April 3, 201115 yr Hey guys, it's been a while since I've tested this mod. I was wondering if it supports Diplomacy or if it's strictly on Entrenchment?
April 3, 201115 yr SoGE is built for Entrenchment. If we're "upgrading" to anything it's going to be Rebellion. It might work with Diplomacy; though odds are there will be a LOT of missing strings and a wonky tech tree.. Sins of a Galactic Empire staff.
April 3, 201115 yr SWR Staff - Executive Anyone willing to do the work is welcome to convert to Diplomacy Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
April 4, 201115 yr I'd rather spend a whole week of purely doing engineering physics and/or chemistry work than that. :v Sins of a Galactic Empire staff.
April 5, 201115 yr Actually.... I just upgraded it to Diplomacy..... I'll upload it when I get my planets done. So close now. Lavo will have to check the files as I haven't updated them in forever.
April 5, 201115 yr SoGE isn't being upgraded to Diplomacy. I can't do that as I don't even HAVE Diplomacy, plus it would take a ton of work. And Nova, please don't tell me you mean that you're only releasing the planets mod for Diplomacy. ;_; Sins of a Galactic Empire staff.
April 5, 201115 yr Dude... I just did it. (and the planet mod works with SOGE on Entrenchment.) Took like an hour... http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_38.jpg <-- proof Eh so the hud is kinda messed up but I'll figure that out later. (Edit: ah found it. Updated the Skin_Tech.tga) And a few string messed up here and there...
April 6, 201115 yr Have I told you how epic awesome you are Nova? As you really damned are. Sins of a Galactic Empire staff.
April 6, 201115 yr Have I told you how epic awesome you are Nova? As you really damned are. Bow down to the Super-Nova. You guys are awesome!
April 6, 201115 yr I won't let it go to my head... I'll started the brushes soon and do some final tweaking on the resource scalings. And up the building and defence ratings for soge. Lavo may need to up the research cost by a percentage but we'll see how the planets play.
April 11, 201115 yr Ok done with the planets. Once Lavo puts it into the mod I'll go over upgrading to diplo again. Did it once, easy to do the second time.
April 11, 201115 yr Ok done with the planets. Once Lavo puts it into the mod I'll go over upgrading to diplo again. Did it once, easy to do the second time. Once you send it to me I'll put it in. Sins of a Galactic Empire staff.
April 12, 201115 yr http://www.gamefront.com/files/20214700/GameInfo.rar This is the game info files. http://www.gamefront.com/files/20214530/Novus+Universum.rar Full version for diplo 1.2
April 12, 201115 yr Alright, so if we update to Diplomacy or I get an Ent version I'll slap it in. '>.> Sins of a Galactic Empire staff.
April 12, 201115 yr Well it works on Ent. Planet files didn't change and I gave you the two files that are different. Just don't forget to rename the research tech and put it in the faction files.
April 12, 201115 yr You forgot the updated entity.manifest. Though maybe I should take a look at those manifest generators, they should be able to do one. :v Edit: You forgot to include PlanetTerranHome and PlanetDesertHome in your modpack! Unless you modded the GalaxyScenDef just to use the stock Terran/Desert files, in which case I am silly. Edit 2: The fixed Gameplay.constants doesn't work with Ent. >_< And using SoGE's entity.manifest doesn't work, unsurprisingly. Sins of a Galactic Empire staff.
April 12, 201115 yr mmm ok ok I'll run a few tests to see what happened...I can get it to run, all I need is a proper entity.manifest file, so it actually works with SoGE. Odds are, all the Gameplay errors can be ignored, as they likely refer to lines that Ent doesn't even use. Sins of a Galactic Empire staff.
April 12, 201115 yr Well just take the end of the entity file from the original. I just tacked it on. Copy the AbilityPlanet area on down.
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