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What a great start


Colonel_Olorin
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Gotcha! :oops:

 

I eventually sent an espionage mission there and confirmed they really are there (all three of them! Wedge, Ackbar & Adar Tallon). I also sent two groups of six commandos to do uprising missions (just to keep them on their toes!) :twisted:

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Patience young padawan. It's almost time to post again, I'm just waiting for a few more days/events to pass. It will be soon.
Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Ok becuse lucasart's shiping is sssssslllllllllllloooooooooooowwwwwwwww (I order ii like on the 17 of Aug so I want it before next weekend is over since school is starting on the 23 for me and everyother 6th grader the 7th and 8th would start on the 24 so i want next weekend)
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Man, that makes me feel like Yoda (the age part that is) 8O .
Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Day 1100:

 

After the last report, things have sort of slowed down a bit. Therefore I needed the extra time to get some "material" to report. Now it's time to report!

 

 

Sesswenna sector: Tura Raftican has been captured in her feeble attempt to abduct the Emperor. Mazer Rackus has since tried and failed. Currently floating over Coruscant in their private Vic ISD prison are: Borsk Fey'lya, Lando Calrissian (both captured in the Corellian sector), and Tura Raftican. Han Solo remains on planet as "bait". Prior intelligence indicated Leia Organa was traveling with Luke Skywalker (Jedi student). I surmised a "rescue mission" might have been in the making. Therefore I have recalled Darth Vader to Coruscant to assist in his capture. After a long wait and other intelligence reports, a "rescue" mission was NOT happening. Darth Vader is currently commanding the defense fleet over Coruscant until I find a better idea (which may involve lots of commandos, Nogrhi & droids and go "hunting" for him, a la ESB). Corsin is currently producing Dark Troopers for Coruscant. The CY's at Balmorra are producing CY's for the Moddell sector, the CY's at Bortras are producing refineries for Ghorman, and the Coruscant CY's are producing refineries at Chandrilla. The appetite of the Imperial war machine is ravenous! Maintenance is floating just above the 500 point range, and I must be a bit more selective in what gets produced. I'm short on refineries, but I do have some mines being produced just to keep things balanced for the future. A problem I'm facing is the rebels are fielding many later generation capital ships, but in smaller numbers. I'm still outfitted mostly with first generation Vic ISD's and some ISD's. Luckily the rebels are un-coordinated in their fleet attacks, sending single or small ship groups into combat. I have completed four Star Galleons at Uvena and sent them to the Corellian sector. A rebel Liberator cruiser has shown up at Bortas (a former rebel planet, now totally loyal to the Empire) and has commenced bombardment! I did not add anything to the system when I assaulted it (it has no Gen Cores!). A strike force from the Coruscant fleet is enroute (2 Vic ISD's, 1 dreadnaught, 1 interdictor and 3 Lancers). Hyperspace travel is so slow when there is a great need. Most of the system is wasted (all five advanced CY's have been destroyed, along with mines & refineries. Ten Imperial Army units have been blasted away during the wait for reinforcements. The fleet finally arrives and dispatches the rebel scum, but one Vic ISD is beaten up (he's off to the Uvena shipyards for repairs). The fleet heads back to Coruscant. Final tally at Bortras: two mines remain, one Stormtrooper and one Army unit are intact. Maintenace has plummeted into the 100's! Bortras will be rebuilt; when time permits it will have many advanced shipyards! Chandrilla has now come under attack! After one bombardment, the rebels withdraw. Is this a ploy to pull ships away from Coruscant? I don't think the rebels are that intelligent. They will pay for their audacity! Who do they think they are attacking the home sector of the Imperial Empire?! Five Vic II ISD's are complete (3 went to Coruscant and 2 to the Corellian sector). The advanced shipyards at Svivren and Uvena are primed to produce the ISD II which just became available. Soon I will have my maintenace points, and at the expense of the rebels!

 

 

Corellian sector: Menndo (my traitor) has arrived home. Wait, don't unpack your bags. I have another assignment for you; go spy on Yavin 4 (again). Bye, bye now. The four Star galleons from Uvena arrived at Selonia to take on 12 Imperial Army units. They join the Imperial task force with five Dark Troopers and three Stormtrooper units to assualt Commenor. Three Mon Cal troops and a LNR battery defend Commenor. No sabotage missions succeed due to the high number of rebel guerillas. Imperial arrogance has again raised its ugly head, I decide to assualt the planet directly without bombardment. The initial assault is repulsed! What a terrible price to pay, nearly all the Army units are gone, with some Dark Troopers and Stormtroopers also. I only have six troop units remaining out of 20! There is only 1 Mon Cal troop left. Charge!! The system is mine, but I have lost another Army unit. Commenor is in uprising without sufficient garrison troops. Borsk Fey'lya is captured! Every system in the Corellian sector has their loyalty shaken (about a 20% drop)! Crap!! Fine! I order every facility on the system "scrapped", then withdraw all troops to the fleet. Let the rebels have this rock, for that is all that it is worth! Bin Essadea and Pter Thanas are doing diplomacy all around the sector. I move the fleet to Xyguine. I send several troop reinforcements to the fleet (scraped up from the other systems). Selonia is now mass producing Army units (I halted previous production of commandos). I have sent Garindan, Labansat, Niles Ferrier and Shenir Rix to assassinate Kaiya Andrimetrum. Another rebel scum is eliminated! With enough troops gathered I assemble for the assault on Xyguine. Pellaeon has been made admiral with Screed as general. Learning from the previous encounter at Commenor, bombardment commences! All defending troops are destroyed! The assault proceeds smoothly. Lando Calrissian is captured! Pellaeon is ordered to do diplomacy which shouldn't take too long as there was already a good Imperial loyalty here. Borsk and Lando are shipped off to Coruscant. Selonia has a sufficient number of Army units now (seven). I send them to the fleet to go take Commenor (again). Intelligence reports show a rebel fleet coming in at Commenor, but in pitiful little groups (if not singly). The problem is there are two assault frigates and a CC9600 frigate coming in (but all individually and on different days). I'm not sure how many rebel ships are waiting for me, so I'm sending a lone dreadnaught in with Screed in command. It's better to sacrifice a single ship, than have my entire fleet wiped! When the fleet arrives, there's only ONE assault frigate waiting there. All the other ships that had arrived earlier, have already departed. Alright. Screed gets his command to withdraw and hypers out after a few parting shots by the rebels. While Screed's enroute, I order the fleet in. My two Vic ISD's and ISD are going to get a workout. I load up with as many Tie bombers as possible (and there aren't many). Most starfighters are Tie interceptors with some Defenders. As each battle begins (and there are several), the single rebel capital ship heads for the ISD. I hold back the fighters until they are all launched, and wait for the rebels to fire first (why get the fighters picked off early I say). The volleys of turbolaser fire go back and forth. The single rebel ship fires as often as all of my capital ships! Each side is taking a pounding. As the frigates shields start to fail, the Tie bombers really start throwing a heavy punch! After the second assault frigate, the ISD has no more shield generators. Now the CC9600 shows up. I put the ISD in its own task force and DON'T give it any orders (it's just sitting there). I figure the rebel frigate will fight its way through the fleet to get to it, so let it run the gauntlet! The CC9600 diverts to one of the Vic ISD's! Shit! I send the ISD in (go, go, go, fly faster!). The Vic is taking a pounding on the shields! The ISD has started firing! The CC9600 shield generators are taking damage! The shields are starting to fail! The Tie bombers are pounding the hull!! The rebel frigate is destoyed!! The Vic has survived and without any super bad damage. The smaller ships that come in are quickly dispatched (a corvette, two gunships, and a Neb-B; all separately). After each fleet battle, loyalty to the Empire increases a bit. There's one last Mon Cal cruiser due in, but not for another 20 days. Plenty of time for repairs. The Mon Cal is no problem, he didn't stand a chance. Loyalty is 98% minimum with some systems at 100%. It's time to send the damaged ships to the advanced shipyards at Drall for (faster) repairs. The shipyards at Drall are constructing four more Star galleons. Garindan, Labansat, Niles Ferrier and Shenir Rix have all been transferred to the Dolomar sector. I've sent the Star galleons from the fleet to Selonia. They have loaded up on Army units. Two Star Galleons are headed to the Churba Sector and two to the Dufilvan sector. Menndo (my traitor) has reported in that his espionage mission to Yavin has failed (again, big surprise here). He's due to arrive in about 100 days, enjoy your trip. I hope you have some favorite places to hang out at on Yavin, because this is the rest of your life's quest.

