Jump to content
  • 0

Captured Characters


schooter
 Share

Question

Recommended Posts

  • 0
I think the safest method to hold a prisoner is to place him/her onto a moving ship. So, a slow ship dedicated as a prison ship, constantly moving between your two heavily defended planets which have the highest distance between them. They canot escapes while in hyperspace. Second is the planet with a general and many troops (and with high population support).
Link to comment
Share on other sites

  • 0

Yep, that works best.

In my current game I have them in one of my main assault fleets, with Luke and the other Jedi masters, but every once in a while they escape.

That's usually a good way to increase the stats for knights and below.

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

Link to comment
Share on other sites

  • 0
If you put prisoners on a well garrisoned planet with a General and a Commander, make sure you also have a small fleet with several troops on board in orbit. If a prisoner escapes from the planet, they still have to escape from the fleet. Of course, if you play as the Galactic Empire, you don't need to worry about prisoners...those silly little Rebels are executed immediately to teach a valuable lesson to those who seek to harm the Emperor! :twisted:

Never interrupt your enemy when he is making a mistake.--Napoleon Bonaparte

 

I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant.--Robert McCloskey, State Department spokesman

 

Support the USA!

Link to comment
Share on other sites

  • 0
ooc - makes sense to me - you could also send me a personal message that will inform me of secret actions. The envoy could give me a message to meet you at a certain set of coordanets. Sorta lika a personal messenger just gave me a data pad with a set of coordinates...
The Force is one and all
Link to comment
Share on other sites

  • 0
The garrisoned planet is the best way. It's not fair to let our prisoners bounce in space via hyperspeed. Bether to have a small, outer rim planet, with a general, a commander, defense and garrisons. And if an agent still escapes, well be that way!! It's more realistic anyway...
Link to comment
Share on other sites

  • 0
I am a proponent of the prison fleet system, particularly in the later stages of the game. Early game I find a certain value to using the Prison Planet system, as it tends to lure other future-captives hoping to free their comrades. As soon as I have sufficient numbers of captives I load up a slow-moving tug and proceed to tansverse the galaxy between secure planets... it works for me, but everybody has a different take on this 8)
Link to comment
Share on other sites

  • 0
I am a proponent of the prison fleet system, particularly in the later stages of the game. Early game I find a certain value to using the Prison Planet system, as it tends to lure other future-captives hoping to free their comrades. As soon as I have sufficient numbers of captives I load up a slow-moving tug and proceed to tansverse the galaxy between secure planets... it works for me, but everybody has a different take on this 8)
Link to comment
Share on other sites

  • 0
You're right. I have no doubt, it works. It's very useful too. But not very interesting. It takes away from the gameplay. Like disasters, bounty hunters, I think randomly fleeing agents making the game more exciting too...
Link to comment
Share on other sites

  • 0
Guest Scathane
The garrisoned planet is the best way. It's not fair to let our prisoners bounce in space via hyperspeed. Bether to have a small, outer rim planet, with a general, a commander, defense and garrisons. And if an agent still escapes, well be that way!! It's more realistic anyway...
It;s funny you should say that: I usually play the Rebel Alliance and when one of my character's is captured and taken to a fleet (i.e. the capturer performed his mission from a fleet), the AI keeps my prisoner on that same fleet, taking it all across the galaxy. Playing a large galaxy, it is often very hard to locate that captured character again?
Link to comment
Share on other sites

  • 0
Guest Scathane
But patience is a virtue.
No it's not. It's something I don't have when leia gets captured after I spent a lot of time waiting for Luke to go to Dagobah, then face Vader and then finnaly being able to tell Leia she's a Force user as well.... :(
Link to comment
Share on other sites

  • 0

Hmmm .... calm yourself, you must :wink:

 

Savegames, you should have. Rescue parties come in handy as well.

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

Link to comment
Share on other sites

  • 0
Guest Scathane
Savegames, you should have.
True. But it is nicer to find a solutuon to the problem.

 

Rescue parties come in handy as well.
If you know where to rescue...
Link to comment
Share on other sites

  • 0
Guest Scathane
I think the main characters escape randomly very often alone :)
When you're playing expert level, they're not, my friend! :cry:
Link to comment
Share on other sites

  • 0
Yes, they do. Find her you must. STart attackign imperial worlds so the ai will react by moving fleets around. HAve intel at places you know that imp fleets gather, even if they are folied they get some intel on the ships in orbit.
http://www.swrebellion.com/~jahled/Trej/banner.gif
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...