Vector Posted July 18, 2004 Posted July 18, 2004 I think i'll clean that up a bit; nasty english. If you placed communication relays throughout the starsystem to relay vital communications messages to your headquarters (or designated planet (which u can select) if you are rebels and hq is blown up) then they would serve as a personal planet information line TO YOU. not just to the faction, but to you. so you don't know what's going on if you don't have comm relay's between your planet and your hq system. sound fair? (maybe random information events could be included eg transports with messages). AND, because you need these relays to get information from your planets, if your fleets aren't in range then YOU CAN'T CONTACT THEM EITHER... which means if they get into trouble they will either fight or, as mentioned in our sw2 information page, do a random jump or jump to a system with comms. HOW COOL IS THAT?! Now, Jamming. Hopefully, this will just be a a-b=c kinda thing.Each planet will have communication towers (or equivalent) on them, right. These towers combined will have a rating for communications strength. (a)If an enemy fleet is blockading a system belonging to your faction, they will have a combined rating of the jamming strength of each ship, as a fleet. (b).The final value, ©, is the strength required to reach the relay from that particular system.If a-b is smaller than c (in other words, the planets emmisions, cancelled out by the fleets jamming signals, doesn't leave enough signal to reach the relay), the communication is jammed. Simple? I like it, I like it... Or, as I mentioned before, they could just blow up a relay. Oh, and one more thing, relays can inter-connect to reach back to a planet. But if one of the relays in a chain is destroyed, then you cannot communicate with any of your planets.! *ouch*.Planets could also act as relays if they were close enough to each other, stating the obvious... I'm loving this! i haven't felt this creative for years! allright, ill stop blabbing now. COMMENTS PLEASE PPLZ! My Cool SigHomePage: http://www.vector-sector.cjb.com/index.html
Vector Posted July 18, 2004 Posted July 18, 2004 One (or two) last things then ill go to sleep, i promise. i think someone mentioned how to counter this... that's a good question and very important... hmm...Well, i suppose you could have things like...-1: Proximity alerts. Basically, if a fleet is detected within a distance of a planet or vital com. relay, then... you get told. -2: Emergency broadcasting. For example, you could have an emergency broadcasting channel, which would feed you some information on what is happening, but you wouldn't recieve the whole picture. So you'd know that there are some enemy ships here and there, etc. Basically, bad quality images (i've already got the picture of han on hoth and the snow-speeders in my mind). And one last, someone also mentioned coups, i take it they mean like faction uprisings or traitors.That could be interesting, but I think i might let someone else put something into that. My Cool SigHomePage: http://www.vector-sector.cjb.com/index.html
smellymummy Posted July 18, 2004 Posted July 18, 2004 about the strength of fleet vs comm strength, well it would just come down to a competition of whom can build the strongest communication and planet defense vs who can build the strongest fleet with the best jamming power. it doesnt leave much room for choice: it's either do or die, or, do or never conquer. at first it can be really fun ie "woohoo look at my amazing fleet it can conquer anything!" or "haha my planet is impregnable!!" those kinds of things get dull quickly instead what if it was left more to a random element, or to other parts of the game. without expanding too much on communication, leaving it as a simple element: a planet can communicate unless jammed/sabotaged/etc. now suppose a player fleet enters a system, the player can then decide to blow up or jam the communications, although there's the risk of being attacked by planetary guns, and then theres always a chance where the defending player would launch a counter offensive. without giving either side a certainty of victory, and still leave room for either side to win, with technology being considered of course (gungans vs trade federation for example) i think would keep planetary engagements fresher and more prone to skill, as long as everything else is in check in any case there has to be a better way than just a simple 'the biggest stack will win' decision. communication lines would be really neat to have. there could be some simple governor orders we can place on planets 'in case of blockade', or imagine if its the capital planet that's blockaded. then you lose control of the entire empire?
Mad78 Posted July 18, 2004 Posted July 18, 2004 (edited) Those are all very interessting ideas and would surely make the game very interesting. I still think some would need some rethinking. BTW I see you are a fellow Australian. Where is Bendigo? Edited July 19, 2004 by Mad78 http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Grand_Admiral_Thrawn Posted July 19, 2004 Posted July 19, 2004 Fellow Australian? Why does it say you are in Switzerland? Have you been decieving us all this time!? History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
smellymummy Posted July 19, 2004 Posted July 19, 2004 i see you are a fellow earthling! oooh (where is) Canada?