 

 

Fakir sector: All is quiet here. Facilities are busy stockpiling for the next campaign. The CY's at Carida have completed the mines/refineries for the last systems in-sector. The CY's at Carida and Bimmisaari are almost complete creating/upgrading the shipyards for Mrisst and Ando. Mrisst and Ando have several shipyards and are currently producing Tie bombers and Defenders. The shipyards at Halowan are producing two Strike Cruisers (I need to upgrade my fleet for encounters with the more advanced rebel ships). I have the fleet consolidated at Halowan, and have moved all commandos onboard the fleet. Raltiir is turning out Army units for future garrison duty. The lack of maintenance is starting to cramp war material production. I'm worried about a rebel blocade or assault on any Imperial system. This would definitely hurt, but I have my cushion as I'm hovering in the 500 range. Uh oh! My worst fears are realized; the rebels have attacked in the Sesswenna sector (reported earlier). OK, Fine!! I'm going to get my maintenance points back NOW! Intelligence missions in the Sluis sector show Sluis Van as ripe for the taking (minimum defenses: 3 Mon Cal troops, two Gen Core I's and an LNR. There are seven A-wings and a Mon Cal cruiser in orbit). My entire fleet (1 ISD, 3 Vic ISD's, 1 interdictor, 4 Lancers, 1 dreadnaught and 4 escort carriers) is heading there way! In a few short weeks the rebels will get the surprise of there life. I have redirected the training facilities at Raltiir to produce espionage and probe droids. When these are completed they will be sent to the fleet. The fleet arrives at Sluis Van. Hello rebel scum. Surprise!! All capital ships go after the Mon Cal cruiser, the Lancers go after the fighters. After the rebel fighters get about halfway to my fleet, I order my fighters to attack, and the Tie bombers to go after the cruiser. The A-wings seem to be lasting longer than the Mon Cal cruiser. I guess being nimble helps sometimes, but they all get destroyed in the end. I have 30+ commandos, and send them down on everything on the system. Once the Gen Cores are gone, I'm going in with full turbolasers. The commandos get everything but 1 Mon Cal troop. Admiral Piett is firing the turbolasers. The assault commences. My maintenance jumps back up to the high 400's (I order all my main shipyards to produce ISD II's, 3 in total so far). I immediately transfer 15 Army units and 3 Stormtrooper units from Halowan to Sluis Van. Also, more Tie Bombers & Defenders. These will take a while to get here. I send the commands to other systems going after Gen Cores and Mon Cal troops. Noval Garaint and a couple of droids are spying as quickly as possible. I have Piett doing diplomacy at Sluis Van (this is going to take awhile). Spying on Sluis Van shows several rebel ships coming my way (again, singly and not in a fleet). I have a CC9600 frigate, a Liberator cruiser, an interdictor and a bulk cruiser with escort carrier are all on their way. They're using the same tactics used at Commenor: they're going after my ISD again and again. The Liberator is the first to arrive. The fighters don't last long and the cruiser itself tries to slug it out with my fleet. My ISD survives, but has minor damage (again those pesky shield generators). The CC9600 tries the same thing, but my fighter reinforcements have arrived. 20+ Tie bombers going after one ship while the entire fleet pummels his shields is a sight to see. He didn't make it halfway across the screen. All other rebel ships suffer the same fate. With my troop reinforcements, I load up the fleet again and assault Umgul. It has no defenses and is loaded with mines/refineries. Maintenace takes another jump! I get my idle facilites back in gear (maintenance is near 200 now). Espionage and probe droids are on the way to Sluis Van. Raltiir is producing more commandos.

 

 

