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Krytos
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That's a shame that it didn't fire :( Perhaps in later versions the DS will be able to fire - then again, that's kinda unfair ~ unless you fight it! :twisted: ! I sense a challenge!

 

:x Ahhh . . . Getting . . . very . . . impatient! Still have several hours of uni stuff to do today and tomorrow! Need . . . time . . . to play Warlords!!! I've already got the "itch" :wink:

 

:D My 200th post! :D

Maybe I should celebrate with a game of Warlords :roll: . . .

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U double posted u cheater lol...j/k. Yea the DS moves at a speed of "1" Barely turns around and the dam thing takes up ur super capital ship slot. It seems to have a gazillion hitpoints too. Looks like it would be fun to fight against it. Lol wasnt this thread for stories?
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First things first: Pitty the DS doesn't fire, sorry about double posting - I'm having modem troubles at the moment, the Picketship tactic works though very badly now :roll: , and finally yeah it's about stories ~ so back on track we go . . .

 

Now that's it's Friday, and with most of my works done, I decided to finish that little game I started and mensioned earlier.

The first opponent was extremely easy, and with only two DSDs I ripped apart there base only to find that I was being helped by the AI that backed onto this enemy. With the first base left in tatters, I fell back and left my would be ally to mop up - giving me time to let my 3rd DSD move out of dry dock. Though it wouldn't be that simple - my "ally" had a Vengence SSD, and it began following my fleet back home. In the end, I was forced to reload the game after my 3 DSDs and my small fleet took out two Allegences, a Tyrant and gave the SSD something to think about (50% damage!). Though, my fleet and base were destroyed.

Second time round, instead of just pulling my force back, I jumped out which cancelled any target lock the enemy had - freeing me from the defeat that otherwise was impending.

The game only became more difficult after that. The third AI, an Alliance team, had launched a raid against the Imperial resource collectors and my resource collectors. I was forced to move my mining units away to the saftey of my fleet, which ended bankrupting me. Like the Imperials, I quickly swept away the raiding force, though now a Tyrant had broken away from the Imperial fleet to hunt down the retreating forces. These same Alliance units joined up with another attack group heading towards my base - stopping me from sending out my resource collectors. Eventually the Tyrant began attacking the Alliance units before they made it across to my base, though it was now literally next to my resource field - so slowly I waited, for every 10 minutes I got 1000 RU. I didn't have to wait to long, a small detachment of Alliance ships attacked the impossing Tyrant that lurced to near their resources. 4 Assault Frigates and 2 Bulk cruisers were the only attackers, and to my surprise - won 8O ! The remaining units, however, were quickly dispatched by the two Allegences that filled the Tyrant's wake - this is where my fleet steps in. My, now, 4 DSDs and fleet unleashed several quick vollies destroying the first ships and quickly routed the second. This allowed me to at least start collecting resources again. It was only now that I realisd that everytime I battled an Imperial unit, the SSD drew closer.

It was only short time later that my resources were all but depleted. I was given two choices: 1) attack the Imperial base head on and try to get some resources or 2) attack the Alliance base (which had 2 Mediators and a Bulwark, that was away from the base) and gain access to over 3 quarters of the resources which were currently under their control. Before I could even attempt to make up my mind or think of a third option - like sneaking past the enemy to a new resource point - a bug in the game forced my hand. Some how, even though well out of range, a Gollan III at the Alliance base was attacking my fleet with torpedos! I lost 5 ships and had a DSD badly damaged before I knew what was going on :x . I quickly attacked on the fact that the main Alliance forces were above the base, and out of range. With my now 6 DSDs and a larger fleet engaged the poorly defended Alliance base, destroying it without a single lose. I now moved my fleet to strike out at the cruiser poised above my units. The battle was surprisingly quick with the only real resistance being the Mediators abilit to soak up damage. With the resource field mine I sat back an let the money flow, repaired all units and docked my fighter with warships.

With only minor skirmishes with frigates, my attack force was ready with half an hour. 10 DSDs, 3 Mediators, 12 Picket ships (I tried them by themselves and they damaged the SSD about an 8th before all were destroyed, then i reloaded :wink: ), 4 Strike cruisers, 12 Heavy Gunships, 4 Heavy Corvettes, 8 Light Frigates, 12 E-Wing squadrons and 2 XJ X-Wing squadrons. Rather than a brute force attack, I wanted to maximise damage and minimise lose. I sent the Mediators first, attacking the SSD head on. They were shortly re-enforced by 4 DSDs that dropped out behind the Mediators as well as a small fleet of 6 DSD and some support dropping behind the SSD. By the time the first wave of energy blasts hit my Mediators the rest of my support ships dropped out to the SSDs right and to its left my fighters. Well, even with the extremely low frame rate - the battle was short. Once the swarm of torpedos launched by my fighters hit the SSD, it was already bellow half health. I then sent of the fighters and a quarter of the support ships to attack a dreadnaught hidden in the SSDs wake, 3 of my DSDs attacking the ship's rear also broke off to attack a Gollan III.

