Ragnar Posted July 30, 2004 Share Posted July 30, 2004 Multiplayer Strategies: The Early Empire The thing you need to realise is that the Rebels will have better fighters and capital ships than you do. Don't kid yourself about Lancer Frigates, Tie Interceptors and ISD II's. Those are no good unless you have a lot more than he has. Your only sure shot at winning is to shut the Rebel economy down fast. If you fail you'll have to outproduce him and shutting him down will help doing that as well. You shut down your opponent by taking out his planets with:-training facilities-shipyards-mines and refineries-construction yards...in *that* order. You may think the Con Yrds are more important but they're not, since they don't produce stuff that can actually _hurt_ you. The only time you take out a Con Yrd before going after the rest is when you can't prevent him from taking the sector and/or kicking you out permanantly. The methods of taking out these high value targets vary greatly. Fortnately, this is where the Empire has the advantage over the Rebels. Your ships are generally faster and more versatile than those that the revels have availible to them at the start. As a bonus, all your troops, ships and personell have been scattered across the core, right into striking range of potential targets from the start. There are several basic methods to take out the Rebel planets: 1. SabotageThis is by far the most preferable since it has no downsides and is cheap, but it can be too slow. It is herefore sometimes best used to target strategic targets (prodution facilities) or to prepare the way for a bombardment or ground assault. Neutral planets are by far the easiest and safest targets. Just pick planets that you think will go to the Rebels in the future anyway. 2. Ground AssaultThis would be even better than sabotage were it not for a few drawbacks. Firstly, assaulted planets can be hard to keep under control and secondly, troopers are expensive. Still, this is soften the most effective way to delay Rebel activity in the sector by 10's of days. 3. Bombardment.This is the easiest and cheapest and yet most effective thing there is. The drawback? You need to do the entire sector or you're just helping your opponent getting started. 4. Blockade.This is the most dangerous thing to do, so don't do it lightly. If the enemy has personell on the planet they might try to sab the ship and they're not unlikely to keep failing at it. With enough luck on your starting fleet, the game can be over in 50 days. Huge galaxies usually take a more time. Feel free to practice on the AI. Set the game at easy to get the starting layout of a MP game. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now