October 30, 200619 yr SWR Staff - Executive one thing I added was the ability to make a custom fleets file to the latest version, has anyone tried it out yet?
October 31, 200619 yr I tried it, but for some reason, all I ever get is a Star Galleon with two squadrons of TIE fighters. Do I need to do something else?
November 1, 200619 yr SWR Staff - Executive if you look in the readme it has some instructions on how to modify the files (the starting fleet luas) to add more ships.
November 1, 200619 yr Wow...kind of complicated...Ok, so I need to go into the HW2 Data folder, create a new folder called scripts/startingfleets/ (I cant include the "/") and then, I'm stuck. How do I go about naming the ships that I want? I know that I have to type the whole "Imperator II Destroyer" or whatever the name of the ship is, but how do I write it? In a Word Document? (sorry to be a bother, but I'm new to the whole modding thing)
November 1, 200619 yr SWR Staff - Executive notepad is the best tool for any modding (or slightly better freeware like notepad2 or editpad etc) the ship names are the names in the game internally but generally are things like vgr_tie_fighter or Hgn_X_wing
November 2, 200619 yr I see. So I would have to dowload the Higarian and Vagyr ".lua" files also...ok, thanks.
November 2, 200619 yr Ok never mind...those "lua" files dont download...anyway, i'm going to give it a shot on my own, see what I can do with the "custom" fleets
November 2, 200619 yr I don't suppose you can start with a docked ship (ISD with docked TIE fighters?) Want to play a game of Warlords? Join the Warlords hamachi network!Network name: SW:WarlordsNetwork password: Warlords
November 2, 200619 yr I once made a small vb.NET app that let you build starting fleets and it would automaticaly generate the files needed, it even had the ability to copy .ship files and create essentialy new ship types with names specified in the app, completely automaticaly.Put simply you could build up fleets by clicking on ships in lists and then name them and even change some of their features, then start the game from the app and play with your custom starting fleet.Ive looked around for the app or the source but havent found it yet, making one that simply builds starting fleets is a doddle, reimplementing the custom naming might be tougher.
January 11, 200719 yr Ok...so far, here is what I have done...correct me if anything is wrongI created a new folder called "scripts" in to my C:\Program Files\Sierra\Homeworld2\Data folder. Within my "scripts" folder, I created a notepad document called "startingfleets". From here, I wrote down my fleets (this is the way I wrote it within Notepad): vgr_Imperator_II_Star_Destroyer, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter hgn_Assault_Frigate, hgn_Assault_Frigate, hgn_Assault_Frigate, hgn_Assault_Frigate, hgn_X_wing, hgn_X_wing, hgn_X_wing, hgn_X_wing, hgn_X_wing, hgn_X_wing, hgn_X_wing, hgn_X_wing After that, I'm lost. I need to include "-overrideBigFile" into the command line, but where? At the end? Between CW.Big and "-luatrance"?Also, do I get to choose the map in which I play in? Do I get to choose which side I get to play as? If yes, how do I do that?
January 11, 200719 yr Well, for starters, you can't put -overrideBigFile because this mod is in big files and they are not compatible (the command lines).If you really wanted to do something like this you should compile it into .big file. Secondly you can't create a notepad document because the game only reads LUA files (although thees can be open with notepad). Third you must create a startigfleets folder in your scripts folder. Fourth you should make separate Lua files for each race (eg. hiigaran00, vaygr00). And finally the way you wrote is completely wrong, it should look something like this:PersistantData = { StrikeGroups = { }, Squadrons = { { type = "Hgn_Shipyard", subsystems = { }, shiphold = { }, name = "", }, { type = "Hgn_Carrier", subsystems = { }, shiphold = { }, name = "", }, }, Research = { },} After that you can play a deathmatch, and deathmatch only with this starting fleets, if it's even compatible with warlords because warlords doesn't have a deathmatch as the original HW2. So you can either implement a selectable scenario startin fleets like in PDS 7.3.1 (i think Evillejedi said he will implement it in the next version) or you can simply play the existing scenarios ;D. OK, I'm tired now, going to bed.
January 12, 200719 yr lol...ok screw it, its not worth it...i'll just stick to scenarios and good old deathmatches
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