AdmiralFishface Posted July 7, 2004 Posted July 7, 2004 I was reading about Cain's plans to create a SW vs. ST TC and thought 'Wow, that sounds great, I wonder how far that's possible'. In fact, the more I thought about it, the more problems I saw. What about balancing? Who would side with whom? How fast would the ships involved move? Who would be the characters for either side? and so on.So why not take this one step further? Why not make a ST only mod? Sure, this would not be without problems either. First of all, Rebellion is a SW game. All of the UI would have to be changed. Cutscenes are impossible to change, which is especially bad. Ships would be limited to pulse type weapons (but tactical combat always had it's problems). Still, I'd like to attempt this, I would like to try and make a Star Trek mod.I already have lots of ideas concerning this. 1) SettingThis TC would be set in the ST: TMP era, meaning in between the first and the first few scenes of the seventh movie. Good thing about this is a lot of models could be, umm, borrowed from Starfleet Command. The parties involved would be the Federation (obviously) and the Klingons. The 'galaxy' would be reduced to a few sectors on the borders of these two galactic superpowers.2) CharactersNeeds more ideas, but characters for the Feds would probably include the whole Enterprise bridge, Admiral Hayes and some others (minor characters should be available in sufficient numbers), Klingons would include Chancellor Gorkon, maybe, as well as his daughter Azet'bur, General Chang, Brigadeer Kurla, Captains Klaa and Kruge and some others (getting enough minors could be difficult here)3) ShipsFeds: One or two troop transports, Oberth-class survey ship, Okinawa-class frigate, Akula-class destroyer, Miranda-class medium cruiser, Constitution-class heavy cruiser, Constitution-refit heavy cruiser, Excelsior-class heavy cruiser, Excelsior-refit class heavy cruiser (Enterprise-B), Soyuz-class support cruiser, Ark Royal-class carrier, Ulysses-class dreadnought, Ares-class battleship, and maybe the famous federation stardockKlinks: Bird-of-prey, F5 destroyer, D5 light cruiser, D7 heavy cruiser, K'T'Inga-class command cruiser, C8 dreadnought, C8V carrier, B10 Battleship and a few additional ones.3a) ModelsI'm gonna need help on those, but with SFC models convertable to .x, there should be little problems regarding them3b) FightersSFC features a variety of fighters (if only with one model per race) and those could be used in reb as well.4) Troops and special unitscoming soon 5) InterfaceI'd give it a try to completely replace the existing interface with a Star Trek themed one, one for each race. I know how they should look and sound like and with a little work and help I might be able to reproduce it.I'd even replace IMP/SD-7 and 3PO/R2 with less advanced, more fitting interface graphics. Federation computer voice samples are easy to find on the internet, klingon might be a bit more difficult. Well, folks, it's 4:30 AM so please tell me: Did what I just wrote make any sense? Could I really make this mod? If I tried, would you help me? If you'd like to help me, what could you help me with? Or is there the famous one thing I overlooked that renders this project utterly doomed? Awaiting your replies and wishing you a good night isAdmiral Fishface http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Mad78 Posted July 7, 2004 Posted July 7, 2004 Your project could be interessting even if I sense a few problems:1. I understand you have a deep knowledge of ST which is a good thing. But I do not know about the rest of us(I sure don't).2. The fact that we would have to change half of the interface makes it rather complicated.3. Are you sure we have all the models needed? And a last question: When do we start? http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
AdmiralFishface Posted July 7, 2004 Author Posted July 7, 2004 Your project could be interessting even if I sense a few problems:1. I understand you have a deep knowledge of ST which is a good thing. But I do not know about the rest of us(I sure don't).2. The fact that we would have to change half of the interface makes it rather complicated.3. Are you sure we have all the models needed? And a last question: When do we start? 1. I do have the knowledge, and what I don't know can easily be found somewhere on the internet. I don't know about the rest of us, either, that's why I posted this and am now waiting for feedback, to see if there was anyone interested.2. Yes, and I have even made out a few problems regarding interface used by both sides. So that's that for a completely different interface for either side. This would probably also be one of the most time-consuming parts of creating the mod. But I have nothing better to do in the next three months anyway.3. No. Actually, for now, we (at least I) don't have any models. One of the challenges will be to find them. As for the last one:Whenever you're ready! http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Mad78 Posted July 7, 2004 Posted July 7, 2004 My experience is mostly axed on making cards. What we need is a 3d modeller. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
