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Krytos
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Just tried a game with all B-Wings....put the limit to High Fighters so i had 25 squadrons of B-wings. Went after the imps in 1vs1. Lol it was a slaughter to say the least. B-wings tore anything and everything apart. It was cool. Gonna try 25 squads of x-wings next... :P
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  • 5 weeks later...
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Well, it's been a while since I played a game of Warlord's. Though with a week off from Uni, and nothing else really stopping me, Ii started up a game. Following my usual conventions I opposed a single Imperial opponent on a large map, with myself as the Alliance.

The game was to mainly get a feel for the gama again and try out the update patch (the first, as the second wasn't out yet).

Well, everything went rather slowly. We both built up large fleets with little if any skirmishes, except for the odd prob. Unfortunately, even with AI fix - nothing seems to have changed.

In the end, both the AI and myself had reached the build limit and had two awesome fleets standing off at each other. With that, an all out assault would lead to both utter distruction and a really laggy battle. So, taking to the roots of the New Republic, I used some Rebel Alliance hit and fade tactics. Though, with a fleet of 3 Mediators and two DSDs - and as the Imperial fleet was spread between refinery ships, I was able to target individual vessles with ease and only retreat after serious threats arrived.

This wasn't enough to wear them down though, they merely rebuilt. So I assemnled my fleet of 4 DSDs, 2 RSDs, 2 MC90s, 2 Republic SDs and 3 Mediators plus my support and jumped into attack. I sent my mediators to the front of the Imperial fleet to take the broad assault. Then two equal fleets of capitals above and bellow. My support vessels came in from the side as one big group once the firing started. I concentrated fire in fleet groups to take out key warships. First the two Allegiances, then any ISD mk IIIs and worked my way down. If a vessel of mine got to damaged, I jumped them out to stop them from being destroyed - where a fleet of Hajen's and repair driods went to work.

In the end, I was forced to pull out when an Executor SSD pulled away from the enemy shipyards andjoined the battle. I ignored it until all except one ISD mk II was destroyed. My loses were a Mediator, a CC-9600 and two other corvettes.

Now, I'm repairing and replacing my losses and about to destroy their SSD and take care of their base once and for all. I'm planning on having a push at the SSD, and damaging it to about %30 and then sending a fleet group to either take care of other ships or the Imperial base. Well, that's the plan.

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Hello guys, the imfamous SM finally got Warlords :D

 

Now, I've decided the AI is hideously easy to defeat. Every one of my games has lasted thirty minutes or less, and usually ended up being a small unit action type of game.

 

Last time, I built one MC80 and sent it with four fighter squadrons to their base, and blasted it out of existence, :roll: The graphics are great, if you have a machine that can handle them (I don't)

 

I've squashed the AI twice, really badly, now I'll have another go and see if multiple enemy AIs will make it a challenge.

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On Expert, with the first patch without RU injectors and so forth, now that I installed the second patch and used RU injectors, I almost got beat by the Imps set on easy...now that was a battle. :D

 

Since my computer is rather slow :oops: I ended up setting max fleet size to as small as it would go. Pre-NJO, no research, and lots of RU injection 1 Reb AI + Me vs. 2 Imp AI, Radial Symmetry Map.

 

I start building a couple wings of fighters and the Imps launch a major starfighter attack on my base. Three TIE/Ins, One Howlrunner, and One Defender Squadron. Against Two X-wing Squadrons, and One E-wing Squad, the Rebs emerge victourious, but with heavy casualties.

 

I build myself a Destroyer Yard and build a Defender Star Destroyer, and a couple of Frigates when the Imps attack again, this time with frigate support, two Nebuon B2s and a Corona Frigate. Rebels emerge victorious again with the loss of one Frigate.

 

Then I construct a MC-90, an MC-80b Liberator, and a Republic Star Destroyer, reinforced by a couple of Heavy Frigates and Corvettes, and I launch a probe on the Imp Base. Just as I arrive an Allegiance Class Star Destroyer comes out of the Cruiser Assembly Yard.

 

You know what I was thinking...Oh S***. The Allegiance then proceeded to destroy an Assault Frigate. Then I managed to destroy it with just an MC-90 and DSD, ha take that! Then an Imp III rolls off their yard and I destroy it with those two ships once again. An ISD II was next and it quickly was destroyed. I've built a Mediator by this point as another Allegiance rolls out of their Cruiser Facility. I'd damaged the shipyard, but hadn't finished it off yet. With the Mediator and the MC-90 + DSD combo I killed it and demolished the base. By the end of it the Mediator was in bad shape, taking the brunt of the Allegiance's fire, so I brought ti back and began to repair it.