Dolomar sector: I'm continually sabotaging Sarka & Caprionril. Re-supplies are getting more & more all the time. I'm going after these as fast as I can, but my sabotage missions are now failing about 75% of the time. I don't have many espionage droids left, and without updated intelligence I can't sabotage newly arrived targets. I have commandos sitting around with nothing to target. When I do get a target I send multiple missions to keep them busy. I have finally got some intelligence on Caprionril; several single rebel ships are on the way (2 assault frigates, a CC9600 frigate, a corvette and a bulk transport). There are some more Mon Cal troops and A-wings enroute also. Some of my sabotage missions on Mon Cal and Alliance troops are failing because they are no longer there. A bulk transport that was scheduled to come must have picked them up (I wonder where he is off to?). I'm having my training facilities on Tangrene produce 18 new espionage droids. I've sent 9 to Sarka and 9 to Caprionril; I've already sent my remaining droids to Ketaris. The results are in: Ketair has 12 Wookies, over a dozen mixed spec forces (mostly guerillas) and Crix Madine; Sarka was a failure, but previous missions showed troops and A-wings enroute. I need to get an update soon; Caprionril has something interesting items: 11 Alliance army and 35 Mon Cal troops are on their way! Plus the shipyards there are working on their 6th Dauntless cruiser! Holy Mackerel!! I'm sending my fleet at Kamparas (3 ISD's, 8 Lancers and 1 interdictor) to Sarka, then I'll get updated info and go from there. The defending A-wings are no match, but there are 2 Gen Core II's on the system. The system is garrisoned by 2 Army and 20 Mon Cal troops. I'm sending lots of commando missions against the Gen Cores. Rebel ships are coming in trying to break my blockade (these must be the ships from Caprionril). The Lancers are pretty useless as the rebels aren't fielding too many carriers. I've destroyed all their ships, just "pounding it out". Two of my ISD's now have shield damage. I want to bombard all the troops on these systems SO BAD I can taste it. I've got one of the Gen Core II's on Sarka, but the last one is a tough one. I'm debating jumping over to Caprionril and bombarding them. With all of the rebel troops coming in, I'm wondering which of my systems they're going to go after first. I might have to redirect my CY's to make more Gen Cores, but for which systems? Everyone of them is important, even the systems with just mines & refineries (due to low maintenance points). I originally wanted to split my fleet and send half to the last rebel HQ location, then Yavin just to muck things up. But now I'm not sure. In the meantime I still working on that last Gen Core II on Sarka.

 

 

The push is on for more raw materials. The Quelli sector is explored but I need garrison troops. The Churba and Dufilvan sectors are actively being colonized. They need CY's after enough systems have been secured. The "ship finder" function only shows 8 rebel capital ships (of course that's only from the intelligence I have gathered). Three of the eight are Dauntless cruisers more than likely under construction. Maybe my hit on their mines/refineries in the Sluis sector hurt them alot. I wouldn't expect them to have a huge fleet considering I have control of roughly four of the six inner core sectors. Now, where is that HQ hiding? I want to get that first before Mon Mothma & Luke. I want the rebels to feel great despair first. That's my current standing. Updates to follow.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Very exciting! It is easy to get into your story and feel the action through your eyes. :D You have a very unique style of writing these types of stories: well written, but functional in a way that keeps the action flowing. Keep up the updates, this story is addictive!
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Day 1350:

 

Things have gotten a bit interesting and I pressed on ...

 

 

Sesswenna sector: I forgot to mention last time that Page is also a prison floating over Coruscant in the private Vic ISD prison. Chewbecca has been captured in his feeble attempt to abduct the Emperor and now "floats" with the other prisoners. Mazer Rackus has since tried and failed (again). Han Solo remains on planet as "bait". Ship research has been completed. Klev is "general" on Coruscant, and Bevel is on a diplomacy assignment on the Kabal system in the Mayagil sector (just for the fun of it, his diplomacy is only rated at 10). Thrawn is now "Grand Admiral" of the Coruscant defense fleet. Darth Vader is currently commanding the special strike fleet being assembled at Kamparas. I have also assembled a huge number of commandos, Nogrhi & droids there for his disposal. After "touring" the rebel systems in the Dolomar sector, I'm having Darth go "hunting" for Luke Skywalker (a la ESB). I have sent two ISD II's (from Svivren and Uvena shipyards) with Darth to go to Kamparas (there is another ISD II almost complete there). Uvena is now producing Tie bombers, as well as the shipyards at Bortras (another advanced shipyard is complete there). The shipyards at Svivren are working on my first SSD! Maintenance took a big hit on that production order! Intelligence has reported Orrimaako and Ma'w'shiye on a "rescue" mission. Needless to say, they failed (unfortunately they weren't captured).

 

 

Corellian sector: The Corellian fleet has been sent to Halowan in the Fakir sector. Drall and Xyquine are producing more Tie bombers. I then shift Drall to build two more escort carriers which load up with the Tie bombers and head to Halowan. Drall is currently working on an ISD II and Xyquine is still at Tie bombers. Advanced shipyards are constantly being added/upgraded to Drall & Xyquine as maintenance permits. Selonia is sending a dozen Army units to the Duflivan sector, after which they'll be making Army units for Drall. Menndo (my traitor) is back. Off to Yavin (again) now. Occasionally a rebel mission is foiled here or there. I've quit spying on my systems as it was becoming tedious, and nothing much was being discovered.

 

 

Fakir sector: All is quiet here. Occasionally a rebel mission is foiled here or there. I've quit spying on my systems as it was becoming tedious, and nothing much was being discovered. I've had the advanced shipyards at Mrisst make two more escort carriers. Ando and Halowan are producing Tie bombers. Mrisst is now also making Tie bombers. I just sent 18 Tie bombers to Sluis Van and 12 to Umgul (Sluis sector). Raltiir is making more espionage droids. The commandos have been sent to Sluis Van along with the droids. Now the order of the day is more Army units (garrison troops for the big Sluis push). As maintenance points allow, I'm stock piling stuff and sending some onto Sluis Van/Umgul.

 

 

