November 22, 200619 yr So I'm at work and thinking about what to do next, and I have a flash of brilliance. I think I may have figured out how to do prefab garrison structures. Essentially, what you would do is turn the buildings into units. Use smaller models, and restrict their build options, give them less hitpoints. But you give them essentially the same attributes as a unit, except that they can build stuff, and not move. I haven't tried doing it yet, but I'm going to work on it over the next few days. Please post thoughts.
November 23, 200619 yr Author I think I figured out how to make this work. What I'm going to do is make the Command Center a buildable unit. It'll use four command points on the ground. Now, what will happen is it will have a build menu with custom units just for the Garrison Base. These custom units will be exactly like the regular units, except that they will take significantly longer to build, cost more, and they won't count against your population. Also, I'm thinking about giving them unique icons. I know people are looking at this. I just need someone to tell me it won't work and why.
November 23, 200619 yr Are you basicly trying to get real time base building with units that can be deployed as structures? http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
November 23, 200619 yr Author Not quite. In the books they talk about prefab garrison bases. Essentially, a way to establish a foothold on a planet. In a way, it is RTBB, but different. This would have it's own limited set of units that you'd call in like reinforcements, except they wouldn't count against your population cap. It gives you the opportunity to change tactics on the fly. The flipside is that it'll be so prohibitively expensive and so pop-cap killing that using one or losing one is a huge investment or loss. A Garrison Base will allow you to build five types of units that don't count against your cap. The difference is that these units will be more expensive and take more time to build than their counterparts. However, some of the bigger units or more fun units you will still need to build elsewhere. For example, right now I've got the Imperials building Stormtroopers, E-Web Troopers, TIE Crawlers, AT-STs, and M1s. The Rebels can build Infantry, Plex Troopers, T2Bs, AACs, and T4Bs. Diverse, and it gives you a lot of different ways to approach things. Also, I'm going to extend this to the base buildings too, so you get your spawned units and then can build additional defenses. I feel like this could totally change ground combat. Thoughts?
November 23, 200619 yr Sounds fairly cool, although you should give the empire the M2s at the mobile base to counter the T4B's http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
November 23, 200619 yr Prefabs building vehicles? I think it should be diverse infantry options. Like, give it some single troop units that cost the same as a squad, but are elite and suited for special roles. I know. Think BFII. (V-wing bombers, gun Magnaguards, "CIS Strike bombers", marines for commanders)Ok, don't think BFII. ;D "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
November 23, 200619 yr Yeah that would be cool maybe the elite storm troopers their is only 3 in a group but they are the eqivalent of 1.5 squads of rebel infantry. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
November 24, 200619 yr I meant like an 'Imperial Engineer' who can slice into vehicles(Chewie cod) and repair vehicles, and an 'Imperial Sniper', who is a sniper, and an 'Imperial Anti-Armor Trooper' who wields a rocket launcher, etc "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
November 24, 200619 yr How about...it just releases units for you to play with via Executor Deploy Code.click, it gives you a unit, repeat. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
November 24, 200619 yr That wouldnt work unless you had new models add to they system as thier is no anti armor storm trooper, the others would work but would almost feel half finished using ingame models. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
November 24, 200619 yr Reskin PLEX to have a rocket-launcher imperial navy trooperLooks close enough. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
November 24, 200619 yr IT would look more liek a sith soldier but i gues it you wanted to :-\ http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
November 24, 200619 yr Reskin PLEX to have a rocket-launcher imperial navy trooperLooks close enough.Haha, I did that! Yeah, I used it as a chaingunner. No need for that now thanks to Bailknight. Beware my imp officers with bazookas! "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
January 12, 200719 yr OOO, i like where this is going, i see. would you please consider releasing the code as a mini mod? http://img136.imageshack.us/img136/4729/lthawkeyeszd1.jpg
January 12, 200719 yr I had this idea once, it should require to have to have a Star Destroyer in orbit... but how would you get it too work... I mean prefabs are... pretty big... http://images.wikia.com/starwars/images/5/5e/Pre-fabricated_Garrison_Base_%28side_elevation%29.jpg http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
January 12, 200719 yr one step would be to increase the size of the landing point radius. http://img136.imageshack.us/img136/4729/lthawkeyeszd1.jpg
January 12, 200719 yr Caine this woudl really be something awsome.More over I would prefer Stormtroopers with bazookas.It would be good to make St.regiments having inside E-Web,bazookas and regular Storm troopers.
January 13, 200719 yr More over I would prefer Stormtroopers with bazookas.Yes, but you need to model that. I only skin. I'd prefer it to, though....What if you used Bailknight's E-web model? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
January 13, 200719 yr I had this idea once, it should require to have to have a Star Destroyer in orbit... but how would you get it too work... I mean prefabs are... pretty big... http://images.wikia.com/starwars/images/5/5e/Pre-fabricated_Garrison_Base_%28side_elevation%29.jpg I recall that some thing similar to that was in Force Commander. Only it looked similar but not as big. Perhaps we could base a new model on the one in Force Commander - or a scaled down version of that drawing. (Think that might be too big to fit on an EAW map) http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
January 13, 200719 yr How to use bail e-web model to make bazookas?You could code it to fire missles. Replace<Projectile_Types>Proj_EWEB_Blaster</Projectile_Types> <Projectile_Fire_Pulse_Count>20</Projectile_Fire_Pulse_Count> <Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds> <Projectile_Fire_Recharge_Seconds>0</Projectile_Fire_Recharge_Seconds>with<Projectile_Types>Proj_Plex_Missile</Projectile_Types> <Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count> <Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds> <Projectile_Fire_Recharge_Seconds>3</Projectile_Fire_Recharge_Seconds> "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
January 14, 200719 yr But they deploy to fire laser not missile.What do you mean? If you change those lines, they will fire missles. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
January 14, 200719 yr I mean that when you deploy the soldiers,their animation put them in position to fire the main big cannon meant for firing laser blasters.
January 14, 200719 yr I still don't get why that would be a problem. Did you test it out? I'm positive it'll work. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
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