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Re: AT-TE Minimod V1

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Hello!

I was working on this project for some time. Unfortunately I have less free time after the Christmas (mostly because studies exams), so I decided to release it now, even if it's not perfect yet.

 

In V2 you can expect:

- improved animations

- nice death animation

- detailed shadow

- custom planet of Rothana where all factions can build the AT-TEs

- additional FoC release

 

AT-TE Walker is buildable by the Empire in Heavy Vehicle Factory (GC) and by both factions in Cantina (MP). There are 2 main textures sets: generic and desert, Rebel and Imperial variants slighly differ from each other, too.

You may consider the AT-TE overpowered but if this mod adds only 1 vehicle, so I decided to make it very useful.

 

Installation:

Extract the archive into your *\Star Wars Empire at War\GameData\Data\ folder

This mod was made for EaW 1.05 but may work with older versions.

 

Authors:

Model: Psyk0Sith

Textures: Neomarz1, additional work by Qui-Rom

Animations, rigging and coding: Avenger

 

http://files.filefront.com/AT_TE_Minimod_V1zip/;6432726;;/fileinfo.html

 

http://img147.imageshack.us/img147/5872/attekj4.th.jpg http://img406.imageshack.us/img406/6823/attesandcl0.th.jpg http://img147.imageshack.us/img147/8426/attescreen0en6.th.jpg http://img406.imageshack.us/img406/4322/attescreen1hj8.th.jpg

http://img147.imageshack.us/img147/1318/attescreen3mm2.th.jpg http://img153.imageshack.us/img153/9030/attescreen4ks6.th.jpg http://img148.imageshack.us/img148/895/attescreen2bq3.th.jpg

 

Enjoy! ;D

Edited by Avenger

  • Replies 50
  • Views 4.6k
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Top Posters In This Topic

Fine stuff indeed and makes me more than a little jealous seeing as ground vehicles and human characters still elude me.

Really looks good.

Now I only hope the n00b CW mods won't "steal" it...

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

hmm the back of the atte looks a little.... boxy, but its great otherwise, how about makin it able to deploy troopers and have animations for them comin outta the atte somehow lol (the atte holds 20 infantry)
  • Author

Thanks!

 

The problem with deploying stormtroopers is the lack of proper infantry animations. I think the AT-TE is too low for using the ropes. But definitely the FoC version will be a troop transport.

Adding the ability to drop stormies may be possible but currently I haven't enough time to figure it out (I was thinking about renaming one of the existing infantry animations).

ah okay avenger, in the death animation, can you make stormies fly outta the explosion xD itd be just sick and hella cool

THANK YOU!!

 

The community has needed this for so long!

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

He's working on v2 for the AT-TE at the moment I think lol

 

But maybe the MTT or Homing Spider Walker as seen in episode II  :)

that is a spha and yeah a mtt and spha would be a really nice addition to the game but that is just a suggestion
http://i101.photobucket.com/albums/m42/DeadmanT/Newsig.jpg
  • Author

Thanks again, I'm glad you like our mini mod.

 

ah okay avenger, in the death animation, can you make stormies fly outta the explosion xD itd be just sick and hella cool

Yes, it's sick ;D

Hey man excellent mod.Any other clone period vehicle or add coming after this?

Maybe... But after the AT-TE V2 for sure.

MTT would be nice. Or what about a SPMAT ( non EAW kind ) as shown in AOTC. With a huge laser beam projectile? Would be cool.

No more walkers with more than 2 legs!!! ;) BTW You probably mean SPHA-T.

 

You can also try AT-TE V1 mod for my Conflict in Space V5 mod:

http://files.filefront.com/AT_TE_for_CiSzip/;6441595;;/fileinfo.html

Edited by Avenger

Oh man...finaly.... *jumps around screaming, runs into wall*
http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg

Pretty good, though the animations could use some work, and for FoC, you CAN make each individual turret move.

BTW, my EaW doesn't work, so I had to transfer it to FoC myself, would you like me to upload it/send you the file, so you don't have to do that work yourself? I assure you, it's exactly the same, just for FoC.

I counted 16 misspelled words in that last post, as well as numerous grammatical errors, along with a complete lack on punctuation save a single period at the end of the "sentence."

 

Good job.

