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What a great start


Colonel_Olorin
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started a new game today(first time i've had time in months). playing as the emps on a full size map. sure i start with the normal groups of ships scattered around. but i have only 2 chars any good at diplomacy(vader and the emp) 8O veers to do troops research as the only research char to start with :? .looks like a wait a while for any new ships then.

the only thing i have that can build anything is a single construction yard on coruscant.

looks like this will be a bit of a challenge.

any one else ever had such a great starting position before?

 

oh plus all my planets are completely spread out all over the place with the rebels having 2 core sctors with only their planets in them. ain't this game great :lol:

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Nice. Usually when a game starts for me I have NO research characters. And I have to recruit them all. And since I am the Empire that means when I fight the Rebel scum they usually are using much better fighters than I can throw at them and then I lose some of my capital ships. Booo.
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I normally use RebEd to make sure I have a good building base on Imperial Center. I mean the greatest Empire in the Galaxy must be able to defend itself. I also have more characters who can do research, so even though I have to recruit them, I have more of a chance. - Grand Moff Conway
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after 400 days using the palpy to recruit non stop i've just gotten a person who can research new building types. i got a second person to help veers after about 50 days. really great cause i now have war droids. so usefull since i only just started getting up enough shipyards to be bvotheed building ships worth the name anyway. i got some more building yards aswell but only through diplomacy in the core sectors.finally starting to get a foot hold but i've lost 2 core sectors fully to the reb's. ohwell i still have all those rim worlds to colonise anyway and they are more usefull for big ship yards :D
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  • 3 weeks later...

My hardest starts:

 

As the Empire: no construction yards. Not even 1 in an entire galaxy (large galaxy, hard). Thankfully Coruscant starts with a Star Destoyer in orbit. I loaded it up with troops plus the galleons and took over the next door neighbor (neutral system) to get things going. Take first, do diplomacy later.

 

As the Alliance: no training facilities. I scoured the universe for neutral planets with training facilities and sent out the diplomats. Yeah, I did have Construction Yards (CY), but you only start with 1 per system. To build a training facility from scratch (with just one CY) would take forever. The CY's were very busy anyway, making more CY's.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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My hardest Start:

 

No Ships, No Constuction yards, no Shupyards, -147 Maintnace points....

http://i151.photobucket.com/albums/s152/Dave-Mastor/Cluster6.jpg
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  • 2 weeks later...
  • 4 weeks later...

I just started a new game as the Empire. And to make it more challenging I'm using the following guidelines:

 

1) No RebEd changes.

2) Rebel systems will only be assualted ONE "sector" at a time (starting at Sesswenna and going counter clockwise to Corellian through the core as each sector becomes Imperial). Neutral systems are fair game to diplomats and assualts (which probably won't happen to Neutrals). Colonizing the Outer Rim is first come, first serve.

3) No sabotage of Rebel mines or refineries. All other units and facilities are fair game, with exception to capital ships (these can only be sabotaged in the sector being assualted, if desired).

4) No Rebel characters are to actively targeted for capture or assassination, with the following exceptions: a) they are in the sector being assaulted & b) they "visit" an Imperial controlled system; then they are fair game.

 

So when the game started, this is the "hand" I was dealt:

 

Sesswenna sector: 3 Imperial, 4 Rebel and 3 Neutral systems.

Corellian sector: 1 Imperial, 5 Rebel and 4 Neutral systems.

Fakir sector: 4 Imperial, 2 Rebel and 4 Neutral systems.

Dolomar sector: 1 Imperial, 2 Rebel and 7 Neutral systems.

Farfin & Sluis sectors had no Imperial systems.

 

Ships: 1 ISD, 2 Vic ISD's & 2 Dreadnaughts.

Construction yards: 5 (2 on Coruscant and 2 on Tralus).

Training Facilities: 1

Shipyards: 0. Yes, ZERO, the big goose egg! :(

 

The first thing I did was check the Galaxy overview to check the number of mines & refineries. I scrapped all excess facilities (which happened to be refineries) from Coruscant. I built additional CY's on Coruscant (except for two spots for additional Gen Cores). All other CY's were to make as many CY's as possible. When that was accomplished, additional shipyards and training facilities were made (usually at systems the diplomats secured). Darth Vader started on Coruscant, so both he & the Emperor did recruiting. Recruiting was completed early (approximately day 300? Boy that seemed quick).

 

Where I stand now at day 350:

 

Sesswenna sector: 6 Imperial, 4 Rebel and 0 Neutral systems. 2 Rebel systems have gone Neutral and back to Rebel.

Corellian sector: 5 Imperial, 5 Rebel and 0 Neutral systems. Go diplomats!

Fakir sector: 4 Imperial, 2 Rebel and 4 Neutral systems. Unchanged.

Dolomar sector: 7 Imperial, 3 Rebel and 0 Neutral systems. Go Diplomats! But two of the Neutral systems had to have been hit by disasters or Rebel general bombardment (which I doublt), because after they joined the Empire, one system had ONE resource and the other only FIVE. Those are core worlds, they should have at least 10 as the minimum!