AdmiralFishface Posted July 7, 2004 Author Posted July 7, 2004 I'm working on my modelling skills, but it'll be a while before I can deliver anything useful. http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Mad78 Posted July 7, 2004 Posted July 7, 2004 I am also trying to become a modeler but it is a hard job. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
AdmiralFishface Posted July 7, 2004 Author Posted July 7, 2004 (edited) Built this today, going to try texturing now.Thanks to Mask for the great tutorial. EDIT: Made a texture test to see how texturing works, gonna start again tomorrow for a better version. Edited July 7, 2004 by AdmiralFishface http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Mad78 Posted July 7, 2004 Posted July 7, 2004 Bloody nice job for a first time. I have been working on cards for my TC. You can find them in the respective thread http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
BadSamaritan Posted July 7, 2004 Posted July 7, 2004 Thats 3D modeling? wow..... i learned how to do stuff like that in highschool. Gotta love AutoCad, I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
Grand_Admiral_Thrawn Posted July 7, 2004 Posted July 7, 2004 You could say the easy part of creating models is the model its self. The hard part is creating textures that work and look good. I've noticed that a lot of the model replacements for Rebellion look nice when you download them, but in game the textures are distorted due to the limited colour pallet. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
AdmiralFishface Posted July 7, 2004 Author Posted July 7, 2004 Ok, apart from the modeling issues: Any more ideas? Opinions? Random thoughts? ... Volunteers? http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Trejiuvanat Posted July 7, 2004 Posted July 7, 2004 Just a tip, Mask's uses some of the SW models from a Star Trek Armada II mod. Perhaps you can use the models from the original game, so you don't have to make them all. http://www.swrebellion.com/~jahled/Trej/banner.gif
Cain Posted July 7, 2004 Posted July 7, 2004 I didn't read all the thread yet but I know that Mask said and converted me a model from the Star Trek Starfleet Command I for rebelliuon use ...so it is quite simple and possible . The rest is child work ... I mean cards and characters btw all that ST models are fully textured with low graphic textures and they have also low polycount (or something)....converting the textures to rebellion pallete is quite easy also - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
AdmiralFishface Posted July 7, 2004 Author Posted July 7, 2004 That would be a great help; Being able to use Armada and SFC models would GREATLY reduce the amount of work needed for this (even more so as I own both of the games and even have a number of player-made models).How is it done? http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Cain Posted July 7, 2004 Posted July 7, 2004 That would be a great help; Being able to use Armada and SFC models would GREATLY reduce the amount of work needed for this. (even more so as I own both of the games and even have a number of player-made models) Yeah what I was sayng Admiral the models are there in separate files and named as the ship and with the textures next to it ...one normal one damaged ...here is Mask's email back to me : Quote : "Hi Cain, SC> Well I fint Star Treak Starfleet command again and to my surprise all theSC> models are Rebellion size ....and very low textured and stuff. I don'tSC> have the ability to transform them in a .x fileSC> but I desire that you will take a look at the file that I'm sending youSC> and tell me if is good for ....rebellion use. SC> If so it will be great I have fed,romulans,klingons ...etc ....I thinkSC> we can make like 6 new TC's ...we will see ..anyway it will give a newSC> meaning to the SW vs ST title well I also have SFC 1, so