 

The other two AIs had a pitched battle going on all this time, but the Imps were starting to pull ahead. Their fleet had grown to nearly the unit limit.

 

3 ISDIII

1 ISDII

6-8 Frigates

12+ Corvettes

1 Allegiance

8 Starfighter Squadrons.

 

So I decide I've got to eliminate the Allegiance to give my Ally some breathing space. So I jump a MC-90, a DSD, and a RSD onto one side of the ship and the Mediator onto the other side, in the midst of the entire enemy fleet.

 

Results

 

My Losses: 1 RSD

 

Enemy Losses:

1 Allegiancce

4 Frigates

3 Corvettes

1 ISDIII

2 Squadrons of TIEs.

 

Thats where I saved it last night, whew, hard to believe it was a game set with an Easy AI. Jumping into the middle of that fight was a big gamble, if the Imps had turned their attention on either the Mediator or the three ships attacking from the opposite direction, they could have wiped me out.

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Got to love those hard pitched battles! :D !

 

Sounds like a great game SM, can't wait to hear how it ends - oh, and good choice playing as the Alliance :wink:

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I started another game, a one on one in the hyperspace arena with an imperial expert on ROTJ settings, Strike Force build Cap

 

I'm playing along buidling up my forces, researching equipment and hold off a probing attack by Imperial forces, rather easily. I keep building Corvettes and frigates because I haven't researched destroyer designs yet. I manage to build the maximum of those classes and a variety of starfighters when the enemy launches their attack, made up mostly of starfighters and three corvettes. I engage them and suddenly, to my horror an Imperial I Star Destroyer appears. In desperation I send Task Force 1 to distract the vessel. The Task force includes two Corellian Corvettes, a Nebulon B, and two flights of Skiprays.

 

http://img.photobucket.com/albums/v436/StellarMagic01/Skipraysaredeadly.jpg

 

Meanwhile the area in front of the ISD becomes a wild Corvette Melee, in the end I manage to demolish most all of their corvettes without a loss, but it takes twenty minutes.

 

http://img.photobucket.com/albums/v436/StellarMagic01/DeathofaCorv.jpg

 

In the midst of that I sent my fighter squadrons to reinforce Task Force 1. A number of Dreadnaughts come out of my shipyards and I use them to engage the ISD

 

http://img.photobucket.com/albums/v436/StellarMagic01/B-wingrun.jpg

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With the arrival of an MC-80 I finally defeat the ISD. and launch a counterattack.

 

http://img.photobucket.com/albums/v436/StellarMagic01/TaskForce.jpg

 

My task force is literally swarmed with ties, and a wild melee ensues. With the loss of several frigates my force disengages.

 

http://img.photobucket.com/albums/v436/StellarMagic01/TieDies.jpg

 

And I save and go to bed. :P

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heh after rereading this page I'd definately have to say, don't underestimate the MC-90 and especially the mediator, they have tremendous staying power and when joined with a heavy gun ship like a defender or a star fighter wing they are extremely deadly
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yeah the mediator especialy is a formidable ship, i build one to attack my brother on lan games to harass and occupy his forces, while i slowly destroy his ship buidlin capabilites with smaller ships i jump in which he doesnt bother about

Jacen Solo: "What happened to the war?"

Pellaeon: "It went away."

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Yeah well, I decided to do something kind of odd in the mod. I took myself against two expert Hijarna as the Rebel Alliance...

 

The games crashed after about four hours of battles spread all over the map, it was so nonlinear it was awe inspiring... 8) All the sides have actually mined all the resources available. It was actually kind of fun to watch the Hijarna try and figure out how to kill a RSD, but they actually did! It was shocking.

 

EvilleJedi, do you have any plans to add some of the lesser sides of Star Wars to the Game... Pirates, Yevethan, Hutt, Hapan, Trade Federation, Naboo, or (Old) Republic ships? I know you're adding the Vong which is Awesome, but are you adding anything else?

 

I have noticed you can't build Headhunters, K-wings, or Cloakshapes...perhaps the next release? :idea:

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Both the K-Wing and Z-95 are listed as needing extra modelling, and the Cloakshape and Starchaser are listed as not started yet. So, hopefully we'll see the K-Wing and Headhunter in the next version! :D !

 

Woo! Go the K-Wing!

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***Shudders as he imagines a wing of K-wings dropping plasma bombs on an SSD. 8O ***

 

Forget Balance! Holy **** the K-wing is coming! Now all we need is some more sides, I think EvilleJedi would need help if the game was broadened to include them though.