Sluis sector: The fleet has been "relaxing", while Piett wraps up diplomacy on Sluis Van. Pter Thanas is doing diplomacy on Umgul. Bin Esada has yet to arrive. I'm sending out sabotage missions here and there, mostly going after Gen Cores, LNR's and/or garrison troops (roughly in that order). I'm also sending out spys in groups of 5 (using 1 decoy) every where. Nothing interesting yet, but almost all missions to Bpfassh seem to fail. I'm sending the fleet down to investigate (maybe the HQ is here?). NO, it was wishful thinking. I take out the fighters and send down the spys/commandos. A different spy mission gives me my info on Bpfassh: General Neva is here, that's why the missions are failing. Another spy mission has stated there are three bulk cruisers at Da Soocha (Abrion sector). These use to orbit around Yavin early in the game (could the HQ be here?). I'm sending my fleet to Da Soocha. Bin Esada has arrived (he's on "vacation" until I can find something for him to do). Meanwhile, I keep up the sabotage and spying throughout this sector as much as possible. I don't have any facilities, so everything must come from someplace else (basically all replacements are coming from Halowan). I've been sending probe droids to the Jospro, Orus, Xappyh and Abrion sectors. The Abrion sector (where Da Soocha is located) has all non-neutral systems under rebel control! Not all the systems are fully developed, but they all have a couple of facilities minimum. At Da Soocha my fleet arrives (2 Vis ISD's, 1 ISD, 1 dreadnaught, 1 interdictor, 4 Lancers and 3 escort carriers), the rebel fleet consists of 3 bulk cruisers, 1 Liberator cruiser and 20 A-wings. I send the Vic ISD's and ISD after the Liberator cruiser, two groups of Tie bombers after two bulk cruisers and everybody else against the A-wings. Just an FYI, my fleet was just restocked with starfighters before heading over here. Everybody is maneuvering around, but I notice one difference: most of the A-wings are going after one of the Vic ISD's instead of the Tie bombers!? Also, the Liberator cruiser is concentrating on the same Vic! That Liberator is keeping up with all the shots from my ISD's. The Vic's shields are now gone & they're pounding into the hull. I only have his shields down by 50%. The Tie bombers have wiped out the two bulk cruisers and are moving onto the third. What few Tie interceptors I had are long gone, and now the A-wings have abandoned the Vic ISD and are wiping out my Tie bombers. My ISD is now being pounded by the Liberator cruiser. All of my Tie bombers are now history, but the last bulk cruiser is now a hulk cruiser. The A-wings are going for my other Vic ISD. My Lancers and escort carriers have been whittling down the A-wings, but they're not very fast at it. My ISD is not firing anymore, and his shields are gone. There is some minor hull damage so far. The Liberator turns on the last Vic ISD, but his shields are now gone. When the last A-wings are finished off, I order the Lancers and escort carriers after the Liberator. They sure don't help that much. The A-wings have done their number on the Vic's shields. It's a straight "pound-em out" contest. I finally get the upper hand when his weapons systems crash! Hooray!! I finally win!! But man, did I get a butt kicking. I'm sending some starfighter reinforcements from Sluis Van (I don't have enough for a full restock though). The first Vic ISD is toast! I send its troops to Umgul. It's time to "scrap" this faithful ship. So long old friend. While waiting for the starfighter replacements some repairs are done. After they arrive, I finish my "survey" of this sector looking for the rebel HQ. I only find A-wings and ground troops. I waste'm all. Traveling around has been sluggish due to hyper drive damage. After the last rebel system is "visited", I send the fleet back to Halowan for repairs and R&R.

 

 

Dolomar sector: Darth Vader has arrived at Kamparas with the two ISD II's. The third ISD II at Kamparas was just launched (what timing!). Tie bombers are currently being made. Garindan, Labansat, Niles Ferrier and Shenir Rix have all been transferred to the fleet at Sarka. I send Darth and his ships to join my fleet at Sarka as well. After Darth's arrival, I only need a few more sabotage missions and the last Gen Core goes up in smoke (with thanks to my helpful characters). Turbolasers to maximum power! Imperial loyalty is high here. I allow only one bombardment per day (I don't want any "accidents" on civilian facilities, and a loyalty fallout). The last Mon Cal troops are toast, but the system remains rebel. A rebel task force (an escort carrier and interdictor) have blocaded one of my systems in the Glythe sector (where my galleon disappeared). I send a strike fleet of two ISD's (Mk I's) and three Lancers do run them off (Labansat & Garindan are on board). I send the (remaining) fleet to Ketaris. As soon as my fleet departs, Sarka goes neutral. The defending A-wings at Ketaris are no match for my fleet. I put Admiral Daala in charge while I send Darth Vader to do diplomacy at Sarka. As with Sarka, Imperial loyalty is high here. Turbolasers to maximum power! I bombard the Wookie garrison (1 bombardment per day max, it only takes two days). When the last wookies are wiped out, Ketaris joins the Empire!! Sarka has also now joined the Empire!! Darth wraps up diplomacy on Sarka quickly and goes to Ketaris (diplomacy). After some increases in loyalty, I send my fleet to Caprionril. The fleet arrives and blocades the system (apparently the A-wings have been sent somewhere else). I send down several espionage droids and commandos on missions. All of the troops I was expecting are nowhere to be found. Either they were transferred or I arrived before them (Oh well). The fleet sits here for awhile, maybe some rebel reinforcements will come? My strike fleet gets to Yag'Dhul to find the rebel fleet gone. I then send it to Fornax (a previous HQ location). the only thing here now are some A-wings and Mon Cal troops. I blast them all. Just for the heck of it, I send this fleet to Yavin. Upon arrival, I'm confronted by a lone Y-wing and a lone X-wing. How pathetic. Interesting, that Yavin has a Bulwark battlecruiser under construction here (it's not too far along, maybe 5%)! Bren Derlin is general here. I send down my commandos (I didn't bring that many, only ten) to go after both Gen Cores (with Labansat & Garindan in each group). Both missions fail, and Labansat has been captured. I don't have the resources to rescue him and I can't do anything with the Gen Cores in place. I'll come back and get you, don't worry. Hey, Menndo (my traitor) is availabe for a mission. Instead of spying on Yavin, I'll have him "rescue" Labansat on Yavin! Sorry about that Labansat, I apologize for the "poor quality" rescue mission. I'll follow up with something better. I send the fleet to Tanaab (Farfin sector) to do some recon through that sector on the way back to base (Kamparas). After Tanaab, I want to do some scouting at various systems here. My plans are short lived. Tanaab has a defending fleet! It isn't much, but good enough to kick my butt. There are two Dauntless cruisers and a CC9600 frigate (plus several A-wings). I let the battle sequence start just to see what happens (I recall my starfighters immediately so they won't get killed or left behind). I know they are going to come after me. I get a few shots off at the A-wings (which are confused because my starfighters just landed). Man those newer model rebel ships move fast! They're not quite halfway across the screen and are already firing on my fleet. Time to high tail it out of here. After absorbing several shots, the fleet ends up back on Yag'Dhul (Glythe sector). Damn if those rebels didn't hit my shield generators! Back to Kamparas for some quick repairs. I have my fleet at Caprionril go to Kamparas to regroup my fleet. When repairs are all complete I have Darth Vader take command again of the fleet (Diplomacy on Ketaris is not 100% but close enough). I'm waiting on some more espionage droids and probe droids, then it's time to hunt down Luke Skywalker. Intelligence shows a lone Dauntless cruiser heading to Caprionril. So I send my fleet over to take care of it, while the droids are being finished up. I arrive a day early. The system is (still) defenseless. The Dauntless arrives. I order (only) the ISD's to attack. The Dauntless targets an ISD II. The ISD II's fire twice as fast as the I's. The Dauntless is hanging in there but his shields are steadily going down. My ISD II that is being attacked is replenshing his shields fairly quickly (they're not down that much so far). I then unleash my (21) Tie bombers. The ISD's have collapsed the Dauntless' shields just as the Tie bombers arrive. The hull damage is mounting up quickly. All of his systems fail and destruction is only seconds away. BOOM! One less rebel cruiser. While waiting on the final probe droids, I send the espionage droids down to Caprionril (six missions of 5 droids each). The missions are reporting in. Info about various other systems comes in as well (blah, blah, blah). There's another Bulkwark battlecruiser being constructed Bilbringi (but I'm not sure where the shipyard that's constructing it is located; it's not too far along, maybe 10%). I keep sending them down. Pay Dirt!! The rebel HQ is currently located on Tanaab! I abort all of the current espionage missions and send the fleet to Tanaab (the remaining probe droids can catch up later!). The same rebel fleet is still defending Tanaab (two Dauntless cruisers and a CC9600 frigate, plus several A-wings). I order the ISD II's to go after 1 Dauntless, the ISD I's after the CC9600 frigate, and all Tie bombers after the last Dauntless cruiser. Everything else is going after fighters. The rebel fighters are in two groups, some after fighters and some after Tie bombers. But they don't last long either way. All of the rebel ships are concentrating on an ISD II (Avenger, and guess who is on board commanding? And your first two guesses don't count ... Darth Vader). Turbolaser fire is criss-crossing the screen everywhere (it almost reminds me of fireworks, green, blue and red). I order the fighters to help the Tie bombers and all other ships to attack any capital ship (not that they'll cause much damage). The ISD II's finish off their Dauntless first, quickly followed by the Tie bombers' Dauntless. The ISD II's help finish off the CC9600 frigate (the ISD I's didn't do too bad by themselves). I send down my "army of commandos" to go after the Gen Cores and the LNR battery. I think I have approximately three missions per Gen Core of six commandos each. Most missions are failing, but at least the commandos are returning. There goes one of the Gen Cores! I'll send Darth personally with a couple of commandos (most are decoys anyway). There goes the other Gen Core! The bombardment begins!! Turbolaser fire scorches the rebel troops. The cut scene of the rebel HQ being destroyed is showing! Yeehaaaww!! Look at that puppy go down in flames!! Wail in despair rebel scum, you have no more hope in your traitorous quest! Rebel loyalty in this sector just took a big hit. In other sectors it is unchanged. I finish off the remaining troops (there are only a couple left). I send the probe droids throughout this sector and espionage droids down to Tanaab. An old report showed Luke going to Phraetiss, several droids go there. Some probe droids are reporting in while others are failing (a couple have not returned). The espionage mission to Phraetiss has failed. When all droids have returned, I'll send my fleet to Phraetiss and do a more personal espionage mission (maybe with Darth himself!?).

