that Admiral Griff was executed for the Blunder.

Yeah that kind of thing tended to happen to those who screwed up under Vader's command. Anyway I believe that if vehicles are not allowed to pass into the shield, then the generator should be outside of the shielded area so that one person cannot just camp in their shield area.

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Yeah well in this case, I think Admiral Griff deserved what he got. I mean, could you be any more dumb then flying three ISDs straight into the side of an SSD?

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Yeah well in this case, I think Admiral Griff deserved what he got. I mean, could you be any more dumb then flying three ISDs straight into the side of an SSD?

That's very true. Think how much an Imperator-class Star Destroyer costs. Then think how many crew members are on a Star Destroyer. Finally multiplay that by three and you get how much money he costed the Empire and how many people died as a result. In our terms (US anyway) it would be involuntary manslaughter, but on a massive scale. Yes, he deserved to be executed for that. Incompetence will not be tolerated :!::lol:

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