-ImperialDragon; GameFAQs FoC board

  • Author
Sure. You can upload it to public server and take credits for your part of work. Small turrets are centered well, all they need to rotate is proper FoC code. The names are hips_turret_01 - (...) - hips_turret_06.

Edited by Avenger

But this is seriously so great. Ive been waiting for months for this to come out, unforauntly my internet down stairs doesn't work and this one is trash. I can't transfer it. Funny this is the worst computer in the house yet has the fastest internet. Anyway are you planning on making the AT-PT? Or unstable artillary?
http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg

Sure. You can upload it to public server and take credits for your part of work. Small turrets are centered well, all they need to rotate is proper FoC code. The names are hips_turret_01 - (...) - hips_turret_06.

I'll see if I can get the turrets working before I upload the file.

But I thought you needed to do something to the model in order for the turret to move also? Or did you already do that?

Meh, I'll just go find out what happens myself.

I counted 16 misspelled words in that last post, as well as numerous grammatical errors, along with a complete lack on punctuation save a single period at the end of the "sentence."

 

Good job.

-ImperialDragon; GameFAQs FoC board

  • Author

@Mr.Caine

Yes, I was thinking about AT-PT :) But I can't promise anything so far.

 

@RedMage323

Turrents are prepared in vanilla EaW's way. They should work if FoC's hardpoint turrets don't require anything else.

 

I have noticed an annoying glich - all units can go through AT-TEs. Collision mesh seems to work fine, the walker is destroyable. Have you any suggestions?

BTW if you need sound effects, for a new patch I could get you some.
http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg

Well... I couldn't get the turrets working, but here's the FoC version of the mod:

http://files.filefront.com/AT_TE_Minimod_V1zip/;6450949;;/fileinfo.html

Here's the code I tried to use to get the turrets to work, just in case someone else wants to try:

<!-- AT-TE Hard Points -->

        <HardPoint Name="HP_AT-TE_01">
                <Type> HARD_POINT_WEAPON_LASER </Type>
                <Is_Targetable>No</Is_Targetable>
                <Is_Destroyable>No</Is_Destroyable>
                <Fire_Bone_A>MuzzleB_00</Fire_Bone_A>
                <Fire_Bone_B/>
                <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
                <Fire_Cone_Width>5.0</Fire_Cone_Width>
                <Fire_Cone_Height>5.0</Fire_Cone_Height>
                <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
                <Is_Turret>Yes</Is_Turret>
                <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
                <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
                <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> 
                <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> 
                <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> 
                <Turret_Bone_Name>Hips_turret_02</Turret_Bone_Name> 
                <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
                <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds>
                <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds>
                <Fire_Pulse_Count>1</Fire_Pulse_Count>
                <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
                <Fire_Range_Distance>250.0</Fire_Range_Distance>
                <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
                <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>	
                <Fire_Category_Restrictions> Air </Fire_Category_Restrictions>		
        </HardPoint>

        <HardPoint Name="HP_AT-TE_02">
                <Type> HARD_POINT_WEAPON_LASER </Type>
                <Is_Targetable>No</Is_Targetable>
                <Is_Destroyable>No</Is_Destroyable>
                <Fire_Bone_A>MuzzleB_01</Fire_Bone_A>
                <Fire_Bone_B/>
                <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
                <Fire_Cone_Width>5.0</Fire_Cone_Width>
                <Fire_Cone_Height>5.0</Fire_Cone_Height>
                <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
                <Is_Turret>Yes</Is_Turret>
                <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
                <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
                <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> 
                <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> 
                <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> 
                <Turret_Bone_Name>Hips_turret_03</Turret_Bone_Name> 
                <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
                <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds>
                <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds>
                <Fire_Pulse_Count>1</Fire_Pulse_Count>
                <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
                <Fire_Range_Distance>250.0</Fire_Range_Distance>
                <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
                <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>	
                <Fire_Category_Restrictions> Air </Fire_Category_Restrictions>		
    	</HardPoint>