Farfin & Sluis sectors are practically total Rebel systems.

 

I've been having espionage droids spy on all systems using diplomats (even those starting as Imperial). Usually if they have a successful mission my diplomats make progress (usually). This has also helped me uncover a couple of attempts to abduct Darth Vader, as well as Rebel spy and sabotage missions).

 

The Rebel fleet is massive in numbers 8O : at least SIX escort carriers, SIX medium transports and 3 bulk cruisers, 1 dreadnaught, 1 Neb-B, over a dozen corvettes, with at least two Mon Cal cruisers under construction! I lost my ISD and an escort carrier at Coruscant with two dozen Ties to a Reb fleet of 4 escort carries, a bulk cruiser and six corvettes :cry: . They couldn't assault because of THREE Gen Cores. Thank goodness for that at least :wink: . I also lost a Vic ISD to an escort carrier and two corvettes. Damn lack of fighter cover! :evil: I finally have two large shipyards (one has 8 the other 6) and they're fast at work rebuilding the Imperial Navy. Coruscant now has over 30 Tie Bombers until capital ships come online. Lancer frigrates are being churned out first (three delivered and five in the pipeline). I have replaced the Vic ISD. Plans are to alternate between Vic ISD's and escort carriers (with combinations of Tie Bombers & Interceptors). The Rebels have put like 1 or 2 ships to a fleet, and have a couple of dozens fleets. Luckily they aren't coordinated too well. I've blockaded a couple of systems, and drove the smaller piece-meal fleets off. If they had been combined, my butt would have been toast.

 

I have started exploring the Outer Rim for super shipyard locations and mine/refinery sites. I have used up all excess materials and now have long lead times for completed items, hence Outer Rim action. I have only destroyed one Rebel escort carrier with fighters (by sabotage :roll: ), and have assassinated Jan Dodonna :twisted: (he was wrecking my Incite Uprising mission on Bortas with his diplomacy). Narra was almost assassinated for trying to start an uprising (lucky scum :evil: ). Noval Garaint and Brandei have been captured (the first on a sabotage mission, the other abducted). I have since rescued Brandei.

 

Well that's where I'm at so far. I think eventually I'll beat 'em. It will just take time and patience.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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I'm upto day 500. Here's the latest run down:

 

In Sesswenna sector: Balmorra went neutral after an extensive uprising mission. Pellaeon has brought that system to the Empire. Sabotage has decimated all rebel military presence on Bortras. I used my "new" Coruscant fleet (a Vic ISD, 4 Lancer frigates & 2 galleons) to assault it. Grammel was captured on a sabotage mission to Svivren. He has been rescued and sent to Tangrene to be a "general" (Covell was general but was killed :evil: ). Two more (damaged) rebel escort carriers has been sabotaged at Svivren. And rebel character "Page" is coming alone to "capture" the Emperor :lol: , this guy is either totally stupid or has lots of "moxy".

 

In Corellian sector: I've discovered Ackbar, Wedge & Adar Tallon all on Drall doing research. If you read some of my earlier posts (different forums), Darth Vader discovered Menndo is a traitor. An espionage mission to Commenor has found about 20+ guerrillas (what's up with that, why so many?). Anyway, no sabotage missions have succeeded there, I'll have to go for assault there I suppose. Also, through espionage in this system, I've found the rebel HQ at Khomm! If only I had a navy of sufficient size to do something about this. Hopefully it will stay there for awhile (wishful thinking though).

 

In Fakir sector: Han Solo has been captured "trying" to start uprisings. He's been shipped off to Coruscant in hopes Luke & Leia will try to rescue him. What a nice piece of "bait". There are a large number of rebel ships heading to Ando. I'm sending my meager fleet to "break them up" (1 Vic ISD, a dreadnaught, 4 Lancer frigates & 3 Tie bombers). Since all their fleets are small, they "run away!", except for one. I was worried. A corvette with 3 escort carriers (fully loaded) decided to fight it out. This is going to be tough. Hopefully most of the rebel fighters will go after the Tie bombers & all ships will do anti-fighter attacks. The Tie bombers are sent on a suicide run on an escort carrier. Some rebel fighter give chase. Thank the Imperial designers of Lancer frigates, they kick butt! :D After wiping out most of the fighters the rebel fleets turns tail. I tell all ships to attack the escort carriers. The corvette, 2 fighters (damaged) and all 3 carriers (also damaged) escape. My cost: 3 Tie bombers, light shield damage on a Lancer and heavy shield damage on a Lancer & the dreadnaught. Commandos destroy all rebel war material there. While this blocade was going on, a rebel fleet attacks Halowan (my shipyards) with a corvette, 2 Neb-B's (with fighters) and a bulk cruiser. For defense I have 8 Tie bombers & 4 Tie interceptors. The Rebels flee! :D . I then take my "blocade fleet" from Ando to Mrisst to repeat there. All rebel fleets flee! Commandos are in action again. Espionage missions show the rebel fleet (all the "little" fleets combined) heading my way. 6 corvettes, 6 med transports, a bulk cruiser, 2 Neb-B's and a Mon Cal cruiser are heading my way. I think it's time to leave for home. Later this same fleet heads for Raltiir. I'm moving my fleet in for defense, and I'm bringing all 11 Tie bombers from Halowan (which has only 8 Tie interceptors now for defense). I hope this helps level the playing field for me. On Raltiir (this is discussed on a previous post from me earlier), I have (through espionage) discovered a rebel rescue mission. But, I don't have any "captured" characters, so I'm not sure what's happening here.