At the same time, both the Dreadnaught and SSD were destroyed in a brilliant flash, leaving only the enemy base bellow to engage. With my loses being made up of a Corellian light frigate and 3 fighters (not squadrons), I seized the moment and dropped ontop of the Imperil base.

The fight was quick, though brutal. The Gollan forced me to jump a DSD out before it was destroyed (I prefer to keep my units alive even in the final battle - it's a Republic thing :wink: ) and the remaining fighters gave my large and small vessels trouble. Nevertheless, once launching the attack agaisnt the SSD, it took around 10 minutes to detroy all the enemy units and mop up.

Ah, that was a good battle :D

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Wow sounded like it was fun....all of my battles have been pretty one sided so far. Whenever it seems i get a good battle going...the game crashes. Maybe i should lower unit cap lol. Been playing on high...i thik i will try normal. Lol.
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This story, a fill in until I start playing 0.30 and get some stories, is of my first real defeat :cry: *sniff*

 

I told a friend about the mod and got him to play it (0.28 ). It took him over a week to try it and he reckoned it was too hard to play (user interface). So I decide to try the game multiplayer, to give him a tutorial against an AI opponent with my help. We both go Alliance, as I'm use to them more than the Empire. It starts off really slow, with me continually telling him how to do different things in the game from builing to moving a ship (and I thought that was what tutorials were for :roll: ).

I decided to keep the enemy, Imperials, at bay until my friend was ready - so I placed a Longprobe near the base to keep an eye on things (no Ferret in that version :( ) I was attempting to tell my friend what ships to build, MC 80s, 90s and DSDs with support units etc. He built for the first half hour 5 Corvettes - that's it. Fine considering he knows nothing about Star Wars or the game - though he's not one for taking advice. He launches an attack against the Imperial base with his 5 Corvettes and gets destroyed without taking a single enemy with him (He attacked an Allegiance).

By now the Imps had a large fleet, and they weren't happy with my friend's attack. In order to save my friend, I launched my fleet into the middle of the enemy base (really dumb on my behalf, under powered fleet in the middle of an enemy base with huge enemy warships). I was able to take out all Imperial capitals, though lost all my MC-90s and half my support vessels, fighters etc. Seeing so few Imperial ships left, I attempted to finish off the base only to be forced to retreat by gunships and frigates. They followed me all the way back to my base an we battled there. All this time I was attempting to tell my friend to build a fleet to assist me and to destroy the enemy.

In the end, a sneak attack destroyed all my resource collectors, leaving me broke, and with around 5 warships/support ships left - all badly damaged. The Imperials were on a final push, supported by an ISD mk II - after almost half an hour of beeing pounded, my friend arrive with 3 MC-90s and DSD and some Neb-bs (that was his entire fleet). It was enough to defeat the Imperials attacking me, even though he lost a MC-90. After that I rallied my fleet for a final push at the enemy, then as my DSD completed it's repairs and I contacted my friend to atack - the game crashed :(

 

I talked to my friend after the game and he lost to the Imperial force as well - so I doubt I could have changed anything.

*Sniff* such a terrible day :wink:

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MM how do u play on line...is it just like HW2 online or something. And didnt someone mention at some point in time that they cant reload games because if they did that would suck because i had a sweeeeettttt 8) battle going and i had to save. Lol i had 3 romadas and about 9 mc80b's, 13frigates and a full complement of heavy corrvettes and gunships along with 14 fighter sqaurdrons. I was fighting a Rebel and an imperial at the same time. AND I WAS WINNING! Lol it was so fun. Hopefully ill be able to finish it. There was an executor ssd and like 2 allegiances. Pretty scary stuff :roll: lol.
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The only multiplayer game that I've played was that one, which required someone to be a host and the other to directly connect to them (I havn't tried gamespy).

And in skirmishes (you vs. computer) you can save a game at any time you want, just go to the menu and save. Then you can reload.

Sorry to hear about your game crashing without saving, I hate that - I just had that happen litteraly 5 minutes ago as I was trying version 0.30. Hopefully from now on, you wont run into the same problem because you can save :)

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Ahhh the new version what can i say. Well jsut finished my first biig battle and lemme tell u. It was awesome. I had 5 ISD2,3Dom,2VC1, and sovenier ssd(spelling), 8TIE-Defender squads,4 TIE-Bombers, 2TIE_INterceptors...and too many frigates to remember. Took on 2 rebellion in the Dark Empire era.

