csh Posted December 16, 2002 Posted December 16, 2002 Is there any way (using RebEd or otherwise) to take the Natural Disaster occurance out of the game? csh4020@hotmail.com
0 ElvisMiggell Posted December 17, 2002 Posted December 17, 2002 If there is i've not found it yet... but i'll keep looking. Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
0 the_mask Posted December 17, 2002 Posted December 17, 2002 There isn't, sorry. That's one of those hardcoded things, but you can try to avoid these by periodically saving your game. Although some natural disasters are just meant to happen. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
0 ElvisMiggell Posted December 18, 2002 Posted December 18, 2002 Most unfortunate this is. A way Greg must find to control this mmmm. Elvismiggell. Strike me down and i will become more powerful than you can ever imagine... Nu kyr'adyc, shi taab'echaaj'la Not gone, merely marching far away
0 SOCL Posted March 27, 2003 Posted March 27, 2003 So there is no way to stop natural disasters? I was hoping there was because I just hate it when I have 9 to 13 shipyards over Sluis Van and then suddenly I have a HUGE natural disaster and lose all but 2. SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
0 Trejiuvanat Posted March 28, 2003 Posted March 28, 2003 It's worse when it happen two or three times and COruscant. In the same game. SO you don't have enough energy to build defenses. http://www.swrebellion.com/~jahled/Trej/banner.gif
0 SOCL Posted March 28, 2003 Posted March 28, 2003 It's worse when it happen two or three times and COruscant. In the same game. SO you don't have enough energy to build defenses.Quite true. That happened to me in one of my first games wile the Alliance had a blockade established around Coruscant. I lost all defenses (Gencore, INS, etc) and . . . well, there went Coruscant. SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
0 Trejiuvanat Posted April 8, 2003 Posted April 8, 2003 When playinga s Impsthat happened i'd surrender coruscant to the reb and let them deal with the problems of defense http://www.swrebellion.com/~jahled/Trej/banner.gif
0 SOCL Posted April 9, 2003 Posted April 9, 2003 But then you come back with an enourmous fleet and a Death Star!!! :twisted: :twisted: DIE REBEL SCUM! :twisted: :twisted: SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
0 Trejiuvanat Posted April 9, 2003 Posted April 9, 2003 Once the Rebels moved a fleet or two. And the battle i worth the mobilisation of my forces. http://www.swrebellion.com/~jahled/Trej/banner.gif
0 SOCL Posted April 9, 2003 Posted April 9, 2003 (edited) Once the Rebels moved a fleet or two. And the battle i worth the mobilisation of my forces.Does your statement mean you only move a fleet back when the Rebels move their's? Err, sir, I didn't understand the second sentance. Edited April 10, 2003 by SOCL SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
0 Trejiuvanat Posted April 9, 2003 Posted April 9, 2003 A defenseless Coruscant is like a tumor. I would have to keep fleets watching over it, since I couldn't have enough shields or turrets.I bombard it so it goes over to the Rebs. They'll have achieved an object, and they have to hold it.SO they'll move fleets to coruscant to protect it, and they'll move command chars and diplomatics there.Through espnionage i know who's there adn how many fleets. If the fleet there is big enough I'l gather a couple of fleets and strike at Coruscant.If it's not and I strike and retake coruscant, I'll be in the starting position, because there'll be rebel fleets around and i'll have a fleet destined only to the protection of Coruscant. Without Coruscant I have more flexibility in my fleet deployments. I can stage hit-and-fade attacks over different sectors without fearing of the rebs striking at my capital. http://www.swrebellion.com/~jahled/Trej/banner.gif
0 SOCL Posted April 9, 2003 Posted April 9, 2003 I suppose holding and defending a capital is the disadvantage inherited with keeping together a strong, galactic government instead of a rebel insurrection. I tend to simply keep a very powerful fleet over Coruscant, but have dozens of task forces roaming the galaxy for any more rebs running around. I have two types of task forces: Rebel destroying task forces (like the Death Squadron) and colonization task forces, the latter I use to colonize neutral planets and consist of maybe one Dreadnaught or a Victory-class, a few Galleons/Star Galleons/Assault Transports, and one Escort Carrier. They take a long time to put together, but they're worth it. SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
0 Guest Scathane Posted April 9, 2003 Posted April 9, 2003 (edited) A defenseless Coruscant is like a tumor. I would have to keep fleets watching over it, since I couldn't have enough shields or turrets.I bombard it so it goes over to the Rebs. They'll have achieved an object, and they have to hold it.SO they'll move fleets to coruscant to protect it, and they'll move command chars and diplomatics there.Through espnionage i know who's there adn how many fleets. If the fleet there is big enough I'l gather a couple of fleets and strike at Coruscant.If it's not and I strike and retake coruscant, I'll be in the starting position, because there'll be rebel fleets around and i'll have a fleet destined only to the protection of Coruscant. Without Coruscant I have more flexibility in my fleet deployments. I can stage hit-and-fade attacks over different sectors without fearing of the rebs striking at my capital.You devious mind, you! Edited April 10, 2003 by Scathane
0 Trejiuvanat Posted April 10, 2003 Posted April 10, 2003 I'll take that as a compliment, Scath. http://www.swrebellion.com/~jahled/Trej/banner.gif
0 Bill Posted May 26, 2003 Posted May 26, 2003 That's the fun of the game, you have a planet that's stacked full of shipyards or construction yards and here comes a natural disaster, you throw something at the screen but you can't do nothing about it. You just have to go to another planet and start building all over. The force is strong in my family. No, Luke, I am your father.
