December 4, 200520 yr I think you should be able to choose where you retreat to. That adds more strategy to the game.It would also take time unless you chose before hand which planet they would retreat to. I'd rather just know that the retreat (when attacking) would take them back to the planet from which they came. http://miniprofile.xfire.com/bg/sh/type/0/garbageben.png
February 8, 200620 yr yes, but it would be irritating for players who are not that bothered about strategy Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
February 9, 200620 yr yes, but it would be irritating for players who are not that bothered about strategy If your not bothered about strategy, then why would you be playing the game??? It is a strategy game!! Protecting the world from those who have an IQ higher than 30! Huzzah! Trust me...I'm a professional. Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us! http://img504.imageshack.us/img504/5380/pffuserbar2modnp0.jpg
February 9, 200620 yr In general when you retreat you go back where you came from. So the game design is fine for me here http://www.pexsus.com/~littleb/eaw/banner_eaw.jpgFeel the ForceIRC (QuakeNet): #empireatwar
February 10, 200620 yr You retreat to the nearest planet under your control, not necessarily to you come from. It's strange sometime because when you have a front line with one isolated planet on the other side. You can send troops to this planets by launching an attack on a neighbour planet and retreat as soon as possible
February 10, 200620 yr But it would actually be nice to have some slots around the map or between the planets...deep space would be an excellent example....they are not planets...but only points where you can gather...it would add more strategy for multiplayer mode and more realism in overall. because right now...the only space fights are around a planetary system or in an asteroid field.... Edited February 10, 200620 yr by Xmaster http://i35.photobucket.com/albums/d195/Xm4st3r/wolverine2.png
February 12, 200620 yr Who here thinks the visual effects for the indicator are a bit over the top, lightening, vortex's, glows Edited February 12, 200620 yr by Megajames Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
February 12, 200620 yr when your grondforces lose you dont have much choice in wich direction to retreat, as for losin spacebatlles is in the game.at the start of battle you can choose your units so i figure you can also choose what planet to retreat too http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
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