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Posted

Welcome to the forums and try the faqs page next time :wink:

 

Well when they fight all the fighter boxes will come together to form another box with boxes in them and you'll see them flying around and shooting at each other. If they're small you'll see their boxes so it all depends on what scale you chose.

Posted
I was going to say and then the Lancer Class Frigate comes in and Blows all the fighters to Kindom Come but your way works too.
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Posted

Hello Grand Adl/Gen frank and welcome.

 

:arrow::arrow: To know how the fighters will fight I will recomand you to try the trailers and vidoes ;)

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Posted
Fighters move along the same plane as Star Ships then move up and down a Z-axis to maneuvre around them. They use loads of Lasers which seem more Star Trek Pulse phasers than Star Wars Laser Cannons.
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Posted

:) what do you think about taktiks?

 

will it be abel to research/learn special taktiks? like death star run or different firemodes

 

to the first. squadrons who were trained in dsr will have a higher succesrate. i mean if you make the dsr a lot of time in the simulator it will be a littel bit easier to hit the small place :) ^^

 

to the second. i read at the mom the SW EU Books "SW The new jedi order" where the repel ships use a different laser adjustage from the normal. they fire faster but with lower damage. i think its would be behter to hit the enemy often but with lower damage and not hit the enemy some time with big damage.

Why is English one of the most speaken languages? German is more better, it sounds better and i did unterstandt it ^^ but for you i will spoke english too, not good but you should unterstand me ^^

 

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Posted
The Stutterfire technique had greater chance of defeating the Dovin Basals allowing damage to be dealt to the Coralskippers and other ships.
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Posted
:) what do you think about taktiks?

 

will it be abel to research/learn special taktiks? like death star run or different firemodes

 

to the first. squadrons who were trained in dsr will have a higher succesrate. i mean if you make the dsr a lot of time in the simulator it will be a littel bit easier to hit the small place :) ^^

 

to the second. i read at the mom the SW EU Books "SW The new jedi order" where the repel ships use a different laser adjustage from the normal. they fire faster but with lower damage. i think its would be behter to hit the enemy often but with lower damage and not hit the enemy some time with big damage.

 

That was a specific tactic designed for fighting against the Yuuzhan Vong warships, but wouldn't be practical anywhere else.

 

A tactic commonly used along those lines(at least with X-Wing fighters) was the linked firing settings on their lasers. single fire was fastest, but did the least damage per hit, double fire was a mix of speed and damage while all four at once was an instant kill but not very accurate.

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"Just another soldier reporting Sir,

I've served my time in Hell."

Posted
so lets say we had a squadron out which is made up of like 12 or so ships. delphi could we pull out just 1 ship to a safe szone? or would the whole squad have to move
I've have you now - Lord Vader
Posted

I agree. If you have time to worry about 1 tie fighter then you probably have won or something is going on that you should be paying attention to more. Or if you are so low on units that 1 tie fighter loss is catastrophic, you need to retreat.

 

In light of this, it would be a waste of time on the player's and the developer's part to worry about 1 fighter in a group at a time.

 

Remember, they are wanting to give us epic battles and I don't think you will be looking for 1 fighter in a melee consisting of over 100 individual fighters!

My Death Star is bigger than your Death Star!

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Posted
yeah, EAW is at a large scale thing, not like starcraft or games like that, but one thing, exactly how large scale is it? i mean are we talking like hundreds are easy to build or what?
The Rain God
Posted
I think it will always depend on resources. I am sure that many people will build massive fighter groups to be on the surface or in space stations to deploy as soon as the enemy show up. Thats my Ethos as many will flee from mass fighter cover.
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Posted
well i think thier is only one resource, which is credits like a C&Cy feel to the game. Each planet gives out a certain amount of credits collected by you like every 5 minutes or so? But the planets have bonuses, you might need them for mon cal ships, or more troops etc. There will be money planets, ship plabnets, and more, so there is essentially 1 resource that you can use gold/food/wood/stone wise formula, but the real resources lies in the planet bonuses that you cant manipulate as much.
I've have you now - Lord Vader
Posted
yeah, that would make sense, personally i think diffrent resources make more layers of strategy but i think it'll work, and then wouldn't captured imperial planets give you less or more gold?
The Rain God
Posted
well it depends, if you are rebels, then if you take coruscant, an imp planet, youll get alot of resources/credits. think of it as numbers one through 10. # 10 is the same no matter who holds it, and if it switches hands it still retains its value.
I've have you now - Lord Vader
Posted
oh ok, same with either person, would planets have any other value then resources (besides mission objectives)? cause you need resources for everything but i would think that some of them would have something else
The Rain God
Posted
yeah, that would make sense, personally i think diffrent resources make more layers of strategy but i think it'll work, and then wouldn't captured imperial planets give you less or more gold?

 

I think the different resources in this game are taken care of by the planetary bonuses. In a strategy game, you dont want to give the players unlimited resources behind their lines, you want to make resources something you have to come out of your base to aquire. That is why games that have objective points to control like Dawn of War are so good is that they force ongoing battles for control, rather than big buildup and resource races. This makes the game more realistic, because wars are faught over territory, not for just the ground, but the resources available there. That is what EAW will be like, you will be fighting over upgrades and benefits that make the planets you fight over worth more than just their respective resource worth. This, I think, is going to be the best contribution to the gameplay of EAW.

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Posted

I think the different resources in this game are taken care of by the planetary bonuses.

 

That is correct, each planet provides unique bonuses and resources to the player.

 

As for fighters, they come in squads. So when you select one, it will basically select all 5 ships. Like most games, you will be able to select all units of a type by either a hot key or double-clicking on the unit.

Delphi-PG

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Posted
The Fighter squads are only 5 per group?? What? The Ships usually fly in Quads or Wing Pairs. Sometimes in full Squads of 24.
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Posted

Well realisticly would you build 25 or 5 right away? Well i'm guessing that you build a small base then grow with 5 fighters at a time while expanding right ?

 

Well if you build from SD ,if thats possible, then you would store 5 at a time if it holds about 40 since you dont want to squash them in there and make them less effective.

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