March 7, 200719 yr Author How has the combat been improved do you have any screens or movies for it? Screens? OK! Here you can see my LUA code for spacebattles. http://home.arcor.de/oivlisr/code.gif RoR is a Total Conversion, though it looks like EaW. Expect less Command&Conquer-RTS and a more 'realistic' feeling. Expect quality, not quantity. Internal quality has top priority at the moment. http://img205.imageshack.us/img205/3811/logoneuaj8.jpg
March 9, 200719 yr lol that is funny but in all seriousness I was interested in knowing more about the diplomacy you have built into the game, I was also wondering about beta testing as well. I'm not asking for your specific code but I would like to have an idea of the mechanics involved in setting it up because I htink diplomacy would be an important part of the game especially in FOC. I have looked around in trying to setup diplomacy for my mod but I havnt been able to get anywhere so any help you can provide information wise would be a big help. http://img184.imageshack.us/img184/5349/banner001dn4.jpg
March 9, 200719 yr Author Not without proud, I can now announce that my spacebattle engine has reached the final state for phase 1 and can now be called complete. Extended bug search will be started soon. RoR's spacebattle engine contains 'loaded fighter tracking', that is destroyed 'ship-spawned' squadrons remain destroyed on the galaxy map, and the damage system. Significant ship damage is carried over to the galaxy layer. 'Significant ship damage' is the loss of shield generator and/or hyperdrive and hull damage (health < ca 50%).And some minor changes. For a first Tech-Demo I need an translator, who changes the English text file. Now, I will look into the galaxy map engine to finalize some concepts, and kill some annoying bugs. @sgt. hicksI hope the Tech-Demo will answer some questions. Patience! http://img205.imageshack.us/img205/3811/logoneuaj8.jpg
March 9, 200719 yr You must have lots of patience to write all that LUAs...Interesting thid idea of ship damage being carried over to the galaxy layer... You could made them be able to be repaired in Orbital Shipyards... Just an idea though...
March 9, 200719 yr This mod is going to be very very very Impressive when it is finished. BTW. Are you still looking for an English Community Manager? Edited March 10, 200719 yr by Foshjedi2004 http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
March 10, 200719 yr Author What I would really see is the diplomacy feature!Well, in the video you can see it.On the RoR Website you can read it.In Sw:Rebellion you can play it. ;D Of course, it is not 'complete' complete, but now that the really big obstacles are out of the way, I'm going to 'complete' it. And yes, I'm still looking for an English Community Manager.Or at least someone to port the upcoming demo to the English SWEaW. http://img205.imageshack.us/img205/3811/logoneuaj8.jpg
March 10, 200719 yr Hi, it's great to see you haven't disappeared. This is one of those mods that everyone should keep an eye out for. I've got some questions though. Will Land battles still be in the game? How many planets will there be and will they be placed in "sectors" like in SW:Rebellion? Will Space Battles still be the same or do you intend to change certain aspects? Is researching tech levels now different?
March 11, 200719 yr Author Will Land battles still be in the game?Not in Phase 1. How many planets will there be and will they be placed in "sectors" like in SW:Rebellion?Planets will be placed in sectors. How many? Depends on performance issues. Surely there will be galaxy maps with varying numbers of planets. Will Space Battles still be the same [...]?No. Is researching tech levels now different?Certainly, but there is no research in Phase 1. See also the RoR-Homepage -> Features http://img205.imageshack.us/img205/3811/logoneuaj8.jpg
March 18, 200719 yr Any news on that demo? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
March 18, 200719 yr Author Any news on that demo? As I said: This month. But for the English demo I need the English text file. Or someone, who insert the new text in that file. http://img205.imageshack.us/img205/3811/logoneuaj8.jpg
March 19, 200719 yr I would be willing to help you with either translating those, or just rewriting them. I'm good like that ;D It's always good to see someone help restore the glory of Star Wars Rebellion. http://img20.imageshack.us/img20/3488/zersigef1.jpg
March 20, 200719 yr Author Tests for the Tech-Demo will start soon.If no bigger problems occur the Tech-Demo will be available next week. @Zer TeronThanks!I'll send you a 'personal message'. http://img205.imageshack.us/img205/3811/logoneuaj8.jpg
March 26, 200719 yr I just watched the tech videos, looking very, very nice! Can't wait to try it out!
March 29, 200719 yr Author I really hope to try it soon!Can't wait to try it out! Your wishes come true. The RoR Tech-Demo is declared as finished.There are still some bugs in it, of course. All you need is a clean SWEaW installation with patch 1.5. Additional thanks to Matthias Wagner, Mike Lankamp and Scorpio9a for their wonderful modding tools. Happy exploring! Download Link: http://files.filefront.com//;7070892;;/ PS: The English readme is a little bit shorter than the German one. Sorry for that. http://img205.imageshack.us/img205/3811/logoneuaj8.jpg
March 29, 200719 yr *rubs hands* Oooohhhh yeaaah! http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
March 29, 200719 yr Awesome! Downloading now ;D http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
March 30, 200719 yr Gonna try this out tomorrow when I get my CD out these boxes. (Been remodeling all week) http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
April 23, 200719 yr Yes this was amazing. Oh I hope you release a tutorial on LUA scripting... Edited April 25, 200719 yr by Mr.Caine http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
April 27, 200719 yr Author Oh I hope you release a tutorial on LUA scripting...Hm, but before that I want to release RoR Phase 1. Sorry, but there is still so much work to do. I have just eliminated the last lurking CTD.BTW: Have anyone had this CTD before a tactical battle? Then there are a few minor things to do, and after another extensive testing phase: AI http://img205.imageshack.us/img205/3811/logoneuaj8.jpg
April 27, 200719 yr So how is the AI coming along though? Is it a more challenging part of scripting? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
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