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Captured Characters


schooter
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I think the safest method to hold a prisoner is to place him/her onto a moving ship. So, a slow ship dedicated as a prison ship, constantly moving between your two heavily defended planets which have the highest distance between them. They canot escapes while in hyperspace. Second is the planet with a general and many troops (and with high population support).
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Yep, that works best.

In my current game I have them in one of my main assault fleets, with Luke and the other Jedi masters, but every once in a while they escape.

That's usually a good way to increase the stats for knights and below.

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If you put prisoners on a well garrisoned planet with a General and a Commander, make sure you also have a small fleet with several troops on board in orbit. If a prisoner escapes from the planet, they still have to escape from the fleet. Of course, if you play as the Galactic Empire, you don't need to worry about prisoners...those silly little Rebels are executed immediately to teach a valuable lesson to those who seek to harm the Emperor! :twisted:

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ooc - makes sense to me - you could also send me a personal message that will inform me of secret actions. The envoy could give me a message to meet you at a certain set of coordanets. Sorta lika a personal messenger just gave me a data pad with a set of coordinates...
The Force is one and all
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The garrisoned planet is the best way. It's not fair to let our prisoners bounce in space via hyperspeed. Bether to have a small, outer rim planet, with a general, a commander, defense and garrisons. And if an agent still escapes, well be that way!! It's more realistic anyway...
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I am a proponent of the prison fleet system, particularly in the later stages of the game. Early game I find a certain value to using the Prison Planet system, as it tends to lure other future-captives hoping to free their comrades. As soon as I have sufficient numbers of captives I load up a slow-moving tug and proceed to tansverse the galaxy between secure planets... it works for me, but everybody has a different take on this 8)
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I am a proponent of the prison fleet system, particularly in the later stages of the game. Early game I find a certain value to using the Prison Planet system, as it tends to lure other future-captives hoping to free their comrades. As soon as I have sufficient numbers of captives I load up a slow-moving tug and proceed to tansverse the galaxy between secure planets... it works for me, but everybody has a different take on this 8)
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Guest Scathane
The garrisoned planet is the best way. It's not fair to let our prisoners bounce in space via hyperspeed. Bether to have a small, outer rim planet, with a general, a commander, defense and garrisons. And if an agent still escapes, well be that way!! It's more realistic anyway...
It;s funny you should say that: I usually play the Rebel Alliance and when one of my character's is captured and taken to a fleet (i.e. the capturer performed his mission from a fleet), the AI keeps my prisoner on that same fleet, taking it all across the galaxy. Playing a large galaxy, it is often very hard to locate that captured character again?
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Guest Scathane
But patience is a virtue.
No it's not. It's something I don't have when leia gets captured after I spent a lot of time waiting for Luke to go to Dagobah, then face Vader and then finnaly being able to tell Leia she's a Force user as well.... :(
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Hmmm .... calm yourself, you must :wink:

 

Savegames, you should have. Rescue parties come in handy as well.

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Guest Scathane
Savegames, you should have.
True. But it is nicer to find a solutuon to the problem.

 

Rescue parties come in handy as well.
If you know where to rescue...
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Guest Scathane
I think the main characters escape randomly very often alone :)
When you're playing expert level, they're not, my friend! :cry:
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Yes, they do. Find her you must. STart attackign imperial worlds so the ai will react by moving fleets around. HAve intel at places you know that imp fleets gather, even if they are folied they get some intel on the ships in orbit.
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