February 3, 200620 yr why wont they destroy right away after theyre all gone ...especially the venator...i woulda won that battle morally all i had was my lv 1 station, and i got all the hardpoints down on the enemies venator barely but it wouldnt get destroyed and i didnt have the extra firepower to make it implode so what happens, boom! insta repair D: but my question is the devs said it gets destroyed when all hardpoints are gone...and it was...so why didn't they get destroyed? Edited February 3, 200620 yr by Cain
February 3, 200620 yr Did you mod the unit? Its possible for a unit to loose all its hardpoints without dieing if the Tactical health of the unit is greater then the combined health of all the hardpoints. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
February 3, 200620 yr ^ thats a big negative, hardpoints = health, not the health score in the unit profile... Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
February 3, 200620 yr Actually they don't, its possible for a unit to be destroyed by the loss of a single Hardpoint if they're modded with a really low Tactical Health Value. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
February 3, 200620 yr ok let me clarify, a health heigher then the total hard points value will do nothing for health, i have tested, and tested, and tested trying to find right amounts for ships. Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
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