 

 

For most of this time maintenance has been hovering around 200. I've been producing Tie bombers, Army units and spec forces, but have been conservative on other major construction projects. I still keep updating shipyards or adding some if the maintenance allows (I'm short on refineries and have over 200 surplus raw materials). As CY's become available I'm producing refineries twice as much as mines (eventually I'll be short on mines, but I have a surplus or raw materials just in case). Refineries and mines are being deployed here and there throughout the sectors. Most of the outer rim sectors near the Sesswenna sector are producing mines/refineries (Duflivan, Kanchen and Quelli sectors just have completed their CY's). Jerjerrod and Pellaeon are conducting diplomacy in the outer rim neutral systems. Garrison troops are available/deployed in the previous mentioned sectors. I've left my main shipyards and training facilities idle lately. By the time I destroyed the rebel HQ, maintenance had jumped to 600. Feeling good after that encounter, I ordered my three main shipyards to produce SSD's (that's a total of four on order, the first is half complete). Other shipyards are making Tie bombers/interceptors for the SSD's, and training facilities are producing Army units for SSD garrison duty. By the time all is said and done, maintenance is at 40! NO MORE BUILDING for awhile! I'm not too worried about the rebel fleet causing problems (blocade or assault), but you never know. I expect several more mines/refineries to come online soon. When the smaller facilities complete their tasks, they will be left idle. I think I have enough forces right now to finish off the galaxy. Now it's time to hunt down Luke Skywalker and Mon Mothma.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Day 1450:

 

Things are about to get interesting ...

 

All the sectors I control are status quo (blah, blah, blah). Let's jump to the action!

 

 

Dolomar sector: The fleet arrives at Phraetiss to the despair of the twelve defending A-wings. Hey wait, WTF! Where's the other half of my fleet?! None of my ISD's are around, only the interdictor and Lancers have arrived! Well, that's more than enough for these poor rebels. The ensueing battle (or slaughter) doesn't last long. I send down several espionage missions. The next day my fleet of ISD's arrive. Apparently one of the ISD II's (Avenger) has hyperdrive damage. I transfer all possible units to the other vessels and send Avenger back to Kamparas for repairs. The commandos/characters are going after the Gen Cores. One of the espionage missions has reported in, Luke Skywalker is due to arrive insystem in 10 days. I have that long to get "ready". It takes a couple of more missions but the Gen Cores and lone LNR battery are destoyed. Release the turbolasers! And it only takes one volley to elimanate the three Mon Cal garrison troops. Other than mines and refineries, Luke Skywalker is the only thing "rebel" in this sytem. On the day Luke arrives, he gets injured coming "in system". That's what you get for trying to force your way through an Imperial blocade! I send down Darth and 18 Nogrhi to abduct Luke. The fateful encounter ... Darth Vader is ... CAPTURED!! Uuuuuuuuuggggggghhhhhhhh!!! What the heck! Darth's stats are a far cry above Luke's, and Luke is still a ... Jedi student! This makes me feel sick. All of the Nogrhi have returned though. I send half with my characters to rescue Darth, and the other half to abduct Luke. Both missions succeed!! Darth and Luke are on their way to Coruscant. I better send the Nogrhi there also (just in case). OK, now what? The rebel loyalty on Firro is looking abit sad. Maybe it's time to go visit them and cheer them up! After polishing off the pathetic A-wings, I decide to save the Gen Cores for "later use". Sabotage missions go after the three Mon Cal garrison troops. Two are taken out instantly and Firro is now in uprising (nice work boys!). Some more sabotage missions go down. Success!! Firro joins the Empire!! Now Phraetiss goes neutral (there went that almost completed Dauntless cruiser). Who's next on the list? Rishi is the next system to visit on our whirl wind vacation cruise! Again, what pathetic A-wings. Let's save those Gen Cores so we can use them later. Commandos away!! Rishi is in uprising!! Phraetiss joins the Empire!! Khomm, Wistril and Kinyen all go neutral!! The last garrison troop on Rishi doesn't last long. Rishi goes neutral! Khomm, Wistril and Kinyen join the Empire!! Tanaab goes neutral! Next stop Charmath. A-wings are such the bore. Commandos away!! There's no uprising this time, all three troops are wiped out. Charmath joins the Empire!! Rishi and Tanaab join the Empire!! Only Byss and Bilbringi remain aligned with the rebels (and barely). Since I want the Bulwark battlecruiser on Bilbringi to be completed, I won't interfere with the remaining systems. Interesting that in just the matter of a couple of weeks time (mostly traveling between systems), that the entire political scene could shift so dramatically. Oh, and maintenance has shot up to over 1200! Muwhahahaha!! What a couple of ISD's worth of turbolasers and commandos will get you these days!!

