Guest Pucho777 Posted February 28, 2003 Posted February 28, 2003 (edited) RESIGNED!!! REMOVE ACCOUNT!!! Edited September 6, 2003 by Pucho777
UntimelyDemise Posted February 28, 2003 Posted February 28, 2003 It's not according to the research order, because the AI builds scads of Bulk Transports all through the game. My guess is it's hardcoded into the game to build --% Heavy Cap Ships, --% Transports, and --% Starfighters. Then it keeps up with how many of each it has built and builds what is lacking when it has the resources. This is entirely a theory, I've never seen anything on this...but it would explain why there are so few Heavy Cap Ships built and so many of those crappy transports! Never interrupt your enemy when he is making a mistake.--Napoleon Bonaparte I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant.--Robert McCloskey, State Department spokesman Support the USA!
Trejiuvanat Posted February 28, 2003 Posted February 28, 2003 Yeah, it's frustrating when your battles consist of ten ISD versus a whole fleet a crappy bulk transports two escort carrier, half loaded, and two or three ocrvettes. http://www.swrebellion.com/~jahled/Trej/banner.gif
Paul Posted March 1, 2003 Posted March 1, 2003 The A1 tends to build a lot of fishboats as well (Mon Cal's) but has anyone ever seen it build the later ships? I have never seen a Bulwark or any of the higher line ships. Of course I'm usually crushing them by the time I get SSD's so maybe they don't have enough maintenance points left. I would like some fleet battles where I could get hurt.-GM Conway
Guest Pucho777 Posted March 1, 2003 Posted March 1, 2003 (edited) RESIGNED!!! REMOVE ACCOUNT!!! Edited September 6, 2003 by Pucho777
ElvisMiggell Posted March 4, 2003 Posted March 4, 2003 Untimely's idea is the only thing i can think of that would make much sense. Sorry. Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
the_mask Posted March 4, 2003 Posted March 4, 2003 I dunno for caps, but I once found a way to influence the building of fighters: the AI only seems to build the fighters with the biggest detection rate, that's why you end up fighting A-Wings and Tie Defenders late in the game. If you level out the detection value for all fighters, then you'll encounter different types as well. In me current game I encounter mostly A- and B-Wings, some X-Wings as well. Maybe the rules for caps are the same or also based on one certain value of its RebEd card ? http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
UntimelyDemise Posted March 4, 2003 Posted March 4, 2003 It must be a different value for different types of items. Detection could be important for fighters, but it seems detection isn't very important for troops (otherwise you'd only see Sulustan troops). This isn't the case, as you see tons of Wookies at end-game. Could be attack value for troops...but that makes you wonder what cap ships use. Hmmm... Never interrupt your enemy when he is making a mistake.--Napoleon Bonaparte I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant.--Robert McCloskey, State Department spokesman Support the USA!
