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Re: Pirates At War

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  • Author
The reason why I dont post it is because there are some bugs need to be fixed, when everything is ok I will post it. Patience my young padawan, if I didnt have patience I wouldnt figure it out how do it. ;)
  • Author

First, dude never think like that or you will always be like that.

 

Second, i've been having problems with the Dat editor. Dosent seem to work for me.

 

Thirdly, NEVER think like that! lol. :-P

  • Author
If you got AIM you can post some of your work and I can test it rather something is wrong or not. :)
  • Author

Well, I need to go now.

 

If you still need my help send my a pm with the code and i'll try to see whats wrong or not or email it to me.Cya!

Hey, Dookie have you corrected the bug where starfighters fly through the ground? It's a problem I keep having with mine.  The only solution I've found is to use the speeder locomotor but then the fighters don't maneuver or dogfight... Any suggestions.

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

  • Author

My best bet is to increase the height(hover) and limit its attack range.

 

Or limit its bank turn, how far it goes till comes back for another attack run.

I think you can limit the maximum and minimum z height limits of their flight "plane". More of a flight box, since they can go up and down when other ships can't.

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

What language do you have for EaW? I can do the Texts and descriptions and give them to you.
http://img20.imageshack.us/img20/3488/zersigef1.jpg
  • Author

Ya, I have been thinking about it. The problem is I dont know anywhere else that can host it.

 

Heres a update on my current work:

 

This is the very early stages of r2d2 building outside of buildpads take a look:

 

Pirates looking as the r2d2s builds the defences:

 

http://img108.imageshack.us/img108/3550/theywatch9zj.png

 

R2D2 finds a nice spot on the Ice for mining factory:

 

http://img108.imageshack.us/img108/8582/tryingtofind5cg.png

 

R2D2 starts the construction:

 

http://img108.imageshack.us/img108/441/icebuilding3hs.png

 

Perimeter defences finished:

 

http://img129.imageshack.us/img129/1262/manybuilds5kq.png

 

I decided one building per droid(no more).

 

Enjoy!

wow you are amazing...

 

 

i love the pirates all being different races in the same company

hook'em
Genius...pure genius...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

  • Author

Thanks!

At the moment, I'm creating different droids that will desgin different buildings and hopefully make the game more interesting.

 

My next droid idea is being able to build spawn points, where units will spawn untill the building is destroyed.

 

The other idea I have plan is when you destroy like a vechicle units will pop out like buildings does. Also for ships when they die they will spawn life boats like being ejected from the ship before they blowup.

Lets hope they work. :)

  • Author
Ya, i'm using those units as a basis to work on the others. :)
For capital ships when they die, escape pods could be the shuttles of that faction.  Then you could create a new type of infantry unit called *name of ship*_Command_Crew to inhabit them.  The only question is what to do with them after the battle.

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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