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Komo val

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  1. Well even the ISD has a bottom hanger. Although I do agree that this hull configuration is much better, with the main launch bays more protected then the hole in the bottom of standard republic/empire cruisers. Those lateral hangars look like the Venator ones, but the Venator blast doors where used for troop deployment when landed and not fighter launch. Maybe a multi-purpose hatch ? But as I said a good looking ship. XWA, I wish I had it.
  2. I think it's not fair to use Hyperspace against the AI since the AI doesn't hyperspace (except on Big maps in which it would take ages to get into combat). But yes, the ISD is the best all-around ship, with a few weaknesses (because of it's firing arcs, the back and bottom are very unprotected).
  3. I personally like the lack of color, very Imperialish.
  4. I think it looks very good, but why in God's name is it lacking a bottom hanger, blasphemy ;D
  5. Very interesting. What are the approximate system requirements for the game? i heard somewhere they would try to make it available for older computers also (like mine, but that will change I promise you).
  6. They are in oldships.big. Well I once tried it in v0.45. Just Viscount vs. Executor. Needles to say that after a good 10min. fight neither ships lost it's shields. It got rather boring so I don't know the final outcome.
  7. Komo val replied to Stratus's topic in Gameplay
    Strange. I think I should reinstall the game and the mod and then see if it works. Homeworld 2 as well as warlords have been the permanent residents of my hard-disc for over a year and a half now.
  8. No turning off dynamic lod helps, at least on my PC. And damn that's a nice machine.
  9. It looks good and has an interesting idea. Still don't know how the empire management works in real time, the closes thing I played to that was Imperium Galactica II which also didn't have turns. The only bad thing I can think of is the lack of movement in 3D, hope the complete game will have it.
  10. Yes I wanted to post about the TIE bomber a while ago but I forgot. It seems that the Scimitar also has the same ''problem''. But yeah anything shorter than a heavy corvette doesn't need a glamorous texture job.
  11. Komo val replied to Stratus's topic in Gameplay
    Actually I also don't have enabled oldships.big but the AI builds maybe one Providence, if any in any given game. I didn't see the AI build bulwarks.
  12. I actually tried that once and I was barley able to exit the game from the lag ;D Yep a SSD owns everything. Only the Mandator can hold it's ground for a while, but gets destroyed eventually. Speaking of SSDs when will we see a Strident, Viscount or some other SSD counters?
  13. Komo val replied to Nalgol's topic in Gameplay
    Clone Wars ships are available in the latest version of the mod. There once was a clone wars mod but it's old and outdated, so no need for it.
  14. Check the gallery for updates, besides I'm confident Eville will tell when the release aproaches, but he is very busy now.
  15. Komo val replied to Stratus's topic in Gameplay
    Well CIS Destroyers (Bulwark and Providence) are very powerful, but the AI doesn't seem to build them.

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