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Captured Characters


Question

Posted
When you have captured a major character is it safer to have them in a Fleet with an admiral or on ground with a General. Just want to ensure Darth will not escape from me again.

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Posted
I think the safest method to hold a prisoner is to place him/her onto a moving ship. So, a slow ship dedicated as a prison ship, constantly moving between your two heavily defended planets which have the highest distance between them. They canot escapes while in hyperspace. Second is the planet with a general and many troops (and with high population support).
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Posted
Yeah, the ol' Tattooine to Kessel run in a gallowfree usually keeps them out of the game for a while...
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Posted

Yep, that works best.

In my current game I have them in one of my main assault fleets, with Luke and the other Jedi masters, but every once in a while they escape.

That's usually a good way to increase the stats for knights and below.

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Guest Pucho777
Posted (edited)
RESIGNED!!! REMOVE ACCOUNT!!! Edited by Pucho777
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Posted
one idea is that you could put them on a planet with a general and a fleet admeral witha commander in orbit- it seemed to work againts me
The Force is one and all
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Posted
If you put prisoners on a well garrisoned planet with a General and a Commander, make sure you also have a small fleet with several troops on board in orbit. If a prisoner escapes from the planet, they still have to escape from the fleet. Of course, if you play as the Galactic Empire, you don't need to worry about prisoners...those silly little Rebels are executed immediately to teach a valuable lesson to those who seek to harm the Emperor! :twisted:

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Posted
ooc - makes sense to me - you could also send me a personal message that will inform me of secret actions. The envoy could give me a message to meet you at a certain set of coordanets. Sorta lika a personal messenger just gave me a data pad with a set of coordinates...
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Posted
The garrisoned planet is the best way. It's not fair to let our prisoners bounce in space via hyperspeed. Bether to have a small, outer rim planet, with a general, a commander, defense and garrisons. And if an agent still escapes, well be that way!! It's more realistic anyway...
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Posted
I am a proponent of the prison fleet system, particularly in the later stages of the game. Early game I find a certain value to using the Prison Planet system, as it tends to lure other future-captives hoping to free their comrades. As soon as I have sufficient numbers of captives I load up a slow-moving tug and proceed to tansverse the galaxy between secure planets... it works for me, but everybody has a different take on this 8)
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Posted
I am a proponent of the prison fleet system, particularly in the later stages of the game. Early game I find a certain value to using the Prison Planet system, as it tends to lure other future-captives hoping to free their comrades. As soon as I have sufficient numbers of captives I load up a slow-moving tug and proceed to tansverse the galaxy between secure planets... it works for me, but everybody has a different take on this 8)
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Posted
You're right. I have no doubt, it works. It's very useful too. But not very interesting. It takes away from the gameplay. Like disasters, bounty hunters, I think randomly fleeing agents making the game more exciting too...
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Guest Scathane
Posted
The garrisoned planet is the best way. It's not fair to let our prisoners bounce in space via hyperspeed. Bether to have a small, outer rim planet, with a general, a commander, defense and garrisons. And if an agent still escapes, well be that way!! It's more realistic anyway...
It;s funny you should say that: I usually play the Rebel Alliance and when one of my character's is captured and taken to a fleet (i.e. the capturer performed his mission from a fleet), the AI keeps my prisoner on that same fleet, taking it all across the galaxy. Playing a large galaxy, it is often very hard to locate that captured character again?
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Posted
THe AI tends to rebuild fleet constantly so you'll eventually find that char again, it might take a while. But patience is a virtue.
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Guest Scathane
Posted
But patience is a virtue.
No it's not. It's something I don't have when leia gets captured after I spent a lot of time waiting for Luke to go to Dagobah, then face Vader and then finnaly being able to tell Leia she's a Force user as well.... :(
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Posted

Hmmm .... calm yourself, you must :wink:

 

Savegames, you should have. Rescue parties come in handy as well.

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Guest Scathane
Posted
Savegames, you should have.
True. But it is nicer to find a solutuon to the problem.

 

Rescue parties come in handy as well.
If you know where to rescue...
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Guest Scathane
Posted
I think the main characters escape randomly very often alone :)
When you're playing expert level, they're not, my friend! :cry:
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Posted
Yes, they do. Find her you must. STart attackign imperial worlds so the ai will react by moving fleets around. HAve intel at places you know that imp fleets gather, even if they are folied they get some intel on the ships in orbit.
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Posted

I just only play expert difficult level

 

And they escape :)

 

but who need Luke?

 

I kill the empire with my great armada :lol:

"I am growing stronger with the Force"

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