 

In the Dolomar sector: (as mentioned earlier) Grammel replaces Covell as "general" of Tangrene (my sector base of operations), after Covell has been killed. Commandos are wreaking havoc on rebel systems. Many fighters, troops and spec forces are destroyed. My droids (spying on myself) have fereted out nearly all rebel missions. This will hopefully drain material from other rebel systems as they are constantly "re-supplying" these systems.

 

In the Sluis & Farfin sectors: The systems in these sectors will probably all look like Fort Knox by the time I get to them (Fort Knox is a US military base that houses ALL the US Gov't GOLD! It's defended like nothing you've ever seen). I'm going to need a LOT of ships and a LOT of troops to assault of these. I've been toying with creating a "strike" fleet just to "slip in" and wipe out the rebel HQ if it's still at Khomm. If it has moved, my fleet will have a hard time finding it again.

 

That's my current status.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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I actually played a 45 minute game a few days ago, where the only planet I wanted was coruscant. I used rebed to give myself the max of all construction facilities at advanced, maxed outmy refineries and mineries, and I set up maximum sheilds. I then set TIE fighters at a cost of 1/1.

 

Fromt he very start, I built nothing but TIE fighters. Hundreds upon hundreds of squadrons. And went on a recruiting frenzy, brought all my available chars to Coruscant, and sent my ships on suicide missions so that I would lose them all.

 

I started off slow, so that Icould use the maximum amount of people for recruiting. After about 150 days, I started training dark jedi. I then set the game on fast, and sat back.

 

Day 1095, a massive rebel fleet arrives. I think it was about 100 vessels, and a hundred squadrons. My TIE foghters zipped in, swarmed them, and wiped them out. This happened again on days 1459, and 2078.

 

Then, disasters struck coruscant. I lost almost everything. Rebel fleet shows up, wipes out my defences, and lands on the planet. I lost horribly.

 

But on the plus side, I held off for almost 2500 days using nothign but TIE fighters.

I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
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Addendum to my previous status report:

 

All troop and facility research has been exhausted. Bevel Lemelisk has been transferred to ship research. Other researchers have command positions or are conducting sabotage/espionage missions.

 

The Calaron sector (outer rim) is almost totally colonized. The Atrivis and Mayagil sectors are almost completely explored. Kessel has advanced CY's under construction.

 

 

 

Day 650, current status:

 

Sesswenna sector: Two more Vic ISD's have joined the Coruscant defense fleet. A dreadnaught from the initial outer rim survey is returning to Coruscant. I've sent the two galleons to the outer rim to explore/colonize. Construction has started on an ISD. All CY's are upgrading to advanced CY's. Several Dark Troopers are being constructed for assault/garrison duty on critical systems. Following those, I'm needing regular army units to send to the outer rim for colonization. Pellaeon is finished with Diplomacy on Balmorra; his next stop is Bortras. Espionage missions at Bortras and Svivren are continuing to keep me updated on rebel missions and reinforcements. I've sabotaged all rebel shipyards at Svivren. Svivren was just assaulted by my upgraded fleet (2 Vic ISD's, a dreadnaught & 4 Lancer frigates). The 6 X-wings were no match. Yaga Minor is the last rebel system and (that final assault will end rebel presence in the Sesswenna sector). The abduction mission of the Emperor by Page failed (of course). New intelligence shows Chewbecca is now enroute to abduct the Emperor (but he won't rescue Han! What a friend).

 

Corellian sector: espionage and sabotage missions continue. Rebel reinforcements continue to come in. I've been trying to wipe out all shipyards, training facilites and CY's as quickly as possible. Then reinforcements will have to come from out-sector. Commenor has several advanced training facilities, but because of the 20+ guerrillas I can't get any sabotage missions to succeed. Vagran is also turning into a tough nut to crack. Niles Ferrier was just captured on an espionage mission there. Damn! Now Darth Vader has been captured on Vagran trying a sabotage mission. I'm turning out Noghri commandos at my training facilities now. Drayson has completed a dimplomacy mission on Xyquine (my uprising missions kept failing) and is now on Denab (Sluis sector). A Mon Cal cruiser is due in a weeks time and a CC interdictor is due at Xyquine in about a month. These will be the only ships in this sector. I may have to divert some of my Coruscant fleet to run them off. Talon Karrde is doing diplomacy on Commenor. That system has a significant imperial following. I've been trying uprising missions, but haven't had much progress. All shipyards (save 1) have been destroyed on Drall (I want to keep rebel ship research going, so I can have some good ship battles later in the game). Eventually I'll destroy that last shipyard so Ackbar, Wedge & Adar Tallon will go somewhere else for research. Commenor will definitely be the first system assaulted in this sector, & Drall the last. Menndo (the traitor) has just reported in, his espionage mission to Yavin failed (big surprise). It'll be about 100 days before he gets back.

