Dorkthehunter Posted October 26, 2005 Posted October 26, 2005 Or like......................................................I can't think of a good analogy. Oh well! It's all in the name. Protecting the world from those who have an IQ higher than 30! Huzzah! Trust me...I'm a professional. Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us! http://img504.imageshack.us/img504/5380/pffuserbar2modnp0.jpg
Ghostly_Substance Posted October 26, 2005 Posted October 26, 2005 wow i really do spell really bad don't i......well i was simply joking but where would petro get this idea.....aren't the I WANT IT TOTALLY REALISTIC people gonna have convulsions?????? when did an imperator class get a production facility??? We don't think it is a production facility, think of it like a car. Your car comes with tires, but when your tires are bad you need to buy new ones. The car doesn't produce new tires for you. Thank you I was ready to pull my hair out and I have tons of head hair -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Hadoken13 Posted October 26, 2005 Posted October 26, 2005 well now this all fits. ok so the isd won't make new units just will come with some when built!
Popcorn2008 Posted October 26, 2005 Posted October 26, 2005 My interperation of what Delphi said is that you buy squads for your SD. Say you buy three. You begin the fight and take casualties, you lose 1 squad. Your SD will slowly regenerate the squad. At least that's what I think. Of course, that does sound a bit odd, so i dont think it's right. EDIT: After reading a bit, i think i would agree more with the SD coming with free TIEs. I bet that's what delphi meant. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
Moriarty101 Posted October 26, 2005 Posted October 26, 2005 Delphi will you have to research that first or is that a given as soon as you build an SD? All It Takes For Evil To Flourish Is For Good Men To Do Nothing.
Darkmark Posted October 27, 2005 Posted October 27, 2005 That sounds very cool. I always figured you just assigned ties to ships. Then again if the ties are weaker that makes sense. Presumably late game when both teams have resources and upgrades this is one of the features the empire has to keep up with the more powerful X-wings. I wonder if this 'ability' has to be researched, or can just be done from the outset. "And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarfhttp://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpghttp://www.starwarsforced.co.uk
Teradyn_pff Posted October 27, 2005 Posted October 27, 2005 I think its clear that a ingle TIE wont have a chance vs a single X-Wing or A-Wing but this will be balanced by the cost of the spacecrafts. (Weaker means cheaper and vice versa) Nailed It! Also, SD and ISD produce Ties and bombers at no cost. Guys, I can't see how this statement means anything other than the Ties and Bombers are produced from the Star Destroyer itself. In galactic mode or in battle is the main question now. This is a suprising turn.... My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Stellar_Magic Posted October 27, 2005 Posted October 27, 2005 It's also kind of sad. It makes me wonder if starfighter squadron production for the rebels will be along a similar lines. It also makes me wonder if starfighters are even buildable in the Galactic mode and only appear during the tactical level of gameplay. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Teradyn_pff Posted October 28, 2005 Posted October 28, 2005 It's also kind of sad. It makes me wonder if starfighter squadron production for the rebels will be along a similar lines. It also makes me wonder if starfighters are even buildable in the Galactic mode and only appear during the tactical level of gameplay. I refer back to my previous analogy: It could be that the Star Destroyers and equivalent Rebel ships are handled along the same lines as the Protoss Carriers in Starcraft. There is a set number of squadrons that the Cap ship can have docked, you have a build button on the control menu of the Cap ship when you select it to allow you to build any missing craft (or all of them when the Cap ship is first built). As squadrons are lost, you select the Cap ship and build replacements. Whether you can build the replacements (or originals if you have poor foresight) during battle is something that is important. If you build them only in Galactic mode it would not be as bad (still a bit wierd IMO). My other concern is that this will make building fighter squadrons a bit more manual than I would like, and it also means that you may not be able to station fighters on planets and space stations unless there is a specific fighter "hanger" upgrade for each. Delphi, could you please enlighten us as to the specifics? If he doesn't respond, we need to get this particular scenario answered in the chat, because it will affect the game tremendously. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Stellar_Magic Posted October 28, 2005 Posted October 28, 2005 Another problem I have with it is that it sounds like Rebel Starfighters won't be able to conduct attacks independent of capital ships, which s****. That would have been one of the main advantages the rebels would have held, being able to conduct hit and fades with fighters, this no longer seems to be a very likely scenario. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
BaoDuran Posted November 14, 2005 Posted November 14, 2005 Rebel fighters have hyperdrives so they should be able to move to and attack planets by themselves.Ties don't have hyperdrives so they might have to rely on carriers and such to get them to planets. Long live the empire.
Garbageben Posted November 14, 2005 Posted November 14, 2005 Rebel fighters have hyperdrives so they should be able to move to and attack planets by themselves.Ties don't have hyperdrives so they might have to rely on carriers and such to get them to planets.Agreed. With that in mind Rebel fighters will probably be produced separate from capital ships. Hopefully they will be free moving because they do have hyperdrives. Imperial fighters are without hyperdrives so it makes sense for them to have to be acquisitioned for/from a capital ship. That makes me wonder if you can garrison support fighter squadrons on your planets (in case you don't have a spacestation). http://miniprofile.xfire.com/bg/sh/type/0/garbageben.png
Guest JediIgor Posted November 14, 2005 Posted November 14, 2005 It's also kind of sad. It makes me wonder if starfighter squadron production for the rebels will be along a similar lines. It also makes me wonder if starfighters are even buildable in the Galactic mode and only appear during the tactical level of gameplay. That would be kind of sad.. if starfighters as of now can't be built separately, Petroglyph really needs to go back and watch Episode 4. You know, the part with the Death Star? I don't recall seeing any Rebel capital ships there .
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