jonov Posted May 16, 2003 Posted May 16, 2003 I'm playing the empire against a human ( not AI ) opponent. His fleets are beat up and I've destroyed the rebel HQ and captured almost all the main characters except for Mon Mothma. However, I now face the laborious task of chasing down the remaining rebel fleets and checking every damn star-system for Mon Mothma. Meanwhile, the rebel fleets are flitting around bombarding and invading my planets. Any advice to shorten and bring to a conclusion this pain-in-the-butt situation?
SWR Staff - Executive Evaders99 Posted May 16, 2003 SWR Staff - Executive Posted May 16, 2003 Nothing you can do really cept bring more forces on him that he can bare. Start taking his systems and denying him resources. Build fleets and blockade his planets, using Interdictors to make sure he doesn't escape. Build up your troops to attack him and defend your borders. Build up your espionage to find his major fleets and destroy them. If you'd had started this earlier, then victory would soon follow. I like to tear him down on multiple fronts before taking out his HQ and blockading his systems. Normally the last one to find is Mon Mothma, but Skywalker easily turns up to fight against Vader and Palpatine. Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lord_La_forge Posted May 17, 2003 Posted May 17, 2003 Or simply tell him to surrender He already lost the game. It's only a mather of time now ...
SOCL Posted May 17, 2003 Posted May 17, 2003 Lord_La_forge said: Or simply tell him to surrender He already lost the game. It's only a mather of time now ...I wouldn't say that just yet, LaForge. I've seen small events turn the tides of a war in complete one-eighty. . . . SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
Jahled Posted May 17, 2003 Posted May 17, 2003 Yea, just ask any Italian what happened at Cannae! http://www.jahled.co.uk/smallmonkeywars.gif
SOCL Posted May 19, 2003 Posted May 19, 2003 Jahled said: Yea, just ask any Italian what happened at Cannae! I'm VERY impressed, Jahled! Most people have no idea what happened at Cannae, much less who Hannibal Barca is and his genius tactics that brought about those events. I sense a history enthusiast walks amongst us. . . . SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
Sith_Lord Posted May 21, 2003 Posted May 21, 2003 Ok you can also build some defenses like kdy-150's to blow his fleet into pieces when he arrives at your planets. I find your lack of faith disturbing - Darth Vader-Wipe them out, all of them - darth Sidious -It's nice to be important, but its more important to be nice - scooter-If you see the flash, but don't hear the bang, you're dead-Drill Sergeant- Check my Forum india.messageboard.nl/4095 Most posts are dutch but english is allowed
Sith_Lord Posted May 21, 2003 Posted May 21, 2003 the KDY-150 is used to disable the fleets, i mean the LRN series I find your lack of faith disturbing - Darth Vader-Wipe them out, all of them - darth Sidious -It's nice to be important, but its more important to be nice - scooter-If you see the flash, but don't hear the bang, you're dead-Drill Sergeant- Check my Forum india.messageboard.nl/4095 Most posts are dutch but english is allowed
Lord_La_forge Posted May 21, 2003 Posted May 21, 2003 You should build them right from the start to avoid such a situation. I'm usually building 2 gencores on my planets, and don't use LNRs or KDYs..
TK421 Posted May 21, 2003 Posted May 21, 2003 I like Gencore II;s Z'anthr saves the world. Sorry about the mess...
Lord_La_forge Posted May 22, 2003 Posted May 22, 2003 Yes, because they're bether Anyway, if you have 2 gencore IIs, your opponent can't take the planet, or bomb it to ashes..
glandry Posted May 22, 2003 Posted May 22, 2003 Lord_La_forge said: Yes, because they're bether Anyway, if you have 2 gencore IIs, your opponent can't take the planet, or bomb it to ashes.. A big enough fleet (with high bombard rating) can take out two gencore IIs. But this may cause you to have only a few `super` fleets. Good for the AI, not sure about a human opponent...