 

Fakir sector: With barely time to spare, I sent all Tie interceptors from Halowan to Raltiir (Halowan is temporarily defenseless). It's a gamble, but that large rebel fleet going to Raltiir has me nervous. The rebel don't have any training facilities in this sector & I have six advanced there. I haven't had any time to have Gen Cores built, as CY's in this sector or sparse (I have 4 advanced CY's, & I keep sabotaging the rebels). The CY's are busy adding advanced shipyards to Halowan, then I'll update the old ones. The rebel fleet has finally arrived. I have them outnumbered in starfighters, but they have more capital ships. I'm sending ALL Tie bombers after the 2 Neb-B's, my Vic ISD & dreadnaught are going after the Mon Cal cruiser. The Lancers can go after the fighters & the Tie interceptors are also going after the Neb-B's. I'll deal with the corvettes later, if needed. The rebels are fleeing!! Cowards! I'm sending half the Tie bombers & interceptors back to Halowan, plus the fleet. I better keep up on my self spying missions to have advanced knowledge of that fleet. I can't go after them, as I don't have any carriers (yet) for the starfighters. Halowan has finished the last of the Tie interceptors. More Tie bombers are in the works. Pter Thanas has al100% loyatly on Raltiir, next stop Palahini. Bin Esada has completed his mission so I'm sending him to Coruscant to help with the recently assaulted systems. The rebel fleet has returned (bigger than ever! 12 corvettes, 2 Neb-B's, 2 dreadnaughts, 1 Mon Cal cruiser, 1 bulk cruiser, 3 med transports & 1 bulk transport. They have 17 troops & 9 fighters). I have 12 Tie bombers, 4 Tie interceptors, 2 Vic ISD's, 1 dreadnaught & 4 Lancer frigates). The Lancers & interceptors go after fighters. The Vic ISD's & dreadnaught go for the Mon Cal, and 6 Tie bombers at each Neb-B. Hopefully I can at least do some damage before I get wasted. The rebels are fleeing (again)!! Cowards! They have run to Ando, but there is another Mon Cal cruiser, med transport and corvette on the way. I'm sending 2 escort carriers with Tie bombers from Kamparas (Dolomar sector) to Halowan as reinforcements (48 day travel time, I hope they make it in time). The Halowan ship yards are making another dozen Tie bombers. I think that's the only thing saving my butt right now. They're relatively cheap/quick to make and can put a punch on capital ships. There's a CC interdictor under construction at Ando (number 3). I've also sent all starfighers from Raltiir to Halowan (they couldn't stop the rebels if they showed up, so I might as well use them for Halowan).

 

Dolomar sector: All war material has been destroyed on Sarka. Caprionril is now under the gun of my commandos. The last of the shipyards & A-wings are being targeted. Espionage missions have discovered 6 A-wings in hyperspace for Sarka. They'll be visited soon. I have some time before they arrive. Rebel missions to my systems have dropped off dramatically (since I keep sabotaging their spec forces when I get the chance). The 6 CY's on Balfron are all now upgraded & making advanced shipyards for Kamparas. Kamparas has been steadily building up a large group of Tie Bombers & interceptors. Two escort carriers are now complete for the starfighters. These are THE only ships in the entire sector. I'm having an ISD constructed now, and when it's complete, a few Lancers will be nice.

 

Sluis sector: Apparently the populace of Denab don't like the rebels. I keep getting "vital information" about that system. There still is a considerable Imperial loyalty there (I guess all of their diplomats are currently busy). I sent a half dozen commandos on an uprising mission. Soon I'll send an espionage mission and maybe try to sabotage any garrison troops (I need system info first though). Maybe I can get this system into uprising, or better yet hit all of the garrison troops at once and swing the system to the Imperial cause (although I think it will go neutral first). This could be my foothold into the Sluis sector! My uprising mission to Denab has failed. I have intelligence that Ben Willard is doing diplomacy. I'm sending more droids and another uprising mission anyway.

 

Farfin sector: Through an espionage mission elsewhere, the rebel HQ has left Khomm. It's gone into "hiding" again. I knew it wouldn't stay there long.

 

Calaron sector: One neutral system remains & Jerjerrod is going to work on them. Kessel now has 8 advanced CY's and is constructing 4 advanced CY's for the Atrivis sector. Kubindi has 14 energy slots and is designated to be a super-shipyard. First I need to increase my mines & refineries as there is starting to be a serious lack of refined materials for new projects. Mine production has started.