        <HardPoint Name="HP_AT-TE_03">
                <Type> HARD_POINT_WEAPON_LASER </Type>
                <Is_Targetable>No</Is_Targetable>
                <Is_Destroyable>No</Is_Destroyable>
                <Fire_Bone_A>MuzzleB_02</Fire_Bone_A>
                <Fire_Bone_B/>
                <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
                <Fire_Cone_Width>5.0</Fire_Cone_Width>
                <Fire_Cone_Height>5.0</Fire_Cone_Height>
                <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
                <Is_Turret>Yes</Is_Turret>
                <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
                <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
                <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> 
                <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> 
                <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> 
                <Turret_Bone_Name>Hips_turret_04</Turret_Bone_Name> 
                <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
                <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds>
                <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds>
                <Fire_Pulse_Count>1</Fire_Pulse_Count>
                <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
                <Fire_Range_Distance>250.0</Fire_Range_Distance>
                <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
                <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>	
                <Fire_Category_Restrictions> Air </Fire_Category_Restrictions>		
        </HardPoint>

        <HardPoint Name="HP_AT-TE_04">
                <Type> HARD_POINT_WEAPON_LASER </Type>
                <Is_Targetable>No</Is_Targetable>
                <Is_Destroyable>No</Is_Destroyable>
                <Fire_Bone_A>MuzzleB_03</Fire_Bone_A>
                <Fire_Bone_B/>
                <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
                <Fire_Cone_Width>5.0</Fire_Cone_Width>
                <Fire_Cone_Height>5.0</Fire_Cone_Height>
                <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
                <Is_Turret>Yes</Is_Turret>
                <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
                <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
                <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> 
                <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> 
                <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> 
                <Turret_Bone_Name>Hips_turret_01</Turret_Bone_Name> 
                <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
                <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds>
                <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds>
                <Fire_Pulse_Count>1</Fire_Pulse_Count>
                <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
                <Fire_Range_Distance>250.0</Fire_Range_Distance>
                <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
                <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>	
                <Fire_Category_Restrictions> Air </Fire_Category_Restrictions>		
        </HardPoint>

        <HardPoint Name="HP_AT-TE_05">
                <Type> HARD_POINT_WEAPON_LASER </Type>
                <Is_Targetable>No</Is_Targetable>
                <Is_Destroyable>No</Is_Destroyable>
                <Fire_Bone_A>MuzzleC_00</Fire_Bone_A>
                <Fire_Bone_B/>
                <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
                <Fire_Cone_Width>5.0</Fire_Cone_Width>
                <Fire_Cone_Height>5.0</Fire_Cone_Height>
                <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
                <Is_Turret>Yes</Is_Turret>
                <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
                <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
                <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> 
                <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> 
                <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> 
                <Turret_Bone_Name>Hips_turret_06</Turret_Bone_Name> 
                <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
                <Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
                <Fire_Max_Recharge_Seconds>1.1</Fire_Max_Recharge_Seconds>
                <Fire_Pulse_Count>1</Fire_Pulse_Count>
                <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
                <Fire_Range_Distance>250.0</Fire_Range_Distance>
                <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
                <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>	
                <Fire_Category_Restrictions> Air </Fire_Category_Restrictions>		
        </HardPoint>

        <HardPoint Name="HP_AT-TE_06">
                <Type> HARD_POINT_WEAPON_LASER </Type>
                <Is_Targetable>No</Is_Targetable>
                <Is_Destroyable>No</Is_Destroyable>
                <Fire_Bone_A>MuzzleC_01</Fire_Bone_A>
                <Fire_Bone_B/>
                <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones>
                <Fire_Cone_Width>5.0</Fire_Cone_Width>
                <Fire_Cone_Height>5.0</Fire_Cone_Height>
                <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
                <Is_Turret>Yes</Is_Turret>
                <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle>
                <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset>
                <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> 
                <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> 
                <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> 
                <Turret_Bone_Name>Hips_turret_05</Turret_Bone_Name> 
                <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type>
                <Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds>
                <Fire_Max_Recharge_Seconds>1.1</Fire_Max_Recharge_Seconds>
                <Fire_Pulse_Count>1</Fire_Pulse_Count>
                <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
                <Fire_Range_Distance>250.0</Fire_Range_Distance>
                <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent>
                <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance>
                <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance>	
                <Fire_Category_Restrictions> Air </Fire_Category_Restrictions>		
        </HardPoint>

Edited by RedMage323

I counted 16 misspelled words in that last post, as well as numerous grammatical errors, along with a complete lack on punctuation save a single period at the end of the "sentence."

 

Good job.

-ImperialDragon; GameFAQs FoC board

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