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First Impressions of Forces of Corruption

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If you don't have the game yet, or don't want to know what happens, DON'T READ ANY FURTHER.

 

First thoughts and Impressions on FoC:

- The Corrupt units are cool. Way cool. As is the actual corrupt ability. It forces you to make some real strategic choices.

- The campaign, thus far, is sweet.

- Apparently they hired John Madden to do the voice of the MC30 frigate.

- The LoW B-Wing is better than the in-game one.

- Same goes for the TIE Interceptor and TIE Defender.

 

And that's all for now. Time for sleep!

yoda overpowered

http://i108.photobucket.com/albums/n36/DarkEmpireSPG/kelathin2.jpg

I shall Name him MiniMe.... 

All I can say for the end of the campaign...HOLY CRAP!!! ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

ooo are the noghri good? are the dark troopers insane??
What do you mean for yoda overpowerded? Is he stronger than Palpatine or Vader? If yes so he is overpowered and must be nerfed now!!!!
i beat the campaign last night. fun fun fun =) and yes the darktroopers kick ass, especially at division strength  ;D
So what are the indoor missions like?
http://i10.photobucket.com/albums/a105/333Super/Maul.jpg
What about the DSII and SSD?? What are they like?
"The leading cause of death among fashion models is falling through street grates" - Dave Barry.

What do you mean for yoda overpowerded? Is he stronger than Palpatine or Vader? If yes so he is overpowered and must be nerfed now!!!!

 

Haven't used him yet, but the manual says that the emperor and anti-infantry turrents are his weakness....sounds pretty accurate to me.

Those that want to play as the corrupt side are in for some fun. All of the new units/weapons add a nice change to the 30 year old saga in the same way that KOTOR did IMHO.

 

The stealth, the corruption options, the new weapons from buzz droids to poison gas and radioactive contamination, this is one heck of an expansion. I have fallen in love with proximity mines, they can really help slow the enemy down and create great choke points.

 

The maps are alot bigger especially the land ones. The addition of base layout options, mobile defense platforms and other little goodies has sold me on this one, I like it. Well worth my $20 bucks.

 

One thing I also noticed is the game has been optimized or something because it runs SOOO much faster than EAW did for me.

 

For those that want to mod, you All the expansion XML files have underworld as part of the XML file name. Also make sure your mod exe is pointing to the correct directory and the "NEW" config.meg file that is 17kb NOT the old one that is only 10kb.

Those that want to play as the corrupt side are in for some fun. All of the new units/weapons add a nice change to the 30 year old saga in the same way that KOTOR did IMHO.

 

The stealth, the corruption options, the new weapons from buzz droids to poison gas and radioactive contamination, this is one heck of an expansion. I have fallen in love with proximity mines, they can really help slow the enemy down and create great choke points.

 

The maps are alot bigger especially the land ones. The addition of base layout options, mobile defense platforms and other little goodies has sold me on this one, I like it. Well worth my $20 bucks.

 

One thing I also noticed is the game has been optimized or something because it runs SOOO much faster than EAW did for me.

 

For those that want to mod, you All the expansion XML files have underworld as part of the XML file name. Also make sure your mod exe is pointing to the correct directory and the "NEW" config.meg file that is 17kb NOT the old one that is only 10kb.

 

 

 

I noticed that too. I think that the engine problems the original EaW suffered from are gone, because under the few circumstances where I can actually get EaW to lag (uber-computer, lol), don't seem to be a problem in FoC. Thanks devs!

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

This mean that you may add the mods ships ect easily as the corrupt side has different XML?

 

Yes. Most of the new stuff is in individual XML files added to the originals (some of the originals are modified, but it's still good news).

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

I noticed that too. I think that the engine problems the original EaW suffered from are gone, because under the few circumstances where I can actually get EaW to lag (uber-computer, lol), don't seem to be a problem in FoC. Thanks devs!

 

DS, thats great. Mine comp is a middle of the line and can handle typical space battles but it has it's moments...

"The leading cause of death among fashion models is falling through street grates" - Dave Barry.

One thing I realize upon extensive use of the Tyber's side. It really is NOT unbalanced at all. Oh, don't get me wrong, it has some AWESOME pros that the other sides don't(like Nightsister and some of the native mercs you can "procure" etc..), but the cons are just as deep.

 

I've noticed that the empire seems to want to remove my corruption quite a bit more than the rebels. While both sides get some benefits for letting corruption exsist(just like in RL ;)), the empire seems to tolerate it less. Maybe it is because I was spreading too deep into their part of space?

 

Also the actual corruption missions you "must" complete to spread the various forms of corruption are "NOT" a cake walk. They are the key to building your economy, so without them you have no cash to build a galactic power strong enough to challenge the Rebels, let alone the mighty Empire.

 

I don't know if its just me playing on hard, but the Empire seems like "THE" Empire. They are strong and carry a number of big sticks LOL! The rebels seem a bit more sneaky now. Instead of massing fleets like in EAW, they tend to do ALOT of those bypass your space fleet "Surprise" raids, quite challenging in a large galaxy of more than 50 planets to conquer. :o

I noticed that too...the rebels are using their raid ability a lot now! it's insane. I also noticed the rebels don't seem too concerned about removing corruption...I guess because they're an underground faction like the consortium.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

More seat time more thoughts. The Rebels have been using the remove corruption more and more as the game went on, but still nowhere near as much as Palp/Empire.

 

Those of you that think Tyber's side is overpowered, try Origin of Corruption GC on hard ;)

On hard the CPU is a tough cookie especially if they get a SSD building planet. Last night I got hit with an empire task force with over 100 in power and had 11 SSD's along with Thrawn and other hero ships, not good for me LOL!

Since when can you build SSDs? Do you mean ISDs?

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Nogri use similar waepons to the merc sqaud and silri is fairly good she can drain health out of units and can summon a rancor.
http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg

I really like the Empire weaponry.

Thrawn ISD special ability of assault is amazing. It's HP fires at an incredible rate and incenerete everything!!!

Whats the best unit? (no heroes...)

 

And, ummmmmmm, whats the DSII like?

"The leading cause of death among fashion models is falling through street grates" - Dave Barry.

Best unit? I don't know yet...maybe droidekas, but they're pretty easy to destroy...

 

DSII? It's like...GOD...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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