December 28, 200619 yr Hello!I was working on this project for some time. Unfortunately I have less free time after the Christmas (mostly because studies exams), so I decided to release it now, even if it's not perfect yet. In V2 you can expect:- improved animations- nice death animation- detailed shadow- custom planet of Rothana where all factions can build the AT-TEs- additional FoC release AT-TE Walker is buildable by the Empire in Heavy Vehicle Factory (GC) and by both factions in Cantina (MP). There are 2 main textures sets: generic and desert, Rebel and Imperial variants slighly differ from each other, too.You may consider the AT-TE overpowered but if this mod adds only 1 vehicle, so I decided to make it very useful. Installation:Extract the archive into your *\Star Wars Empire at War\GameData\Data\ folderThis mod was made for EaW 1.05 but may work with older versions. Authors:Model: Psyk0SithTextures: Neomarz1, additional work by Qui-RomAnimations, rigging and coding: Avenger http://files.filefront.com/AT_TE_Minimod_V1zip/;6432726;;/fileinfo.html http://img147.imageshack.us/img147/5872/attekj4.th.jpg http://img406.imageshack.us/img406/6823/attesandcl0.th.jpg http://img147.imageshack.us/img147/8426/attescreen0en6.th.jpg http://img406.imageshack.us/img406/4322/attescreen1hj8.th.jpghttp://img147.imageshack.us/img147/1318/attescreen3mm2.th.jpg http://img153.imageshack.us/img153/9030/attescreen4ks6.th.jpg http://img148.imageshack.us/img148/895/attescreen2bq3.th.jpg Enjoy! ;D Edited December 28, 200619 yr by Avenger
December 28, 200619 yr Truly excellent work Avenger I'll get a copy and test it out http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
December 28, 200619 yr Fine stuff indeed and makes me more than a little jealous seeing as ground vehicles and human characters still elude me.
December 28, 200619 yr Nice job and it looks great. http://img184.imageshack.us/img184/5349/banner001dn4.jpg
December 28, 200619 yr Really looks good.Now I only hope the n00b CW mods won't "steal" it... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
December 28, 200619 yr hmm the back of the atte looks a little.... boxy, but its great otherwise, how about makin it able to deploy troopers and have animations for them comin outta the atte somehow lol (the atte holds 20 infantry)
December 28, 200619 yr Author Thanks! The problem with deploying stormtroopers is the lack of proper infantry animations. I think the AT-TE is too low for using the ropes. But definitely the FoC version will be a troop transport.Adding the ability to drop stormies may be possible but currently I haven't enough time to figure it out (I was thinking about renaming one of the existing infantry animations).
December 28, 200619 yr ah okay avenger, in the death animation, can you make stormies fly outta the explosion xD itd be just sick and hella cool
December 28, 200619 yr Well Avenger I look forward to seeing the FOC version for sure http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
December 28, 200619 yr THANK YOU!! The community has needed this for so long! "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
December 29, 200619 yr Hey man excellent mod.Any other clone period vehicle or add coming after this?
December 29, 200619 yr He's working on v2 for the AT-TE at the moment I think lol But maybe the MTT or Homing Spider Walker as seen in episode II
December 29, 200619 yr that is a spha and yeah a mtt and spha would be a really nice addition to the game but that is just a suggestion http://i101.photobucket.com/albums/m42/DeadmanT/Newsig.jpg
December 29, 200619 yr Author Thanks again, I'm glad you like our mini mod. ah okay avenger, in the death animation, can you make stormies fly outta the explosion xD itd be just sick and hella coolYes, it's sick ;DHey man excellent mod.Any other clone period vehicle or add coming after this?Maybe... But after the AT-TE V2 for sure.MTT would be nice. Or what about a SPMAT ( non EAW kind ) as shown in AOTC. With a huge laser beam projectile? Would be cool.No more walkers with more than 2 legs!!! BTW You probably mean SPHA-T. You can also try AT-TE V1 mod for my Conflict in Space V5 mod:http://files.filefront.com/AT_TE_for_CiSzip/;6441595;;/fileinfo.html Edited December 30, 200619 yr by Avenger
December 30, 200619 yr Oh man...finaly.... *jumps around screaming, runs into wall* http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
December 31, 200619 yr Pretty good, though the animations could use some work, and for FoC, you CAN make each individual turret move. BTW, my EaW doesn't work, so I had to transfer it to FoC myself, would you like me to upload it/send you the file, so you don't have to do that work yourself? I assure you, it's exactly the same, just for FoC. I counted 16 misspelled words in that last post, as well as numerous grammatical errors, along with a complete lack on punctuation save a single period at the end of the "sentence." Good job.-ImperialDragon; GameFAQs FoC board
December 31, 200619 yr Author Sure. You can upload it to public server and take credits for your part of work. Small turrets are centered well, all they need to rotate is proper FoC code. The names are hips_turret_01 - (...) - hips_turret_06. Edited December 31, 200619 yr by Avenger
December 31, 200619 yr But this is seriously so great. Ive been waiting for months for this to come out, unforauntly my internet down stairs doesn't work and this one is trash. I can't transfer it. Funny this is the worst computer in the house yet has the fastest internet. Anyway are you planning on making the AT-PT? Or unstable artillary? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
December 31, 200619 yr Sure. You can upload it to public server and take credits for your part of work. Small turrets are centered well, all they need to rotate is proper FoC code. The names are hips_turret_01 - (...) - hips_turret_06.I'll see if I can get the turrets working before I upload the file.But I thought you needed to do something to the model in order for the turret to move also? Or did you already do that? Meh, I'll just go find out what happens myself. I counted 16 misspelled words in that last post, as well as numerous grammatical errors, along with a complete lack on punctuation save a single period at the end of the "sentence." Good job.-ImperialDragon; GameFAQs FoC board
December 31, 200619 yr Author @Mr.CaineYes, I was thinking about AT-PT But I can't promise anything so far. @RedMage323Turrents are prepared in vanilla EaW's way. They should work if FoC's hardpoint turrets don't require anything else. I have noticed an annoying glich - all units can go through AT-TEs. Collision mesh seems to work fine, the walker is destroyable. Have you any suggestions?
December 31, 200619 yr BTW if you need sound effects, for a new patch I could get you some. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
December 31, 200619 yr @Avenger if you can get the AT PT done - you have my eternal gratitude also,. Been wanting that model for a long time on here.. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
December 31, 200619 yr Well... I couldn't get the turrets working, but here's the FoC version of the mod:http://files.filefront.com/AT_TE_Minimod_V1zip/;6450949;;/fileinfo.htmlHere's the code I tried to use to get the turrets to work, just in case someone else wants to try: <!-- AT-TE Hard Points --> <HardPoint Name="HP_AT-TE_01"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleB_00</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_02</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> <HardPoint Name="HP_AT-TE_02"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleB_01</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_03</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> <HardPoint Name="HP_AT-TE_03"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleB_02</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_04</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> <HardPoint Name="HP_AT-TE_04"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleB_03</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_01</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> <HardPoint Name="HP_AT-TE_05"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleC_00</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_06</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.1</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> <HardPoint Name="HP_AT-TE_06"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleC_01</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_05</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.1</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> Edited December 31, 200619 yr by RedMage323 I counted 16 misspelled words in that last post, as well as numerous grammatical errors, along with a complete lack on punctuation save a single period at the end of the "sentence." Good job.-ImperialDragon; GameFAQs FoC board
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