 

The Atrivis and Mayagil sectors are completely explored, but there is a lack of troops to hold the empty systems. I don't have any diplomats available to sway the neutral systems out here. I guess Jerjerrod is going to be very busy out here in the outer rim. The advanced CY's are complete and refineries are being built on the one other system I hold in this sector. Garrison troops are needed desparately.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Thanks for the encouragement 8) , I'll keep the posts coming.

 

 

Day 750, a lot has happened in the last 100 days. Current status:

 

Sesswenna sector: Bin Esada is working diplomacy at Yaga Minor (and nearly complete, then Sesswenna will be totally Imperial!). I scraped up enough troops and sent my Coruscant fleet up there and just took it. Commandos/characters based out of Chandrila pulled off quite a few sabotage missions to really thin things out. The rebel fleet (1 med transport) fled. It was tracked going to Ketaris in the Dolomar sector. Pellaeon has completed diplomacy on Svivren. The ISD at Uvena has been completed along with an interdictor cruiser. Two more interdictors are almost complete. I took the Lancer frigates from the Coruscant fleet and sent these with the ISD & interdictor to the Corellian sector (Hoping to catch a few Mon Cal cruisers coming in to visit). Chewbecca failed in his abduction of the Emperor, and Page has been sent again. Page was captured this time (fool). Now Chewbecca is coming back. Maybe I should fix up a cozy cell next to Han's?

 

 

Corellian sector (alot has happened here): My strike fleet from Coruscant is heading for Xyquine (in my rush to deploy, I didn't load any fighters, but I have 4 Lancers). I arrive earlier than the Mon Cal cruiser as planned, but there are 7 A-wings to contend with (no big deal). UGH! The damn A-wings have practically wiped out my shield generators on my brand spanking new ISD! Shit this is going to hurt now. I'm having 6 Tie interceptors flow in from Selonia, but they won't arrive in time before the Mon Cal cruiser engagement. Here he comes! I send everybody in (but the ISD) to get in as many shots as possible before he fires at the ISD. When he gets in range, I order the ISD to commence firing. They're going back & forth, but now the shields are toast. His shields have taken a pounding. I order the ISD to maneuver away. The Mon Cal follows & my other ships keep shooting. The ISD has run its course, I set up additional way points, but he's going so slow. The Mon Cal opens up again, might as well duke it out. We're both into each others hull. Eventually I win, but at a high cost. Everything is damaged & my hyperdrive is gone. I have 6 days before another Mon Cal comes in. Six days go quick, here he comes. I send the Tie interceptors in along with the rest of the fleet. I'll try and hold back/dodge with the ISD. The Mon Cal is taking a beating but he keeps coming. Time to duke it out. Things go a "little" better having the Tie interceptors with me, and the Mon Cal cruiser finally falls. The hyperdrive is working, but the ISD is now one beat up bucket. I going to Selonia to pick loads of commandos, droids & characters to go rescue Darth Vader on Vagran (he was captured). I have injured Mazer Rakus & Borsk Feylya on Corfai with the Nogrhi. All military presence is practically none existant there. Drall is constantly being resupplied A-wings & I keep blowing them up. My fleet arrives at Vagran with loads of people. The fleet makes short work of the A-, X- & Y-wings (7 fighters all together). Corfai goes neutral after the space battle (hurray!). Commandos are going after the Gen Core and the 3 Mon Cal troops (that uses up all 22 commandos I brought). 9 Nogrhi go to rescue Darth, and 5 go to assassinate General Bren Derlin (leaving about 12 in reserve). I only have 4 droids, so off they go-a-spying. My assassination attempt fails, 1 Mon Cal troop is gone with the other missions failing. The droids come through, Borsk and Tura Raftican are also here. I send my remaining Nogrhi at all 3 rebel characters. My commandos have been whittled down abit from the last missions. I'm going for the Mon Cal troops again. All my assassinations fail and no Nogrhi come back, but at least Borsk is injured. Checking the mission screen, my rescue mission is still proceeding. I got another Mon Cal troop, but I'm down to my last 6 commnados. My droids got toasted on the last mission. My rescue mission fails without anybody returning. Shit, now I'm going to have to assualt, but I don't have enough troops with me. Crap! Loyalty to the rebellion is fading fast though. I get lucky and the last Mon Cal troop gets blown away. Darth escapes (with Niles Ferrier, he's been here awhile also). Vagran & Drall all go neutral, and Corfai joins the Empire. Whoooppee! I immediately have Darth do diplomacy at Vagran, and they're converting fast. I send a couple of troops to Corfai to hold the fort. I send the fleet back to Selonia to get more Imperial commandos & replace fighters. Next stop Commenor. I make short work of the 6 A-wings. I'm sending down commandos to take out 3 Mon Cal troops and some infiltrators. I lose all my commandos over the next couple of days. Shit! I'm going to have to wait this out until I can get some troops, and the ships to bring them. There are 24 guerrillas here, no wonder none of my missions work. I hope those shipyards at Uvena finish the interdictors quickly so I can get a couple of galleons.