Guest Admiral_Antilles Posted July 19, 2004 Posted July 19, 2004 I am from the good ol U. S. of A. And in case you really need to know, mummy. It's right below canada.
Vector Posted July 19, 2004 Posted July 19, 2004 (edited) Well, i live in a state called victoria, which is in the bottom-right of australia, Just above the island state of tasmania (that broken off bit). The top boarder of victoria is defined by a river called the murray river, and bendigo is in the centre of the state. And yeah, why did you say fellow australian? [edit] Piccies! Anyways, These are nice developments. Any idea of how we're going to go about it? maybe a directory that we can upload files or something maybe? Oh, and in my first post i mentioned i program in VB, right. well i've always been good at learning new languages and i know a smidge of c++, i'd be willing to learn the lot to help with this. Now I know some of you are probably thinking, "well it takes years of experience to learn how to program yadda yadda yadda", but I already know a language and learning a new language isn't always so hard once you know one already. And like i said, i'll figure it out! I'm showing off, aren't i... ill be quiet. Anyways, just keep it in mind plz, I'd really love to help making this. Edited July 19, 2004 by Vector My Cool SigHomePage: http://www.vector-sector.cjb.com/index.html
Vector Posted July 19, 2004 Posted July 19, 2004 Oh yeah, comms could be jammed by means of a character mission. Eg, character infiltrates a planet and jams their communications. That planet is then inaccessable to the owner. BUT, the person jamming the planet can only keep the jamming going as long as they don't get found out. As soon as they are captured or have to leave, it is no longer jammed. Enough time for a decent invasion. But you'd have to have the fleet nearby or maybe there could be like a period of "we can't find the jamming device" for like 5 days after they are found out, like a 'safety barrier' for the opposing fleet. Howzzat sound? [edit] And how are we supposed to edit the doc file that has all this stuff in it about what we are going to do? (post on page 3 i think)[/edit] My Cool SigHomePage: http://www.vector-sector.cjb.com/index.html
Mad78 Posted July 19, 2004 Posted July 19, 2004 I like the idea of the character jmming is pretty good BTW Thrawn: My mum is Aussie but I live in Switzerland http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Vector Posted July 19, 2004 Posted July 19, 2004 (edited) Hey, I've made some changes to the document that's been on the net, and i've uploaded a copy here: [EDIT] well, i found out that geocities doesn't like to share, so here's a link to my homepage (nothing fancy, just text and 2 pictures). If you want to check out the file, go there, and then click on the "star wars rebellion 2 file thingy" link. http://www.geocities.com/danielkerr88/index.htm Hope U Like! [/EDIT] Check it out and let me know what you think. And is JediIgor still watching this thread? Edited July 19, 2004 by Vector My Cool SigHomePage: http://www.vector-sector.cjb.com/index.html
Krytos Posted July 19, 2004 Posted July 19, 2004 Jamming would definitely add to the combat experience of Rebellion - both for the Emprie and Alliance. The Empire uses it to simply stop you knowing of an attack and the Rebellion uses it to really hide a sneak attack on a planet until it's over. It reminds me a lot of The Final Prophecy, where the Vong are forced to destroy a lot of the Holonet to stop Galactic Alliance sneak attacks. The communication network is cool, though makes the game itself far more complex (not necessarily programming, though game play). I also like the idea of being able to take out power generators to deactivate planetary shields, though being able to build a large number of power generators would allow a single planet to become too powerful - loosing equality between planets. I rather like the system Rebellion has for limiting planet building (though I would like it if it was more like the real Star Wars galaxy, Corellia, Kaut and Mon Cal with ship yards etc.). An idea could be that every structure has power generators built in. These can be destroyed with sabatage strikes, disabling the structure, though not destroying it. It would take time to repair the generator and it might be easier to sabatage than the actual structure - the real benifit is that you can sabatage an entire planet's defence, take over the planet, repair the defences and keep them for yourselves rather than simply destroying sheild gens and LNRs etc. P.S. Vector,always good to see another Aussie http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gifhttp://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif
Vector Posted July 19, 2004 Posted July 19, 2004 Nice, I like that inbuilt idea.Where'bouts u from? Check out the file at the link above, I just fixed it then. My Cool SigHomePage: http://www.vector-sector.cjb.com/index.html
Krytos Posted July 19, 2004 Posted July 19, 2004 An idea that I was thinking about is hyperspace lanes. Like the Corellian Trade Spine and Hydian Way. Travelling along these lanes is faster, though being well known would be a good place to set up blockades etc. A difficult idea to implement, though could be fun. Where'bouts u from? I'm from Vic as well, down south though. I live an hour out from Melbourne http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gifhttp://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif
Vector Posted July 19, 2004 Posted July 19, 2004 Actually if you go to here and check out the doc, they've already talked about that. They have some good ideas in that, but it needs to be expanded a bit more i think. My Cool SigHomePage: http://www.vector-sector.cjb.com/index.html
Cain Posted July 19, 2004 Posted July 19, 2004 Btw can we make a game in Imperium Galactica 2 style ? with planet assoults and management ? As for the R2 we will call it a mod .....nobody will bother to check if it is true ....not if it will be a big succes I will have to read this thread also .....edit I think this thred is too long for me and Jedi Igor is somewere on the MSN or Mirc .... ..Personaly I am very pesimistic for the R2 ..in time I've comme to incrporate Evaders opinions - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Vector Posted July 19, 2004 Posted July 19, 2004 Hey HEY HHHEEEYYY!!! Don't be so pessamistic! It could work if those few dedicated enough to the project actually got off their... butts... and started working. I'll tell you what. I go back to school tomorrow, but if you want me to, I will start working on something. Even if they are only concept sketches or something, I will just start somewhere. Now If i start programming it will be in Visual Basic and it will be using DirectX8, but you don't have to use it if you don't want to... I just want to do this thing. By the sounds of it it's been put off way too long and someone needs to start somewhere, so, i may as well. anyone is more than welcome to add to this. Any suggestions for the info file (located here) then just post a reply to this thread and I will add them to the file. Any files you want uploaded and I will give you my e-mail address to send them to me. I JUST WANNA DO THIS THING!!! [EDIT] INFO FILE UPDATED. I used Kyrtos' built-in energy facility idea: i think that's really cool [/EDIT] My Cool SigHomePage: http://www.vector-sector.cjb.com/index.html
smellymummy Posted July 19, 2004 Posted July 19, 2004 storyline accurate industrial complexes can easily be implemented. established shipyards for example, can be generated during map generation. as long as it can be kept balanced and fun. this kind of stuff gets tested once there's a working program that can flesh out a galactic map, map out the hyperspace lanes, generate the characters, load up the trading... and all that stuff
Mad78 Posted July 19, 2004 Posted July 19, 2004 I have always wanted to be capable to use interdictors in startegic places to make an ambush. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Cain Posted July 19, 2004 Posted July 19, 2004 (edited) Vector it was a guy with programing skills who get lost in the forums before ...I think 2-3 guys actualy .....the team who will do R2 needs a good manager to succed Edited July 21, 2004 by Cain - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
smellymummy Posted July 19, 2004 Posted July 19, 2004 a little cgi and shockwave could get a quick prototype up and ready on the web for anyone to see it's really not so far fetched after all...
Mad78 Posted July 20, 2004 Posted July 20, 2004 When there is a will there is a way. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Vector Posted July 20, 2004 Posted July 20, 2004 And to quote Donkey, "I have a way!" Um, I formatted the Description file, so now it looks nice. check it out here. I had sport tonight so I couldn't do anything about a sample/beginning thing, but when I get a chance sometime I will do it... PS: Nice Feedback My Cool SigHomePage: http://www.vector-sector.cjb.com/index.html
Guest JediIgor Posted July 21, 2004 Posted July 21, 2004 I have always wanted to be capable to use interdictors in startegic places to make an ambush. And that possibility was described in the doc, so yes, you will get to have lots of fun placing interdictors at hyperspace routes . [edit]The updated Rebellion design document /w Vector's additions as of today will be shortly uploaded to the Warlords URL.
Guest Admiral_Antilles Posted July 21, 2004 Posted July 21, 2004 It all sounds great, Igor. This could really become somthing that we have all dreamed of.
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