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**Eye's widen as he imagines the plasma bombs detonating on the SSDs shields and colopsing them, allowing the bombers to start using more lethal warheads** :twisted::roll:

 

Hmm, I'm not sure how Eville is implementing it, though there are ships planned from other factions in SW. There's already the model for a Hapan Battle Dragon done, as well as some models for Vong stuff - can't remember what they were, though I'm pretty sure one was a Coral Skipper. There are also Old Republic warships planned to be in it. In a thread, Eville comfirmed that the TF ships would be for the Alliance (shudders at the thought) and the Empire would use the Old Republic's ships.

Though, I'm pretty sure the others are going to be computer controled only. Try asking Eville about it - or heavily suggesting - in the balance and ideas thread.

I'd like to be able to have multiple teams as well. It would be cool to fight the Empire, Vong and Pirates at the same time!

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  • 1 month later...

Wow, been a while.

 

Well a new version of the almighty mod, and a new story.

 

I started a game as the Alliance (Yeah, bet you didn't guess that :P ), thoguh only in hard to test out the game.

Well first thing's first, the new Fighter Factory - looked awesome. Though I was thrown off when all the ship icons were gone :(

 

Nevertheless I started building up ships that were new in the game and that I was familur with from SW RPGs. Warrior gunships, Sacheens etc. Then onto one of every new ship as well. By the time my first Bothan Assault Cruiser "rolled" off the assembly line, I was scouting out the Imperial base only to find that there wasn't anything there except the the basic start up units. A quick strike from a Ranger Gunship and a Marauder Corvette started the Empire building. A second Fighter factory was built up quickly as well as a Destroyer ship yard - which meant I needed to teach them a lesson for being slow 8)

I jumped in my brand new MC-60, loaded up with 3 XJ X-Wings. I then made a passing attack on their destroyer shipyard, taking it down to half health before retreating under a hail of fire from their meagre forces.

After that the game slowed down to mass production, leading up to a battle.

My forces grew steadily with the larger warships taking preference over the suport ships. I'd soon reached the limit with 2 Mediators, 1 Indepenendance, 2 Nebula SDs, 1 MC90, 1 Endurance Fleet Carrier, 2 BACs and 4 Rejuvenator SD. There was a mix of support units ranging from Rangers to Corellian Frigates.

I was being very smug, watching the enemy move it's forces, including two fighter factories, to the centre of the map to obtain the remainder of the RU left, and realising I could take it on with relatively minimal loses. Then, the Empire built an Executor SSD . . . dang

Well, now it was essential to build up as much as I could muster to take on this SSD. I began building as many MC-60s as I could, 12 I think, as well as additional Warrior and Ranger Gunships and Corellian Frigates. I also built two Gollan IIIs (Ironically for support). I then moved my ships up to create a front line, and devided it up into several groups. Group 1 was the larger group and at the right flank of the line. Group 2 was smaller, and had far less support ships. Group 3 was fighters, Group 4 and 5 were the support ships for Groups 1 and 2. I left the Gollan's and Independance seperate.

When the Imperial fleet seperated into 2 group, I launched my assault, sending the Indpenendce up the middle to meet the enemy head on. Then brought in the other groups slowly forming a semi-cirlce around them and holted. Several support ships were destroyed in my first push, though I was able to take out 2 ISD mk Is, a Dominator, 2 Allegiance as well as a score of Vics. There was still a small group of support ships left, so I began another push, seperating my only liberator and 3 Corellian Frigates to move in behind them and out flank them, creating a kill box.

It was working, though before I was finished, the rest of the Imperial fleet moved into firing range - including the SSD. I quickly moved my ships back a few kilometres to re-establish a front line, and brought my Gollans closer (damn slow space stations :wink: )

Fortunatley, the SSD was at the back of the fleet (a fleet made up of a few capitals and a lot of support ships). This allowed my groups too pick off the few Victorys, Harrows and ISDs before the SSD was in true range. Once it was in range, all main groups engaged it while the support units and fighters fought their own. The SSD honed its firepower onto my lone MC-90, even its shielding didn't last long enough. Once the MC90 went down, I jumped into point blank range my 2 BACs and one mediator to use their huge missile salvos to their best effect. The SSD then brought its weaponary onto Indepence for a few salvos before giving up and engaging the Endurance. The intence barrage of the Alliance fleet groups brought the Executor to its knees, just in time to save the Endurance from destruction.

With the SSD gone, the fleet groups attacked the remaining support ships. The mop up was long and messy, and I lost a significant number of support ships, during which I sent fleet 2 to the Imperial base. Once the clean up was over, I was able to look at my loses - 1 MC-90, 1 Liberator Cruise, 1 Endurance Fleet Carrier + 12 fighter squadrons and an unknown number of support ships. I quickly sent the rest of the fleet to re-enforce group 2, who where ripping apart the Imperial base after destroying the ISD mk III defender. The final unit to be destroyed was an Allegiance by a NSD and a BAC.