 

 

Fakir sector (a lot of action here also): My espionage missions on myself are paying off. I'm finding out in advance when rebel fleets are coming in, and moving my large fleet of Tie bombers (20+) to the system in question. One of these days, I'm not going to be so lucky. It's time for a change, the best defense is a good offense. I send my fleet to Ando (2 Vic ISD's, 1 dreadnaught and 4 Lancer frigates). Without the additional Tie bombers, here come the rebel fighters/ships (they're not running now). I hold my ground. My ships are engaging the fighters, and now it's time to run. I take out quite a few fighters before hypering out. My fleet arrives at Palanhi. Both Vic ISD's have shield generator damage (1 light the other heavy). After a week one Vic ISD is repaired. Halowan has come under attack! Another rebel fleet (1 Mon Cal cruiser, 1 gunship & 2 med transports) show up. They run off from my plethora of Tie bombers (also, my two escort carriers with Tie bombers have arrived!). I send my fleet from Palanhi to Mrisst. I wipe out the few fighters and use commandos on the 3 Mon Cal troops. It's time to head back to Ando. I'm going to whittle down those fighters. When I get there the fleet is gone, but there are a dozen A-wings waiting for me. My fleet plus the five Tie bombers make quick work of them. The planet is undefended, so I get commandos from Berchest and Palanhi over here ASAP. There must be 20+ troops sitting around here. Time to crank up the turbolasers! I have Piett as my admiral and only make 1 bombardment a day (to make sure I don't screw up sector relations). Rebel troops are dying by the hand fulls. When the commandos finally arrive they take out the 3 shipyards (and an uncompleted interdictor cruiser goes to pieces as a bonus) and work on the 3 advanced construction yards. The big rebel fleet shows up at Halowan while I'm away. But they're not sticking around to engage my 30+ Tie bombers. This means they're heading back to Ando. I leave a day before they arrive (all rebel troops are destroyed & I did leave two commando missions going on the CY's when I left). They eventually were completed. I have an interdictor built at Halowan, and am now constructing two more escort carriers. When the carriers come online, I'm going to go looking for that big rebel fleet. I hope I can take them by bringing along the four escort carriers and 24 additional Tie bombers! Hurry up carriers. Also, 15 additional rebel troops and six A-wings are at Ando. After I take out the rebel fleet, I'll take them out.

 

 

Dolomar sector: Sarka & Caprionril are constantly getting A-wing re-supplies. Now there are troops, spies & recon units coming. I have a ton of droids, but I sent about half my commandos to Berchest to help out in the Fakir sector. I'm building more commandos as quickly as possible. I have 2 spy missions running per system, plus on my home base (Tangrene). Some of the A-wings don't stay long enough to get blown up (I thing they're moving them to the Fakir sector). I'm also taking out new facilities as they arrive (shipyards, Gen Cores & training facilities). My ISD at Kamparas is complete, now I'm constructing an interdictor. The rebel fleet fleeing Yaga Minor is at the Ketaris system and I want to smash them up. But, I need the interdictor first. There is a rebel interdictor in hyperspace heading there as well. The interdictor at Kamparas is complete. I don't have enough fighters PLUS replacements for sustained battles, therefore I'm constructing 8 Lancer frigates to take on the majority of rebel starfighters. If the Fakir sector fleet does wipe out the rebel fleet, I'll take back my two escort carriers (with Tie bombers). I think I'll use this fleet (1 ISD & interdictor, plus 8 Lancer frigates) to patrol the rebel sectors, wiping out fighters and looking for the rebel HQ. Hopefully, it won't run into any "heavy" rebel fleets. The Lancers have to be completed first.

 

 

Sluis sector: Apparently the populace of Denab don't like the rebels. I keep getting "vital information" about that system. There still is a considerable Imperial loyalty there (I guess all of their diplomats are currently busy). I sent a half dozen commandos on an uprising mission. Soon I'll send an espionage mission and maybe try to sabotage any garrison troops (I need system info first though). Maybe I can get this system into uprising, or better yet hit all of the garrison troops at once and swing the system to the Imperial cause (although I think it will go neutral first). This could be my foothold into the Sluis sector! My uprising mission to Denab has failed. I have intelligence that Ben Willard is doing diplomacy. I'm sending more droids and another uprising mission anyway.

 

 

Farfin sector: Through an espionage mission elsewhere, the rebel HQ has left Khomm. It's gone into "hiding" again. I knew it wouldn't stay there long.

 

 

Calaron sector: One neutral system remains & Jerjerrod is going to work on them. Kessel now has 8 advanced CY's and is constructing 4 advanced CY's for the Atrivis sector. Kubindi has 14 energy slots and is designated to be a super-shipyard. First I need to increase my mines & refineries as there is starting to be a serious lack of refined materials for new projects. Mine production has started. The CY's at Kessel are available again, but Kubindi has been hit with a natural disaster (14 energy slots are now 4. That sucks!). I'll just concentrate on mines/refineries now. Jerjerrod is done, so he's off to the Atrivis sector.