 

In the meantime, a rebel fleet has blocaded (again) and bombarded one of my systems in the outer rim (it's an empty system so far). This rebel fleet has grown from the interdictor and escort carrier, to now include a CC9600 frigate and a bulk transport. My one lone Army unit has survived their bombardment. The rebels flee!! I send a strike fleet from Halowan to deal with the rebels (1 dreadnaught, 1 ISD, 1 interdictor, 2 escort carriers, 2 Vic ISD II's and 2 Strike Cruisers). The Army unit on that system is being tranferred to Coruscant as a reward for their bravery.

 

Luke Skywalker and Darth Vader finally arrive at Coruscant. The injured Jedi student confronts the Emperor in the Final Battle (for himself that is)! Luke Skywalker has earned himself ... a nice prison cell next to Han Solo!! Muwhahaha!! These poor pathetic rebel scum are no match for the Empire! Now, where is Mon Mothma hiding?? Darth Vader has just taken command of the recently launched SSD Executor with all of his Nogrhi commandos. I send them to Halowan to prepare for the final extermination of the rebellion. Espionage droids are being prepared across the galaxy. Soon every rebel system will be put under the watchful eye of the Empire. I sure do want to battle a couple of those Bulwark battlecruisers before capturing Mon Mothma. But, I am getting ahead of myself as I don't know where she's located yet. I might just sit around for a couple of hundred days so the rebels can "complete" their pathetic fleet. By that time my other SSD's should be ready!

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Some padawans are just too impatient :P .

 

 

Day 1650

 

Current Status:

The Rebel HQ has been destroyed

Luke Skywalker has been captured

 

Mon Mothma must be captured to finalize Imperial victory.

 

 

The final task: to track down a "single" person in the "entire galaxy". A person who has never been seen (not at all) the entire game. A very "tedious" task indeed.

 

 

Darth Vader has arrived at Halowan (with his 18 Nogrhi commandos) aboard the SSD Executor. I'm now sending Menndo (my traitor) to catch up with Darth. I have a feeling he's "not" a traitor anymore (I hope he's learned his lesson). My existing fleet at Halowan has completed all repairs (except 1 dreadnaught). Two Strike cruisers and an ISD II are joining the fleet. All fighter squadrons have bee restocked (4 Tie fighters-my last in the entire galaxy, 8 Tie interceptors, 12 Defenders and 40+ Tie bombers). The damaged dreadnaught and eight Star galleons are remaining (two are still under construction) and four more Star galleons are arriving from the outer rim. I have all the Army troops standing by for the final offensive. My fleet is also totally stocked on troops (I swapped out six Army units for Dark Troopers, just for the fun of it). I pickup the few droids and commandos here and head for Umgul. Umgul and Sluis Van are the Imperial bases in the Sluis sector where I will pickup additional droids and commandos. The search for Mon Mothma has commenced!

 

While Darth is traveling, I have the fleet at Caprionril bombard the last Mon Cal garrison troop. Boom! Caprionril has now gone neutral. The rebel fleet that keeps "raiding" this sector is reported to be gathering in the Glythe system. I send my fleet there. In the Farfin sector, I send my fleet from Phraetis to Bilbringi to "force(?)" a fight with the hopefully completed Bulwark battlecruiser. Uh oh, it's not here. Oh well, I bombard the Mon Cal garrison troops since I'm here. My fleet blows through the two Gen Core I's and destroys the LNR battery and all but one Mon Cal troop. Bilbringi is in uprising. I send out my droids to get info, and also send some to Byss (which has a high Imperial loyalty for a rebel system). While waiting for things to develop, I'm constantly balancing the construction of mines and refineries throughout the galaxy (maintenance floats between 1200 and 1400). I've stopped producing troops or spec forces, and most of the shipyards are going idle. Construction yards are the only thing staying constantly busy. Micro-management sucks! It just takes too much time. Early in the game it's not that bad a problem but at this late stage of the game it's pure hassle. I have tons of idle personnel throughout the galaxy (I'm tired of keeping all of the droids busy). I do keep the diplomats going when I remember them.

 

Darth has arrived at Umgul. Intelligence reports a Bulwark battlecruiser arriving at Denab, but I won't beat him there. The fleet is on the way, anyway. Nothing but A-wings when I arrive. I take care of them quite easily. I bombard the garrison (Gen Cores aren't helping them much). I send down droids and commandos. I wipe the system clean of rebel troops and forces. I move on to Bpfassh and repeat everything again. I get some intelligence of a rebel fleet heading to Sullust, so that's my next stop. To freshen things up, I have only the Tie fighters and the SSD attack. The Tie fighters are getting wiped and the SSD is wiping out the A-wings. I have only a half of a Tie squadron left (6 out of 12 fighters), after that engagement. Blast the garrison troops away. I'm going after the commandos and Bothan spies now. They don't take too long. Now to wait for the rebel fleet (a CC9600 frigate).

 

In the Glythe sector, my fleet encounters an escort carrier with X-wings. I send Tie bombers after the carrier and Tie intercepters after the X-wings. All capital ships are going after X-wings only. The rebels don't last long. I keep my fleet visiting all of the rebel systems in this sector bombarding all of their garrison troops. A rebel interdictor is blockading Tangrene (Dolomar sector) and has bombarded my training facilities. 1 troop facility and 1 Army unit are destroyed, and then he leaves. He shows up at Kamparas but retreats from my 8 Tie bombers. I have a 50-50 chance of guessing where he will go after retreating. I'm guessing Nentan in the Glythe sector, so I send my fleet there to wait for him.

 

In the Corellian sector, a rebel Bulwark battlecruiser has shown up at Xyquine. He easily wipes out my 2 Tie bombers, then leaves. He arrives at Drall. There I have an ISD II, an escort carrier (both with Tie bombers), plus 8 additional Tie bombers. He flees! My guess is his retreat will take him to Sullust. I'll have a reception party waiting for him.

 

In the Sesswenna sector, two SSD's (Imperial Might & Imperial Judgement) have just been launched. I'm loading them up with Tie bombers and troops. I'm quickly producing an interdictor for them before sending them out "hunting". My other SSD (Might makes Right) at Kamparas in the Dolomar sector has just launched, and I'm sending him to join my fleet in the Glythe sector. I'm thinking about sending this group to Yavin to "blow it to bits".