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  • 1 month later...
Well seeing how i lost my CD key for homeworld2 and my computer had to be rebuilt, so needless to say i cant play this mod untill i go out and buy a new Homeworld2....damit. But anyways, anyone have any new stories or show and tells for the new release of the Mod?
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  • 4 months later...

It's back! Ok, I'm back :P

 

I've played my first game of Warlord 0.4997, or whatever it is with the patch, since . . . since my last post in this thread!

 

Well, it was worth the wait. My first break from homework for a LONG while, and it was a warlords game. And a spectacular one at that.

Technically, I had quickly tried out a few things with the game, just starting up the game and checking out what you can build - but that also taught me that if you want a fight early on in the game fight the Militia. The Empire takes a long, long time to build up - but you can't fight as the Alliance and not have the Empire :wink:

 

So I gave myself three oponents - Empire, militia and for the hell of it YV.

Well, I started building up quickly, and try out some of the newer units - like Corellian Heavy Frigates and Missile Frigates.

I built up a few Ferrets and quickly sent them off to each base to see what was happening.

Well, I was building up big and quick. The Empire wasn't doing much more than mining, the YV weren't doing squat and the militia already had a couple of Accumalators(?sp), Corvettes, Gunships and fighters.

I just kept building up as per usual. But that ended a little while after my first RjSD was built, and those little accuma thingies from Episode II began hitting me.

They're a lot stronger than they look, but don't pack much if any punch. My Corellian Frigates tore into them, though took ages to defeat them. And by that time they had worn down the shields of a missile frigate.

By the time the second wave hit, my RjSD had moved to the front line and any worries just vanished as quickly as one of those little star frigates. Two and a bit salvos at long range destroyed them.

Cutting a long story short, they continued to hit me with little ships as I built up. By the time I had a small fleet of BACs, RjSDs and small frigates, led by a Mediator, I pushed straight to their base and destroyed anything in my way. Still, it was a slug fest just because of all the ships they had. My little ships and fighters got cut down before I even reached their base, though I took out countless numbers of Clone war era ships and others.

But something else happened as I reached their base. Well, two things - first my Strident got to about 60%+ completed and second I looked at the Imperial base.

They had started building up a while back, and now had a contruction ship several modded Vics, a Dominator, their cheapest cruiser (forget it's name, think it starts with an A - Like Alliagance or something) and a World Devestator 8O

My base was gaurded with a Gollan III and II, an MC90 and RjSD and a couple of those life saving area shield generators. Now, my fleet is just about to rip into the enemy base and is on the other side of the map. I can't jump them back because of that Dominator and I can't attack it because it was in the middle of the Imperial base.

The WD just headed straight for me and hardly winced at my attacks. Even a sqaud of K-Wings hardly put a dint in it.

The few ships that came with it began firing on my two crusiers, so I got them behind one of my area shields so the could hold out. But nothing was stopping them. I found myself jumping from battle to battle, beating one enemy and loosing to the other.

My only choise of victory would be to finish the Strident.

Slowly but surely my forces demolished the militia (while taking a few losses), and my Strident got closer to completion as my forces held on for dear life - which meant my focus was soley on the fight at my base.

But the WD was now past my Gollan III and destroyed my Gollan II. The III went quickly after - and that was just from the WD's normal weapons.

Now, the next part made me crap myself. I started to send my cruiser shipyard away to saftey at the YV nav bouy which wasn't doing anything, but the WD was now targetting it and chasing it. It was sort of a race of tortoises, that slow. My shipyard was getting creamed from the WD's fire, and just as the Strident was about 95% done, a little blue line reached out and grabbed hold of the shipyard. I watched in horror as the shipyard first, slowly changed vector, and then accelerated closer to the WD - almost out of a movie.

What happened next made me laugh. The WD got its prey, but not how it wanted. The shipyard collided with it, and while getting serverly damaged, took out the WD for me!!! I almost fell off my chair laughing at the irony. But, things didn't get better after than. Only a few percentage left for the Strident, my fleet returning to help my base and now my shipyard was still flying past the WD's wreckage and towards the Imperial base - straight at it. I got it to change course a bit, though it still slowed to it's original speed literally next to an ISD.

Within a few second my shipyard was scrap, but not before leaving a little present behind. Ok, the present wasn't exaclty little - but I still think a Strident is a good present :twisted:

Well, after that was finished - the battle finised very, very quickly.

It was an awesome game, and I'm trying another game with the same teams (minus the YV) and I'm havn't a pretty simular battle :D

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