 

 

The Atrivis and Mayagil sectors are completely explored, but there is a lack of troops to hold the empty systems. I don't have any diplomats available to sway the neutral systems out here. I guess Jerjerrod is going to be very busy out here in the outer rim. The advanced CY's are complete and refineries are being built on the one other system I hold in this sector. Garrison troops are needed desparately. Six troops have arrived at Dantoonie (with six more on the way) and have been dispersed throughout this sector. I'm using the galleon to explore the Glythe sector. Surpise, I found the rebel HQ at Fornax! Too bad the galleon isn't built like an SSD (fully loaded of course), or I would have taken out the rebel HQ. I'm no match for the rebel fleet & am forced to flee. I don't have any ships nearby, and surmise that the rebel HQ has already left for another destination. I'll be back!

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Day 850:

 

Sesswenna sector: All diplomacy in this sector is complete. Every system is 100% loyal to the Empire. Advanced shipyards are under construction at Svivren, which is currently producing Tie interceptors. The shipyards at Uvena are almost all advanced shipyards, and have only 2 more Lancer frigates to construct. Galleons are next on the list. Chewbecca has failed in his attempt to abduct the Emperor. Tura Raftican is now on her way to have a try at it.

 

 

Corellian sector: Vagran is 100% loyal to the Empire and Darth Vader has moved to Corfai for his next diplomacy mission. Droids, commandos and army regiments are currently being produced in this sector. Commenor is blockaed by the Lancer frigates, while the ISD and interdictor went back to Selonia (the shipyards) for repairs. Pellaeon has brought Drall over to the Empire. Rebel ships are due in at Xyquine: a gunship, Neb-B, corvette and assault frigate. A bulk cruiser has already arrived. I'm going to need a little more firepower to take these guys on, and especially if I want to eliminate them quickly without much damage to myself. As soon as I get some galleons, Commenor is going to be assaulted (I have 25 troop regiments on Selonia waiting to be picked up). Garindan has escaped from Commenor, after an extended stay. Menndo (my traitor) has reported in that his espionage mission to Yavin has failed (again, big surprise here). He's due to arrive in about 100 days, enjoy your trip.

 

 

Fakir sector: My own espionage mission on Halowan has paid off; the rebel fleet is on the way and will arrive in 12 days. All fighters from Raltiir and Carida are sent to Halowan. The rebel fleet is huge (1 bulk transport, 3 med transports, 2 Corellian gunships, 10 corvettes, 1 dreadnaught, 2 Neb-B's, 2 Mon Cal cruisers and 11 fighters), I have 3 escort carriers, 4 Lancers, 2 Vic ISD's, 1 dreadnaught, 8 Tie interceptors, 50 Tie bombers AND 1 interdictor cruiser. The rebels can't escape this time. I have them outnumbered in starfighters, but they have more capital ships. This will be a close battle. The rebels arrive, they sure brought alot of targets for me. I have the Lancers and escort carriers go for the rebel fighters, the 2 Vic ISD's and dreadnaught are going for a Mon Cal cruiser. The Tie interceptors are a flight group and are to attack the rebel fighters. The Tie bombers are broken into three groups: 25, 13 and 12 bombers in each group. The larger group goes for the other Mon Cal cruiser, the two smaller groups go for the dreadnaught and a Neb-B. And away we go. The rebel starfighters go after the larger Tie bomber group. They're taking out a few, but the Tie interceptors are getting them also. The Corellian gunships and corvettes are moving in. The larger Tie bomber group is decimating the Mon Cal cruiser, the other Tie bombers are making their runs. I'm constantly hearing about Tie bomber losses, it doesn't seem to stop. The Vic ISD's and dreadnaught are exchanging fire with the Mon Cal. The Lancers have finished off the rebel fighters, I order them and the escort carriers to attack the Corellian gunships. The Tie interceptors help against the gunships. The Tie bombers have destroyed the Mon Cal cruiser and a Neb-B is a hulk. Half the Tie bombers are gone. I send the Tie bombers after the dreadnaught and its gone. There are fewer Tie bombers yet again, the corvettes are wreaking havoc on them. I send them on their final mission after the last Neb-B. The Vic ISD's and dreadnaught finish off the last Mon Cal cruiser. All of the "big" rebel ships are gone (1 dreadnaught, 2 Mon Cal cruisers and 2 Neb-B frigates, plus the two gunships), only the transports and corvettes are left. But it isn't all pretty for me either, all my starfighters are gone. 1 Vic ISD is a hulk, the other has major damage to all systems, and is still barely firing. The corvettes are piling it on. For some reason, only about four of the ten rebel corvettes are concentrating their fire, the others are just sitting there or flying around like idiots. That's OK with me though. Half my Lancers and the escort carriers are acting like the rebels (being morons sitting or flying around). I give the command to attack rebel ships, they respond affirmative but don't do anything. Imbeciles! So it's basically 2 Lancers, the dreadnaught and the interdictor taking on four fresh corvettes and 1 med transport that keeps flying in and taking pot shots. They're all going after the dreadnaught. The dreadnaught is holding his ground pretty good. As 1 corvette gets taken out, the rebel fleet "shifts around" and one of the "stupid" corvettes wakes up and starts firing. The interdictor is totally unmolested and is beating down the corvettes. As long as the dreadnaught holds out, between it and the interdictor they are taking out the corvettes slowly but surely. The rebel fleet is maneuvering again, the dreadnaughts shields are starting to give. One of the Vic ISD's is back in the fight! Shields are up and weapons barely there! The rebel fleet is shifting and four corvettes are attacking it. It only lasts a few shots and is back out-of-action. The delay is enough for the dreadnaught to get some shield strength restored. There are only four corvettes left plus the transports. The dreadnaughts' shields are going down again, but there aren't as many corvettes. It's going to be close, but I still have the interdictor. The dreadnaughts shields are gone, and is taking hull damage. There's only one corvette left and he's barely hanging in there. Now the last corvette is toast, and the transports are coming under fire. The other Lancers and escort carriers are attacking the transports now (it's about time!). The rebel fleet is destroyed! Other than the starfighters I haven't lost any capital ships! Of course the 2 Vic ISD's are junk, and the dreadnaught is damaged. Mrisst goes neutral after the battle, and Roget Jiriss is captured on Halowan. Ando has a LARGE imperial loyalty, but there are 15 troops and 12 A-wing squadrons there. I don't have any starfighters, and my major ships for bombardment are out of action. Ben Willard is conducting diplomacy for the rebels on Ando. It's going to be a race; will I get some fighters and ship repairs done in time to bombard Ando so it will join the Empire, or will Willard get support shifted too far back to the rebels for the bombardment to do any good? We'll have to wait and see. Pter Thanas is doing diplomacy at Mrisst, and has brought them to the Empire. I have finally enough Tie bombers to max out my fleet. The Vic ISD's are repaired for the most part (some shielding & weapons recharge are still below normal). I have ceased all sabotage missions at Ando as the fleet is on its way. The fleet has arrived, the rebels have 12 A-wings, a bulk cruiser and an interdictor to stop me. HA! All of the Tie bombers go after the interdictor, the Vic ISD's & dreadnaught go after the bulk cruiser and Lancers after the A-wings. I lose a few Tie bombers (about 1/3), but they make quick work of the interdictor. The bulk cruiser didn't last long either. I sent the Tie bombers after the remaining A-wings when they finished off their target. Sabotage has only reduced the garison by 2 troops, 13 remain. Time to fire up the turbolasers! Admiral Piett gives the command, and 1 shot is all it takes to wipe out ALL rebel troops. Ando joins the Empire! The entire Dolomar Sector belongs to the Empire! A Mon Cal cruiser has straggled in. He's toast real fast. I need to get a Tie bomber resupply now that I'm down to ~50% capacity.