0 SOCL Posted May 28, 2003 Posted May 28, 2003 That's the fun of the game, you have a planet that's stacked full of shipyards or construction yards and here comes a natural disaster, you throw something at the screen but you can't do nothing about it. You just have to go to another planet and start building all over.I suppose you could call that fun . . . perhaps even challenging. I find it to be quite vexing! SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
0 Bill Posted May 29, 2003 Posted May 29, 2003 What are you going to do SOCL, you can't reverse time. You have to go with the flow and start somewhere else. The force is strong in my family. No, Luke, I am your father.
0 SOCL Posted May 29, 2003 Posted May 29, 2003 What are you going to do SOCL, you can't reverse time. You have to go with the flow and start somewhere else. Not if you save every couple of minutes. That way if a natural disaster does occur, you can simply load and keep going from where you left off. Odds of it occuring in an important system go down. SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
0 Lord_La_forge Posted May 29, 2003 Posted May 29, 2003 I never had trouble with the natural disaster event. Of course, sometimes it's very annoying, but it's more challenging that way
0 SOCL Posted May 29, 2003 Posted May 29, 2003 I never had trouble with the natural disaster event. Of course, sometimes it's very annoying, but it's more challenging that way I suppose it is more challenging, but when it occurs on a system where you have 13 shipyards and 1 remains, then you REALLY get pissed off! SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
0 glandry Posted May 29, 2003 Posted May 29, 2003 Losing shipyards isn't so bad. I remember once when I first started playing. I was having so much fun doing missions and building fleets, that I didn't notice that the empire had either sabotaged or taken over all of my construction yards! I couldn't build a damn thing and had to run all over the galaxy trying to find an undefended construction yard I could take over to build up my manufacturing capability! Hehehe, I also remember one time when I lost track of all my researchers. The empire had assasinated them all! Took forever to get decent ships/facilities! Live and learn...
0 SOCL Posted May 29, 2003 Posted May 29, 2003 Well, sabotage is--with a few exceptions--quite different from natural disasters. SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
0 Lord_La_forge Posted May 29, 2003 Posted May 29, 2003 I suppose it is more challenging, but when it occurs on a system where you have 13 shipyards and 1 remains, then you REALLY get pissed off! Well that's really drastic! But it happens quite rarely, that the disaster hits your most important planets. The chances are low for that.
0 Trejiuvanat Posted May 30, 2003 Posted May 30, 2003 In one game Coruscant got hit twice. In another COrellia, in anotherthe Reb HW.... Low oodds are still odds. http://www.swrebellion.com/~jahled/Trej/banner.gif
0 SOCL Posted May 30, 2003 Posted May 30, 2003 Trej speaks truth. It seems that the natural disasters only happen on super, extra important systems, such as Sluis Van, Coruscant, Bilbringi, Yaga Minor, and Chandrila. Scath once said: "The game doesn't like you, SOCL" . . . I believe him. SOCL: Putting the BE in BEAK.Read the Forum Rules - Welcome the New Members - Rebellion Reloaded -
Question
csh
Is there any way (using RebEd or otherwise) to take the Natural Disaster occurance out of the game?
csh4020@hotmail.com
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