 

At Byss I get info that Leia Organa is coming in 40+ days. I move my fleet there in preparation. To pass the time I have my commandos go after rebel spec forces (no garrison troops!). I keep droid spy missions running on Byss and Bilbringi. Maybe I should let Darth have the honor of capturing her?

 

At Sullust, the CC9600 arrives. It's a sorry day for that poor crew. I send "everything" at him, and he doesn't last long. A rebel interdictor is now coming in a few days. He meets the same fate. While waiting for the Bulwark battlecruiser to show up (this is just a guess though), I have my fleet "tour" the nearby systems, practicing gunnery on A-wings and Mon Cal troops. It's not that exciting. Darth and Menndo (my traitor?) do some missions. No word from Darth he's still a traitor. Time to head back to Sullust. I arrive to an empty system, no Bulwark (boo!). I send droids done for info. Success! He arrives tomorrow (what a good guess on my part)! I have the Executor (SSD) in its own task force. I have the fighters/bombers go after the A-wings. Only the SSD is ordered to attack the Bulwark. The battle of the Goliaths has begun! They're slugging it out, shields dip then recharge, shots fired back and forth and back and forth. Eventually the Bulwark gets the advantage (an ion cannon shot to the shield generators)! The SSD is constantly firing, but his shields aren't keeping up with recharging! The Bulwark's shields are about at half when the SSD's fail completely! Ugh! I better send in some reinforcements ... the 40+ Tie bombers should arrive quickly. The SSD's is taking hull damage, but is still firing away! The Tie bombers arrive and commence attack. The Bulwark's shields are faltering, but he continues to hammer the SSD's hull. The Tie bombers have collapsed his shields! They're pounding his hull. Sub-systems are starting to fail, and soon he's a floating hulk. The SSD continues to fire, but the Tie bombers (green squadron) get credit for the "kill". Other than some hull and weapon damage, and no shield generators, the SSD is still up and running. I send the Executor (with Darth, the Nogrhi and some characters) to Byss to capture Princess Leia.

 

Back at Coruscant, rebel infiltrators have failed to capture the Emperor. What a joke. But what's this? Page has escaped from my Vic ISD floating prison! ERRRR! He was one of my first prisoners, how dare he escape. Mazer Rackus has again tried and failed at abducting the Emperor. I beginning to wonder when Han or Luke might escape? At least they're on the planet with The Emperor.

 

At Kamparas in the Dolomar sector, I have two Strike cruisers made to stop rebel hit and run raids. An interdictor is now started. The rebels have come back. Uh oh, this time instead of an interdictor, they show up with a Bulwark cruiser (another one)! This doesn't look promising, no, not one bit. My Tie bombers can't leave, so I'm going to stick it out. What a mess. The 10 A-wings are cutting up my 8 Tie bombers (I sent the bombers after the Bulwark). The Strike cruisers are holding their own, but they're losing the shield game. The A-wings turn on the Strike cruisers also. It's all over now, I just have to wait for the rebels to destroy my floating hulks (which doesn't take them very long). After they destroy my ships, they head out. Well, at least they didn't bombard my system. Imperial loyalty takes a big hit (about 20%), and Caprionril rejoins the rebellion. Now I know why they didn't go for bombardment, they didn't want to damage the good PR they just gained. Kamparas is now making 20 Tie bombers (I scrapped what little of the interdictor there was). After these I'm going to make another 20 to 40. I'll have so many Tie bombers if that Bulwark comes back he'll be torpedoe fodder. No rebel interdictor shows up at Nentan, so I'm sending the fleet back to Kamparas until the Tie bombers are ready for defense.

 

Darth and fleet have arrived at Byss. I send him down to capture Leia. Failure. There are still too many spec forces? I send in the commandos, characters and even Darth himself. Guerillas, Bothan spies and infiltrators are going down (slowly, but surely). I have three groups of Nogrhi and Darth (with some Nogrhi) go after Leia. One of the Nogrhi groups succeed! Now there's bonus info. Apparently "my forces" (which ones I don't know) have foiled a "suppress uprising" mission on Bilbringi. They've foiled no other than Mon Mothma herself! Now I know where she's at!

 

For the present, I'm sending Luke and Han (with guards) to the Executor. It's time for a family reunion! After which I still have some things I would like to do before capturing Mon Mothma (she's going to be quite busy with the uprising on Bilbringi. Maybe I should destroy another garrison troop since a few have recently arrived?). I still want to flatten Yavin (I guess I should rescue Labansat first though). And I want to find and take out the other Bulwark battlecruiser. Then there's all the Star galleons I have at Halowan (12 all loaded with troops). Maintenance is up to 2700 and I have over 250+ refined materials. The mines/refineries I started earlier are just cranking away apparently. Maybe I should build a Death Star? The end of the rebellion is getting near. Their fate is now dependent on my slightest whim.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Dont build the Death Star its a piece of junk, if your going to build one leave it at Coruscant with a DS Shield. Otherwise just build Interdicters and Executer Class Star Destroyers.
http://img20.imageshack.us/img20/3488/zersigef1.jpg
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Build the Death Star, it's not just any piece of junk. :D The support it'll give you could hand the galaxy to you on a ...um ...baradium platter. :)

 

(Wait isn't baradium an explosive? :? )

 

:roll: Anywho, you know you want a Death Star, you know you do. 8)

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  • 2 weeks later...

Day 1785

 

Current Status:

The Rebel HQ has been destroyed

Luke Skywalker has been captured

 

Mon Mothma has been located but not captured (yet).

 

 

I've decided to be luxurious (since I darn well practically rule the entire galaxy),and wrap up some loose ends before capturing Mon Mothma (and wrap up this entire rebellion and the game).

 

I've started construction of a Death Star at Svivren, and (following a quote from the movie CONTACT) "why build one when you can build two for twice the cost?" Therefore a second Death Star is also under construction at Bortras. Both are scheduled to be complete in 90 days (I expect it to take longer, maybe by another 50%). Uvena is cranking out all of the necessary Tie Defenders for both battle stations, and my training facilities at Corsin and Selonia are working on the ground troops.

 

The majority of my Star Galleons at Halowan (10 of them, fully loaded) have joined my token battle fleet and set off to the Abrion sector to capture rebel systems. The systems are defended by A-wings (anywhere from 7 to 10 squadrons). They are no match for my token fleet (1 SSD, 2 Strike Cruisers, 1 interdictor and an ISD). The Tie bombers get slowly whittled down, but I'm constantly sending reinforcements from Halowan. After battling four systems and assaulting them, I need a total restock of fighters (this time I'm getting all Defenders). I also stock back up on garrison troops. There are only 3 more systems in this sector that are worth anything, so after that this fleet is done. I'm not bothering with diplomats and smuggling loses on any of these systems, it's just not worth the effort. Maintenance is almost back up to 2500, and all of my extra refined materials are totally gone (Death Stars and their support equipment sure but a good dent in those numbers!).