 

 

Sluis & Farfin sectors: Through regular espionage missions, I have picked up a little on systems in these sectors. The systems fall into one of two categories: 1) all mines & refineries with nothing else, or 2) the systems have facilities which are defended by 3 Mon Cal troops, 6-8 A-wings (some X-wings in there) and two Gen Cores (maybe some LNR/KDY batteries). I keep getting messages that the Empire has interrupted a ship design mission on Sullust. Interesting that I'm not actively doing any activity in that system, much less the entire sector! A wild guess on my part puts the rebel HQ at Altarrn in the Glythe sector (just a guess. I saw refineries being sent to that system & I show it as "empty").

 

 

Dolomar sector: I'm continually sabotaging Sarka & Caprionril. Re-supplies are getting more & more all the time. Each system is getting 7 A-wings squadrons (some have already arrived). I'm going after these as fast as I can, but my sabotage missions are now failing about 50% of the time. Rebel characters are now deployed in this sector. Sarka is getting 20 troops! Again, as they arrive I'm going after them. All of my Lancers are complete at Kamparas, and a dozen Tie Defenders are in work. I want to get two escort carriers next, then go visit my rebel neighbors. I'll load up on commandos & droids first.

 

 

Outer Rim: Jerjerrod continues with diplomacy, and I'm ferrying troops as they arrive to the empty systems. Apparently my galleon that ran into the rebel HQ has disappeared. I don't remember that it was destroyed, but it is no longer found in the game (how weird?). My last save at day 750 shows it in the Yag'Dhul system. It's now gone! I don't remeber any messages saying it was sabotaged or anything. Maybe it's the Bermuda Triangle! It's only a galleon, I'll go build some more.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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It sounds like some ship designer for the rebel alliance has turned traitor with all those foiled occurances

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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Uhhh, SM, I don't understand your reference (rebel ship designer with foiled occurances of what?) :oops: . Would you elaborate for me?
Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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I keep getting messages that the Empire has interrupted a ship design mission on Sullust. Interesting that I'm not actively doing any activity in that system, much less the entire sector!

 

I'm guess the rebel ship designer involved in that mission is a traitor, thats why it keeps being interrupted/foiled.

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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