schooter Posted January 10, 2003 Posted January 10, 2003 When you have captured a major character is it safer to have them in a Fleet with an admiral or on ground with a General. Just want to ensure Darth will not escape from me again.
0 vakundok Posted January 10, 2003 Posted January 10, 2003 I think the safest method to hold a prisoner is to place him/her onto a moving ship. So, a slow ship dedicated as a prison ship, constantly moving between your two heavily defended planets which have the highest distance between them. They canot escapes while in hyperspace. Second is the planet with a general and many troops (and with high population support).
0 ADarkJedi44 Posted January 21, 2003 Posted January 21, 2003 I agree with Vacundok Sweat saves blood-Erwin Rommel
0 Jahled Posted January 21, 2003 Posted January 21, 2003 Yeah, the ol' Tattooine to Kessel run in a gallowfree usually keeps them out of the game for a while... http://www.jahled.co.uk/smallmonkeywars.gif
0 the_mask Posted January 21, 2003 Posted January 21, 2003 Yep, that works best. In my current game I have them in one of my main assault fleets, with Luke and the other Jedi masters, but every once in a while they escape.That's usually a good way to increase the stats for knights and below. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
0 Guest Pucho777 Posted February 2, 2003 Posted February 2, 2003 (edited) RESIGNED!!! REMOVE ACCOUNT!!! Edited September 6, 2003 by Pucho777
0 SWARMER Posted February 3, 2003 Posted February 3, 2003 one idea is that you could put them on a planet with a general and a fleet admeral witha commander in orbit- it seemed to work againts me The Force is one and all
0 UntimelyDemise Posted February 3, 2003 Posted February 3, 2003 If you put prisoners on a well garrisoned planet with a General and a Commander, make sure you also have a small fleet with several troops on board in orbit. If a prisoner escapes from the planet, they still have to escape from the fleet. Of course, if you play as the Galactic Empire, you don't need to worry about prisoners...those silly little Rebels are executed immediately to teach a valuable lesson to those who seek to harm the Emperor! Never interrupt your enemy when he is making a mistake.--Napoleon Bonaparte I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant.--Robert McCloskey, State Department spokesman Support the USA!
0 SWARMER Posted February 3, 2003 Posted February 3, 2003 ooc - makes sense to me - you could also send me a personal message that will inform me of secret actions. The envoy could give me a message to meet you at a certain set of coordanets. Sorta lika a personal messenger just gave me a data pad with a set of coordinates... The Force is one and all
0 SWARMER Posted February 3, 2003 Posted February 3, 2003 oops wrong window forget that last post any way that is what i was trying to say The Force is one and all
0 Lord_La_forge Posted February 21, 2003 Posted February 21, 2003 The garrisoned planet is the best way. It's not fair to let our prisoners bounce in space via hyperspeed. Bether to have a small, outer rim planet, with a general, a commander, defense and garrisons. And if an agent still escapes, well be that way!! It's more realistic anyway...
0 SWARMER Posted February 21, 2003 Posted February 21, 2003 that's what i did... Prison planet - kessel The Force is one and all
0 smonica Posted February 21, 2003 Posted February 21, 2003 I am a proponent of the prison fleet system, particularly in the later stages of the game. Early game I find a certain value to using the Prison Planet system, as it tends to lure other future-captives hoping to free their comrades. As soon as I have sufficient numbers of captives I load up a slow-moving tug and proceed to tansverse the galaxy between secure planets... it works for me, but everybody has a different take on this
0 smonica Posted February 21, 2003 Posted February 21, 2003 I am a proponent of the prison fleet system, particularly in the later stages of the game. Early game I find a certain value to using the Prison Planet system, as it tends to lure other future-captives hoping to free their comrades. As soon as I have sufficient numbers of captives I load up a slow-moving tug and proceed to tansverse the galaxy between secure planets... it works for me, but everybody has a different take on this
0 Lord_La_forge Posted February 21, 2003 Posted February 21, 2003 You're right. I have no doubt, it works. It's very useful too. But not very interesting. It takes away from the gameplay. Like disasters, bounty hunters, I think randomly fleeing agents making the game more exciting too...
0 SWARMER Posted February 24, 2003 Posted February 24, 2003 that's what i do...Capture characters in the beggning and keep them secure in the end The Force is one and all
0 Guest Scathane Posted April 6, 2003 Posted April 6, 2003 The garrisoned planet is the best way. It's not fair to let our prisoners bounce in space via hyperspeed. Bether to have a small, outer rim planet, with a general, a commander, defense and garrisons. And if an agent still escapes, well be that way!! It's more realistic anyway...It;s funny you should say that: I usually play the Rebel Alliance and when one of my character's is captured and taken to a fleet (i.e. the capturer performed his mission from a fleet), the AI keeps my prisoner on that same fleet, taking it all across the galaxy. Playing a large galaxy, it is often very hard to locate that captured character again?
0 Trejiuvanat Posted April 7, 2003 Posted April 7, 2003 THe AI tends to rebuild fleet constantly so you'll eventually find that char again, it might take a while. But patience is a virtue. http://www.swrebellion.com/~jahled/Trej/banner.gif
0 Guest Scathane Posted April 8, 2003 Posted April 8, 2003 But patience is a virtue.No it's not. It's something I don't have when leia gets captured after I spent a lot of time waiting for Luke to go to Dagobah, then face Vader and then finnaly being able to tell Leia she's a Force user as well....
0 the_mask Posted April 8, 2003 Posted April 8, 2003 Hmmm .... calm yourself, you must Savegames, you should have. Rescue parties come in handy as well. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
0 Guest Scathane Posted April 8, 2003 Posted April 8, 2003 Savegames, you should have. True. But it is nicer to find a solutuon to the problem. Rescue parties come in handy as well. If you know where to rescue...
0 dude21 Posted April 8, 2003 Posted April 8, 2003 I think the main characters escape randomly very often alone "I am growing stronger with the Force"
0 Guest Scathane Posted April 8, 2003 Posted April 8, 2003 I think the main characters escape randomly very often alone When you're playing expert level, they're not, my friend!
0 Trejiuvanat Posted April 8, 2003 Posted April 8, 2003 Yes, they do. Find her you must. STart attackign imperial worlds so the ai will react by moving fleets around. HAve intel at places you know that imp fleets gather, even if they are folied they get some intel on the ships in orbit. http://www.swrebellion.com/~jahled/Trej/banner.gif
0 dude21 Posted April 9, 2003 Posted April 9, 2003 I just only play expert difficult level And they escape but who need Luke? I kill the empire with my great armada "I am growing stronger with the Force"
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