 

My fleet that has been patrolling the Dolomar and Glythe sectors for the rebel raiders has arrived back at Kamparas. I restock whatever is needed. I'll head over to the Glythe sector and "take" what few rebel systems that are worth taking. The Altarrn system is lightly defended (4 A-wings). I send my star fighters after them (all 36 of them). Since the Tie bombers (the majority of my fighters) are taking their time launching, the A-wings (flown by poorly trained rebel pilots) become impatient and charge into my fleet (1 SSD, 2 Strike Cruisers, 2 Vic II ISD's, 1 interdictor, 1 ISD, and 2 escort carriers. I let my few Defenders buzz around to draw the A-wings in). The first couple of my starfighters don't last long, but neither do the A-wings. The fleet (plus some of the Tie bombers) wipe out the A-wings (and not all of my Tie bombers are launched!). The Imperial narrator is going on about defeating the rebels while I can still hear the sound of Tie bombers launching. HA! That's funny. The assault is short and sweet. The only other rebel system worth taking is Fornax, and off we go! Whoa, but looky here. Hidden at Fornax is a small rebel fleet consisting of 1 interdictor, 4 A-wings and 2 Bulwark battlecruisers! Eurekia, I hit the jackpot. I send all capital ships after one Bulwark (the Invincible), all 28 Tie bombers after the other Bulwark (the Unfailing), and the few Interceptors/Defenders after the A-wings (What rebel audacity, naming their ships with Imperial names!). The fleets move out, there is a long line of blue and green Tie bombers streaming out from my fleet. Both Bulwarks are firing into my SSD, the rebel interdictor is going after Tie bombers. My SSD's shields are taking a pounding! They're recharging, but not nearly as quick as the Bulwarks are dishing it out. My fleet isn't doing too bad against its Bulwark, and the Tie bombers are doing even better! I just lost my shields on the SSD, and now it's taking hull damage. My fleet has elimated the Bulwarks shields, and the Tie bombers have turned theirs into a floating hulk of junk metal. The Tie bombers have finished off Bulwark. I send them over to the other one. It doesn't take too much longer to finish that one off. The rebel interdictor appears to be "trying to fly out". I redirect everybody after it. I think its shields only took three hits before they collapsed. There's a lot of rebel ship debris orbitting now (this just adds to Fornax's rings). There's actually a Gen Core and some Mon Cal garrison troops. How foolish. Turbolasers fire! The system is assualted and under Imperial control.

 

I send Darth Vader and his fleet off to Yavin. But before going, I have him bombard Byss. Byss is now in uprising! The remaining fleet (commanded by Admiral Daala) is recalled to Phraetis from Bilbringi. Bilbringi is still in uprising. I'm constantly sending droids to spy on the rioting systems. Apparently somebody (an Imperial agent) has interferred with Mon Mothma's diplomacy mission on Bilbringi. Who told them to do that! She better not leave the system, or heads will roll! It appears that she and Drayson are both on system, but aren't doing anything. I'll just keep watching. The uprising on Bilbringi has ended. I'll send over a couple of commandos to take out one (and only one) garrison troop. Hooray! Bilbringi is in uprising again. HA! That should keep Mon Mothma busy again.

 

Both my Death Stars are completed! I send fighters and troops to load them up. One is sent to Bilbringi and the other to Orto. Bilbringi has restored order once again.

 

Darth arrives at Yavin. The rebel welcome committee (7 A-wings) is quickly swept aside. I have my characters do an espionage mission for me (Garindan, Niles Ferrier, Menndo (my former traitor), Villar, Noval Garaint and Shenir Rix). Commandos are going after the Gen Cores (two Gen Core II's). My characters report back, there are 3 Mon Cal troops, General Derlin, Labansat (captured) and an LNR II battery. The commandos keep failing against the Gen Cores and their numbers are starting to dwindle. That Derlin character is a pain! I send several Nogrhi after him. The characters have taken out the LNR battery. I'm totally out of commandos now, they've all failed their mission. The Nogrhi have failed as well. I'll send down several more groups after him. My characters take out one of the Gen Cores. Turbolasers fire! The final Gen Core and the three Mon Cals are toast!. Some of my Nogrhi have failed to return. I'm going for the open assault. Derlin has escaped capture (and assassination), but Labansat has escaped. My remaining Nogrhi are sent back to the fleet. I now control Yavin! I scrap everything on the system, and then withdraw my troops. I them bombard Yavin into a lifeless hunk of rock. It now has six mining units left, but NO energy units. The rebels can keep it. I then send my fleet over to Flax. Flax meets the same fate as Yavin. Time to head back to the Core (Phraetis).

 

The Death Star arrives at Bilbringi to face the awesome power of the rebellion ... a single A-wing. How pitiful. The A-wing squadron's death is merciful (very quick). Byss now has order restored, but with a twist: the system is now Imperial! The Byss system is completely scrapped (the old slash-and-burn technique by the rebels). Maybe this was a maintenance problem, as well as the arrival of the Death Star? I'll never know (and don't really care). The other Death Star arrives at Orto in two more days. There appears to be a gunship in orbit. He'll get a big surprise if he's still there in two days. Apparently some of the rebel fleet is still running around, a Dauntless cruiser just bombarded Ando (no damage), and then ran away (cowards!).

 

The challenge from the rebellion is growing tedious. Maintenance is now around 3500, with a plethora of raw/refined materials sitting around collecting dust. I think I'll let the (other) Death Star assault a few systems in the Sluis sector first before capturing Mon Mothma. I wonder ... if I destroy Bilbringi with the Death Star, when Mon Mothma's on it, what will happen? Will I capture her (since she can't be killed), or will she escape? Imperial loyalty will take a hit from using the Death Star, but if I capture Mon Mothma ... who cares as the game will be over? If she escapes, it will be boring tracking her down (or will it?). Anyone have any good ideas on which way to go, and why? I'll take a short break in the game so people can respond.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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I don't know what to do Darth Tex. I like destroying the system, but don't know if you get Mothma and end the game. If it doesn't work the outlook could be a pain. What is your garrison situation in the Core?- Grand Moff Conway
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Umm, have you considered simply saving the game, destroying the system, and then loading your game if she escaped? And Imperial loyalty really doesn't go down too much for using a Death Star- provided that your planets are fairly loyal (Or that your garrissons are enough) you can destroy a planet with minimal negative effects.

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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