you could've asked, before sending me sucha large file. I'm sorry, but I don't have the time to convert all thesdc models for you, but at least I can show you how to do it: If you don't already have, download Milkshape3D and the Milkshapeimport plugins at http://www.assimsoft.com, then you'll be able to import the.mod files. Resizing the textures and converting the model intoRebellion's format works exactly, like I describe in my modellingtutorial 2.0, so if you have either 3DSMax or Gmax and LithUnwrap, itshould be no problem, to do that with a little time. As I said, I don't have the time for this, since I'm writing exams allover this month. The only thing I can do is release some previouslyarranged things, so that nobody will notice my absence Ps: I've included a sample of a converted .mod file, it works with the textures, that you sent me. The second model, with the broken Enterprise couldn't be imported, since Milkshape always crashed with it. seeya " btw the file is attached so I can email it to any of you ...I will help in this project as soon as finish the 2.5 ....btw I love the ST vs SW stuff. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
AdmiralFishface Posted July 7, 2004 Author Posted July 7, 2004 Got the assimsoft Milkshape plugin; looking good!Thanks for the info! http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Cain Posted July 8, 2004 Posted July 8, 2004 What are friends for ?! also remember that this project realy has a future since I don't think the cards and sound will be a problem for us ...the models were a problem but no more now btw the ideea struk me when I was replayng STSfleet Command I and noticed that all the models are separated and quite good for rebellion use - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
AdmiralFishface Posted July 8, 2004 Author Posted July 8, 2004 (edited) Used thishttp://groups.msn.com/_Secure/0QQAAAOAS3FT2LbLt4BmQzaC0d4jFCwxD!KhKREfMk9t0OwW3ud3JWgxd1xgRDAIScHSC8lFv4WMUaiwHbpw4mM7mtmWZu7G5uEHOnS8hkVw/1701.gifand painted thesehttp://groups.msn.com/_Secure/0QgCZAi4UmaYzLVP566z1XoTTCZispJhz7ZwIegjXDvLZ*GuZEYuRdYMsFiQTqVHBB29wo5ygMnNcawagQsIFYXYMIaMuqIxHjOWLJAVCDyQ/space.jpgto create thishttp://groups.msn.com/_Secure/0QwAhA7IUG8jNj5B4spqAh4xkQhVOk!fnpUn1XwMRXWIChdR!m3KE0vfm5tomBKthwHRnXHe3NFGzeXBfrYxfEVGOX6*r9BFECFT74QSNBsw/consti.jpg Edited July 8, 2004 by AdmiralFishface http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Grand_Admiral_Thrawn Posted July 8, 2004 Posted July 8, 2004 Not sure if it's just me, but I can't see those images. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
AdmiralFishface Posted July 8, 2004 Author Posted July 8, 2004 (edited) Could be; I can see them just fine, but that doesn't exactly tell us anything Edit: They're here as well, this should work. Edited July 8, 2004 by AdmiralFishface http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Grand_Admiral_Thrawn Posted July 8, 2004 Posted July 8, 2004 If I try and click "View Image" it just takes me to what I'm assuming is a German MSN group, probably where you're hosting them. the problem might be in my browser. I'm using FireFox, not IE(IE got hijacked by the about:blank thing before so I avoid using it now that i've re-formatted). History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
Mad78 Posted July 8, 2004 Posted July 8, 2004 Try this. If your hosting is the same a in mine when you getr the URL you should get something like this:http://groups.msn.com/_Secure/0XwD!AlgeVNzXixsCrvR30BOURKm6HBoc8V8QVk*LmX7caMeAmLMnxlQYYStEPk56YTcrmcLmXZbRRnmC*jx5!fnZ2V3DgoJ4gLnt!4hwBPmAMoQwErwJAefrhtZiAOA8hRsHuQ8*fXQ/pinook%20fighter%20card.jpg?dc=4675479609950024018The underlined bit is not necessary and confuses the server. So just type it without:http://groups.msn.com/_Secure/0XwD!AlgeVNzXixsCrvR30BOURKm6HBoc8V8QVk*LmX7caMeAmLMnxlQYYStEPk56YTcrmcLmXZbRRnmC*jx5!fnZ2V3DgoJ4gLnt!4hwBPmAMoQwErwJAefrhtZiAOA8hRsHuQ8*fXQ/pinook%20fighter%20card.jpgNow it should work Hope this helps. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
AdmiralFishface Posted July 8, 2004 Author Posted July 8, 2004 Alright, can you see them now? http://img.photobucket.com/albums/v436/RiesstiuIV/Krempel/trapaure.gif
Grand_Admiral_Thrawn Posted July 8, 2004 Posted July 8, 2004 Aye! Those look great! History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
Mad78 Posted July 8, 2004 Posted July 8, 2004 I had the same problem until I found this trick http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
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