 

First Computer attacks me right off the bat but i had already started my destroyer fleet and was working on getting a Titan Destroyer and an allegiance destroyer. They both popped and the 1st base fell quickly. Didnt even put up much of a fight.

 

2nd base was harder. I tried to get my frigates and corvettes behind the enemies base while my SSD got into posistion...bad idea. The attack was sprung pre-maturly. So i hyped my destroyers into posistion and launched my fighters right into the fray. Took out all of the production faciclites....but i had finish the units off. Turbo-laser after Turbo-laser after rocket after photon torpedo...my fighters were dead...all corvettes were destroyed, had 1 Neb-b2 and the trump card. ALL MY DESTRYERS and SSD were still there. Lol 4 mins later....the rebel base was trashed. it was a fun fight...but alas it was over too soon. Perhaps a rematch is in the making..... :?:

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Wow, that was one huge fleet!!! 8O

Congrats on kicking the butts of two enemies at once, even if it was an Imperial victory! :twisted::roll::wink: !

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Yay just got my first win as republic. I had 5 mc-90's,1mc-80, 2rSD and 2 DSD, with 4 x-wings,4 a-wings,4 b-wings,2 y-wings, full on frigates and corvettes. Was 1vs1. I think i won only because i attacked the imperials the minute my Mon romada was finished. was playing in Pre-NJO. So i had all of my fighters and about half of the destroyers i mentioned. In the end i ended up fighting a bucket full of VC1 and 1SD2's along with a bunch of TIE's. Murdered is the correct term i belive.
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E-Wings are very strong fighters, fast, manouvrable - probably the best fighter in tha game, I've had 1 on 1 matches between E-Wings and TIE Defenders and usually the E-Wing wins.

 

I've completed my first real game in 0.30, not just a trial. As always, I was the Alliance with one Imperial(Expert) and one Alliance(easy, accidently left it) opponent. To start the ball rolling, I was attempting to re-think my build strategy now the prices of ships have gone up. My initial fleet was soly frigates - made up of Belarus', Sacheen, Neb-bs, Corellian Frigates. Everything was going fine, with no real opposition yet. It apeared that the AI was building slow due to new prices - though I was wrong. I hit the emergency button as the Imperials built a Titan, I needed firepower and quick. Initially I was going to get RSDs, as they're cheaper, though I noticed that the Imps were keeping to themselves and the the other Alliance team was closer. So began the painful construction of 4 DSDs, while trying to keep everything else going smoothly. Slowly, it became evident that a battle would start soon. Both AIs sent their fleets to gaurd their resource collecters - and with the Imps in expert, they had a Titan at one and two Harrows at another, strung between the capitals and their base were frigates and corvettes moving continuously between the three postions. It was a matter of time until the Imps got too close and someone would start firing.

That happened sooner than expected as a resurce collector and the Titan moved to the centre of the map, and started battling the Alliance team. At that stage, the Alliance had a few heavy frigates and an MC-80 Mon Remonda as well as a Gollan 3. By the time my 4th DSD was ready, and my Mediator under construction - the Titan was obliterating the Golan. This is when I intervined.

The 4 DSDs attacked the Titan, drawing its fire and eventually pounding it into scrap metal, my frigates engaged the smaller Imps at the Alliance base. Once the Titan was destroyed, I retreated to find my base with a new Mediator to help me. I quickly repaired my fleet (a DSD got a bit scratched and a few frigates needed more than just a new paint job)

and went after the Empire. In the short time, however, they had built an Allegiance. This forced my hand as the Allegiance got too close to my resources. All out war followed with my fleet following the trail of frigates to the other Imperial resource collector and eventually their base. Once there, I faced a ISD mk II and III. My capitals took them on as my smaller ships dealt with their own kind. The battle dragged out longer than expected, and thanks to the DSDs now having shields, not one got any hull damage. Once the Imp capitals were defeated, it wasn't long until their base followed.

Now I moved onto the Alliance base - in all that time they had managed to muster a Mediator. I assumed that the Mediator would be little hasle for my forces, and I sent off my ships to attack it. A lone DSD, already with a little damage to shields, was first to meet it. Now, those who play the Alliance now that a Mediator and DSD are fairly simular in firepower and over all armour - here's the run down. DSD has its firepower in heavyturbolasers and a roughly 40% armour and 50% shields of its total hitpoints. The Mediator uses torp launchers for a lot of its firepower and its hitpoint mainly go into shields. Any way, due to targetting bugs, my DSD focussed its attack on the very top of the ship, allowing around half of the shots to miss. The Mediators Torps, however, never missed. Eventually the rest of my units joined up to help. But by them, my DSDs shields were around 10% of their maximum and the Mediator was about 40% plus. The joint firepower of the rest of the fleet disabled the ships shields, and with them gone the ship fell quickly. Though my DSD was pretty damaged - over 50% damaged. And like the Imp base, there wasn't anything left to stop it from being destroyed.