SOCL Posted May 22, 2003 Posted May 22, 2003 Then again, a good commando team can easily take out a GenCore or two and the invasion and/or bombardment of the planet begins. Granted, that route takes time, it's still achievable. I only arm VERY important planets with GenCores, the rest have LNRs and LOTS of troops (along with at least 2 Star Destroyers in orbit). That way, if an enemy flet gets past the space defenses, they still have to fight past an LNR (if they choose to bombard) and MANY ground troops. Along with that, I make sure to keep at least 3 squadrons of fighters on the ground and the fleets to full with fighters and troops . . . you know: just in case. SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
Lord_La_forge Posted May 23, 2003 Posted May 23, 2003 LNRs are useless agains human players. Gencores are bether, because, it takes some TIME to sabotage it... Usually my opponent blockades my planet, and stays there a while. That means, he want to sabotage the shields.. he loses time.Of course you have no chance agains a super fleet or a DS...I'm always building one super fortress in each sector, that he can't overtake.
dude21 Posted May 23, 2003 Posted May 23, 2003 I try the same in enemy sectors (planet with 5 shields, 5 LNRs and 10 or more Troops (sullustrians) and a General "I am growing stronger with the Force"
Lord_La_forge Posted May 23, 2003 Posted May 23, 2003 Me too. It's important to have atleast one planet in an enemy sector...
SOCL Posted May 24, 2003 Posted May 24, 2003 I divide the galaxy up for defenses (fleet wise). Every system has at least two Star Destroyers (along with a number of smaller vessels). Then I designate a a system as the capital of that specific sector and put a SSD in orbit, thus all sectors have at least one SSD. Then I divide the galaxy into Oversectors (each consisting of four sectors). I designate a capital system for the Oversector and put a DS in orbit, thus every four sectors there's a DS. Along with that, I create independent fleets and task forces. For example, one such fleet will consist of a SSD, five Star Destroyers, and a few escort vessels. Another may simply be a line of five Star Destroyers and a Interdictor. I also build small, "strike fast" fleets consisting of a single Star Destroyers, an Interictor, and a Lancer (maybe even an Escort Carrier) and I go around raiding Rebel bases. This commits A LOT of fire-power, but not A LOT of man-power, making it quite efficient. Another popular fleet are my colony fleets, which generally consists of either a VSD or two Dreadnaughts, two Star Galleons (or the equal in Galleons of Assault Transports), and a Escort Carrier. This sort of fleet can stand its own against system defense fleets and carries dozens of troops that invade and take the system. I usually employ them in unexplored sectors. I do the same thing for resource managaement, but I've said enough . . . I'll get down from my soap-box now. SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
dude21 Posted May 26, 2003 Posted May 26, 2003 Such a big fleet is nearly unaffordable U must think that your enemy control the half of the galaxie and u can not afford such a big fleet "I am growing stronger with the Force"
Trejiuvanat Posted May 27, 2003 Posted May 27, 2003 With REbEd everything is possible.I usually have four attack fleets... which I coordinate in a series of quick attaks on one sinlge sector.And of course a huge defense fleet per sector, six fighter squad per system. http://www.swrebellion.com/~jahled/Trej/banner.gif
dude21 Posted May 28, 2003 Posted May 28, 2003 Hmm, I stand on great Ground Supported Bomber Squads 20 and more each planetIf the enemy is attacking i try to take out the important capital carrier ships.Than the enemy fleet has no fighter support remaining because his fighters are flying home and my Task force fleet is attacking him hard with Interdictor / CC7700 Frigatte "I am growing stronger with the Force"
Bill Posted May 28, 2003 Posted May 28, 2003 I would just keep building ships and keep on pounding him, eventualy he will give up. The force is strong in my family. No, Luke, I am your father.
SOCL Posted May 28, 2003 Posted May 28, 2003 dude21 said: Such a big fleet is nearly unaffordable U must think that your enemy control the half of the galaxie and u can not afford such a big fleetDo not make such assumptions, dude21, for I indeed can afford such big fleets. And, that is, without the use of RebEd to assist. The only thing I have done with RebEd EVER is give the Rebels some Imperial vessels, give the Imperials some Rebel vessels, make Thrawn unable to betray the Empire, let Palpatine train Jedi, and buff up the ISDs a tad. Not one of those has anything to do with cost or time to completion for ships. I don't know about you and why you say it's impossible, but I can and do have them raised all the time. SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
Lord_La_forge Posted May 28, 2003 Posted May 28, 2003 Yes, it's possible, but you could win the game with those huge fleets. If you have so many ships, there's no need to defend your systems anymore. Some gencores are enough. . You can quickly bust the rebels out of the galaxy with that stupid AI. (of course it's useful agains a human player..)
SOCL Posted May 28, 2003 Posted May 28, 2003 Lord_La_forge said: Yes, it's possible, but you could win the game with those huge fleets. If you have so many ships, there's no need to defend your systems anymore. Some gencores are enough. . You can quickly bust the rebels out of the galaxy with that stupid AI. (of course it's useful agains a human player..)Perhaps that is why I have won more than 90% of my games. SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
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