the_mask Posted March 4, 2003 Posted March 4, 2003 Well it's surely something Dreadnoughts have, I get tons of 'em incoming Also something the Dark Troopers and the Wookiees have in common. Hmmm..... http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
ElvisMiggell Posted March 6, 2003 Posted March 6, 2003 Im thinking troops are done on attack strength. Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
Trejiuvanat Posted March 15, 2003 Posted March 15, 2003 When I play Imp, I see lots and lots of Mon Cals and Wooks. When I play Rebel I see Dark troopers and lots of War Droids, even for garrison duties.I do see lots of Nebs and Star Galleons.... http://www.swrebellion.com/~jahled/Trej/banner.gif
Paul Posted March 17, 2003 Posted March 17, 2003 I am surprised that the A1 would use war droids as garrison troops!!-GM Conway
ElvisMiggell Posted March 17, 2003 Posted March 17, 2003 Yeah, slightly odd choice, but hey. Um, why do people call it A1, I always thought it was AI? Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
Trejiuvanat Posted March 17, 2003 Posted March 17, 2003 Don't know Elvis, for me it always was AI not A1.Anyway the AI does make weird choices, lots of Star Galleons, and lot sof lancers, and lots and lots of TIE Fighters, and then Defenders. When I'm Imp I usually only build TIE/Ints. http://www.swrebellion.com/~jahled/Trej/banner.gif
the_mask Posted March 18, 2003 Posted March 18, 2003 I think I know, why the AI has Wooks and War droids for garrison duty: after a planetary assault with these troops, the AI usually just keeps them in the place and doesn't bother to replace them with units better suited to garrisons. If units are build on purpose, then it's usually the MonCals for instance. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
Trejiuvanat Posted March 18, 2003 Posted March 18, 2003 Hmmm, that might be it, I think I'll balance them a bit, so perhaps the AI will assualt my planets with more vareid troops. http://www.swrebellion.com/~jahled/Trej/banner.gif
ElvisMiggell Posted March 19, 2003 Posted March 19, 2003 I think the Mask has cracked it. Refering to games i've played, that rule seems to fit with what's happened. Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
Trejiuvanat Posted March 20, 2003 Posted March 20, 2003 But I must admit that it was easier just bombarding the Wardroid, thier defense rating was pretty pathetic. http://www.swrebellion.com/~jahled/Trej/banner.gif
Guest Pucho777 Posted March 22, 2003 Posted March 22, 2003 (edited) RESIGNED!!! REMOVE ACCOUNT!!! Edited September 6, 2003 by Pucho777
Jahled Posted March 30, 2003 Posted March 30, 2003 Pucho, I figured this might make you laugh... http://groups.msn.com/_Secure/0RgCzBMQVgRi4u5QqpV13Fps8Dry2MJ1cNUj*T*GMC6A!vo1tuEwuOEMVmJYzK0XJfE6*P1SAXBcom2peVHdj95UJfU06wOdwbuuikxZUGh8/sillytaichi.gif?dc=4675415706649245574 He sure as hell drank to much coffee when he woke up... Anyway, back to your questions... http://www.jahled.co.uk/smallmonkeywars.gif
ElvisMiggell Posted March 31, 2003 Posted March 31, 2003 He heh heh. Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
wormie Posted April 1, 2003 Posted April 1, 2003 I have no idea how the AI decides which ships to build, but that is the funniest thing that I've seen all day, Thank you. Lost a planet Master Obi-Wan has, how embarrassing. - Yoda Do not count a human dead until you've seen his body, and even then you can make a mistake. - Bene Gesserit saying
Guest Scathane Posted April 1, 2003 Posted April 1, 2003 (edited) The AI does more than just build according to research order. I don't know how it is for ships, but consider the following automatic garrisoning for the Alliance (i.e., you let C3PO take care of it): - The research order for troops is:1. Mon Calamari Regiment2. Sullustan Regiment3. Wookiee Regiment- As soon as the Mon Calamari regiment is available, the AI switches to this regiment because it has the highest defense value.- If you have a planet that is in uprising, the AI will switch to Sullustan regiment, because there is a need for troop presence, not defense strength (plus they're created faster and cheaper)- The AI never builds a Wookiee Regiment, because it only builds garrisons, i.e., defensive troops. So, we see the AI 'deciding' what to build on three criteria:1. What its designation is: whether or not a unit is defensive or not2. What its level is: how high its defensive capabilities are3. What their function is: defense or subdue uprisingWith regard to ships computer opponent ships, I would think it's the same. Moreover, I would imagine that the opponent AI does select ships on their offensive capabilities. Edited April 2, 2003 by Scathane
Trejiuvanat Posted April 1, 2003 Posted April 1, 2003 Somewhere pucho suggested that the weapon reacharge was one of the factors that influeced decision making for th AI. Detection rating probably has influence on that as well.And of course price and shielding.... http://www.swrebellion.com/~jahled/Trej/banner.gif
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now