 

Well, next I'm redoing the game and I'm going Imps. Yes, you heard right - it wasn't a typo or a bug, I'm trying the Empire! :?:oops: !

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Sorry for not posting earlier (been busy with Uni and Doom III :wink: )

 

Well, my trial as an Imperial has ended with victory going to me - though not without some scares. The game involved little strategy - I was trying to get into the Imperial swing of things, big fleets and that's it :wink: Unfortunately it prooved more difficult than originally anticipated due to price increases, and after the first Titan rolled - or should I say flew - out of the production yard I was bunkrupt. Not that it mattered, the Rebel force nearest to me could only muster a Mon Remonda and the Imperials barely had anything built. I continued by trying something new out - mine fields! Well, apart from the two fields putting even more load on my computer they didn't do a thing because during the entire game I couldn't get an enemy ship to fly through it (so anyone who has used mines effectively, post a reply - are they any good?). Well to cut a long, build up story short - the Imperial team built a Vengence and destroyed the Rebels. They waited poised to attack my base - though appeared affraid of the mine field. Eventually my force of 1 Titan, 1 Tyrant, 1 Alleginace, 2 ISD mk IIs and a Dominator, plus the usual assortment of support vessels, attacked the Vengence and destroyed it with only loosing two Bayonets, an Enforcer and a Lancer. I then completed the construction of and ISD mk III and moved in to destroy the Imperial base.

Over all, it wasn't too exciting - mainly a lot of guns.

So, it looks like I'm back to using the good 'ol New Republic to battle the tyranical reign of the Remant Empire.

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Well, after my last game (as those dreaded Imperial dogs :wink: - sorry Lina :wink: ) and the new update patch for Warlords I made time in my bussy schedual to play some Warlords! So here's my latest escapade:

 

I'm the Alliance (as it should be), no tech limits, normal number of units, two enemeis (1 Imp, 1 Alliance). The main reason I was playing was to find the differences in the game, and to try out the new Bulwark. After building a few CC-9600s, Balalus, Sacheen etc. I started on a Bulwark. Well, I ran out of money before it was half built - so I decided to attack the Imperial base anyway. It was great timing as almost all the Imperial fleet had just left to attack the Alliance team - leaving it ripe for the picking! Well, there wasn't much competition at the start, though the Imperial forces eventually returned and produced a Harrow while I was fighting them - which made me retreat for obvious reasons. Well, at least I tried to - the other Alliance team had a CC-7700 headed for the Imps and pulled me out of hyperspace before I was far enough away, which left me to simply run away with a brand new Allegance on my heels.

Anyway, by the time my forces got back home my Bulwark and Republic SD were ready and a DSD under construction - so I went back. The battle went well, as I had a nice sandwitch effect going. Me on one side, the Alliance on the other and the Imps in the middle - their Allegance was destroyed in a volley of torps from my 14 E-Wings. Their ISD mk II was cut up by my RSD, Bulwark and an Alliance DSD. Eventaully I started battling the Imps homegaurds and the Alliance trying to get to them through me. The Imps were crushed rather easily - though I lost all my fighters and most support units - so I moved on to the Alliance. They were equally as easy due to two reasons, 1) most of their forces had been attacking me already and had been destroyed and 2) a pair of DSDs joined my fleet :wink:

Well, the new update makes the game even better

 

Keep up the work Eville :D

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I just had a rather quick battle for me. Since I fixed the lag on my comp when playing I decided to build a torpedo sphere, just for the heck of it to see what it did. I jumped it around looking for the imp base and found it. They had a nice new alleganice destroyer. I sent my sphere after it and said bye bye. By that time my first allegance and imp mk 2 and mk3 were done. I jumped those in and began battling off the fighters coming after my sphere. Then the imp team built 2 allegances and a imp mk 1, no chance against the fleet I had. Just then, I realiazed I had 2 more allegances, 3 more mk2 and mk3 (3 of each) and an executer class finished and a second torp sphere. I jumped those in along with about 15 lancers and watched the battle. It was short but sweet, my other torp sphere didn't fire but it didn't really make a difference, 1 imp mk 1 vs 4 each of imp mk2 and mk3 and 4 allegances and an executer. not much of a battle. It was fun to watch though.
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